Difference between revisions of "Zhong Shan"

From Sphere
Jump to navigation Jump to search
(Created page with "Exp-1) Terraformable World<br> Exp-4) Fascinating Pharmaceuticals (+200 Wealth, 30 Pop, 50 CIP)<br> Exp-6) Limited Relics (+150 Dust, +5 SP)<br> Exp-7) Limited Drones (+30 Pop, 5...")
 
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
=Stats=
 +
 
Exp-1) Terraformable World<br>
 
Exp-1) Terraformable World<br>
 
Exp-4) Fascinating Pharmaceuticals (+200 Wealth, 30 Pop, 50 CIP)<br>
 
Exp-4) Fascinating Pharmaceuticals (+200 Wealth, 30 Pop, 50 CIP)<br>
Line 15: Line 17:
  
 
Col-7A) Warfare (+2500 mil)<br>
 
Col-7A) Warfare (+2500 mil)<br>
Col-7C) War (+5000 mil, + doctrines)<br>
+
Col-7C) Drones (+5000 mil, + 100 xeno apps)<br>
  
 
Break-1) Economic Progression (+100 CIP, -100 PIP)<br>
 
Break-1) Economic Progression (+100 CIP, -100 PIP)<br>
Line 23: Line 25:
 
War-9A) Phezzan (+100 Wealth, + Intel, + Secrets, + Infil, + relations, -2500 mil)<br>
 
War-9A) Phezzan (+100 Wealth, + Intel, + Secrets, + Infil, + relations, -2500 mil)<br>
 
War-9B) Fabers (+500 Fabs)<br>
 
War-9B) Fabers (+500 Fabs)<br>
War-9C) Supertech (+200 Dust, +200 Theta)<br>
+
War-9C) Supertech (+200 Dust, +200 Theta) <- Tentative <br>
  
Cur-1) Future (+2 Mor, +100 AI)<br>
+
Cur-1) Future (+2 Mor, +100 AI apps)<br>
  
 
Chaos) Kinderfabers (+ drexlers, - 100 fabers)<br>
 
Chaos) Kinderfabers (+ drexlers, - 100 fabers)<br>
 +
 +
Bonus) +100 PIP, +100 CIP, +5000 Mil<br>
 +
 +
:SP Spending
 +
 +
:Totals:
 +
:SP: 52
 +
:Limit: 30
 +
:Pop: 270
 +
:TG: 60
 +
:Mor: 8
 +
:Wealth: 550
 +
:PIP: 650
 +
:CIP: 600
 +
:Fabs: 500
 +
:Dust: 50
 +
:Theta: 700
 +
:Drexlers: 100
 +
:Military: 35000
 +
:Logistics: 40
 +
:GTL: 18
 +
:Apps: 100 AI, 100 Xeno
 +
 +
:Tech Indices
 +
:GTL - 18
 +
:10 points to distribute, Max 3 per
 +
:12 SP = 30, Max 4 per
 +
:+8 Transgenics
 +
:+100 AdTheo
 +
:+7 Stealth
 +
:+ 15 Xenotech
 +
:+ 5 Mass Production
 +
 +
:Tech Apps
 +
+500 +1000
 +
 +
*Shipbuilding IV
 +
*Aerospace Construction II
 +
*Ground Construction II
 +
*Craft Power II
 +
*Ship Power II
 +
*All Tier 1 Railgun applications
 +
*Naval Armor I
 +
*Aerospace Armor II
 +
*Ground Armor III
 +
*Basic Armor Formulations
 +
*Naval Shields I
 +
*Aerospace Shields I
 +
*Early Scattering Field
 +
*Naval Propulsion II
 +
*Aerospace Propulsion II
 +
*Open-Cycle Fusion Drives
 +
*Obselete Electronics
 +
*Obsolete RAM
 +
 +
*Combat Electronics
 +
*Chameleon Fabric
 +
*Modern RAM
 +
*Optical Distortion Generator
 +
:More spystuff
 +
 +
*Theta Jump Drives

Latest revision as of 22:34, 29 November 2011

Stats

Exp-1) Terraformable World
Exp-4) Fascinating Pharmaceuticals (+200 Wealth, 30 Pop, 50 CIP)
Exp-6) Limited Relics (+150 Dust, +5 SP)
Exp-7) Limited Drones (+30 Pop, 50 Wealth, 100 PIP)
Exp-8) ISM (+500 Theta, -300 Dust, -100 Wealth)
Exp-9) Backwater (+100 PIP)

Col-1) Longshot (+2,500 Mil, +100 PIP, +100 CIP, +20 SP, +5 Limit)
Col-6) Inner Rim (+ 30 pop, 150 PIP, 50 CIP, 100 Faber, 25 SP, 20 TG)
Col-6B) Freedoms (+20 TG)
Col-6C) Pod People (+180 Pop, 300 Wealth, 100 CIP)
Col-6D) Idealists (+ morale)
Col-6E) Charitable (+ 100CIP)
Col-6F) Transgenes (+20 TG)

Col-7A) Warfare (+2500 mil)
Col-7C) Drones (+5000 mil, + 100 xeno apps)

Break-1) Economic Progression (+100 CIP, -100 PIP)
Break-6) Drones (+200 PIP, +4 Log, +12,500 mil)

War-1) Independence (+10,000 mil, +5 mor)
War-9A) Phezzan (+100 Wealth, + Intel, + Secrets, + Infil, + relations, -2500 mil)
War-9B) Fabers (+500 Fabs)
War-9C) Supertech (+200 Dust, +200 Theta) <- Tentative

Cur-1) Future (+2 Mor, +100 AI apps)

Chaos) Kinderfabers (+ drexlers, - 100 fabers)

Bonus) +100 PIP, +100 CIP, +5000 Mil

SP Spending
Totals:
SP: 52
Limit: 30
Pop: 270
TG: 60
Mor: 8
Wealth: 550
PIP: 650
CIP: 600
Fabs: 500
Dust: 50
Theta: 700
Drexlers: 100
Military: 35000
Logistics: 40
GTL: 18
Apps: 100 AI, 100 Xeno
Tech Indices
GTL - 18
10 points to distribute, Max 3 per
12 SP = 30, Max 4 per
+8 Transgenics
+100 AdTheo
+7 Stealth
+ 15 Xenotech
+ 5 Mass Production
Tech Apps

+500 +1000

  • Shipbuilding IV
  • Aerospace Construction II
  • Ground Construction II
  • Craft Power II
  • Ship Power II
  • All Tier 1 Railgun applications
  • Naval Armor I
  • Aerospace Armor II
  • Ground Armor III
  • Basic Armor Formulations
  • Naval Shields I
  • Aerospace Shields I
  • Early Scattering Field
  • Naval Propulsion II
  • Aerospace Propulsion II
  • Open-Cycle Fusion Drives
  • Obselete Electronics
  • Obsolete RAM
  • Combat Electronics
  • Chameleon Fabric
  • Modern RAM
  • Optical Distortion Generator
More spystuff
  • Theta Jump Drives