Stinging Cobra: Difference between revisions

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= Overview =


== Background ==
==Lessons==
= Vital Statistics =
:'''Name//''' [redacted]
:'''Codename//''' Stinging Cobra
:'''Concept//''' Cyborg Ninja (Probably)
:'''Image Song//'''
:'''Nature//'''
::Virtue/
::Vice/ 
==Things to Track==
:'''Quantum//''' 1
:'''Quantum Pool// 22'''
::Current Quantum/
:'''Quantum Rate//'''
:'''Willpower//''' 8
:Temporary Willpower/ 8
:'''Health//''' 12x Ablative HLs, 35x -0 HLs, 7x Incapacitated, 2x Dead
::Current Damage/ 0
:'''Taint//''' 0
::Temporary Taint/ 0
:'''Initiative//''' d17 +[1]
:'''Dodge//''' d11 +[1]
:'''Parry//''' d16 +[2]
:'''Soak//''' 1A/4L/21B
::Natural Soak/  1A/4L/6B
::Power Soak/ 0A/0L/10B
::Equipment & Other/ 0A/5L/5B
=General Statistics=
'''Physical///'''
:'''Strength 5 +5//''' Destructive
::Brawl 6 (Grapple +3)
::Melee 1 (Improvised +3)
::Might 5 (Throw +3)
::'''Mega Strength 2''' (Hypervelocity)
:'''Dexterity 4//''' Swift
::Athletics 5 (Pursuit +3)
::Stealth 5 (Sneaking +3)
::'''Mega Dexterity 1''' (Ten Thousand Weapons)
:'''Stamina 4//'''
::Endurance 3
::Mega Stamina 1 (I'll Be Back)
'''Mental///'''
:'''Wits  5//''' Killer Instinct
:Intrusion 3
:Survival 3
:Tactics 3
:'''Intelligence 2//'''
:'''Perception 4//''' Predator
::Awareness 3
::Investigation 3
'''Social///'''
:'''Charisma 1//'''
:'''Manipulation 4//''' Domineering
:'''Appearance 4//''' Wholesome
=Body Modifications=
:'''Enhanced Strength [5]//''' +5 Strength
:'''Armor Implants (Disguised) [5]//''' 5L/5B disguised implant armor.
:'''Toxin Generation (Envenomed Weapon)//''' Produce up to 6 doses of poison per day, store 12.
:'''Extra Health Levels [6]//''' 6x -0, 6x -1, 6x -2 and 6x -4 HLs.
:Hard to Stop// Ignore all wound penalties, continue to work at peak levels until dead.
:'''Ablative Coating [2]//''' Gain ablative 12 HLs, that heal at a rate of 1 per hour. Look entirely human until they're lost.
:'''Skeletal Enhancement (Flexible) [2]//''' Reduce all bashing damage by 2, fall damage is always bashing unless the landing surface is sufficiently hazardous.
:'''Protected Vitals//''' No called shot bonuses to reduce soak, can't be crippled.
:'''Trauma Tolerance//''' Automatically stabilize when dying.
:'''Ultralight Body//''' Halve falling damage, add +2 Dex for the purpose of movement only, double jump heights and distances and add [1] autosux to movement rolls after initial jump. 100% buoyant.
:'''Adhesive Grip//''' Walk, run on walls, and stick to them at will.
:'''Springs//''' Halve fall damage from controlled falls, +d1 unarmed damage and double vertical and horizontal jump.
:'''Multithreaded//''' 1 autosux to resist mind control, count as assistant to self for research and development, use Concentrate powers without concentrating and reduce multiple action penalty by 1.
:'''Ambidexterity//''' No dominant side. Reduce multiple action penalty by 1 when using a weapon in each hand.
:'''Enhanced Reactions [2]//''' Reduce multiple action penalties by 2, raise init by d2.
:'''Neural Acceleration [6]//''' +d6 initiative.
=Merits and Flaws =
==Merits ==
:'''Cipher 3//'''
:'''Iron Will 6//'''
:'''Enhancements 10//'''
:'''Martial Arts 10//'''
:'''Resources 1//'''
== Flaws ==
:'''Dependent 3//'''
=Quantum=
:'''Stretching 5//''' Fractal body largely made up of tessellated, repetitive mechanical sub-components. Limbs dislocate, unlock and move using electromagnetic field system. +10B/+0L Soak.
::Extras: Super Stretching
=Equipment=
== Combat Gear ==
== Vehicles ==
== Drugs ==
== Devices ==
=Chargen=
===Bonus Points===
:Martial Arts 10 (10)
:Iron Will 6 (4)
:Cipher 3 (3)
:Resources 1 (1)
:Dependents 3 (+3)
===Nova Points===
:Mega Strength 2 (4)
:Mega Dexterity 1 (2)
:Mega Stamina 1 (2)
:Stretching 5 (5)
::Super Stretching (2)
== Experience ==
== Gains ==
== Expenditures ==
== Freebies ==

Latest revision as of 18:46, 20 November 2014