Justin Cross: Difference between revisions

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''Name:'' <br>
''Name:'' Justin Cross <br>
''Concept:'' Paris 2.0 beta test variant<br>
''Convention:'' Progenitors<br>
''Convention:'' Progenitors<br>
''Metholodogy:'' Damage Control<br>
''Metholodogy:'' Ethical Compliance<br>
''Nature:'' <br>
''Nature:'' Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is<br>
''Demeanor:'' <br>
''Demeanor:'' Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important<br>
''Eidolon:'' <br>
''Eidolon:'' Primordial<br>


=Attributes=
=Attributes=
Physical/Mental/Social
Physical/Mental/Social
: 2 XP remainder
: 10 freebie


==Physical==
==Physical==
64/64 XP
64/64 XP
: Strength 3 + 4 (12) [Vicious]
: Strength 3 + 3 (12) [Vicious]
: Dexterity 5 + 2 (40) [Agile]
: Dexterity 5 + 2 (40) [Agile]
: Stamina 3 + 3 (12) [Durable]
: Stamina 3 + 3 (12) [Durable]
Line 18: Line 19:
==Mental==
==Mental==
48/54 XP
48/54 XP
: Perception 3
: Perception 4 [Animalistic] (12+12)
: Intelligence 3
: Intelligence 3 (12)
: Wits 4 (24)
: Wits 4 [Tactical] (24)


==Social==
==Social==
28/24 XP (4 from mental spillover)
32/24 XP + 6r + 10f
: Charisma 3  
: Charisma 3 (12)
: Manipulation 1
: Manipulation 3 (12)
: Appearance 3
: Appearance 4 [Beautiful] (24)


=Abilities=
=Abilities=
Skills/Talents/Knowledges
Skills/Talents/Knowledges
: 44f


==Skills==
==Skills==
39 XP
40/39 XP + 1f
: Firearms 5 + 1 (13) [Precision Targeting]
: Hypertech 3 (9)
: Technology 3 (9)
: Stealth 3 (9)
: All other not-obscure Skills 1 (Jack of All Trades)


==Talents==
==Talents==
27 XP
46/27 XP + 19f
: Alertness 4 [Threat Detection] (9 + 6)
: Awareness 2 (5)
: Athletics 3 (9)
: Brawl 2 (5)
: Dodge 3 (9)
: Expression 3 (9)
: Intimidation 1 (0 + 3)
: Subterfuge 3 (9)


==Knowledges==
==Knowledges==
15 XP + 18f
30/15 XP + 24f
: Academics (Ethics) 4 (9) [Bioethics]
: Academics (Philosophy) 4 (9) [Bioethics]
: Medicine 1 (3)
: Investigation 4 (9) [Nephandi-Hunting]
: RD Data: Hemophages 1 (3)
: Linguistics 3 (6) [English, French, Arabic, Chinese, Latin]
: RD Data: Infernalists 4 (9) [Technocratic Barrabi]
: RD Data: Infernalists 4 (9) [Technocratic Barrabi]
: RD Data: Xenoshifters 1 (3)
: RD Data: Werebeasts 4 (9) [Wyrmspawn]
: Science (Biology) 1 (3)
: Science (Biology) 4 (9) [Bioweapons]
: Science (Chemistry) 1 (3)
: All other not-obscure Knowledges 1 (Jack of All Trades)


=Willpower, Paradox, Quintessence, and Health=
=Willpower, Paradox, Quintessence, and Health=
: 18f


==Willpower==
==Willpower==
Willpower 8 (18f)
: Temp WP 8/8


==Quintessence & Paradox==
==Quintessence & Paradox==
5 Permanent Paradox
Avatar 4
: Quintessence 0/4
 
Paradox 6
: 4 Permanent Paradox


==Health==
==Health==
Line 58: Line 80:
: Regenerate 1 HL/turn
: Regenerate 1 HL/turn
: Soak 6d against all damage
: Soak 6d against all damage
==Standing Effects==


=Enlightenment & Enlightened Science=
=Enlightenment & Enlightened Science=
Line 63: Line 87:


==Spheres==
==Spheres==
69/65 XP +2r + 2f
69/65 XP + 4f
: Bioengineering (Life) 2 (17)
: Bioengineering (Life) 3 (17+14XP)
: Dimensional Science 3 (0+34XP)
: Neuroscience (Mind) 2 (18)
: Neuroscience (Mind) 2 (18)
: Temporal Physics (Time) 3 (34)
: Temporal Physics (Time) 3 (34)


=Backgrounds=
=Backgrounds=
21/21 XP
21/21 XP + 27f
:  
: -12 for Avatar 4
: -15 for Device 5
: -15 for Enhancements 5
: -3 for Influence 1
: -3 for Requisitions 2


==Avatar 4==
==Avatar 4==
Line 80: Line 109:
==Enhancements 5==
==Enhancements 5==
5 genetic flaws
5 genetic flaws
: Physical Structure Enhancement (+4 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
: Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
: Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)
 
==Influence 3==
Reinstated into Ethical Compliance. Whoo!
 
==Requisitions 4==
As a member of Ethical Compliance he has access to quite a bit of gear.
 
=Merits and Flaws=
==Merits==
: Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi
: Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice.
: Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be.
: Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.
 
==Flaws==
: Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot.
: Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him.
: Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not ''everything'' about him is defined by his genetic predecessor.
: Primal Marks (-6): Looks more than a bit like one of those actors from Troy.
 
==Genetic Flaws==
: Hyperactive Metabolism
: Room-temperature body temperature
: Occasional muscle cramps
: Constant skin color (doesn't tan or lighten)
: Special nutritional requirements
 
=Freebie Points=
127/105+21 flaws
: 10 for Attributes
: 44 for Abilities
: 4 for Spheres
: 27 for Backgrounds
: 18 for Willpower
: 24 for Merits
 
=Experience=
50/50
: 1 for Ability overflow
: 9 for RD Data [Werebeasts] 4
: 6 for Merits
: 14 for Life 3
: 9 for Subterfuge 3
: 8 for Manipulation 3
: 3 for Biology 4


==Influence 2==
==Game Experience==
As a semi-retired member of Ethical Compliance he still has a lot of friends in the guys who sign off on whether your experiments are kosher or not.
: Session 1: Vampires: The Dying (6 XP)
: Session 2: Investigation (5 XP, 11 total)
: Session 3: Pre-Raid (5 XP, 16 total)
: Session 4: Raiding (6 XP, 22 total)
: Makeup XP (10, 32 total)
:: Perception 4 (-12, 20 total)
:: Alertness 4 (-6, 14 total)
:: Intimidation 1 (-3, 11 total)
: Session 5: Kazakhs (4 XP, 14/36 total)
: Session 6: Vampire Cyborgs (2 XP, 17/38 total)
: Session 7: Raid (5 XP, 22/43 total)
:: Dimensional Science 2 (-18, 4 total)
: Session 8: Aggressive Negotiations (6 XP, 10/49 total)
: Midseason Upgrades (6 XP, 16/55 total)
:: Influence 3 (-6 XP, 10/55)
:: Requisitions 4 (-9 XP, 1/55)


==Requisitions 3==
=Other Stuff=
Damage Control supplies its agents with a moderate amount of gear.
[[Rose Brooks]]

Latest revision as of 19:17, 21 February 2014

Name: Justin Cross
Concept: Paris 2.0 beta test variant
Convention: Progenitors
Metholodogy: Ethical Compliance
Nature: Quester (Heroic/Doomed), regain WP when doing something grand to achieve ultimate goal or finding a clue to what it is
Demeanor: Investigator (Inquisitiveness/Curiosity), regain WP when your investigations turn up something important
Eidolon: Primordial

Attributes

Physical/Mental/Social

10 freebie

Physical

64/64 XP

Strength 3 + 3 (12) [Vicious]
Dexterity 5 + 2 (40) [Agile]
Stamina 3 + 3 (12) [Durable]

Mental

48/54 XP

Perception 4 [Animalistic] (12+12)
Intelligence 3 (12)
Wits 4 [Tactical] (24)

Social

32/24 XP + 6r + 10f

Charisma 3 (12)
Manipulation 3 (12)
Appearance 4 [Beautiful] (24)

Abilities

Skills/Talents/Knowledges

44f

Skills

40/39 XP + 1f

Firearms 5 + 1 (13) [Precision Targeting]
Hypertech 3 (9)
Technology 3 (9)
Stealth 3 (9)
All other not-obscure Skills 1 (Jack of All Trades)

Talents

46/27 XP + 19f

Alertness 4 [Threat Detection] (9 + 6)
Awareness 2 (5)
Athletics 3 (9)
Brawl 2 (5)
Dodge 3 (9)
Expression 3 (9)
Intimidation 1 (0 + 3)
Subterfuge 3 (9)

Knowledges

30/15 XP + 24f

Academics (Philosophy) 4 (9) [Bioethics]
Investigation 4 (9) [Nephandi-Hunting]
Linguistics 3 (6) [English, French, Arabic, Chinese, Latin]
RD Data: Infernalists 4 (9) [Technocratic Barrabi]
RD Data: Werebeasts 4 (9) [Wyrmspawn]
Science (Biology) 4 (9) [Bioweapons]
All other not-obscure Knowledges 1 (Jack of All Trades)

Willpower, Paradox, Quintessence, and Health

18f

Willpower

Willpower 8 (18f)

Temp WP 8/8

Quintessence & Paradox

Avatar 4

Quintessence 0/4

Paradox 6

4 Permanent Paradox

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Regenerate 1 HL/turn
Soak 6d against all damage

Standing Effects

Enlightenment & Enlightened Science

Arete 4

Spheres

69/65 XP + 4f

Bioengineering (Life) 3 (17+14XP)
Dimensional Science 3 (0+34XP)
Neuroscience (Mind) 2 (18)
Temporal Physics (Time) 3 (34)

Backgrounds

21/21 XP + 27f

-12 for Avatar 4
-15 for Device 5
-15 for Enhancements 5
-3 for Influence 1
-3 for Requisitions 2

Avatar 4

Device 5

Bionanotech Integration

+3 Stamina, regenerate 1 bashing/lethal HL every turn, immune to aging and mundane diseases/drugs.

Enhancements 5

5 genetic flaws

Physical Structure Enhancement (+3 Strength, +2 Dexterity, +2 -0 HLs, soak lethal damage with Stamina)
Sense Amplifiers (-1 difficulty for all senses when active, if exposed to extreme stimuli will overload for 1 minute unless a diff 8 Stamina roll is made)

Influence 3

Reinstated into Ethical Compliance. Whoo!

Requisitions 4

As a member of Ethical Compliance he has access to quite a bit of gear.

Merits and Flaws

Merits

Code of Honor (-3XP): Never take bribes, never deal with dark powers, never negotiate with nephandi
Higher Purpose (-3XP): To root out all cancers which affect the Technocracy and to do so with prejudice.
Prodigy: Firearms (-9): He's just naturally talented at shooting things. Wonder why? Might be the odd DNA base he uses? Nah, couldn't be.
Jack of All Trades (-15): He had a very broad education in the clone tanks, being a high-end 'cost is no expense' Damage Control construct.

Flaws

Construct (-6): A high-end R-series clone supersoldier, Cross is fully artificial and proud of it. The next generation of augmented warriors. Faster and tougher than a shapeshifter, smarter and more flexible than a HITMark, and backed by enlightened science to boot.
Curse (-6): He keeps getting in trouble with women somehow, generally involving them asking him a question and him having no possible correct answer. Nobody knows why, least of all him.
Overconfident (-3): "You are one of the elite. A highly enhanced agent and enforcer." With a descriptor like that, who wouldn't be overconfident? Not everything about him is defined by his genetic predecessor.
Primal Marks (-6): Looks more than a bit like one of those actors from Troy.

Genetic Flaws

Hyperactive Metabolism
Room-temperature body temperature
Occasional muscle cramps
Constant skin color (doesn't tan or lighten)
Special nutritional requirements

Freebie Points

127/105+21 flaws

10 for Attributes
44 for Abilities
4 for Spheres
27 for Backgrounds
18 for Willpower
24 for Merits

Experience

50/50

1 for Ability overflow
9 for RD Data [Werebeasts] 4
6 for Merits
14 for Life 3
9 for Subterfuge 3
8 for Manipulation 3
3 for Biology 4

Game Experience

Session 1: Vampires: The Dying (6 XP)
Session 2: Investigation (5 XP, 11 total)
Session 3: Pre-Raid (5 XP, 16 total)
Session 4: Raiding (6 XP, 22 total)
Makeup XP (10, 32 total)
Perception 4 (-12, 20 total)
Alertness 4 (-6, 14 total)
Intimidation 1 (-3, 11 total)
Session 5: Kazakhs (4 XP, 14/36 total)
Session 6: Vampire Cyborgs (2 XP, 17/38 total)
Session 7: Raid (5 XP, 22/43 total)
Dimensional Science 2 (-18, 4 total)
Session 8: Aggressive Negotiations (6 XP, 10/49 total)
Midseason Upgrades (6 XP, 16/55 total)
Influence 3 (-6 XP, 10/55)
Requisitions 4 (-9 XP, 1/55)

Other Stuff

Rose Brooks