Delten Technocracy: Difference between revisions

From Sphere
Jump to navigation Jump to search
Madwookie (talk | contribs)
Madwookie (talk | contribs)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Back Story=
=Back Story=
'''The Myth of Delten Telepathy'''<br>
:Following the outbreak of the Magnate War, the League was faced with a troubling realization, they could not break the encryption codes used by the Magnate Fleet. To be more precise, it was not so much that they could not break the encryption codes as they could not actually discover the particular frequences that were being used to coordinate the fleet movements. This led to the general belief among the basic ranks that Delten fleets were telepathic and capable of coordination with a thought.
:Between captured prisoners and recovered bodies, it was learned that this wasn't necessarily the case, but during the peace talks mediated by Solomon, there was a resurgence as the Delten delegation rarely spoke save to make an ending statement that sounded like it had been discussed many times over. In an effort to help heal the schism fueled by years of warfare, the Delten Technocracy decided to provide detailed schematics of their genetic modifications to make them seem more Human. Whether this worked or not is up to each individual to decide. <br>
'''The Truth of Delten Mental Communication'''<br>
:Delten Mental Communication could be simply called telepathy; however, that is an inaccurate and incomplete understanding of what it is actually going on. Delten Mental Communication, henceforth refered to as DMC, is actually much more than telepathy. Not only does DMC allow contact between two individuals, it is easily scalable to allow for multiple interactions between multiple individuals. This can also be scaled even further using Central Nodes - to be discussed at a later point - to regulate the DMC network in such a way that an entire population connected to the node can communicate with each other. This scales up even further to communication between the Nodes with the Central Processing Hub - also to be discussed later.
:This ability to communicate with technological devices is the biggest benefit of the DMC. This was also the original intention by the designer, Richard Delten. This communication has allowed for advancement in interface technology. For a person augmented with the DMC modification, accessing any technological device is as easy as slightly concentrating on the task, like lifting up an arm. Further more, the only limit to how fast information can be accessed is the constraints of how fast the user is able to interpret the data and inquire for more.


=Rule Stuff=
=Rule Stuff=
Line 13: Line 6:


*Terraformable
*Terraformable
*Get To Work
*Get to work
*Limited
*None
*None
*None
*Untouched
*Observation
*Hub
*Hub
*Longshot
*Longshot
*Outer Expanse
*Outer Expanse
*New Freedoms
*New Freedoms
*Primarily Primary
*People Power
*Seperatists
*Separatists
*Ragged
*Civilian
*Transgenes
*Transgenes
*Natural Disaster
*Quiet
*Plague
*Stability
*Singularity
*Go Weird
*Go Weird
*Magnate
*Magnate
*Think Harder
*Sixpacks
*Science of War
*Clans
*Go Away (+20 transgene, +100 apps, +100 CIP, -60 Pop, -100 PIP)
*Go Away
*Transgene Future
*Transgene Future
*Military Intel
*Kinderfabers
*Kinderfabers
*Skunkworks (+3 Secrecy, +1 Societal Closure, +10 Tech Indicies [max 5 per field])


==Totals==
==Sheet Output==
 
'''Final Stats'''
:SP: 101
:SP Limit: 22
:Population: 830 Base bonus: 415
:Trangene: 185
:Morale: 7.5
:Wealth: 638
:PIP: 840
:CIP: 790
:Fabbers: 0
:Delta Dust: 310
:Theta Dust: 0
:Military: 35000
:Doctrines: 15
:Logistics: 40
:Global Tech Level: 16
:Applications: 700
:Stockpiles: 0
:Debt: 0


*SP: 85
*SP Limit: 25
*Population: 390
*Transgene: 180
*Morale: 9
*Wealth: 300 + 429 (729)
*PIP: 1,030 + 390 (1,420)
*CIP: 1,155 + 409 (1,534)
*Fabbers: 0
*Delta: 292
*Drexlers: 100
*Military: 35,000
*Doctrines: 60
*Logistics: 70
*Global Tech: 20
*Applications: 350
*Public Order: 5
*Taxes: 10
*Military Discipline: 9
*Societal Closure: 0 + 1 [1]
*Secrecy: 3


==Tech Indices==
'''SP Expenditures'''
:Additional Limit: 2
:Wealth: 11
:PIP: 14
:CIP: 14
:Dust: 20
:Theta: 0
:Pop: 16
:Mil: 0
:Tech Indices: 1
:Apps: 0
:Transgene: 22
:Doctrine: 0
:Logistics: 0


*+5 Civilian (25)
*+2 FTL (22)
*+35 Transgenics (55)
*+7 Materials (27)
*+29 Parasites (49)
*+10 Railguns (30)
*+9 Lasers (29)
*+4 Ground (24)
*+4 Mass Production (24)
*+20 Xenotech (40)
*+1 Power (21)
*+1 Electronics (21)
*+1 Shields (21)


==Transgenic Templates==
'''Tech Indices'''
:Shipbuilding: 16
:Parasite Construction: 45
:Carrier Construction: 16
:Aviation Warship Construction: 16
:Aerospace Construction: 16
:Mecha Construction: 16
:Ground Construction: 20
:Projectiles: 16
:Lasers: 27
:Railguns: 20
:Particle Weapons: 16
:Mega Particle Weapons: 16
:Missiles: 16
:Propulsion: 16
:Power: 18
:Materials: 16
:Shields: 16
:Electronics: 16
:Stealth: 16
:Transgenics: 29
:Mass Production: 22
:Civilian Technologies: 17
:Xenotechnology: 30
:Basic Theotechnology: 16
:Advanced Theotechnology: 16
:Floating Points: 2


*Delten Military Commander (x1 10%)
==Transgene Templates==
::Socialization: 4 (30)
::Intelligence: 3 (34)
:Cost: 64


*Delten Technocrat (x1 10%)
::Intelligence: 4 (34)
:Cost: 34


*Delten Recruit (x3 50%)
'''Worker Caste'''
::Reactions: 1 (7)
:Hard Working Secondary (+PIP): 3 (12)
:Cost: 7 x3 = 21
:Cost: 12 x2 = 24


*Delten Commoner (x4 100%)
'''Scientist Caste'''
::Socialization: 1 (6)
:Precise Secondary (+CIP): 3 (12)
::Mental Communication Secondary: 3 (12)
:Cost: 12 x2 = 24
::Fast Communication Tertiary: 4 (11)
:Cost: 29 x4 = 116 - 55 = 61


==Application Purchases==
'''Technocrat Caste'''
:Intelligence: 3 (24)
:Cost: 24 x2 = 48


*Magnetohydrodynamic Lance (100)
'''Warrior Caste'''
*Bilayer Bubble Fields (50)
:Physique: 2 (13)
*Trilayer Bubble Fields (50)
:Reactions: 3 (24)
*Aerospace Propulsion III (60)
:Cost: 37 x2 = 74 - 31 = 43
*Rhenium Fundamentals (70)
*Infantry Rhenium Railguns (5)


:*15 Apps turned into 375 stockpiled wealth
'''Shared Augmentations'''
:Mental Communication Secondary: 2 (7)
:Fast Communication Tertiary: 2 (3)
:Cost: 10 x4 = 40


=Delten Star Yards=
=Delten Star Yards=

Latest revision as of 10:09, 1 October 2011

Back Story

Rule Stuff

Paths

  • Terraformable
  • Get to work
  • Limited
  • None
  • Untouched
  • Hub
  • Longshot
  • Outer Expanse
  • New Freedoms
  • People Power
  • Separatists
  • Civilian
  • Transgenes
  • Quiet
  • Stability
  • Go Weird
  • Magnate
  • Sixpacks
  • Clans
  • Go Away
  • Transgene Future
  • Military Intel
  • Kinderfabers

Sheet Output

Final Stats

SP: 101
SP Limit: 22
Population: 830 Base bonus: 415
Trangene: 185
Morale: 7.5
Wealth: 638
PIP: 840
CIP: 790
Fabbers: 0
Delta Dust: 310
Theta Dust: 0
Military: 35000
Doctrines: 15
Logistics: 40
Global Tech Level: 16
Applications: 700
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 2
Wealth: 11
PIP: 14
CIP: 14
Dust: 20
Theta: 0
Pop: 16
Mil: 0
Tech Indices: 1
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 16
Parasite Construction: 45
Carrier Construction: 16
Aviation Warship Construction: 16
Aerospace Construction: 16
Mecha Construction: 16
Ground Construction: 20
Projectiles: 16
Lasers: 27
Railguns: 20
Particle Weapons: 16
Mega Particle Weapons: 16
Missiles: 16
Propulsion: 16
Power: 18
Materials: 16
Shields: 16
Electronics: 16
Stealth: 16
Transgenics: 29
Mass Production: 22
Civilian Technologies: 17
Xenotechnology: 30
Basic Theotechnology: 16
Advanced Theotechnology: 16
Floating Points: 2

Transgene Templates

Worker Caste

Hard Working Secondary (+PIP): 3 (12)
Cost: 12 x2 = 24

Scientist Caste

Precise Secondary (+CIP): 3 (12)
Cost: 12 x2 = 24

Technocrat Caste

Intelligence: 3 (24)
Cost: 24 x2 = 48

Warrior Caste

Physique: 2 (13)
Reactions: 3 (24)
Cost: 37 x2 = 74 - 31 = 43

Shared Augmentations

Mental Communication Secondary: 2 (7)
Fast Communication Tertiary: 2 (3)
Cost: 10 x4 = 40

Delten Star Yards