Justin Cross: Difference between revisions
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''Name:'' <br> | ''Name:'' Justin Cross <br> | ||
''Concept:'' Paris 2.0 beta test variant<br> | |||
''Convention:'' Progenitors<br> | ''Convention:'' Progenitors<br> | ||
''Metholodogy:'' | ''Metholodogy:'' Ethical Compliance<br> | ||
''Nature:'' <br> | ''Nature:'' Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is<br> | ||
''Demeanor:'' <br> | ''Demeanor:'' Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important<br> | ||
''Eidolon:'' <br> | ''Eidolon:'' Primordial<br> | ||
=Attributes= | =Attributes= | ||
Physical/Mental/Social | Physical/Mental/Social | ||
: | : 10 freebie | ||
==Physical== | ==Physical== | ||
64/64 XP | 64/64 XP | ||
: Strength 3 + | : Strength 3 + 3 (12) [Vicious] | ||
: Dexterity 5 + 2 (40) [Agile] | : Dexterity 5 + 2 (40) [Agile] | ||
: Stamina 3 + 3 (12) [Durable] | : Stamina 3 + 3 (12) [Durable] | ||
Line 18: | Line 19: | ||
==Mental== | ==Mental== | ||
48/54 XP | 48/54 XP | ||
: Perception | : Perception 4 [Animalistic] (12+12) | ||
: Intelligence 3 | : Intelligence 3 (12) | ||
: Wits 4 (24) | : Wits 4 [Tactical] (24) | ||
==Social== | ==Social== | ||
32/24 XP + 6r + 10f | |||
: Charisma 3 | : Charisma 3 (12) | ||
: Manipulation | : Manipulation 3 (12) | ||
: Appearance | : Appearance 4 [Beautiful] (24) | ||
=Abilities= | =Abilities= | ||
Skills/Talents/Knowledges | Skills/Talents/Knowledges | ||
: 44f | |||
==Skills== | ==Skills== | ||
39 XP | 40/39 XP + 1f | ||
: Firearms 5 + 1 (13) [Precision Targeting] | |||
: Hypertech 3 (9) | |||
: Technology 3 (9) | |||
: Stealth 3 (9) | |||
: All other not-obscure Skills 1 (Jack of All Trades) | |||
==Talents== | ==Talents== | ||
27 XP | 46/27 XP + 19f | ||
: Alertness 4 [Threat Detection] (9 + 6) | |||
: Awareness 2 (5) | |||
: Athletics 3 (9) | |||
: Brawl 2 (5) | |||
: Dodge 3 (9) | |||
: Expression 3 (9) | |||
: Intimidation 1 (0 + 3) | |||
: Subterfuge 3 (9) | |||
==Knowledges== | ==Knowledges== | ||
15 XP + | 30/15 XP + 24f | ||
: Academics ( | : Academics (Philosophy) 4 (9) [Bioethics] | ||
: | : Investigation 4 (9) [Nephandi-Hunting] | ||
: | : Linguistics 3 (6) [English, French, Arabic, Chinese, Latin] | ||
: RD Data: Infernalists 4 (9) [Technocratic Barrabi] | : RD Data: Infernalists 4 (9) [Technocratic Barrabi] | ||
: RD Data: | : RD Data: Werebeasts 4 (9) [Wyrmspawn] | ||
: Science (Biology) | : Science (Biology) 4 (9) [Bioweapons] | ||
: | : All other not-obscure Knowledges 1 (Jack of All Trades) | ||
=Willpower, Paradox, Quintessence, and Health= | =Willpower, Paradox, Quintessence, and Health= | ||
: 18f | |||
==Willpower== | ==Willpower== | ||
Willpower 8 (18f) | |||
: Temp WP 8/8 | |||
==Quintessence & Paradox== | ==Quintessence & Paradox== | ||
Avatar 4 | |||
: Quintessence 0/4 | |||
Paradox 6 | |||
: 4 Permanent Paradox | |||
==Health== | ==Health== | ||
Line 58: | Line 80: | ||
: Regenerate 1 HL/turn | : Regenerate 1 HL/turn | ||
: Soak 6d against all damage | : Soak 6d against all damage | ||
==Standing Effects== | |||
=Enlightenment & Enlightened Science= | =Enlightenment & Enlightened Science= | ||
Line 63: | Line 87: | ||
==Spheres== | ==Spheres== | ||
69/65 XP + | 69/65 XP + 4f | ||
: Bioengineering (Life) | : Bioengineering (Life) 3 (17+14XP) | ||
: Dimensional Science 3 (0+34XP) | |||
: Neuroscience (Mind) 2 (18) | : Neuroscience (Mind) 2 (18) | ||
: Temporal Physics (Time) 3 (34) | : Temporal Physics (Time) 3 (34) | ||
=Backgrounds= | =Backgrounds= | ||
21/21 XP | 21/21 XP + 27f | ||
: | : -12 for Avatar 4 | ||
: -15 for Device 5 | |||
: -15 for Enhancements 5 | |||
: -3 for Influence 1 | |||
: -3 for Requisitions 2 | |||
==Avatar 4== | ==Avatar 4== | ||
Line 80: | Line 109: | ||
==Enhancements 5== | ==Enhancements 5== | ||
5 genetic flaws | 5 genetic flaws | ||
: Physical Structure Enhancement (+ | : Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina) | ||
: Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made) | |||
==Influence 3== | |||
Reinstated into Ethical Compliance. Whoo! | |||
==Requisitions 4== | |||
As a member of Ethical Compliance he has access to quite a bit of gear. | |||
=Merits and Flaws= | |||
==Merits== | |||
: Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi | |||
: Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice. | |||
: Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be. | |||
: Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct. | |||
==Flaws== | |||
: Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot. | |||
: Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him. | |||
: Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not ''everything'' about him is defined by his genetic predecessor. | |||
: Primal Marks (-6): Looks more than a bit like one of those actors from Troy. | |||
==Genetic Flaws== | |||
: Hyperactive Metabolism | |||
: Room-temperature body temperature | |||
: Occasional muscle cramps | |||
: Constant skin color (doesn't tan or lighten) | |||
: Special nutritional requirements | |||
=Freebie Points= | |||
127/105+21 flaws | |||
: 10 for Attributes | |||
: 44 for Abilities | |||
: 4 for Spheres | |||
: 27 for Backgrounds | |||
: 18 for Willpower | |||
: 24 for Merits | |||
=Experience= | |||
50/50 | |||
: 1 for Ability overflow | |||
: 9 for RD Data [Werebeasts] 4 | |||
: 6 for Merits | |||
: 14 for Life 3 | |||
: 9 for Subterfuge 3 | |||
: 8 for Manipulation 3 | |||
: 3 for Biology 4 | |||
== | ==Game Experience== | ||
: Session 1: Vampires: The Dying (6 XP) | |||
: Session 2: Investigation (5 XP, 11 total) | |||
: Session 3: Pre-Raid (5 XP, 16 total) | |||
: Session 4: Raiding (6 XP, 22 total) | |||
: Makeup XP (10, 32 total) | |||
:: Perception 4 (-12, 20 total) | |||
:: Alertness 4 (-6, 14 total) | |||
:: Intimidation 1 (-3, 11 total) | |||
: Session 5: Kazakhs (4 XP, 14/36 total) | |||
: Session 6: Vampire Cyborgs (2 XP, 17/38 total) | |||
: Session 7: Raid (5 XP, 22/43 total) | |||
:: Dimensional Science 2 (-18, 4 total) | |||
: Session 8: Aggressive Negotiations (6 XP, 10/49 total) | |||
: Midseason Upgrades (6 XP, 16/55 total) | |||
:: Influence 3 (-6 XP, 10/55) | |||
:: Requisitions 4 (-9 XP, 1/55) | |||
= | =Other Stuff= | ||
[[Rose Brooks]] |
Latest revision as of 19:17, 21 February 2014
Name: Justin Cross
Concept: Paris 2.0 beta test variant
Convention: Progenitors
Metholodogy: Ethical Compliance
Nature: Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is
Demeanor: Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important
Eidolon: Primordial
Attributes
Physical/Mental/Social
- 10 freebie
Physical
64/64 XP
- Strength 3 + 3 (12) [Vicious]
- Dexterity 5 + 2 (40) [Agile]
- Stamina 3 + 3 (12) [Durable]
Mental
48/54 XP
- Perception 4 [Animalistic] (12+12)
- Intelligence 3 (12)
- Wits 4 [Tactical] (24)
Social
32/24 XP + 6r + 10f
- Charisma 3 (12)
- Manipulation 3 (12)
- Appearance 4 [Beautiful] (24)
Abilities
Skills/Talents/Knowledges
- 44f
Skills
40/39 XP + 1f
- Firearms 5 + 1 (13) [Precision Targeting]
- Hypertech 3 (9)
- Technology 3 (9)
- Stealth 3 (9)
- All other not-obscure Skills 1 (Jack of All Trades)
Talents
46/27 XP + 19f
- Alertness 4 [Threat Detection] (9 + 6)
- Awareness 2 (5)
- Athletics 3 (9)
- Brawl 2 (5)
- Dodge 3 (9)
- Expression 3 (9)
- Intimidation 1 (0 + 3)
- Subterfuge 3 (9)
Knowledges
30/15 XP + 24f
- Academics (Philosophy) 4 (9) [Bioethics]
- Investigation 4 (9) [Nephandi-Hunting]
- Linguistics 3 (6) [English, French, Arabic, Chinese, Latin]
- RD Data: Infernalists 4 (9) [Technocratic Barrabi]
- RD Data: Werebeasts 4 (9) [Wyrmspawn]
- Science (Biology) 4 (9) [Bioweapons]
- All other not-obscure Knowledges 1 (Jack of All Trades)
Willpower, Paradox, Quintessence, and Health
- 18f
Willpower
Willpower 8 (18f)
- Temp WP 8/8
Quintessence & Paradox
Avatar 4
- Quintessence 0/4
Paradox 6
- 4 Permanent Paradox
Health
-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead
- Regenerate 1 HL/turn
- Soak 6d against all damage
Standing Effects
Enlightenment & Enlightened Science
Arete 4
Spheres
69/65 XP + 4f
- Bioengineering (Life) 3 (17+14XP)
- Dimensional Science 3 (0+34XP)
- Neuroscience (Mind) 2 (18)
- Temporal Physics (Time) 3 (34)
Backgrounds
21/21 XP + 27f
- -12 for Avatar 4
- -15 for Device 5
- -15 for Enhancements 5
- -3 for Influence 1
- -3 for Requisitions 2
Avatar 4
Device 5
Bionanotech Integration
- +3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.
Enhancements 5
5 genetic flaws
- Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
- Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)
Influence 3
Reinstated into Ethical Compliance. Whoo!
Requisitions 4
As a member of Ethical Compliance he has access to quite a bit of gear.
Merits and Flaws
Merits
- Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi
- Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice.
- Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be.
- Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.
Flaws
- Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot.
- Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him.
- Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not everything about him is defined by his genetic predecessor.
- Primal Marks (-6): Looks more than a bit like one of those actors from Troy.
Genetic Flaws
- Hyperactive Metabolism
- Room-temperature body temperature
- Occasional muscle cramps
- Constant skin color (doesn't tan or lighten)
- Special nutritional requirements
Freebie Points
127/105+21 flaws
- 10 for Attributes
- 44 for Abilities
- 4 for Spheres
- 27 for Backgrounds
- 18 for Willpower
- 24 for Merits
Experience
50/50
- 1 for Ability overflow
- 9 for RD Data [Werebeasts] 4
- 6 for Merits
- 14 for Life 3
- 9 for Subterfuge 3
- 8 for Manipulation 3
- 3 for Biology 4
Game Experience
- Session 1: Vampires: The Dying (6 XP)
- Session 2: Investigation (5 XP, 11 total)
- Session 3: Pre-Raid (5 XP, 16 total)
- Session 4: Raiding (6 XP, 22 total)
- Makeup XP (10, 32 total)
- Perception 4 (-12, 20 total)
- Alertness 4 (-6, 14 total)
- Intimidation 1 (-3, 11 total)
- Session 5: Kazakhs (4 XP, 14/36 total)
- Session 6: Vampire Cyborgs (2 XP, 17/38 total)
- Session 7: Raid (5 XP, 22/43 total)
- Dimensional Science 2 (-18, 4 total)
- Session 8: Aggressive Negotiations (6 XP, 10/49 total)
- Midseason Upgrades (6 XP, 16/55 total)
- Influence 3 (-6 XP, 10/55)
- Requisitions 4 (-9 XP, 1/55)