Rose Brooks: Difference between revisions

From Sphere
Jump to navigation Jump to search
MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
 
(29 intermediate revisions by the same user not shown)
Line 2: Line 2:
''Concept:'' The Aesthete, Mina Harker<br>
''Concept:'' The Aesthete, Mina Harker<br>
''Convention:'' Progenitors<br>
''Convention:'' Progenitors<br>
''Metholodogy:'' Ethical Compliance<br>
''Metholodogy:'' Damage Control<br>
''Nature:'' Caretaker, regain WP when creating significant benefit to the Masses or averting a major disaster<br>
''Nature:'' Caretaker, regain WP when creating significant benefit to the Masses or averting a major disaster<br>
''Demeanor:'' Entertainer, regain WP when your work creates a lasting impression<br>
''Demeanor:'' Entertainer, regain WP when your work creates a lasting impression<br>
Line 51: Line 51:
: Dodge 3 (9)
: Dodge 3 (9)
: Expression 3 (9)
: Expression 3 (9)
: Style 2 (0 + 5 XP)
: Subterfuge 3 (9)
: Subterfuge 3 (9)


Line 67: Line 68:
==Willpower==
==Willpower==
Willpower 8 (18f)
Willpower 8 (18f)
: Temp WP 8/8
: Temp WP 6/8


==Quintessence & Paradox==
==Quintessence & Paradox==
Avatar 3
Avatar 3
: Quintessence 3/3
: Quintessence 2/3


Paradox 4
Paradox 5
: 4 Permanent Paradox
: 4 Permanent Paradox


Line 80: Line 81:
: Regenerate 1 HL/turn
: Regenerate 1 HL/turn
: Soak 6d against all damage
: Soak 6d against all damage
Current Damage: None


==Standing Effects==
==Standing Effects==
Line 89: Line 92:
69/65 XP + 4f
69/65 XP + 4f
: Bioengineering (Life) 3 (17+14XP)
: Bioengineering (Life) 3 (17+14XP)
: Dimensional Science 2 (0+18XP)
: Dimensional Science 3 (0+34XP)
: Forces 3 (34)
: Forces 3 (34)
: Neuroscience (Mind) 2 (18)
: Neuroscience (Mind) 2 (18)
Line 109: Line 112:
: Bionanotech Integration (+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs)
: Bionanotech Integration (+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs)


==Xenotransplants (Devices) 4==
==Xenotransplants (Devices) 6==
As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve.
As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve.
: Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.)
: Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.)
: Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene.)
:: Quintessence 6/6
: Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene up to 3.)
:: Quintessence 8/8
: Deviant's Heart (10 Quintessence, spend 1 Quint [up to Avatar/Dexterity] to use one of the below effects, using the Heart requires a WP roll, diff 8, or else goes into frenzy: No wound penalties, +1 to all physical attributes, tries to kill anything in sight, must spend 1 WP to take a lucid action, until energy is drained or she falls unconscious)
:: 1 extra action (must be used to cause harm)
:: Regenerate 1 lethal or 2 bashing HLs
:: 1 automatic success on Strength rolls
:: Quintessence 10/10


=Merits and Flaws=
=Merits and Flaws=
==Merits==
==Merits==
: Code of Honor (-3XP): Deal fairly with all, never betray the Technocracy's ideals.
: Code of Honor (-3XP): Never betray the Technocracy's ideals.
: Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.
: Jack of All Trades (-15): Being a high-end 'cost is no expense' Damage Control construct, Rose is also programmed with a very broad overview of all human knowledge.


==Flaws==
==Flaws==
Line 125: Line 135:


==Genetic Flaws/Characteristics==
==Genetic Flaws/Characteristics==
: Constant movement
: Altered Blood Coloration
: Dietary requirements
: Dietary requirements
: Hyperactive metabolism
: Hyperactive metabolism
Line 154: Line 164:


==Game Experience==
==Game Experience==
: 3/43 XP
: 6/64 XP
:: Perception 4 (-12)
:: Perception 4 (-12)
:: Alertness 4 (-6)
:: Alertness 4 (-6)
Line 162: Line 172:
: Aggressive Negotiations (+6 XP, 9/49)
: Aggressive Negotiations (+6 XP, 9/49)
:: Allies 2 ([[Justin Cross]]) (-6, 3/49)
:: Allies 2 ([[Justin Cross]]) (-6, 3/49)
:: Style 1 (-3, 0/49)
: Midseason Upgrades (+6 XP, 6/55)
:: Devices 2 (-6, 0/55)
: Vampire: The Seduction (+4 XP, 4/59)
:: Style 2 (-2, 2/59)
: The Spiritual Successor To SEC (+5 XP, 7/64)
: Taken Captive! (+4 XP, 11/68)
: IC Viewpoints (+2 XP, 13/70)
: Escape Part 1 (+4 XP, 17/74)
:: Dimensional Science 3 (-16, 1/74)
: London Fallen (+6 XP, 7/80)
[[Category:FBHTechnos PCs]]

Latest revision as of 05:19, 3 March 2014

Name: Rose Brooks
Concept: The Aesthete, Mina Harker
Convention: Progenitors
Metholodogy: Damage Control
Nature: Caretaker, regain WP when creating significant benefit to the Masses or averting a major disaster
Demeanor: Entertainer, regain WP when your work creates a lasting impression
Eidolon: Primordial

Attributes

Physical/Mental/Social

10 freebie

Physical

64/64 XP

Strength 3 + 3 (12) [Powerful]
Dexterity 5 + 2 (40) [Agile]
Stamina 3 + 3 (12) [Durable]

Mental

48/54 XP

Perception 4 [Subtle Detail] (12+12)
Intelligence 3 (12)
Wits 4 [Snap Judgments] (24)

Social

32/24 XP + 6r + 10f

Charisma 3 (12)
Manipulation 3 (12)
Appearance 4 [Ravishing] (24)

Abilities

Skills/Talents/Knowledges

50f

Skills

40/39 XP + 10f

Firearms 5 (13) [Snap Shots]
Hypertech 3 (9)
Melee 3 (5 + 4 XP)
Technology 3 (9)
Perform (Music) 3 (9)
Stealth 3 (9)
All other not-obscure Skills 1 (Jack of All Trades)

Talents

46/27 XP + 20f

Alertness 4 [Threat Detection] (9 + 6 XP)
Awareness 3 (6 + 3 XP)
Athletics 3 (9)
Brawl 3 (5 + 4 XP)
Dodge 3 (9)
Expression 3 (9)
Style 2 (0 + 5 XP)
Subterfuge 3 (9)

Knowledges

30/15 XP + 15f

Investigation 4 (9) [Nephandi-Hunting]
Linguistics 3 (6) [English, French, Spanish, Russian, Arabic]
Medicine 4 (9) [Biotech]
RD Data: Infernalists 4 (9) [Technocratic Barrabi]
RD Data: Hemophages 4 (9) [Vampire Culture]
All other not-obscure Knowledges 1 (Jack of All Trades)

Willpower, Paradox, Quintessence, and Health

18f

Willpower

Willpower 8 (18f)

Temp WP 6/8

Quintessence & Paradox

Avatar 3

Quintessence 2/3

Paradox 5

4 Permanent Paradox

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Regenerate 1 HL/turn
Soak 6d against all damage

Current Damage: None

Standing Effects

Enlightenment & Enlightened Science

Arete 4

Spheres

69/65 XP + 4f

Bioengineering (Life) 3 (17+14XP)
Dimensional Science 3 (0+34XP)
Forces 3 (34)
Neuroscience (Mind) 2 (18)

Backgrounds

21/21 XP + 24f

-9 for Avatar 3
-24 for Enhancements 8
-12 for Devices (Xenotransplants) 4

Allies 2

Justin Cross

Avatar 3

Enhancements 8

8 genetic flaws

Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
Bionanotech Integration (+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs)

Xenotransplants (Devices) 6

As a dedicated testbed for hemophage grafts, Rose has a few tricks up her sleeve.

Predator's Pheromones (6 Quintessence, spend 1 Quint to add +3 diff to resist social rolls for the scene.)
Quintessence 6/6
Undead Strength (8 Quintessence, spend 1 Quint + 1 lethal HL to add 1 automatic success on Strength rolls for the scene up to 3.)
Quintessence 8/8
Deviant's Heart (10 Quintessence, spend 1 Quint [up to Avatar/Dexterity] to use one of the below effects, using the Heart requires a WP roll, diff 8, or else goes into frenzy: No wound penalties, +1 to all physical attributes, tries to kill anything in sight, must spend 1 WP to take a lucid action, until energy is drained or she falls unconscious)
1 extra action (must be used to cause harm)
Regenerate 1 lethal or 2 bashing HLs
1 automatic success on Strength rolls
Quintessence 10/10

Merits and Flaws

Merits

Code of Honor (-3XP): Never betray the Technocracy's ideals.
Jack of All Trades (-15): Being a high-end 'cost is no expense' Damage Control construct, Rose is also programmed with a very broad overview of all human knowledge.

Flaws

Construct (-6): An artificial combat construct like her brothers and sisters, Rose is one of the later designs, splitting off into more interesting areas of design, such as xenotransplant compatibility tests. The results are promising.
Echoes (Vampire) 2 (-6): Rose was a R-grade combat construct built from xenograft-compatible DNA. The results of this are rather interesting.
Notoriety (-9): "Oh it's that half-vampire freakshow." People try not to mention it to her face, but everyone in the Progenitors knows.

Genetic Flaws/Characteristics

Altered Blood Coloration
Dietary requirements
Hyperactive metabolism
Low body temperature
Vestigial fangs
Pale skin (doesn't tan)
Strong floral smell
Total feature symmetry

Freebie Points

127/105+21 flaws

10 for Attributes
50 for Abilities
4 for Spheres
24 for Backgrounds
18 for Willpower
18 for Merits

Experience

50/50

1 for Ability overflow
9 for RD Data [Werebeasts] 4
6 for Merits
14 for Life 3
9 for Subterfuge 3
8 for Manipulation 3
3 for Biology 4

Game Experience

6/64 XP
Perception 4 (-12)
Alertness 4 (-6)
Dimensional Science 2 (-18)
Melee 3 (-4)
Awareness 3 (-3 + 1 from fb pts)
Aggressive Negotiations (+6 XP, 9/49)
Allies 2 (Justin Cross) (-6, 3/49)
Style 1 (-3, 0/49)
Midseason Upgrades (+6 XP, 6/55)
Devices 2 (-6, 0/55)
Vampire: The Seduction (+4 XP, 4/59)
Style 2 (-2, 2/59)
The Spiritual Successor To SEC (+5 XP, 7/64)
Taken Captive! (+4 XP, 11/68)
IC Viewpoints (+2 XP, 13/70)
Escape Part 1 (+4 XP, 17/74)
Dimensional Science 3 (-16, 1/74)
London Fallen (+6 XP, 7/80)