User:Bossmuff: Difference between revisions

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==Current Projects==
[[Crownshatter]]<br>
 
==Ancient Projects==


[[FSN: Clock Tower]]<br>
[[FSN: Clock Tower]]<br>
[[Crownshatter]]<br>
[[City of Brass]]<br>
[[City of Brass]]<br>
[[Isolated: Superhero Game]]
[[Isolated: Superhero Game]]<br>
[[Hermit Crab School - Wuxia Game]]
[[Hermit Crab's School: BM's Wuxia Game]]


==Stuff==
==Stuff==
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:: Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
:: Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
:: Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.
:: Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.
Ascension Isle Religion:
[[The Arete Draconic]]

Latest revision as of 17:35, 1 April 2024

Crownshatter

Ancient Projects

FSN: Clock Tower
City of Brass
Isolated: Superhero Game
Hermit Crab's School: BM's Wuxia Game

Stuff

New Exalted Chargen for Lunars/Alchemicals (also includes: Thousand Faceted Nelumbo making out with Lissome Avid Engineer).
Attributes are 9/7/5 rather than 8/6/4
No additional background costs, all backgrounds cost as much as they do for Solars.
Lunars start with 3 knacks and 7 charms. Alchemicals start with 10 charms.
Characters gain 4 specialties at character generation.
Characters do not need to spend BP to have (Willpower + Compassion) Intimacies at chargen.
Knacks cost 8 instead of 11 XP.
Charms cost 8 XP favored, 10 XP unfavored.
Charms cost 4 bonus points, 3 if within a Caste or Favored Attribute.
Virtues and Willpower both cost 1 BP each. Willpower is no longer the sum of the two highest virtues, but starts at 5.
Characters are built with 18 instead of 15 bonus points.
Alchemicals have cheapened submodules: 4 XP for 6 XP submodules, 3 XP for 4/5 XP submodules, 2 XP for 3 XP submodules, 1 XP for 2 XP submodules. 1 XP submodules are bought at the rate of 2 per 1 XP.
Alchemicals buy Mutations at reduced cost: 1 XP per point. They get 2 points of mutations per BP.

Ascension Isle Religion:

The Arete Draconic