User:Andronicus: Difference between revisions
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[[Bernard Hacker]] <br> | [[Bernard Hacker]] <br> | ||
[[Ulysses]] <br> | [[Ulysses]] <br> | ||
[[The Black Crusade]] <br> | |||
[[Laurasia]] <br> | |||
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br> | |||
[[Wilmodis]] <br> | |||
[[Zoycite Kaolin]]<br> | |||
=Mayfair List= | |||
=Vital Statistics= | |||
: | '''CODENAME:''' Laurasia <br> | ||
: | ::'''Alias:''' <br> | ||
: | '''Player:'''Andronicus<br> | ||
: | '''Allegiance:''' <br> | ||
: | '''Concept:''' Software Engineer <br> | ||
: | '''Eruption:''' <br> | ||
: | '''Archtype:''' <br> | ||
'''Nature''' <br> | |||
'''Quantum:''' 0 <br> | |||
:Quantum Pool: 00/00 | |||
:'''Willpower:''' 0/0 | |||
===Quick Combat=== | |||
===Health=== | |||
: | Mega-Stamina eliminates ? points of wound penalty<br> | ||
: | • [ ]x0 Bruised:--0<br> | ||
: | • [ ]x0 Hurt: --0<br> | ||
: | • [ ]x0 Injured: --0<br> | ||
• [ ]x0 Crippled: --0<br> | |||
• [ ]x1 Incapacitated<br> | |||
• [ ]Dead<br> | |||
== | ==Attributes/Abilities== | ||
===Physical (7)=== | |||
'''Strength:''' <br> | |||
: '''Might:''' | |||
: '''Brawl:''' | |||
: '''Melee:''' | |||
'''Dexterity:''' <br> | |||
: '''Athletics:''' | |||
: '''Pilot:''' | |||
: '''Firearms:''' | |||
: '''Stealth:''' | |||
: '''Microgravity Ops:''' | |||
'''Stamina:''' <br> | |||
: '''Endurance:''' | |||
: '''Resistance:''' | |||
''' | ===Social(5)=== | ||
: | '''Charisma:''' <br> | ||
: | : '''Command:''' | ||
: | '''Manipulation:''' (Belivable) <br> | ||
: | : '''Subterfuge:''' | ||
'''Appearance:''' <br> | |||
: '''Intimidation:''' | |||
: '''Style:''' | |||
===Mental(3)=== | |||
'''Wits:''' <br> | |||
: '''Rapport:''' | |||
'''Intelligence:''' <br> | |||
: '''Medicine:''' 0 | |||
: '''Engineering:''' | |||
: '''Linguistics:''' | |||
: '''Science:''' | |||
'''Perception:''' <br> | |||
: '''Awareness:''' | |||
= | ==Backgrounds== | ||
7+5 <br> | |||
'''Attunement:''' 0 (p141)<br> | |||
'''Dormancy:''' 5 (p143) <br> | |||
'''Node:''' 0 (p143) 20/Turn <br> | |||
'''Resources:''' 0 (Linked to....) <br> | |||
==Quantum == | |||
===''' | ===Mega-Attributes=== | ||
: | '''Mega-Stamina 3''' <br> | ||
: | : Adaptability. | ||
: Resiliency x 2 | |||
: +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL. | |||
: | '''Mega-Str 2''' <br> | ||
: | : Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength. | ||
: | : 2 x -0 HL's from girly muscles | ||
: +10d Strength Based Damage + [4] | |||
'''Mega-Int 2''' <br> | |||
: | : Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | ||
'''Mega-App 2 (Dangerous; NUCLEAR ANGEL)''' <br> | |||
:: | : Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation. | ||
'''Mega-Charisma 2''' <br> | |||
: | : Commanding Presence. | ||
===Quantum Powers=== | |||
'''Strong and Weak Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-1 <br> | |||
: Reduced Quantum. | |||
: ''Nuclear Blasts'' ROF: 22 110 meters | |||
:: Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action] | |||
:: Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action] | |||
: | |||
: | |||
''' | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: ''Nuclear Volatile Expansion'' | |||
:: Sphere Radius 110 meters, [6] + 15. Area: 7 | |||
:: Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll | |||
: ''Nuclear Solid State Dynamics'' | |||
: Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | |||
: Propel 70 meters/action, 200 KH out of combat. [Maintenance] | |||
'''Directed Nuclear Expansion''' ** Q-4 <br> | |||
: ''Nuclear Blasts'' ROF: once every two turns | |||
:: Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action] | |||
:: Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action] | |||
:: Range: 800m Area: 8 | |||
:'' | |||
:: | |||
: | |||
: | |||
: | |||
:: | |||
: | |||
:: | |||
:: | |||
'''Intangibility''' *** [Maintenance] Q-2 <br> | |||
: | : Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn. | ||
: Level II. She takes half ''physical damage and deals half physical damage''. +2 dice to dodge. 1m/turn. | |||
: | : Level III. ''Completely immune to physical attacks'' and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge. | ||
''' | |||
: | |||
'' | |||
'' | |||
'''Armor''' ** <br> | |||
Quasar's atoms are simply better then yours. | |||
: 6L/6B | |||
'''Invulnerability''' * (Radiation) <br> | |||
: | : 6A/6L/6B against Radiation | ||
'''Warp''' * (w/Supercharge) Q-3 <br> | |||
: Aiming: Perception+Warp | |||
''' | : Quantum+Warp (d7) + 5 Auto sux from Quantum | ||
: | |||
: | |||
'''Expanded Nuclide State (Clone)''' * <br> | |||
:1 | : Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone. | ||
: Backup Extra. If the original dies, the clone becomes alike the original in every sense. | |||
: | : Extra: Duration x 2 | ||
: | |||
: | |||
'''Psychic Link ''' * <br> | |||
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them. | |||
: Roll Perception+PL | |||
'''Bioluminesence ''' * <br> | |||
: | : Ooooh! shiny! | ||
===Quantum Gadgets=== | |||
==Combat== | |||
''Dodge'': 13 +1 (Level I) +2 (Level II) +3 (Level III) <br> | |||
:: | ''Initiative'': 16+d1 <br> | ||
: | '''Willpower:''' 8/8 <br> | ||
'''Quantum Pool''': 50/50<br> | |||
'''Quantum a Turn''': 20 Points <br> | |||
: | ===Movement=== | ||
:: | :Walking: 15 meters/round. | ||
:: | :Running: 30 meters/round. | ||
:Sprinting: 57 meters/round. | |||
===Attacks=== | |||
:: | :Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0 | ||
:: | :Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1 | ||
:: | :Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests) | ||
:: | :Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming | ||
:: | :Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions | ||
= | ===Weapons=== | ||
:Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3 | |||
===Defense=== | |||
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B <br> | |||
Power Soak 6A/6L/6B aganist Radiation <br> | |||
Armoured Soak 6L/6B <br> | |||
:Armor 6L/6B | |||
Combat Soak 2A/24L/30B <br> | |||
Combat Soak (Radiation) 8A/30L/36B <br> | |||
==Character== | |||
===Transquasarism=== | |||
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations) <br> | |||
Temporary Points: 6<br> | |||
Chrysalis (Perm/Temp): 5/5 <br> | |||
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder <br> | |||
Transhuman Ascendence: Appearance, Dexterity <br> | |||
Taint Resistance: -2 Disorders | |||
''Aberrations '' | |||
:Aberrant Eyes (0.33) | |||
:Ichor (0.33) | |||
:Aberrant Hair (Moves dramatically) (0.33) | |||
:Anima Banner (active galactic nucleus) (1) | |||
:Distinctive Looks (1) (P72 Forceful Personalities) | |||
:Costume Fetish (Silver bodysuit/cape which is sorta optional) | |||
:Energy Emission (Radiates in the Gamma Spectrum) | |||
:Unearthly Beauty | |||
:Quantum Halo (like a Joy) | |||
:Glow (Gives off a nuclear field aura...) | |||
''Mental Disorders'' | |||
===Body Modifications=== | |||
===Character Modifiers=== | |||
===Merits and Flaws=== | |||
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. <br> | |||
===Bonus Points=== | |||
===Nova Points=== | |||
==Experience== | |||
===Lessons=== | |||
===Experience Plans?=== | |||
[[Category:Rexism]] | [[Category:Rexism]] |
Latest revision as of 22:17, 23 November 2017
Bernard Hacker
Ulysses
The Black Crusade
Laurasia
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html
Wilmodis
Zoycite Kaolin
Mayfair List
Vital Statistics
CODENAME: Laurasia
- Alias:
- Alias:
Player:Andronicus
Allegiance:
Concept: Software Engineer
Eruption:
Archtype:
Nature
Quantum: 0
- Quantum Pool: 00/00
- Willpower: 0/0
Quick Combat
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x0 Bruised:--0
• [ ]x0 Hurt: --0
• [ ]x0 Injured: --0
• [ ]x0 Crippled: --0
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength:
- Might:
- Brawl:
- Melee:
Dexterity:
- Athletics:
- Pilot:
- Firearms:
- Stealth:
- Microgravity Ops:
Stamina:
- Endurance:
- Resistance:
Social(5)
Charisma:
- Command:
Manipulation: (Belivable)
- Subterfuge:
Appearance:
- Intimidation:
- Style:
Mental(3)
Wits:
- Rapport:
Intelligence:
- Medicine: 0
- Engineering:
- Linguistics:
- Science:
Perception:
- Awareness:
Backgrounds
7+5
Attunement: 0 (p141)
Dormancy: 5 (p143)
Node: 0 (p143) 20/Turn
Resources: 0 (Linked to....)
Quantum
Mega-Attributes
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2 (Dangerous; NUCLEAR ANGEL)
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.
Mega-Charisma 2
- Commanding Presence.
Quantum Powers
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Reduced Quantum.
- Nuclear Blasts ROF: 22 110 meters
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: once every two turns
- Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
- Range: 800m Area: 8
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Armor **
Quasar's atoms are simply better then yours.
- 6L/6B
Invulnerability * (Radiation)
- 6A/6L/6B against Radiation
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d7) + 5 Auto sux from Quantum
Expanded Nuclide State (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
- Extra: Duration x 2
Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.
- Roll Perception+PL
Bioluminesence *
- Ooooh! shiny!
Quantum Gadgets
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Walking: 15 meters/round.
- Running: 30 meters/round.
- Sprinting: 57 meters/round.
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B
- Armor 6L/6B
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Transquasarism
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Costume Fetish (Silver bodysuit/cape which is sorta optional)
- Energy Emission (Radiates in the Gamma Spectrum)
- Unearthly Beauty
- Quantum Halo (like a Joy)
- Glow (Gives off a nuclear field aura...)
Mental Disorders
Body Modifications
Character Modifiers
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.