Talk:VCOM: Reality Defense: Difference between revisions

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Created page with "=Voidships For Fun And Profit= ==FFR-41 ''Maeve''== : Let's see what happens if you apply the voidship rules to making a fighter jet, shall we? ===Structure=== : 1 Life Suppo..."
 
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=Voidships For Fun And Profit=
=Voidships For Fun And Profit=
==FFR-41 ''Maeve''==
==Basic Attack Drone==
 
===Structure===
: No Crew
: Reinforced Structure x 4
Total: 4<br>
8 Health Levels
 
===Propulsion Systems===
: STAR-TPU (4)
Total: 4
 
===Hull and Armor===
: Basic Hull (4)
: 8d Armor (4)
Total: 8
 
===Weapons===
: Hardpoint (2)
:: 20mm Gatling (15L damage)
: 2 x HEX Missiles (20)
Total: 22
 
===Additional Features===
: Active Camouflage (2)
: Artificial Intelligence (20)
:: Perception 3, Intelligence 1, Wits 3 (14)
:: Alertness 2, Helmsman 2, Heavy Weapons 2 (6)
: Atmospheric Flight (4)
Total: 24
 
===Final===
60 successes, 4 BG points
 
==Advanced Attack Drone==
 
===Structure===
: No Crew
: Reinforced Structure x 8
Total: 8<br>
16 Health Levels
 
===Propulsion Systems===
: STAR-TPU (8)
Total: 8
 
===Hull and Armor===
: Basic Hull (8)
: 12d Armor (6)
Total: 15
 
===Weapons===
: Alpha Class PBW (8)
: 3 x Hardpoints (6)
:: 20mm Gatling (15L damage)
:: Various other conventional arms
: 8 x Micromissiles (16)
Total: 30
 
===Additional Features===
: Artificial Intelligence (35)
:: Perception 5, Intelligence 1, Wits 4 (20)
:: Alertness 5, Heavy Weapons 5, Helmsman 5 (15)
: Atmospheric Flight (4)
Total: 39
 
===Final===
100 successes, 6 BG points
 
==Technocratic Superfighter==
: Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?
: Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?


===Structure===
===Structure===
: 1 Life Support Pod (2)
: 1 Life Support Pod (2)
: 30 cubic meters cargo (2)
: Reinforced Structure x 6 (6)
: Reinforced Structure x 3 (6)
Total: 8
Total: 10


===Propulsion Systems===
===Propulsion Systems===
Line 14: Line 82:


===Hull and Armor===
===Hull and Armor===
: Basic Hull (10)
: Basic Hull (8)
: 10d armor + 5d Primium (10)
: 8d armor (4) + 4d Primium (4)
Total: 20
Total: 16


===Armament===
===Armament===
: Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
: Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
: Hardpoint: 20mm Gatling (4)
: Hardpoint: 20mm Gatling (2)
: 2 x Hardpoint: Conventional Missiles/Bombs (8)
: 4 x Hardpoint: Conventional Missiles/Bombs (8)
: 6 x HEX Missiles (60)
: 4 x HEX Missiles (40)
: 10 x Micromissiles (20)
: 10 x Micromissiles (20)
Total: 117
Total: 95


===Additional Features===
===Additional Features===
: Active Camouflage: (5)
: Active Camouflage: (4)
: Atmospheric Flight (Mach 5): 10
: Artificial Intelligence: (50)
: Fighter Aircraft (uses pilot instead of Helmsman, custom): (5)
:: Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
: Highly Maneuverable (+3d to Pilot rolls): 15
: Atmospheric Flight (Mach 5): (8)
Total: 35
: Fighter Aircraft (uses pilot instead of Helmsman, custom): (4)
: Highly Maneuverable (+3d to Pilot rolls): (12)
Total: 78


===Final===
===Final===
Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)
Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)


Total Cost: 122 successes, $1.22 billion, 6 background dots
Total Cost: 157 successes, $1.66 billion, 9 background dots
 
Stats:
: Health Levels: 14
: Armor: 8d
: Countermagic: 4d
 
=Stuff=
==Deep Space Combat Armor==
Because ''man what'' is with the original version?
 
Devices 6 (12 BG points)
: Base Item: Heavy Body Armor (5d soak, -2 penalty)
: Arete 5 (-5), 25 Quintessence
: +2 Strength (-2)
: +2d Armor (-1)
: Negated armor penalty (-1)
: Dimensional Science 5/Life 3 Life Support [Passive] (-2)
: Forces 2 Maneuvering Thrusters (-1)
: Forces 1 Vision Enhancements (-1)
: 2 additional Spheres (-2)
: +3 Arete roll when breached, failure deactivates device until repaired.
 
Total: 7d armor, +2 Strength
: Roll Arete to activate either maneuvering thrusters or vision augmentation.
 
==NSN Plasma Caster==
Again, probably ''slightly'' overcosted.
 
Devices 4 (8 BG points)
: Arete 6 (-6), 3 Quintessence
: Forces 3/Prime 2/Dimensional Science 2 plasma blast (-1)
: 2 additional Sphere types (-2)
: Minimum Strength 3 required (+1)


=Characters=
=Characters=
[[Sergeant Liddel]] - Questioning her sanity<br>
[http://privatepaste.com/713b625d8f Kessler Onejack]

Latest revision as of 15:40, 2 November 2013

Voidships For Fun And Profit

Basic Attack Drone

Structure

No Crew
Reinforced Structure x 4

Total: 4
8 Health Levels

Propulsion Systems

STAR-TPU (4)

Total: 4

Hull and Armor

Basic Hull (4)
8d Armor (4)

Total: 8

Weapons

Hardpoint (2)
20mm Gatling (15L damage)
2 x HEX Missiles (20)

Total: 22

Additional Features

Active Camouflage (2)
Artificial Intelligence (20)
Perception 3, Intelligence 1, Wits 3 (14)
Alertness 2, Helmsman 2, Heavy Weapons 2 (6)
Atmospheric Flight (4)

Total: 24

Final

60 successes, 4 BG points

Advanced Attack Drone

Structure

No Crew
Reinforced Structure x 8

Total: 8
16 Health Levels

Propulsion Systems

STAR-TPU (8)

Total: 8

Hull and Armor

Basic Hull (8)
12d Armor (6)

Total: 15

Weapons

Alpha Class PBW (8)
3 x Hardpoints (6)
20mm Gatling (15L damage)
Various other conventional arms
8 x Micromissiles (16)

Total: 30

Additional Features

Artificial Intelligence (35)
Perception 5, Intelligence 1, Wits 4 (20)
Alertness 5, Heavy Weapons 5, Helmsman 5 (15)
Atmospheric Flight (4)

Total: 39

Final

100 successes, 6 BG points

Technocratic Superfighter

Let's see what happens if you apply the voidship rules to making a fighter jet, shall we?

Structure

1 Life Support Pod (2)
Reinforced Structure x 6 (6)

Total: 8

Propulsion Systems

None

Total: 0

Hull and Armor

Basic Hull (8)
8d armor (4) + 4d Primium (4)

Total: 16

Armament

Free Electron Laser (Reskinned KKV) + 5 capacitor charges (25)
Hardpoint: 20mm Gatling (2)
4 x Hardpoint: Conventional Missiles/Bombs (8)
4 x HEX Missiles (40)
10 x Micromissiles (20)

Total: 95

Additional Features

Active Camouflage: (4)
Artificial Intelligence: (50)
Perception 4, Intelligence 2, Wits 4, Pilot 5, Heavy Weapons 5
Atmospheric Flight (Mach 5): (8)
Fighter Aircraft (uses pilot instead of Helmsman, custom): (4)
Highly Maneuverable (+3d to Pilot rolls): (12)

Total: 78

Final

Flaws: Crucial Component (Jet Fuel): -2 background dots (40 successes)

Total Cost: 157 successes, $1.66 billion, 9 background dots

Stats:

Health Levels: 14
Armor: 8d
Countermagic: 4d

Stuff

Deep Space Combat Armor

Because man what is with the original version?

Devices 6 (12 BG points)

Base Item: Heavy Body Armor (5d soak, -2 penalty)
Arete 5 (-5), 25 Quintessence
+2 Strength (-2)
+2d Armor (-1)
Negated armor penalty (-1)
Dimensional Science 5/Life 3 Life Support [Passive] (-2)
Forces 2 Maneuvering Thrusters (-1)
Forces 1 Vision Enhancements (-1)
2 additional Spheres (-2)
+3 Arete roll when breached, failure deactivates device until repaired.

Total: 7d armor, +2 Strength

Roll Arete to activate either maneuvering thrusters or vision augmentation.

NSN Plasma Caster

Again, probably slightly overcosted.

Devices 4 (8 BG points)

Arete 6 (-6), 3 Quintessence
Forces 3/Prime 2/Dimensional Science 2 plasma blast (-1)
2 additional Sphere types (-2)
Minimum Strength 3 required (+1)

Characters

Sergeant Liddel - Questioning her sanity
Kessler Onejack