New Dawn: Difference between revisions

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Replaced content with 'Setting<br> Rules<br> GM Stats<br>'
 
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[[ND Setting|Setting]]<br>
[[ND Setting|Setting]]<br>
[[ND Rules|Rules]]<br>
[[ND Rules|Rules]]<br>
 
[[ND GM|GM Stats]]<br>
='''Setting'''=
Nation building SD set on Earth after WW3. The PC's take part as one of the major factions trying to rebuild a shattered world in their own image despite competition from scavengers, other factions, and each other. <br>
 
=='''Temp holder for GM statistics'''==
===='''Template stats'''====
''Key:''<br>
*'''X''': Size of Template
**Speed: How fast us my default speed? (Unit only)
**Armor: What is the default level of protection?
**Health: What is the default amount of health?
**Slots: What is the default number of slots?
**Cost: What is the default cost?
----
'''Structures:''' (Immobile but gains twice the effect from each meta-cap taken)<br>
*'''T''': Pillbox, Foxhole, small group of landmines or other similarly sized structure.
**Armor: Low
**Health: Low
**Slots: 10
**Cost: Low
*'''S''': Small fortification, One car Garage, or small Workshop
**Armor:
**Health:
**Slots:
**Cost:
*'''M''': Medium fortification, multi-car garage, cottage factory
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''L''': Large fortification, small Tank Depot, small Hanger, Small Factory
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''XL''': Very large fortification, large Tank Depot, Large Factory
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
 
''Unit:'' (Mobile, but doesn't get the bonus to Meta-Cap effects)<br>
*'''T''': Man sized vehicle or actual infantry.
**Speed:
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''S''': Jeep sized vehicle
**Speed:
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''M''': Humvee, MBT, or a Small Fighter
**Speed:
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''L''': Semi-Tractor with Trailer, Locomotive, Large Fighter or a Small Bomber
**Speed:
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
*'''XL''': Small Ship, Zeppelin, or Large Bomber
**Speed:
**Profile:
**Armor:
**Health:
**Slots:
**Cost:
 
''Propulsion Types:''<br>
*+0 '''Wings:''' Makes the template an Aircraft
**Move: Flight
**Speed: Fast
**Profile: Medium
**Health: Low
**Fuel: Medium
**Cost: Medium
**Notes: Heavier then Air
*+0 '''Rotors''': Makes the template a Helicopter
**Move: Flight
**Speed: Medium
**Profile: Medium
**Health: Low
**Fuel: Medium
**Cost: Medium
**Notes: VTOL+Hover
*+0 '''Gas Bag''': Makes the template a balloon or airship
**Move: Flight
**Speed: Slow
**Profile: Large
**Health: Very Low
**Fuel: Low
**Cost: Low
**Notes: Lighter than Air
*+0 '''Rockets''': Makes it a rocket of some sort
**Move: Flight
**Speed: Fast
**Profile: Small
**Health: Very Low
**Fuel: Very High
**Cost: High
**Notes:
*+0 '''Wheels''': Makes the template a wheeled vehicle
**Move: Ground
**Speed: Fast
**Profile: Small
**Health: Low
**Fuel: Low
**Cost: Low
**Notes: Poor cross country performance
*+0 '''Half-Track''': Makes the template a half track
**Move: Ground
**Speed: Medium
**Profile: Small
**Health: Medium
**Fuel: Low
**Cost: Medium
**Notes: Moderate cross-country performance
*+0 '''Tracks''': Makes the template a tracked vehicle
**Move: Ground
**Speed: Slow
**Profile: Small
**Health: High
**Fuel: Medium
**Cost: High
**Notes: High cross-country performance
*+0 '''Hover''': Makes it some sort of GEV
**Move: Ground
**Speed: Very Fast
**Profile: Small
**Health: Very Low
**Fuel: High
**Cost: High
**Notes: Amphibious, cannot operate in broken terrain
*+0 '''Legs''': Makes the template a legged vehicle
**Move: Ground
**Speed: Slow
**Profile: Medium
**Health: Low
**Cost: High
**Notes: Best cross-country performance
*+0 '''Walk''': Makes it an infantry unit
**Move: Ground
**Speed: Slow
**Profile: Small
**Health: Very Low
**Fuel: None
**Cost: Very Low
**Notes: Makes unit an organic infantry man or squad, restricted to Tiny template
*+0 '''Propeller''': Makes the template a conventional boat
**Move: Water
**Speed: Medium
**Profile: Small
**Health: Medium
**Fuel: Low
**Cost: Medium
*+0 '''Hydrofoil''': Makes it a hydrofoil equipped vessel
**Move: Water
**Speed: Fast
**Profile: Medium
**Health: Medium
**Fuel: Medium
**Cost:  High
**+0 '''Wing in Ground''': Makes it a WEG vehicle
**Move: Aquatic
**Speed: Fast
**Profile: Large
**Health: Medium
**Fuel: Medium
**Cost: High
 
''Conventional Weapon Types:''<br>
*+0 '''Projectile''': Any weapon that fires an unguided physical projectile that lacks sustained propulsion.
**Dam: Low
**Range: Medium
**Acc: Medium
**RoF: Medium
**Profile: Medium
**Health: High
**Supplies: Low
**Cost: Medium
*+0 '''Missile''':  Any weapon that fires a unguided physical projectile that has its own propulsion
**Dam:  High
**Range: Long
**Acc: Low
**RoF: Low
**Profile: Medium
**Health: Low
**Supplies: Medium
**Cost: High
*+0 '''Energy''': Any weapon that fires either a beam or pulse of coherent directed energy.
**Dam: Low
**Range: Short
**Acc: Very High
**RoF: Very Low
**Profile: Medium
**Health: Low
**Supplies:  High
**Cost: High

Latest revision as of 10:52, 1 July 2009