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=Character Info=
=Character Info=
Name:<br>
Name: Nadia Volkova<br>
Player:<br>
Player: N/A (Maria's NPC Ally) <br>
Concept: Mahou Shoujo Gauna-Chan<br>
Concept: Mahou Shoujo Gauna-Chan<br>
Nature: <br>
Nature: Caregiver <br>
Demeanor: <br>
Demeanor: Pedagogue <br>
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br>
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br>


Line 28: Line 28:


=Abilities=
=Abilities=
222/80 XP (142 from Freebie XP)
217/80 XP (137 from Freebie XP)


==Combat==
==Combat==
: Brawl 4 (15) [Natural Weapons]
: Brawl 4 (15) [Natural Weapons]
: Dodge 3 (9)
: Dodge 2 (5)
: Drive 3 (9)
: Drive 2 (5)
: Firearms 5 (23) [Sniping]
: Firearms 5 (23) [Rifles]


==Avoidance==
==Avoidance==
: Alertness 3 (9)
: Alertness 3 (9)
: Athletics 3 (9)
: Athletics 3 (9)
: Awareness 5 (23) [Umbral]
: Awareness 5 (23) [Enhanced Senses]
: Stealth 3 (9)
: Stealth 3 (9)


==Academic==
==Academic==
: Academics: History 2 (3)
: Academics: Literature 3 (5)
: Academics: Philosophy 3 (5)
: Academics: Philosophy 3 (5)
: Academics: Literature 3 (5)
: Cosmology 3 (9)
: Cosmology 3 (9)
: Linguistics 5 (23)  
: Instruction 2 (5)
: Linguistics 4 (15)  
: RD Data: Xenomorphs 3 (5)
: RD Data: Xenomorphs 3 (5)
: RD Data: Lycanthropes 3 (5)
: RD Data: Lycanthropes 3 (5)
Line 52: Line 54:
: RD Data: Infernalists 3 (5)
: RD Data: Infernalists 3 (5)
: Science: Biology 3 (5)
: Science: Biology 3 (5)
: Science: Mathematics 2 (3)


==Social==
==Social==
: Etiquette 2 (5)
: Etiquette 2 (5)
: Performance: Singing 2 (3)
: Expression: Painting 2 (3)
: Subterfuge 2 (5)
: Subterfuge 2 (5)


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==Legendary Dexterity==
==Legendary Dexterity==
15 XP
15 XP
: Inhuman Fluidity: Reduces all multiple action penalties by 1.
: Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll.
: Max normal Dexterity 6
: Max normal Dexterity 6


==Legendary Stamina==
==Legendary Stamina==
15 XP
15 XP
: Juggernaut: Soak difficulties cannot be increased above difficulty 6. Damage difficulties against character cannot be reduced ''below'' difficulty 6.
: Juggernaut: Soak difficulties cannot be increased above difficulty 6.
: Max normal Stamina 6
: Max normal Stamina 6


Line 108: Line 111:
==Health==
==Health==
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
: Armor Soak (3d) + Stamina Soak (7d) = 10d total Soak
: Armor Soak (4d) + Stamina Soak (7d) = 11d soak
: 4d Countermagic, add to soak against magical attacks
: 4d Countermagic, add to soak against magical attacks
: Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead.


==Permanent Paradox==
==Permanent Paradox==
10 Permanent Paradox + However Many End Up From Being Incapable Of Figuring Out Sufficient Genetic Flaws.
6 Permanent Paradox


=Backgrounds=
=Backgrounds=
96/21 XP, 75 XP needed
93/21 XP, 72 XP needed


==Blessing 2==
==Blessing 2==
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: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.


==Enhancements (Biotech Implants) 8==
==Enhancements (Biotech Implants) 6==
24 XP. Survivability Modifications, 24 pts.
18 XP. Survivability Modifications, 18 pts.
: 3d Armor (6)
: 4d Countermagic (8)
: 4d Countermagic (8)
: Bionano Integration (10 pts)
: Bionano Integration (10 pts)
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==Enhancements 8==
==Enhancements 8==
24 XP. Core Physical Enhancements, 24 pts
24 XP. Core Physical Enhancements, 24 pts
: Claws
: Claws (2 + 1 pts)
:: Str + 2L damage
:: Brawl attacks can deal Str + 3L damage
: Skeletal Enhancement
: Skeletal Enhancement (2 pts)
:: +1 -0 HL
:: +1 -0 HL
: Physical Structure Enhancement (20 pts)
: Physical Structure Enhancement (20 pts)
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina


==Xenografts 4==
==Xenografts 5==
12 XP, 8 points of Fun Xenografts!
15 XP, 10 points of Xenografts (max is 2xStamina)
: Tentacles x 2 (Prehensile "Tails")
: Sharpened Claws (1)
:: Str 5, makes a grappling attack each turn. +2 difficulty if character is taking any other actions.
:: 3 pt Claws versions instead of 2 pts
: Tentacles! (Prehensile "Tails") (4)
:: Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions.
: Trollhide (5) (covers everything but the head)
:: 4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn.
:: Can be bypassed at +2 difficulty with a called shot.


=Merits & Flaws=
=Merits & Flaws=
==Merits==
==Merits==
: Iron Will (+9)
:: +3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc.


==Flaws==
==Flaws==
: Vulnerable To Paradox (-15)
: Vulnerable To Paradox (-15)
:: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
:: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
: Uncanny 3 (-6 + 1 Genetic)
: Construct (-6)
:: Odd appearance. -3d to stealth rolls, +3d to Perception rolls. Can be disguised at difficulty 6.
:: Obvious Construct.
: Soulless Spillover (-18)
: Soulless Spillover (-18)
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
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: Soulless (*SPECIAL*) (7 pts)
: Soulless (*SPECIAL*) (7 pts)
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
: Uncanny (1 pt)
: Uncanny 3 (3 pts)
: 4 points Permanent Paradox (4 pts)
: 4 genetic flaws
: 4 more


=XP=
=XP=
304/265+39 (304)
305/265+39+1 (305)
: 52 XP for Attributes
: 52 XP for Attributes
: 139 XP for Abilities
: 137 XP for Abilities
: 35 XP for Willpower
: 35 XP for Willpower
: 75 XP for Backgrounds
: 72 XP for Backgrounds
: 9 XP for Merits
: +39 XP from Flaws
: +1 XP from 'unspent' linear magic

Latest revision as of 17:41, 2 February 2014

Character Info

Name: Nadia Volkova
Player: N/A (Maria's NPC Ally)
Concept: Mahou Shoujo Gauna-Chan
Nature: Caregiver
Demeanor: Pedagogue
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD

Attributes

56/32/24 Phys/Ment/Soc

52 from freebies

Physical

76/56 XP (20 from Freebie XP)

Strength 4 + 5 (Unstoppable Force)
Dexterity 5 + 2 (Precise)
Stamina 3 + 4 (Immovable Object)

Mental

60/32 (28 from Freebie XP)

Perception 4 (24) [Combat Awareness]
Intelligence 4 (24) [Well-Read]
Wits 3 (12)

Social

28/24 (4 from Freebie XP)

Charisma 2 (4)
Manipulation 3 (12)
Appearance 3 (12)

Abilities

217/80 XP (137 from Freebie XP)

Combat

Brawl 4 (15) [Natural Weapons]
Dodge 2 (5)
Drive 2 (5)
Firearms 5 (23) [Rifles]

Avoidance

Alertness 3 (9)
Athletics 3 (9)
Awareness 5 (23) [Enhanced Senses]
Stealth 3 (9)

Academic

Academics: History 2 (3)
Academics: Literature 3 (5)
Academics: Philosophy 3 (5)
Cosmology 3 (9)
Instruction 2 (5)
Linguistics 4 (15)
RD Data: Xenomorphs 3 (5)
RD Data: Lycanthropes 3 (5)
RD Data: Hemophages 3 (5)
RD Data: Infernalists 3 (5)
Science: Biology 3 (5)
Science: Mathematics 2 (3)

Social

Etiquette 2 (5)
Expression: Painting 2 (3)
Subterfuge 2 (5)

Mystical

Meditation 3 (9)

Technical

Computers 3 (9)
Medicine 3 (9)
Technology 3 (9)

Magic

Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits

88/89

Mana 5

15 XP, may store/spend a pool of up to 5 Mana

Mana is normally used to lower difficulties on Linear Magic rolls.
Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)

The Flow Of Ki

9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.

Strength of Psyche

6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.

Precognition 3

7 + 7 +14 (28) XP

Rolls Perception + Awareness, more successes increases accuracy and relevancy
1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.

Legendary Dexterity

15 XP

Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll.
Max normal Dexterity 6

Legendary Stamina

15 XP

Juggernaut: Soak difficulties cannot be increased above difficulty 6.
Max normal Stamina 6

Consumables & Health

Mana

5/5

Willpower

10/10 (35 XP)

Health

-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead

Armor Soak (4d) + Stamina Soak (7d) = 11d soak
4d Countermagic, add to soak against magical attacks
Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead.

Permanent Paradox

6 Permanent Paradox

Backgrounds

93/21 XP, 72 XP needed

Blessing 2

6 XP, Phase Disruption. Activate to touch things in the Umbra via Strength + Blessing. Each success = 1 turn of touching Umbral stuff.

Blessing 3

9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.

Device 4

12 XP, Quality of Life Augmentations
Extradimensional Perception

Roll Per + Awareness to see into the Umbra.

Thermal Vision

May use Per + Awareness to see heat

Night Vision

No penalties for darkness of any level.

Gills

Breathe normally in any hostile environment.

Device 3

9 XP, Biotech Particle Beam Death Ray.

Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.

Enhancements (Biotech Implants) 6

18 XP. Survivability Modifications, 18 pts.

4d Countermagic (8)
Bionano Integration (10 pts)
+3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.

Enhancements 8

24 XP. Core Physical Enhancements, 24 pts

Claws (2 + 1 pts)
Brawl attacks can deal Str + 3L damage
Skeletal Enhancement (2 pts)
+1 -0 HL
Physical Structure Enhancement (20 pts)
+5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina

Xenografts 5

15 XP, 10 points of Xenografts (max is 2xStamina)

Sharpened Claws (1)
3 pt Claws versions instead of 2 pts
Tentacles! (Prehensile "Tails") (4)
Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions.
Trollhide (5) (covers everything but the head)
4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn.
Can be bypassed at +2 difficulty with a called shot.

Merits & Flaws

Merits

Iron Will (+9)
+3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc.

Flaws

Vulnerable To Paradox (-15)
Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
Construct (-6)
Obvious Construct.
Soulless Spillover (-18)
+18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.

Genetic

Soulless (*SPECIAL*) (7 pts)
Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
Uncanny 3 (3 pts)
4 genetic flaws

XP

305/265+39+1 (305)

52 XP for Attributes
137 XP for Abilities
35 XP for Willpower
72 XP for Backgrounds
9 XP for Merits
+39 XP from Flaws
+1 XP from 'unspent' linear magic