Faith Caldwell: Difference between revisions

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''Name:'' Faith Caldwell<br>
''Name:'' Faith Caldwell<br>
''Convention:'' Iteration X<br>
''Convention:'' Iteration X BioMechanic (Favored: Matter)<br>
''Concept:'' Cyborg Girl With Huge Plasma Gun<br>
''Concept:'' Cyborg Girl With Huge Plasma Gun<br>
''Nature:''<br>
''Nature:'' Pedagogue<br>
''Demeanor:''<br>
''Demeanor:'' Bravo<br>


=Attributes=
=Attributes=
Line 30: Line 30:


==Skills==
==Skills==
39/39 XP + 1 freebie
39/39 XP + 7 freebie
: Drive 1 (3)
: Drive 1 (3)
: Etiquette 2 (5)
: Etiquette 2 (5)
: Hypertech 3 (9)
: Hypertech 3 (9)
: Firearms 3 (9)
: Firearms 4 (15) [Energy Weapons]
: Research 2 (5)
: Research 2 (5)
: Technology 3 (9)
: Technology 3 (9)


==Talents==
==Talents==
15/15 XP + 11 freebie
15/15 XP + 14 freebie
: Alertness 2 (5)
: Alertness 2 (5)
: Awareness 2 (5)
: Awareness 2 (5)
Line 46: Line 46:
: Dodge 2 (5)
: Dodge 2 (5)
: Subterfuge 1 (3)
: Subterfuge 1 (3)
: Style 1 (3)


==Knowledges==
==Knowledges==
Line 51: Line 52:
: Computer 3 (5)
: Computer 3 (5)
: Law 1 (3)
: Law 1 (3)
: Lore: Order of Hermes 1 (3)
: Medicine 4 (8) [Surgery]
: Medicine 4 (8) [Surgery]
: Science: Biology 3 (5)
: Science: Biology 3 (5)
Line 78: Line 80:
==Spheres==
==Spheres==
63/65 XP
63/65 XP
: Biotechnology (Life) 2 (18)
: Biotechnology (Life) 3 (18)
: Inorganic Chemistry (Matter) 2 (17)
: Inorganic Chemistry (Matter) 4 (17) +35 XP [Complex Machinery]
: Physics (Forces) 2 (18)
: Physics (Forces) 2 (18)
: Probability Mathematics (Entropy) 1 (10)
: Grand Unified Theory (Prime) 2 (10) +8 XP


=Backgrounds=
=Backgrounds=
21 XP for backgrounds + 69 from freebies
21 XP for backgrounds + 63 from freebies
: 15 XP for Avatar 5
: 15 XP for Avatar 5
: 6 XP for Contacts 2 (Uncle Caldwell)
: 6 XP for Contacts 2 (Uncle Caldwell)
: 6 XP for Contacts 2 (High Society)
: 6 XP for Contacts 2 (High Society)
: 15 XP for Devices 5 (physical augmentations)
: 12 XP for Devices 4 (Primium)
: 12 XP for Devices 4 (Primium)
: 9 XP for Devices 3 (ADEI)
: 0 XP for Dream 4
: 0 XP for Dream 4
: 15 XP for Enhancement 5 (cybernetics)
: 15 XP for Enhancement 5
: 15 XP for Enhancement 5 (more cybernetics)
: 3 XP for Requisitions 1
: 12 XP for Resources 4
: 12 XP for Resources 4


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==Contacts 2==
==Contacts 2==
: High society contacts. Her upbringing means she sort of knows people from $10,000 a plate fundraisers.
: High society contacts. Her upbringing means she sort of knows people from $10,000 a plate fundraisers.
==Devices 5==
10 points for devices
: Physical Structure Enhancement (10): +1 Strength, +1 Dexterity, +2 Stamina, +1 -0 HL, soak all damage with Stamina


==Devices 4==
==Devices 4==
Line 112: Line 110:
: Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic
: Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic


==Devices 3==
==Dream 4==
6 points for devices
Can dream a skill up to 4 dots.
: ADEI uploaded skillsofts.
 
==Enhancement 5==
15 points for devices, 5 altered characteristics/"genetic flaws"
: Physical Structure Enhancement (10): +1 Strength, +1 Dexterity, +2 Stamina, +1 -0 HL, soak all damage with Stamina
: ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4
: ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4


Line 119: Line 122:
15 points for implanted devices, 5 permanent paradox
15 points for implanted devices, 5 permanent paradox
: Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
: Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
: Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, vulgar, concealable.
: Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, concealable.
:: Range 200, Rate 1, 30 Quintessence (Prime Energy) storage. Uses 1 Quintessence per shot, normally vulgar (diff 7 w/o witnesses, 8 with). Prime 2 allows for overcharging with its own quintessence/avatar quintessence, to reduce difficulties.
: Biomesh Armor (6): +3d Armor soak
: Biomesh Armor (6): +3d Armor soak
: Implant Radio (1): communicate with electronics wirelessly, range 10 miles
 
==Requisitions 1==
Lots of field teams sort of know her and can occasionally transfer knickknacks her way.


==Resources 4==
==Resources 4==
Line 133: Line 139:


==Flaws==
==Flaws==
: Curse 1 (Clothing Damage): Look, you'd have problems keeping a wardrobe intact if you were shot at by explosives on a regular basis.
: Dependents 3 (Parents): Her parents are stuffy rich Democrats who have some fame of their own and have dabbled in the new age. Needless to say, they often get tangled up in Reality Deviant plans. Also, they have no idea what kind of doctor Faith is.
: Dependents 3 (Parents): Her parents are stuffy rich Democrats who have some fame of their own and have dabbled in the new age. Needless to say, they often get tangled up in Reality Deviant plans. Also, they have no idea what kind of doctor Faith is.
: Enemy 2 (Uncle Caldwell): Frenemies are the best enemies.
: Enemy 2 (Uncle Caldwell): Frenemies are the best enemies.
: Uncanny 1: She has an odd hair and eye color due to enhancement side effects.


==Genetic Flaws/Altered Characteristics==
: Constant Munchies
: Echoes (Cyborg) 4 equivalent
:: Significantly increased body mass, difficulty swimming
:: Healing is at half effectiveness without conjunctional Matter
:: Odd eye/hair color, eyes visibly odd (no blood vessels, etc).


=Freebies=
=Freebies=
123/105+18 XP
126/105+21 XP
: -13 for Willpower 7
: -13 for Willpower 7
: -23 for Abilities
: -32 for Abilities
: -18 for Attributes
: -18 for Attributes
: -69 for Backgrounds
: -63 for Backgrounds
: +6 from Enemy
: +18 from Flaws
: +3 from Uncanny
: +9 from Dependents


=Field Experience=
=Field Experience=
0/50 XP
50/50 XP
: Life 2->4 (-35)
: Prime 1->2 (-8)
: Etiquette 2->3 (-4)
: Lore (not RD Data!): Order of Hermes 1 (-3)
 
=Game XP=
XP Total: 36/52xp <br>
16xp Life 3 <br>

Latest revision as of 19:22, 25 January 2014

Name: Faith Caldwell
Convention: Iteration X BioMechanic (Favored: Matter)
Concept: Cyborg Girl With Huge Plasma Gun
Nature: Pedagogue
Demeanor: Bravo

Attributes

Mental/Social/Physical

Physical

24/24 XP + 6 from Social spillover + 18 freebie

Strength 3 + 1 (12) [Waif-Fu]
Dexterity 4 + 1 (24) [Swift]
Stamina 3 + 2 (12) [Unstoppable]

Social

48/54 XP

Charisma 3 (12)
Manipulation 3 (12)
Appearance 4 (24) [Harmless]

Mental

64/64 XP

Perception 3 (12)
Intelligence 5 (40) [Bookworm]
Wits 3 (12)

Abilities

Skills/Knowledges/Talents

Skills

39/39 XP + 7 freebie

Drive 1 (3)
Etiquette 2 (5)
Hypertech 3 (9)
Firearms 4 (15) [Energy Weapons]
Research 2 (5)
Technology 3 (9)

Talents

15/15 XP + 14 freebie

Alertness 2 (5)
Awareness 2 (5)
Athletics 1 (3)
Brawl 2 (5)
Dodge 2 (5)
Subterfuge 1 (3)
Style 1 (3)

Knowledges

27/27 XP + 2 from sphere bleedovers + 11 freebie points

Computer 3 (5)
Law 1 (3)
Lore: Order of Hermes 1 (3)
Medicine 4 (8) [Surgery]
Science: Biology 3 (5)
Science: Chemistry 3 (5)
Science: Cybernetics 4 (8) [Synthetic Organs]
Science: Mathematics 1 (2 due to half-cost)
Science: Physics 3 (4 due to half-cost)

Willpower, Paradox, Quintessence, and Health

Willpower

Willpower 7

Temporary Willpower 7/7

Quintessence and Paradox

Paradox 5 (5 Permanent)
Quintessence 5/5

Health

-0/-0/-0/-1/-1/-2/-2/-5/Incap/Dead

Soak 5d Stamina + 3d Biomesh (8d total), soaks Aggravated/Lethal with full Stamina.


Enlightenment and Enlightened Science

Arete 4

Innate Countermagic 4d, Diff 8

Spheres

63/65 XP

Biotechnology (Life) 3 (18)
Inorganic Chemistry (Matter) 4 (17) +35 XP [Complex Machinery]
Physics (Forces) 2 (18)
Grand Unified Theory (Prime) 2 (10) +8 XP

Backgrounds

21 XP for backgrounds + 63 from freebies

15 XP for Avatar 5
6 XP for Contacts 2 (Uncle Caldwell)
6 XP for Contacts 2 (High Society)
12 XP for Devices 4 (Primium)
0 XP for Dream 4
15 XP for Enhancement 5
15 XP for Enhancement 5 (more cybernetics)
3 XP for Requisitions 1
12 XP for Resources 4

Avatar 5

Powerful Avatar, 5 Quintessence max

Contacts 2

Uncle Caldwell of the Order of Hermes.

Contacts 2

High society contacts. Her upbringing means she sort of knows people from $10,000 a plate fundraisers.

Devices 4

8 points for devices

Primium Countermeasures (8): 4d Primium Countermagic, Difficulty 8 to counter all hostile magic

Dream 4

Can dream a skill up to 4 dots.

ADEI uploaded skillsofts.

Enhancement 5

15 points for devices, 5 altered characteristics/"genetic flaws"

Physical Structure Enhancement (10): +1 Strength, +1 Dexterity, +2 Stamina, +1 -0 HL, soak all damage with Stamina
ADEI (6): Eidetic Memory, Time Sense, Lightning Calculator, Dream 4

Enhancement 5

15 points for implanted devices, 5 permanent paradox

Skeletal Enhancement (2): 1 bruised HL, can use heavy cybernetics
Implant Plasma Cannon (6): Arete 6 Forces/Prime aggravated damage effect, concealable.
Range 200, Rate 1, 30 Quintessence (Prime Energy) storage. Uses 1 Quintessence per shot, normally vulgar (diff 7 w/o witnesses, 8 with). Prime 2 allows for overcharging with its own quintessence/avatar quintessence, to reduce difficulties.
Biomesh Armor (6): +3d Armor soak

Requisitions 1

Lots of field teams sort of know her and can occasionally transfer knickknacks her way.

Resources 4

She's a doctor. A REAL DOCTOR. WITH THREE PH.DS, ONE IN KICKING YOUR ASS.

Merits and Flaws

Merits

Eidetic Memory: Remembers everything.
Lightning Calculator: Can do mathematics instantly
Time Sense: Knows exact time.

Flaws

Curse 1 (Clothing Damage): Look, you'd have problems keeping a wardrobe intact if you were shot at by explosives on a regular basis.
Dependents 3 (Parents): Her parents are stuffy rich Democrats who have some fame of their own and have dabbled in the new age. Needless to say, they often get tangled up in Reality Deviant plans. Also, they have no idea what kind of doctor Faith is.
Enemy 2 (Uncle Caldwell): Frenemies are the best enemies.

Genetic Flaws/Altered Characteristics

Constant Munchies
Echoes (Cyborg) 4 equivalent
Significantly increased body mass, difficulty swimming
Healing is at half effectiveness without conjunctional Matter
Odd eye/hair color, eyes visibly odd (no blood vessels, etc).

Freebies

126/105+21 XP

-13 for Willpower 7
-32 for Abilities
-18 for Attributes
-63 for Backgrounds
+18 from Flaws

Field Experience

50/50 XP

Life 2->4 (-35)
Prime 1->2 (-8)
Etiquette 2->3 (-4)
Lore (not RD Data!): Order of Hermes 1 (-3)

Game XP

XP Total: 36/52xp
16xp Life 3