Rose Brooks: Difference between revisions
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(15 intermediate revisions by the same user not shown) | |||
Line 74: | Line 74: | ||
: Quintessence 2/3 | : Quintessence 2/3 | ||
Paradox | Paradox 5 | ||
: 4 Permanent Paradox | : 4 Permanent Paradox | ||
Line 81: | Line 81: | ||
: Regenerate 1 HL/turn | : Regenerate 1 HL/turn | ||
: Soak 6d against all damage | : Soak 6d against all damage | ||
Current Damage: None | |||
==Standing Effects== | ==Standing Effects== | ||
Line 90: | Line 92: | ||
69/65 XP + 4f | 69/65 XP + 4f | ||
: Bioengineering (Life) 3 (17+14XP) | : Bioengineering (Life) 3 (17+14XP) | ||
: Dimensional Science | : Dimensional Science 3 (0+34XP) | ||
: Forces 3 (34) | : Forces 3 (34) | ||
: Neuroscience (Mind) 2 (18) | : Neuroscience (Mind) 2 (18) | ||
Line 113: | Line 115: | ||
As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve. | As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve. | ||
: Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.) | : Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.) | ||
: Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene.) | :: Quintessence 6/6 | ||
: Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene up to 3.) | |||
:: Quintessence 8/8 | |||
: Deviant's Heart (10 Quintessence, spend 1 Quint [up to Avatar/Dexterity] to use one of the below effects, using the Heart requires a WP roll, diff 8, or else goes into frenzy: No wound penalties, +1 to all physical attributes, tries to kill anything in sight, must spend 1 WP to take a lucid action, until energy is drained or she falls unconscious) | : Deviant's Heart (10 Quintessence, spend 1 Quint [up to Avatar/Dexterity] to use one of the below effects, using the Heart requires a WP roll, diff 8, or else goes into frenzy: No wound penalties, +1 to all physical attributes, tries to kill anything in sight, must spend 1 WP to take a lucid action, until energy is drained or she falls unconscious) | ||
:: 1 extra action (must be used to cause harm) | :: 1 extra action (must be used to cause harm) | ||
:: Regenerate 1 lethal or 2 bashing HLs | :: Regenerate 1 lethal or 2 bashing HLs | ||
:: 1 automatic success on Strength rolls | :: 1 automatic success on Strength rolls | ||
:: Quintessence 10/10 | |||
=Merits and Flaws= | =Merits and Flaws= | ||
Line 130: | Line 135: | ||
==Genetic Flaws/Characteristics== | ==Genetic Flaws/Characteristics== | ||
: | : Altered Blood Coloration | ||
: Dietary requirements | : Dietary requirements | ||
: Hyperactive metabolism | : Hyperactive metabolism | ||
Line 173: | Line 178: | ||
:: Style 2 (-2, 2/59) | :: Style 2 (-2, 2/59) | ||
: The Spiritual Successor To SEC (+5 XP, 7/64) | : The Spiritual Successor To SEC (+5 XP, 7/64) | ||
: Taken Captive! (+4 XP, 11/68) | |||
: IC Viewpoints (+2 XP, 13/70) | |||
: Escape Part 1 (+4 XP, 17/74) | |||
:: Dimensional Science 3 (-16, 1/74) | |||
: London Fallen (+6 XP, 7/80) | |||
[[Category:FBHTechnos PCs]] | [[Category:FBHTechnos PCs]] |
Latest revision as of 05:19, 3 March 2014
Name: Rose Brooks
Concept: The Aesthete, Mina Harker
Convention: Progenitors
Metholodogy: Damage Control
Nature: Caretaker, regain WP when creating significant benefit to the Masses or averting a major disaster
Demeanor: Entertainer, regain WP when your work creates a lasting impression
Eidolon: Primordial
Attributes
Physical/Mental/Social
- 10 freebie
Physical
64/64 XP
- Strength 3 + 3 (12) [Powerful]
- Dexterity 5 + 2 (40) [Agile]
- Stamina 3 + 3 (12) [Durable]
Mental
48/54 XP
- Perception 4 [Subtle Detail] (12+12)
- Intelligence 3 (12)
- Wits 4 [Snap Judgments] (24)
Social
32/24 XP + 6r + 10f
- Charisma 3 (12)
- Manipulation 3 (12)
- Appearance 4 [Ravishing] (24)
Abilities
Skills/Talents/Knowledges
- 50f
Skills
40/39 XP + 10f
- Firearms 5 (13) [Snap Shots]
- Hypertech 3 (9)
- Melee 3 (5 + 4 XP)
- Technology 3 (9)
- Perform (Music) 3 (9)
- Stealth 3 (9)
- All other not-obscure Skills 1 (Jack of All Trades)
Talents
46/27 XP + 20f
- Alertness 4 [Threat Detection] (9 + 6 XP)
- Awareness 3 (6 + 3 XP)
- Athletics 3 (9)
- Brawl 3 (5 + 4 XP)
- Dodge 3 (9)
- Expression 3 (9)
- Style 2 (0 + 5 XP)
- Subterfuge 3 (9)
Knowledges
30/15 XP + 15f
- Investigation 4 (9) [Nephandi-Hunting]
- Linguistics 3 (6) [English, French, Spanish, Russian, Arabic]
- Medicine 4 (9) [Biotech]
- RD Data: Infernalists 4 (9) [Technocratic Barrabi]
- RD Data: Hemophages 4 (9) [Vampire Culture]
- All other not-obscure Knowledges 1 (Jack of All Trades)
Willpower, Paradox, Quintessence, and Health
- 18f
Willpower
Willpower 8 (18f)
- Temp WP 6/8
Quintessence & Paradox
Avatar 3
- Quintessence 2/3
Paradox 5
- 4 Permanent Paradox
Health
-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Regenerate 1 HL/turn
- Soak 6d against all damage
Current Damage: None
Standing Effects
Enlightenment & Enlightened Science
Arete 4
Spheres
69/65 XP + 4f
- Bioengineering (Life) 3 (17+14XP)
- Dimensional Science 3 (0+34XP)
- Forces 3 (34)
- Neuroscience (Mind) 2 (18)
Backgrounds
21/21 XP + 24f
- -9 for Avatar 3
- -24 for Enhancements 8
- -12 for Devices (Xenotransplants) 4
Allies 2
Avatar 3
Enhancements 8
8 genetic flaws
- Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
- Bionanotech Integration (+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs)
Xenotransplants (Devices) 6
As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve.
- Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.)
- Quintessence 6/6
- Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene up to 3.)
- Quintessence 8/8
- Deviant's Heart (10 Quintessence, spend 1 Quint [up to Avatar/Dexterity] to use one of the below effects, using the Heart requires a WP roll, diff 8, or else goes into frenzy: No wound penalties, +1 to all physical attributes, tries to kill anything in sight, must spend 1 WP to take a lucid action, until energy is drained or she falls unconscious)
- 1 extra action (must be used to cause harm)
- Regenerate 1 lethal or 2 bashing HLs
- 1 automatic success on Strength rolls
- Quintessence 10/10
Merits and Flaws
Merits
- Code of Honor (-3XP): Never betray the Technocracy's ideals.
- Jack of All Trades (-15): Being a high-end 'cost is no expense' Damage Control construct, Rose is also programmed with a very broad overview of all human knowledge.
Flaws
- Construct (-6): An artificial combat construct like her brothers and sisters, Rose is one of the later designs, splitting off into more interesting areas of design, such as xenotransplant compatibility tests. The results are promising.
- Echoes (Vampire) 2 (-6): Rose was a R-grade combat construct built from xenograft-compatible DNA. The results of this are rather interesting.
- Notoriety (-9): "Oh it's that half-vampire freakshow." People try not to mention it to her face, but everyone in the Progenitors knows.
Genetic Flaws/Characteristics
- Altered Blood Coloration
- Dietary requirements
- Hyperactive metabolism
- Low body temperature
- Vestigial fangs
- Pale skin (doesn't tan)
- Strong floral smell
- Total feature symmetry
Freebie Points
127/105+21 flaws
- 10 for Attributes
- 50 for Abilities
- 4 for Spheres
- 24 for Backgrounds
- 18 for Willpower
- 18 for Merits
Experience
50/50
- 1 for Ability overflow
- 9 for RD Data [Werebeasts] 4
- 6 for Merits
- 14 for Life 3
- 9 for Subterfuge 3
- 8 for Manipulation 3
- 3 for Biology 4
Game Experience
- 6/64 XP
- Perception 4 (-12)
- Alertness 4 (-6)
- Dimensional Science 2 (-18)
- Melee 3 (-4)
- Awareness 3 (-3 + 1 from fb pts)
- Aggressive Negotiations (+6 XP, 9/49)
- Allies 2 (Justin Cross) (-6, 3/49)
- Style 1 (-3, 0/49)
- Midseason Upgrades (+6 XP, 6/55)
- Devices 2 (-6, 0/55)
- Vampire: The Seduction (+4 XP, 4/59)
- Style 2 (-2, 2/59)
- The Spiritual Successor To SEC (+5 XP, 7/64)
- Taken Captive! (+4 XP, 11/68)
- IC Viewpoints (+2 XP, 13/70)
- Escape Part 1 (+4 XP, 17/74)
- Dimensional Science 3 (-16, 1/74)
- London Fallen (+6 XP, 7/80)