Gauna-Chan: Difference between revisions
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=Character Info= | =Character Info= | ||
Name:<br> | Name: Nadia Volkova<br> | ||
Player:<br> | Player: N/A (Maria's NPC Ally) <br> | ||
Concept: Mahou Shoujo Gauna-Chan<br> | Concept: Mahou Shoujo Gauna-Chan<br> | ||
Nature: <br> | Nature: Caregiver <br> | ||
Demeanor: <br> | Demeanor: Pedagogue <br> | ||
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br> | Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br> | ||
Line 28: | Line 28: | ||
=Abilities= | =Abilities= | ||
217/80 XP (137 from Freebie XP) | |||
==Combat== | ==Combat== | ||
: Brawl 4 (15) [Natural Weapons] | : Brawl 4 (15) [Natural Weapons] | ||
: Dodge | : Dodge 2 (5) | ||
: Drive | : Drive 2 (5) | ||
: Firearms 5 (23) [ | : Firearms 5 (23) [Rifles] | ||
==Avoidance== | ==Avoidance== | ||
: Alertness 3 (9) | : Alertness 3 (9) | ||
: Athletics 3 (9) | : Athletics 3 (9) | ||
: Awareness 5 (23) [ | : Awareness 5 (23) [Enhanced Senses] | ||
: Stealth 3 (9) | : Stealth 3 (9) | ||
==Academic== | ==Academic== | ||
: Academics: History 2 (3) | |||
: Academics: Literature 3 (5) | |||
: Academics: Philosophy 3 (5) | : Academics: Philosophy 3 (5) | ||
: Cosmology 3 (9) | : Cosmology 3 (9) | ||
: Linguistics | : Instruction 2 (5) | ||
: Linguistics 4 (15) | |||
: RD Data: Xenomorphs 3 (5) | : RD Data: Xenomorphs 3 (5) | ||
: RD Data: Lycanthropes 3 (5) | : RD Data: Lycanthropes 3 (5) | ||
Line 52: | Line 54: | ||
: RD Data: Infernalists 3 (5) | : RD Data: Infernalists 3 (5) | ||
: Science: Biology 3 (5) | : Science: Biology 3 (5) | ||
: Science: Mathematics 2 (3) | |||
==Social== | ==Social== | ||
: Etiquette 2 (5) | : Etiquette 2 (5) | ||
: | : Expression: Painting 2 (3) | ||
: Subterfuge 2 (5) | : Subterfuge 2 (5) | ||
Line 91: | Line 94: | ||
==Legendary Dexterity== | ==Legendary Dexterity== | ||
15 XP | 15 XP | ||
: Inhuman Fluidity: | : Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll. | ||
: Max normal Dexterity 6 | : Max normal Dexterity 6 | ||
==Legendary Stamina== | ==Legendary Stamina== | ||
15 XP | 15 XP | ||
: Juggernaut: Soak difficulties cannot be increased above | : Juggernaut: Soak difficulties cannot be increased above difficulty 6. | ||
: Max normal Stamina 6 | : Max normal Stamina 6 | ||
Line 108: | Line 111: | ||
==Health== | ==Health== | ||
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead | -0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead | ||
: Armor Soak ( | : Armor Soak (4d) + Stamina Soak (7d) = 11d soak | ||
: 4d Countermagic, add to soak against magical attacks | : 4d Countermagic, add to soak against magical attacks | ||
: Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead. | |||
==Permanent Paradox== | ==Permanent Paradox== | ||
6 Permanent Paradox | |||
=Backgrounds= | =Backgrounds= | ||
93/21 XP, 72 XP needed | |||
==Blessing 2== | ==Blessing 2== | ||
Line 138: | Line 142: | ||
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar. | : Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar. | ||
==Enhancements (Biotech Implants) | ==Enhancements (Biotech Implants) 6== | ||
18 XP. Survivability Modifications, 18 pts. | |||
: 4d Countermagic (8) | : 4d Countermagic (8) | ||
: Bionano Integration (10 pts) | : Bionano Integration (10 pts) | ||
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==Enhancements 8== | ==Enhancements 8== | ||
24 XP. Core Physical Enhancements, 24 pts | 24 XP. Core Physical Enhancements, 24 pts | ||
: Claws | : Claws (2 + 1 pts) | ||
:: Str + | :: Brawl attacks can deal Str + 3L damage | ||
: Skeletal Enhancement | : Skeletal Enhancement (2 pts) | ||
:: +1 -0 HL | :: +1 -0 HL | ||
: Physical Structure Enhancement (20 pts) | : Physical Structure Enhancement (20 pts) | ||
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina | :: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina | ||
==Xenografts | ==Xenografts 5== | ||
15 XP, 10 points of Xenografts (max is 2xStamina) | |||
: Tentacles | : Sharpened Claws (1) | ||
:: Str 5, | :: 3 pt Claws versions instead of 2 pts | ||
: Tentacles! (Prehensile "Tails") (4) | |||
:: Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions. | |||
: Trollhide (5) (covers everything but the head) | |||
:: 4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn. | |||
:: Can be bypassed at +2 difficulty with a called shot. | |||
=Merits & Flaws= | =Merits & Flaws= | ||
==Merits== | ==Merits== | ||
: Iron Will (+9) | |||
:: +3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc. | |||
==Flaws== | ==Flaws== | ||
: Vulnerable To Paradox (-15) | : Vulnerable To Paradox (-15) | ||
:: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash. | :: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash. | ||
: | : Construct (-6) | ||
:: | :: Obvious Construct. | ||
: Soulless Spillover (-18) | : Soulless Spillover (-18) | ||
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic. | :: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic. | ||
Line 173: | Line 183: | ||
: Soulless (*SPECIAL*) (7 pts) | : Soulless (*SPECIAL*) (7 pts) | ||
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP) | :: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP) | ||
: Uncanny ( | : Uncanny 3 (3 pts) | ||
: 4 genetic flaws | |||
: 4 | |||
=XP= | =XP= | ||
305/265+39+1 (305) | |||
: 52 XP for Attributes | : 52 XP for Attributes | ||
: | : 137 XP for Abilities | ||
: 35 XP for Willpower | : 35 XP for Willpower | ||
: | : 72 XP for Backgrounds | ||
: 9 XP for Merits | |||
: +39 XP from Flaws | |||
: +1 XP from 'unspent' linear magic |
Latest revision as of 17:41, 2 February 2014
Character Info
Name: Nadia Volkova
Player: N/A (Maria's NPC Ally)
Concept: Mahou Shoujo Gauna-Chan
Nature: Caregiver
Demeanor: Pedagogue
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD
Attributes
56/32/24 Phys/Ment/Soc
- 52 from freebies
Physical
76/56 XP (20 from Freebie XP)
- Strength 4 + 5 (Unstoppable Force)
- Dexterity 5 + 2 (Precise)
- Stamina 3 + 4 (Immovable Object)
Mental
60/32 (28 from Freebie XP)
- Perception 4 (24) [Combat Awareness]
- Intelligence 4 (24) [Well-Read]
- Wits 3 (12)
Social
28/24 (4 from Freebie XP)
- Charisma 2 (4)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
217/80 XP (137 from Freebie XP)
Combat
- Brawl 4 (15) [Natural Weapons]
- Dodge 2 (5)
- Drive 2 (5)
- Firearms 5 (23) [Rifles]
Avoidance
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 5 (23) [Enhanced Senses]
- Stealth 3 (9)
Academic
- Academics: History 2 (3)
- Academics: Literature 3 (5)
- Academics: Philosophy 3 (5)
- Cosmology 3 (9)
- Instruction 2 (5)
- Linguistics 4 (15)
- RD Data: Xenomorphs 3 (5)
- RD Data: Lycanthropes 3 (5)
- RD Data: Hemophages 3 (5)
- RD Data: Infernalists 3 (5)
- Science: Biology 3 (5)
- Science: Mathematics 2 (3)
Social
- Etiquette 2 (5)
- Expression: Painting 2 (3)
- Subterfuge 2 (5)
Mystical
- Meditation 3 (9)
Technical
- Computers 3 (9)
- Medicine 3 (9)
- Technology 3 (9)
Magic
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits
- 88/89
Mana 5
15 XP, may store/spend a pool of up to 5 Mana
- Mana is normally used to lower difficulties on Linear Magic rolls.
- Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)
The Flow Of Ki
9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.
Strength of Psyche
6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.
Precognition 3
7 + 7 +14 (28) XP
- Rolls Perception + Awareness, more successes increases accuracy and relevancy
- 1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
- 2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
- 3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
- At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.
Legendary Dexterity
15 XP
- Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll.
- Max normal Dexterity 6
Legendary Stamina
15 XP
- Juggernaut: Soak difficulties cannot be increased above difficulty 6.
- Max normal Stamina 6
Consumables & Health
Mana
5/5
Willpower
10/10 (35 XP)
Health
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
- Armor Soak (4d) + Stamina Soak (7d) = 11d soak
- 4d Countermagic, add to soak against magical attacks
- Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead.
Permanent Paradox
6 Permanent Paradox
Backgrounds
93/21 XP, 72 XP needed
Blessing 2
6 XP, Phase Disruption. Activate to touch things in the Umbra via Strength + Blessing. Each success = 1 turn of touching Umbral stuff.
Blessing 3
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.
Device 4
12 XP, Quality of Life Augmentations
Extradimensional Perception
- Roll Per + Awareness to see into the Umbra.
Thermal Vision
- May use Per + Awareness to see heat
Night Vision
- No penalties for darkness of any level.
Gills
- Breathe normally in any hostile environment.
Device 3
9 XP, Biotech Particle Beam Death Ray.
- Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
Enhancements (Biotech Implants) 6
18 XP. Survivability Modifications, 18 pts.
- 4d Countermagic (8)
- Bionano Integration (10 pts)
- +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.
Enhancements 8
24 XP. Core Physical Enhancements, 24 pts
- Claws (2 + 1 pts)
- Brawl attacks can deal Str + 3L damage
- Skeletal Enhancement (2 pts)
- +1 -0 HL
- Physical Structure Enhancement (20 pts)
- +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
Xenografts 5
15 XP, 10 points of Xenografts (max is 2xStamina)
- Sharpened Claws (1)
- 3 pt Claws versions instead of 2 pts
- Tentacles! (Prehensile "Tails") (4)
- Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions.
- Trollhide (5) (covers everything but the head)
- 4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn.
- Can be bypassed at +2 difficulty with a called shot.
Merits & Flaws
Merits
- Iron Will (+9)
- +3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc.
Flaws
- Vulnerable To Paradox (-15)
- Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
- Construct (-6)
- Obvious Construct.
- Soulless Spillover (-18)
- +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
Genetic
- Soulless (*SPECIAL*) (7 pts)
- Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
- Uncanny 3 (3 pts)
- 4 genetic flaws
XP
305/265+39+1 (305)
- 52 XP for Attributes
- 137 XP for Abilities
- 35 XP for Willpower
- 72 XP for Backgrounds
- 9 XP for Merits
- +39 XP from Flaws
- +1 XP from 'unspent' linear magic