Gauna-Chan: Difference between revisions
Created page with "=Character Info= Name:<br> Player:<br> Concept: Mahou Shoujo Gauna-Chan<br> Nature: <br> Demeanor: <br> Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br> =Attribute..." |
mNo edit summary |
||
(25 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
=Character Info= | =Character Info= | ||
Name:<br> | Name: Nadia Volkova<br> | ||
Player:<br> | Player: N/A (Maria's NPC Ally) <br> | ||
Concept: Mahou Shoujo Gauna-Chan<br> | Concept: Mahou Shoujo Gauna-Chan<br> | ||
Nature: <br> | Nature: Caregiver <br> | ||
Demeanor: <br> | Demeanor: Pedagogue <br> | ||
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br> | Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD<br> | ||
=Attributes= | =Attributes= | ||
56/32/24 Phys/Ment/Soc | 56/32/24 Phys/Ment/Soc | ||
: 52 from freebies | |||
==Physical== | ==Physical== | ||
76/56 XP (20 from Freebie XP) | |||
: Strength 5 (Unstoppable Force) | : Strength 4 + 5 (Unstoppable Force) | ||
: Dexterity 5 (Precise) | : Dexterity 5 + 2 (Precise) | ||
: Stamina | : Stamina 3 + 4 (Immovable Object) | ||
==Mental== | ==Mental== | ||
60/32 (28 from Freebie XP) | |||
: Perception | : Perception 4 (24) [Combat Awareness] | ||
: Intelligence | : Intelligence 4 (24) [Well-Read] | ||
: Wits 3 (12) | : Wits 3 (12) | ||
==Social== | ==Social== | ||
28/24 (4 from Freebie XP) | |||
: Charisma 2 (4) | : Charisma 2 (4) | ||
: Manipulation | : Manipulation 3 (12) | ||
: Appearance 3 (12) | : Appearance 3 (12) | ||
=Abilities= | =Abilities= | ||
217/80 XP (137 from Freebie XP) | |||
==Combat== | ==Combat== | ||
: Brawl | : Brawl 4 (15) [Natural Weapons] | ||
: Dodge | : Dodge 2 (5) | ||
: Drive | : Drive 2 (5) | ||
: Firearms 5 (23) [ | : Firearms 5 (23) [Rifles] | ||
==Avoidance== | ==Avoidance== | ||
: Alertness 3 (9) | : Alertness 3 (9) | ||
: Athletics | : Athletics 3 (9) | ||
: Awareness 5 (23) [ | : Awareness 5 (23) [Enhanced Senses] | ||
: Stealth 3 (9) | |||
==Academic== | ==Academic== | ||
: Academics: History 2 (3) | |||
: Academics: Literature 3 (5) | |||
: Academics: Philosophy 3 (5) | : Academics: Philosophy 3 (5) | ||
: Cosmology 3 (9) | : Cosmology 3 (9) | ||
: Linguistics | : Instruction 2 (5) | ||
: RD Data: Xenomorphs | : Linguistics 4 (15) | ||
: RD Data: Xenomorphs 3 (5) | |||
: RD Data: Lycanthropes 3 (5) | : RD Data: Lycanthropes 3 (5) | ||
: RD Data: Hemophages 3 (5) | : RD Data: Hemophages 3 (5) | ||
: RD Data: Infernalists 3 (5) | : RD Data: Infernalists 3 (5) | ||
: Science: Biology 3 (5) | : Science: Biology 3 (5) | ||
: Science: Mathematics 2 (3) | |||
==Social== | |||
: Etiquette 2 (5) | |||
: Expression: Painting 2 (3) | |||
: Subterfuge 2 (5) | |||
==Mystical== | |||
: Meditation 3 (9) | |||
==Technical== | ==Technical== | ||
: Computers 3 (9) | : Computers 3 (9) | ||
: Medicine | : Medicine 3 (9) | ||
: Technology | : Technology 3 (9) | ||
=Magic= | =Magic= | ||
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits | Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits | ||
: | :88/89 | ||
==Mana | ==Mana 5== | ||
15 XP, may store/spend a pool of up to 5 Mana | |||
: Mana is ''normally'' used to lower difficulties on Linear Magic rolls. | : Mana is ''normally'' used to lower difficulties on Linear Magic rolls. | ||
: Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?) | : Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?) | ||
Line 81: | Line 92: | ||
:: At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger. | :: At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger. | ||
==Legendary | ==Legendary Dexterity== | ||
15 XP | |||
: Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll. | |||
: Max normal Dexterity 6 | |||
==Legendary Stamina== | |||
15 XP | |||
: Juggernaut: Soak difficulties cannot be increased above difficulty 6. | |||
: Max normal Stamina 6 | |||
=Consumables & Health= | |||
==Mana== | |||
5/5 | |||
==Willpower== | |||
10/10 (35 XP) | |||
==Health== | |||
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead | |||
: Armor Soak (4d) + Stamina Soak (7d) = 11d soak | |||
: 4d Countermagic, add to soak against magical attacks | |||
: Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead. | |||
==Permanent Paradox== | |||
6 Permanent Paradox | |||
=Backgrounds= | =Backgrounds= | ||
93/21 XP, 72 XP needed | |||
==Blessing 2== | |||
6 XP, Phase Disruption. Activate to touch things in the Umbra via Strength + Blessing. Each success = 1 turn of touching Umbral stuff. | |||
==Blessing 3== | |||
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra. | |||
==Device 4== | |||
12 XP, Quality of Life Augmentations<br> | |||
Extradimensional Perception | |||
: Roll Per + Awareness to see into the Umbra. | |||
Thermal Vision | |||
: May use Per + Awareness to see heat | |||
Night Vision | |||
: No penalties for darkness of any level. | |||
Gills | |||
: Breathe normally in any hostile environment. | |||
==Device 3== | |||
9 XP, Biotech Particle Beam Death Ray. | |||
: Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar. | |||
==Enhancements (Biotech Implants) 6== | |||
18 XP. Survivability Modifications, 18 pts. | |||
: 4d Countermagic (8) | |||
: Bionano Integration (10 pts) | |||
:: +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round. | |||
==Enhancements 8== | |||
24 XP. Core Physical Enhancements, 24 pts | |||
: Claws (2 + 1 pts) | |||
:: Brawl attacks can deal Str + 3L damage | |||
: Skeletal Enhancement (2 pts) | |||
:: +1 -0 HL | |||
: Physical Structure Enhancement (20 pts) | |||
:: +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina | |||
==Xenografts 5== | |||
15 XP, 10 points of Xenografts (max is 2xStamina) | |||
: Sharpened Claws (1) | |||
:: 3 pt Claws versions instead of 2 pts | |||
: Tentacles! (Prehensile "Tails") (4) | |||
:: Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions. | |||
: Trollhide (5) (covers everything but the head) | |||
:: 4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn. | |||
:: Can be bypassed at +2 difficulty with a called shot. | |||
=Merits & Flaws= | =Merits & Flaws= | ||
==Merits== | |||
: Iron Will (+9) | |||
:: +3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc. | |||
==Flaws== | ==Flaws== | ||
: Vulnerable To Paradox (-15) | : Vulnerable To Paradox (-15) | ||
:: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash. | :: Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash. | ||
: | : Construct (-6) | ||
:: Obvious Construct. | |||
: Soulless Spillover (-18) | |||
:: +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic. | |||
==Genetic== | ==Genetic== | ||
: Soulless (*SPECIAL*) (7 pts) | |||
:: Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP) | |||
: Uncanny 3 (3 pts) | |||
: 4 genetic flaws | |||
=XP= | =XP= | ||
305/265+39+1 (305) | |||
: 52 XP for Attributes | |||
: 137 XP for Abilities | |||
: 35 XP for Willpower | |||
: 72 XP for Backgrounds | |||
: 9 XP for Merits | |||
: +39 XP from Flaws | |||
: +1 XP from 'unspent' linear magic |
Latest revision as of 17:41, 2 February 2014
Character Info
Name: Nadia Volkova
Player: N/A (Maria's NPC Ally)
Concept: Mahou Shoujo Gauna-Chan
Nature: Caregiver
Demeanor: Pedagogue
Avatar Essence: TEN THOUSAND GENEMODS CONQUER THE WORLD
Attributes
56/32/24 Phys/Ment/Soc
- 52 from freebies
Physical
76/56 XP (20 from Freebie XP)
- Strength 4 + 5 (Unstoppable Force)
- Dexterity 5 + 2 (Precise)
- Stamina 3 + 4 (Immovable Object)
Mental
60/32 (28 from Freebie XP)
- Perception 4 (24) [Combat Awareness]
- Intelligence 4 (24) [Well-Read]
- Wits 3 (12)
Social
28/24 (4 from Freebie XP)
- Charisma 2 (4)
- Manipulation 3 (12)
- Appearance 3 (12)
Abilities
217/80 XP (137 from Freebie XP)
Combat
- Brawl 4 (15) [Natural Weapons]
- Dodge 2 (5)
- Drive 2 (5)
- Firearms 5 (23) [Rifles]
Avoidance
- Alertness 3 (9)
- Athletics 3 (9)
- Awareness 5 (23) [Enhanced Senses]
- Stealth 3 (9)
Academic
- Academics: History 2 (3)
- Academics: Literature 3 (5)
- Academics: Philosophy 3 (5)
- Cosmology 3 (9)
- Instruction 2 (5)
- Linguistics 4 (15)
- RD Data: Xenomorphs 3 (5)
- RD Data: Lycanthropes 3 (5)
- RD Data: Hemophages 3 (5)
- RD Data: Infernalists 3 (5)
- Science: Biology 3 (5)
- Science: Mathematics 2 (3)
Social
- Etiquette 2 (5)
- Expression: Painting 2 (3)
- Subterfuge 2 (5)
Mystical
- Meditation 3 (9)
Technical
- Computers 3 (9)
- Medicine 3 (9)
- Technology 3 (9)
Magic
Arete and Spheres cashed in for 89 XP for Paths/Linear Magical Backgrounds/Merits
- 88/89
Mana 5
15 XP, may store/spend a pool of up to 5 Mana
- Mana is normally used to lower difficulties on Linear Magic rolls.
- Recharging Mana uses Perception + Meditation, Difficulty 7, and chosen method of restoration (who knows what that is for a Progenitor War Machine?)
The Flow Of Ki
9 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any physical action. May not reduce difficulty by more than -3.
Strength of Psyche
6 XP Merit, may spend Mana on a 1-1 basis to reduce the difficulty of any mental action. May not reduce difficulty by more than -3.
Precognition 3
7 + 7 +14 (28) XP
- Rolls Perception + Awareness, more successes increases accuracy and relevancy
- 1 dot: Intuition: Character is a good guesser, can predict random events with high accuracy. Difficulty is 7.
- 2 dots: Insight: Sees metaphorical visions of the future. Never actually literal future sight. Difficulty is 7.
- 3 dots: Danger Sense: Always on, successes on the Per + Awareness roll increase accuracy of the prediction. Difficulty is 6.
- At 3 successes, the character may dodge the threat with a -1 difficulty bonus. At 4 successes, the character gets 1 turn to prepare. At 5 successes, the character knows who is responsible for the danger.
Legendary Dexterity
15 XP
- Inhuman Fluidity: Ignore the first '1' on any Dexterity-based roll.
- Max normal Dexterity 6
Legendary Stamina
15 XP
- Juggernaut: Soak difficulties cannot be increased above difficulty 6.
- Max normal Stamina 6
Consumables & Health
Mana
5/5
Willpower
10/10 (35 XP)
Health
-0/-0/-0/-0/-1/-1/-2/-2/-5/Incapacitated/Dead
- Armor Soak (4d) + Stamina Soak (7d) = 11d soak
- 4d Countermagic, add to soak against magical attacks
- Regenerates 1 lethal/bashing, 1 bashing HL per round. May spend 1 Prime Energy from her Trollhide to regenerate 2 lethal HLs a round instead.
Permanent Paradox
6 Permanent Paradox
Backgrounds
93/21 XP, 72 XP needed
Blessing 2
6 XP, Phase Disruption. Activate to touch things in the Umbra via Strength + Blessing. Each success = 1 turn of touching Umbral stuff.
Blessing 3
9 XP, Phase Shift. Roll Stamina + Blessing (extradimensional access is hard on the body!) to get into the Umbra.
Device 4
12 XP, Quality of Life Augmentations
Extradimensional Perception
- Roll Per + Awareness to see into the Umbra.
Thermal Vision
- May use Per + Awareness to see heat
Night Vision
- No penalties for darkness of any level.
Gills
- Breathe normally in any hostile environment.
Device 3
9 XP, Biotech Particle Beam Death Ray.
- Arete 6, 30/30 Quintessence, uses Firearms to aim and 1 Q/shot. Forces 3/Prime 2 aggravated Forces damage. Vulgar.
Enhancements (Biotech Implants) 6
18 XP. Survivability Modifications, 18 pts.
- 4d Countermagic (8)
- Bionano Integration (10 pts)
- +3 Stamina, doesn't age, immune to all nonmagical disease/poison, regenerates 1 HL/round.
Enhancements 8
24 XP. Core Physical Enhancements, 24 pts
- Claws (2 + 1 pts)
- Brawl attacks can deal Str + 3L damage
- Skeletal Enhancement (2 pts)
- +1 -0 HL
- Physical Structure Enhancement (20 pts)
- +5 Strength, +2 Dexterity, +1 Stamina, +2 -0 HLs, soaks lethal and aggravated damage with full Stamina
Xenografts 5
15 XP, 10 points of Xenografts (max is 2xStamina)
- Sharpened Claws (1)
- 3 pt Claws versions instead of 2 pts
- Tentacles! (Prehensile "Tails") (4)
- Str 5, tentacles can make a grappling attack each turn. Attack is at +2 difficulty if character is taking any other actions.
- Trollhide (5) (covers everything but the head)
- 4d Armor, 10 Prime Energy. Regenerates 1 Bashing HL/turn, 1 Lethal HL/hour, can spend 1 Prime Energy to regenerate 1 Lethal HL instead of 1 Bashing HL in a turn.
- Can be bypassed at +2 difficulty with a called shot.
Merits & Flaws
Merits
- Iron Will (+9)
- +3d to resist enemy mind control/mind control abilities are at +3 difficulty. Can spend 1 WP to shake off Domination/etc.
Flaws
- Vulnerable To Paradox (-15)
- Paradox Vulnerability. Rolls Permanent Paradox (or 5d) whenever doing something blatantly inhuman as backlash.
- Construct (-6)
- Obvious Construct.
- Soulless Spillover (-18)
- +18 XP from having Soulless. Cannot ever learn magic. Does not count as witness to Magic.
Genetic
- Soulless (*SPECIAL*) (7 pts)
- Cannot ever learn Enlightened Science. Freebie Point Total Raised by 6 (+18 XP)
- Uncanny 3 (3 pts)
- 4 genetic flaws
XP
305/265+39+1 (305)
- 52 XP for Attributes
- 137 XP for Abilities
- 35 XP for Willpower
- 72 XP for Backgrounds
- 9 XP for Merits
- +39 XP from Flaws
- +1 XP from 'unspent' linear magic