Karsus Kargan: Difference between revisions
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Arete: 4<br> | Arete: 4<br> | ||
Willpower: | Willpower: 8/8<br> | ||
Experience: | Experience: 4/11<br> | ||
Initiative: +8<br> | Initiative: +8<br> | ||
Primal Energy: 4/3<br> | Primal Energy: 4/3<br> | ||
Line 136: | Line 136: | ||
+2 (Amnesia)<br> | +2 (Amnesia)<br> | ||
+2 (Echoes)<br> | +2 (Echoes)<br> | ||
'''XP Expenditures''' | |||
Willpower to 8: 7 xp |
Latest revision as of 01:04, 14 July 2012
Syndicate: Execution Committee
Name: Karsus Kargan
Nationality: Russian
Player: Kerrus
Convention: New World Order
Languages: Russian (Native), English
Nature: Inquisitive
Demeanor: Bravo
Status Panel
Arete: 4
Willpower: 8/8
Experience: 4/11
Initiative: +8
Primal Energy: 4/3
Paradox: 3
Soak: d7 aggravated
Soak: d7 lethal
Soak: d10 bashing
Dex+Athletics: d11
Per+Awareness: d8
Dex+Firearms: d9, no increased difficulty for called shots
- Healthy -0
- Bruised -0
- Hurt -1
- Injured -1
- Wounded -2
- Mauled -2
- Crippled -5
- Incapacitated
- Crippled -5
- Mauled -2
- Wounded -2
- Injured -1
- Hurt -1
- Bruised -0
Attributes
Physical: 6
Strength: 2
Dexterity: 4 (Precise)
Stamina: 3
Social: 4
Appearance: 2
Manipulation: 3
Charisma: 2
Mental: 8
Perception: 4 (Discerning)
Intelligence: 3
Wits: 4 (Quick Thinker)
Abilities
Skills 7
Demolitions: 3
Security: 2
EXM - Firearms 4 (Range)
EXM - Drive 4 (Stunt Driving)
EXM - Melee 2
EXM - Technology 1
Talents 9
Awareness: 4 ('auras')
Intimidation: 3
Subterfuge: 1
EXM - Alertness 3
EXM - Athletics 3
EXM - Brawl 1
EXM - Dodge 4 (Sidestep)
Knowledges 5
RD Data - Nephandi: 3
Subdimensions: 2
EXM - Linguistics 1 (English)
EXM - Medicine 1
EXM - Tactics 3
Ability Package: Ex-Marine
Other
Willpower: 7
Spheres
DSci: 3
Forces: 3
Prime: 3
Backgrounds: 14
Genius: 3
-4 dots (Mind Wiping Pen, multiple target version)
-3 dots (Styx Armor)
Adds +4 soak dice, lets the user soak agg damage.
-2 dots (Cool Shoes)
Cool shoes add 4 dice to dex+athletics dice pools and allow the user to walk up walls and jump twice the usual distance, run twice as fast, walk on the ceiling, and walk on water.
-2 dots (Mjolnir IV)
-4 dots (Carte Blanche, BoS 151)
-1 dot (Alley Shades)
life 1/corr 1 sensory effect.
-3 dots (Ultra Silencer, GttTech, page 221)
Merits:
Confidence (-2 points)
Crack Driver (-1 point)
Crack Shot (-2 points)
Iron Will (-3 points)
Stormwarden (-4 points)
Flaws:
Amnesia (+2 points)
Echoes - 60s classic MIB (+2 points)
18 bp:
-2 (+2 wp)
-7 (Forces 3 to 4)
-3 (Iron Will)
-2 (Confidence
-1 (Crack Driver)
-2 (Crack Shot)
+2 (Amnesia)
+2 (Echoes)
XP Expenditures
Willpower to 8: 7 xp