Cebalrai: Difference between revisions
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Latest revision as of 20:47, 22 October 2008
Nation deleted. Now a rim NPC.
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2195 AD
As the Posthumans bootstrapped themselves into higher and higher degrees of sapience, their behavior grew less rational from the viewpoint of more conventional humans. The acts of the great beings began to often take on an abstract quality, inscrutable and often bizzare. The resurrection of ancient creatures to populate foreign planets if a phenomenon seen in several systems of known space. Such efforts have been discovered, among other places, on Zoo and, more recently, the Cebalrai system.
Here, the flora and fauna have been engineered so as to resurrect the biosphere of Earth before the rise of man. Mammalian megafauna of a dozen varieties dot the lush and forested terrain. Unique among these, at least among surviving species, are what are colloquially known as Cebalrans, or more correctly Thylacoleo Carnifex Sapiens. Ancient Marsupial Lions were first resurrected, then forced into sapience; made to walk bipedally as a human, granted powers of thought modeled after human beings, taught mathematics and english and the name of their star in human terms.
A new intelligent form of life was engineered so as, apparently, to ruin the otherwise perfect model of prehistoric earth. The Cebalrans have been laying waste to long-dead species, a side effect of civilization, for centuries now.
The Cebalrans were granted old human knowledge, their rise evidently engineered by the Posthumans to place them neither far in advance or drastically behind the march of human progress. First contact at the end of the first Space War, scant years ago, has further established a technological parity between humanity and the aliens-from-earth.
The planet only unified under a single state after the establishment of regular contact with the vast expanses of human space. Reactions to a universe of 'true' earthlings was startling to the varied melange of Cebalran culture. Responses among divided powers ranged from fervent attempts at technological transfers, a welcoming of visitors to the uniquely temperate and pleasant world, declarations of blockade or embargo or open trade, to demanding reparations from Earth's government for the initial extinction of the species's terran ancestors.
In scant years, however, an alliance of nations of a dozen governments and social varieties had formed to standardize contact with outside intellects. A central government has taken root, and seeks daily to expand its power over the fertile and industrialized planet, seeking to turn the strange world into an instrument of defense and attack.
Cebalrai spent 2194, as many nations did, quietly. It began the year with one of the most anemic militaries in known space. In the interim, however, its great engines of production have slowly begun turning their wheels, and already the fruits of Cebalran labor are beginning to be known to the universe at large. Its army has sextupled in number, and its aerospace force has gone from a handful of hugely outdated craft, to a blossoming, if still unimpressive, force.
ads
15: Ubermensch - A Cebalran of either sex stands as tall as a man, built solidly. Their predatory roots, refined by Posthuman hands, provides biological performance in excess of human norm, sufficient to match most mainline forms of transhuman supermen in known space in strength, durability, speed, and reflexes.
10: Overt Operations - The species is utterly unable to blend in with human populations, yet the nations are able to produce extremely high quality special purpose troop formations unlike most of what known space can offer.
10: One Year Planners - Cebalran nations are unused to reacting quickly to shifts in the economic or military situation.
15: Logicians - ...however, they have refined raw industrial and supply production to an art form, in no small part to compensate for their total lack of access to He3.
10: Bioroids - Vat-grown workers and soldiers were a technology already being independently developed by several governments and guilds of Cebalrai before first contact with humanity.
20: Giant Population - The lions are many. This is essentially not a colony but a homeworld.
10: Aerospace industry - And they fly jets. Traveller beware.
10: People's War - The Celbalrans were superhuman before the tank was ever invented on their world. Their strength made powered armor unpopular. They are massively infantry centric and their doctrine is some of the best in known space as a result.
10: Master of the Guns - While the Celbarans never truly came to appreciate the value of mecha or even armored fighting vehicles, they have a great love and greater skill with artillery great and small. However, with the excellence of their Kings and Queens of battle, many outside observers have compared their doctrines to the first world war on Earth. Either the Celbarans or their neighbors are soon going to be in for a rude awakening. Which one has yet to be determined.
0: Plutonium Economy - Celbarai is utterly lacking in the Helium economy standard through most of the galaxy, nor does it posess the monopoles the remainder typically relies on. Instead, fission reactors have been refined to a state comparable in performance to more expensive Deuterium technology. However, their fission plants cannot begin to approach Deuterium's flexibility, and standard Celbaran reactors cannot use He3 even if they gain access to some.
disads
-10 Access to Information act - The government of Celbalrai is young, formed two decades ago and only given true centralized power in the last ten years. Its military is miniscule, and it functions, in theory, only with the consent of those nations that have allowed it to form. While many citizens, and the governments of three preexisting power blocs, fear that they cannot put their federal genie back in its bottle, the fact remains that the central government is unusually accountable, and unable to hide its resource base behind the smoke and mirrors of older and more established governments.
-100 rogue state - Cebalrai represents a total unknown. A largely alien world with a largely alien government. They are english speaking aliens, but aliens nonetheless. It cannot be said that relations with humanity are breaking down, but simply that they have failed to form. Cebalrai is a huge unknown to most human beings, and traditional channels of business and exchange simply have not yet been established. There are serious doubts as to if they will ever correctly form.
Population: 313 units housed (1250 total)
Armed Forces
SHIPPING
10x March-class dropship HLV +1 Cargo +1 Armor +1 Cluster Missiles +0 Rocket Drive CC: 15,000 50 IP each
24x 'Baharan' Conveyor +2 Pod Carriage +1 Armor +0 Gravity Drive Cargo: 4x pod slots 15 IP + 6 Dust each
36x Military Cargo Pod +1 Armor +1 Carrying Capacity CC: 15,000 10 IP each
96x Standard Cargo Pods +1 Capacity CC: 15,000 7.5 IP each
12x Far Ops Courior +1 Aerospace +1 FTL +1 Armor 20 IP + 6 Dust ea
6x Standard Type Jumpship +2 Capacity +1 Armor +0 Gravity Drive 500 Base Carriage 75 IP + 30 Dust each
ARMY
NOTE: Cebalran infantry is typically deployed in 4-battalion Brigades. Battalions are listed as 'brigade elements' due to practice of having 'Named' vs 'Numbered' brigades.
111x Numbered Brigade Elements (infantry battalions) +1 Armor +1 Weapons +1 Mobility 2.5 IP/ea
12x Numbered Brigade Elements (specialist) (infantry battalions) +1 Armor +1 Weapons +1 Mobility +1 Woodland Training 3 IP/ea
(1st through 31st Brigades active)
38x Named Brigade Elements (elite infantry battalions) +1 Armor +1 Weapons +1 Mobility (Grapnels and Fast-ropes) 12.5/ea
(Altair, Alkari, Karmina, Sanpel, Summoner, Asteris, Charger, Scar, Belexit and Yantahi Brigades active)
12x Named Space Brigade Elements (elite infantry battalions) +1 Armor +1 Weapons +1 Mobility (boosters) +1 Space Training 15/ea
(Tatana, Hundest, and Hilltop Marine Brigades active)
10x Starborn Raider Platoons (Special Operation Groups - Overt Ops) +1 Stealth +1 Weapons +1 Armor 25/ea
6x Starborn Spacer Platoons (Special Operation Groups - Overt Ops) +1 Armor +1 Weapons +1 Mobility +1 Space Training 30/ea
76x Storm Hammer artillery battalions +1 Cannon-launched Missiles +1 Range +1 Mobility 12.5 ea
24x SAM battalions +1 Missiles +1 Sensors +1 Mobility 12.5 ea
12x Orbital Defense Batteries +1 Cannon-launched Bomb-pumped Laser +1 Range +1 Armor 50 ea
48x Jetpack Mobilizations (skimmer) +1 Weapons +1 Interceptor Field (shield) +1 Speed 8 IP each
10x Helicopter Mobilization (TR-88 Yithilat helis) +1 Armor +1 Firepower 80 IP each
AEROSPACE
30x 'Hakandis' Gunship Flight +2 Weapons +1 Armor 25 IP each
30x 'Moro' Fighter Flights +1 Boosters +1 Weapons +1 Agile 50 IP each
12x Mark VI UAV flights +1 Sensors +1 Stealth +1 Speed 10 IP ea
6x HRH1 'Palkan' utility flights +1 Boosters +1 Armor 16 IP ea
NAVY
6x Jorsig-class Main Battle Cruiser +1 Missiles +1 Armor +1 Aerospace +0 Rocket Drive NO FTL 200 IP
5x Mierrond-class Light Carrier +1 Armor +1 Capacity +0 Rocket Drive 160 IP (Note: 3 w/ no FTL, 2 w/ civillian FTL drives)
10x Questor-class Support Frigate +1 AA +1 Shields +1 Sensors +0 Rocket Drive NO FTL 50 IP ea (2 months)
1x Garakaia-class Attack Frigate +1 Weapons +1 Shields +1 Aerospace +0 Rocket Drive NO FTL 50 IP ea
3x Garakaia-B Attack Frigate +1 Weapons +1 Shields +1 Aerospace +0 Condensate Drive NO FTL 50 IP ea
NOTE: All units are Ubermensch unless stated otherwise. All infantry benefit from People's War unless stated otherwise. All artillery units benefit from Master of the Guns unless stated otherwise.