Fantasy Craft Five: Difference between revisions

From Sphere
Jump to navigation Jump to search
Sixmarks (talk | contribs)
Shinichineko (talk | contribs)
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Fantasy Craft Five is a project IRC game being run by [[User:sixmarks|Five]] on #lords IRC using the Fantasy Craft Game system. Players are a small band of adventurers, soldiers, and other layabouts who have been hired or coerced into performing a simple courier job in the city of Alishkecht, a bustling city state.
Fantasy Craft Five is a project IRC game being run by [[User:sixmarks|Five]] on #lords IRC using the Fantasy Craft Game system. Players are a small band of adventurers, soldiers, and other layabouts who have been hired or coerced into performing a simple courier job in the city of Alishkecht, a bustling city state. Despite the apparent ease of such a job, they will quickly find themselves drawn into a calamity that will decide the very fate of Hyerunea.


The style of the game is a mixture of things the DM likes such as Heroic Fantasy and Swords&Sorcery with themes that would not be out of place in Berserk or some sort of hypothetical manga about a busty demon queen and a hero talking about things like ECONOMICS or AGRICULTURE. The Player Characters start off slightly weak due to being Level 1,  but will have multiple chances to make their name in the world of Hyerunea. Hyerunea is a world that is in need of able young men and women who will, if they have what it takes, become heroes of legend.
The style of the game is a mixture of things the DM likes such as Heroic Fantasy and Swords&Sorcery with themes that would not be out of place in Berserk or some sort of hypothetical manga about a busty demon queen and a hero talking about things like ECONOMICS or AGRICULTURE. The Player Characters start off slightly weak due to being Level 1,  but will have multiple chances to make their name in the world of Hyerunea. Hyerunea is a world that is in need of able young men and women who will, if they have what it takes, become heroes of legend.
Line 6: Line 6:
=Character Creation and Campaign Qualities=
=Character Creation and Campaign Qualities=
:Age: Reason
:Age: Reason
:Books Needed: Fantasy Craft and Fantasy Craft Adventure Companion
:Books Needed: [[http://www.megaupload.com/?d=qfp33czq |Fantasy Craft]] and [[http://www.megaupload.com/?d=BZ0K16SW |Fantasy Craft Adventure Companion]]
::Campaign Qualities:
::Campaign Qualities:
:::Beefy Heroes
:::Beefy Heroes: Lethal and Subdual Damage Resistance equal to Strength Modifier
:::Bold Heroes
:::Bold Heroes: Starting Action Die increase by 2 and explode on a 1 and highest possible result, Does not effect abilities based on starting Action Die
:::Complex Heroes
:::Complex Heroes: Double XP for Subplots
:::Deadly Combat
:::Deadly Combat: Threat Ranges of all attacks increased by 2
:::Dramatic Pacing
:::Dramatic Pacing
:::Fast Feats
:::Fast Proficiencies
:::Miracles
:::Miracles
::::Beneficent Universe
::::Beneficent Universe: Gain one step on your first alignment's path
::::Generous Universe
::::Generous Universe: Plus Two Action Die every time you benefit your alignment
:::Sorcery
:::Sorcery: Magic Bitches
::::Cyclical Magic
::::Cyclical Magic
::::Easy Magic
::::Easy Magic: DCs of Spellcasting checks decrease by 5, Casting times decrease by half
::::Ubiquitous Magic
::::Ubiquitous Magic: Everyone has level 0 Spells equal to their Wisdom Modifier, Can be cast once per session with a caster level of first.
::::Wild Magic
::::Wild Magic
:::Triumphant Heroes
:::Triumphant Heroes
Line 32: Line 30:
:Character Creation: Standard Character Creation as denoted in the book. Everyone starts at level 1.
:Character Creation: Standard Character Creation as denoted in the book. Everyone starts at level 1.


* [[Tyyne]] - Giant Archer
* [[Krys]] - Elf Mage
* [[Emygdia]] - Elf Fencer
* [[Kanoko]] - Human Dancer(?)
* [[Seska]] - Human Assassin


'''[[Fantasy Craft Template]]'''<br>
'''[[Fantasy Craft Template]]'''<br>
Line 212: Line 215:
'''The Blood Skinned One, Barbarian Warlord'''<br>
'''The Blood Skinned One, Barbarian Warlord'''<br>
:
:
:Paths:  
:Paths: Strength, War, Destruction, Fire
:Alignment Skills:   
:Alignment Skills: Acrobatics, Athletics, Tactics, Ride  
:Ritual Weapon:  
:Ritual Weapon: Broad Axe
:Avatar:  
:Avatar: A massive Ogre, covered in a blood red cloak
:Opposed Alignments:  
:Opposed Alignments: The entire Celestial Court


'''Orcish & Goblin Ancestors'''<br>
'''Orcish, Goblin, & Ogre Ancestors'''<br>
:
:
:Paths: Nature, Chaos, Earth, Travel
:Paths: Nature, Chaos, Earth, Travel
:Alignment Skills:
:Alignment Skills: Acrobatics, Athletics, Survival, Crafting
:Ritual Weapon:  
:Ritual Weapon: Battle Axe
:Avatar:  
:Avatar:  
:Opposed Alignments: Great King Oda'xalan
:Opposed Alignments: Great King Oda'xalan


====Spirits of the Land====
====Spirits of the Land====

Latest revision as of 17:16, 26 September 2011

Fantasy Craft Five is a project IRC game being run by Five on #lords IRC using the Fantasy Craft Game system. Players are a small band of adventurers, soldiers, and other layabouts who have been hired or coerced into performing a simple courier job in the city of Alishkecht, a bustling city state. Despite the apparent ease of such a job, they will quickly find themselves drawn into a calamity that will decide the very fate of Hyerunea.

The style of the game is a mixture of things the DM likes such as Heroic Fantasy and Swords&Sorcery with themes that would not be out of place in Berserk or some sort of hypothetical manga about a busty demon queen and a hero talking about things like ECONOMICS or AGRICULTURE. The Player Characters start off slightly weak due to being Level 1, but will have multiple chances to make their name in the world of Hyerunea. Hyerunea is a world that is in need of able young men and women who will, if they have what it takes, become heroes of legend.


Character Creation and Campaign Qualities

Age: Reason
Books Needed: [|Fantasy Craft] and [|Fantasy Craft Adventure Companion]
Campaign Qualities:
Beefy Heroes: Lethal and Subdual Damage Resistance equal to Strength Modifier
Bold Heroes: Starting Action Die increase by 2 and explode on a 1 and highest possible result, Does not effect abilities based on starting Action Die
Complex Heroes: Double XP for Subplots
Deadly Combat: Threat Ranges of all attacks increased by 2
Dramatic Pacing
Miracles
Beneficent Universe: Gain one step on your first alignment's path
Generous Universe: Plus Two Action Die every time you benefit your alignment
Sorcery: Magic Bitches
Cyclical Magic
Easy Magic: DCs of Spellcasting checks decrease by 5, Casting times decrease by half
Ubiquitous Magic: Everyone has level 0 Spells equal to their Wisdom Modifier, Can be cast once per session with a caster level of first.
Wild Magic
Triumphant Heroes
Fear & Loathing
Playable Species: Drake, Dwarf, Elf, Giant, Goblin, Human, Ogre, Orc, Pech(Halfing), Rootwalker(Treant), Saurian(lizard people), Unborn(Robots(Sorry BM, no Zombiegirl for you))


Characters

Character Creation: Standard Character Creation as denoted in the book. Everyone starts at level 1.

Fantasy Craft Template
The obvious template for PCs.

About Hyerunea

Alignments and Gods

The Holy Church of Utosan

The Holy Church of Utosan is the dominant religion among the humans of Hyerunea. Loosely based on the Catholic Church, the Utosani Church was, and still is, one of the dominant political and social forces on Hyerunea. The Holy Church of Utosan worships Highest-Blessed Almaran as its creator figure and head of the pantheon; while his wife Harmonious Falling Blossoms Delkira is both the Godess of War and the Goddess of Motherhood. Their son Never-Faltering Mikonatos is the God of Heroes, the patron of able bodied men and women who seek to do good everywhere. Sturdy-Armed Midola is Mikonatos' loyal wife and equal; she is the Goddess of Marriage and the Forge.

Highest-Blessed Almaran, the All Father

Highest-Blessed Almaran is the highest deity in the Hyerunean pantheon, and along with his wife Harmonious Falling Blossoms Delkira, makes up one half of the Hyerunean creation myth. Almaran is most commonly worshiped by the monolithic Holy Church of Utosan(which also worships his wife Delkira and his son Mikonatos). The Utosan church is led by a pope, and has various cardinals and bishops.
Paths: Light, Order, Protection, Knowledge
Alignment Skills: Investigate, Haggle, Prestidigitation, Search
Ritual Weapon: Axe
Avatar: Angelic Messenger
Opposed Alignments: Great King Oda'xalan

Harmonious Falling Blossoms Delkira, Warrior Mother Creator Goddess.

Paths: Earth, Good, Life, War
Alignment Skills: Ride, Tactics, Athletics, Craft(Cooking)
Ritual Weapon: Halberd
Avatar: Angelic Valkyrie
Opposed Alignments: August Matron of the Night

Never-Faltering Mikonatos, God of Heroes.

Paths: Fortune, Heroism, Strength, Good
Alignment Skills: Ride, Tactics, Acrobatics, Athletics
Ritual Weapon: Long Sword
Avatar: Human Paladin(Male)
Opposed Alignments:

Sturdy-Armed Midola, Goddess of Marriage and the Forge.

Paths: Beauty, Good, Fire, Metal
Alignment Skills: Craft(Metalworking), Athletics, Survival, Bluff
Ritual Weapon: Mallet
Avatar: Human Priestess
Opposed Alignments:

The Lords of the Underworld

Great King Oda'xalan, Lord of Hell

Paths: Evil, War, Darkness, Destruction
Alignment Skills:
Ritual Weapon:
Avatar:
Opposed Alignments: Highest-Blessed Almaran

August Matron of the Night, Consort of Oda'xalan and Goddess of secrets

Paths: Secrets, Deceit, Curses, Evil
Alignment Skills:
Ritual Weapon:
Avatar:
Opposed Alignments: Harmonious Falling Blossoms Delkira

Ebon Sword of Darkness, God of Villains.

Paths: Deceit, Destruction, Strength, Evil
Alignment Skills: Ride, Tactics, Acrobatics, Athletics
Ritual Weapon: Zweihander
Avatar: Human Rune-Knight(Male)
Opposed Alignments: Never-Faltering Mikonatos

Crone of Devilry, Goddess of Enslavement.

Paths: Chaos, Evil, Metal, Fire
Alignment Skills: Craft(Metalworking), Athletics, Survival, Bluff
Ritual Weapon:
Avatar:
Opposed Alignments: Sturdy-Armed Midola


The Tuyatan

The Rascal, God of the Pech.

Paths: Good, Fortune, Beasts, Life
Alignment Skills: Bluff, Blend, Acrobatics, Ride
Ritual Weapon: Sling
Avatar: A nice, well dressed Pech Gentelman
Opposed Alignments: The Trickster

The Trickster, Troll-God of the Pech.

Paths: Good, Secrets, Chaos, Deceit
Alignment Skills: Bluff, Blend, Disguise, Sneak
Ritual Weapon: Pellet Bow
Avatar: Pech John De Lancie
Opposed Alignments: The Rascal

Dwarven Ancestor Worship

Dwarven Ancestors

Paths: Good, Earth or Fire, Knowledge or Order, Metal or War
Alignment Skills: Craft(Metalworking), Any other Three
Ritual Weapon: Any Hammer or Axe
Avatar: Stone Golems
Opposed Alignments: Great King Oda'xalan

Dragon Lords

Tiamat, Mother of Scales

Paths: Evil, Fire, Destruction, Beasts
Alignment Skills: Acrobatic, Athletics, Prestidigitation, Disguise
Ritual Weapon: Natural Weapon
Avatar: Red Dragon
Opposed Alignments: Bahamut

Bahamut, Lord of Armor

Paths: Good, Metal, War, Heroism
Alignment Skills: Acrobatic, Athletics, Tactics, Survival
Ritual Weapon: Lance
Avatar: ??? Dragon
Opposed Alignments: Tiamat

Marduk, Heart of Fire

Paths: Knowledge, Order, Protection, Good
Alignment Skills: Acrobatic, Athletics, Bluff, Crafting
Ritual Weapon: Natural Weapon
Avatar: ??? Dragon
Opposed Alignments: Great King Oda'xalan

The Gods of the Forest

The Mother-Tree

Paths:
Alignment Skills:
Ritual Weapon:
Avatar:
Opposed Alignments:


Celestial Court

Fey-Jade Emperor, Divine Ruler of Chung-Kuo

Paths: Good, Order, Protection, Knowledge
Alignment Skills: Ride, Haggle, Crafting, Notice
Ritual Weapon: Daikyu
Avatar:
Opposed Alignments: Great King Oda'xalan

Regal Empress of the West, Wise Healer and Mother to all Men

Paths: Life, Beauty, Fortune, Good
Alignment Skills: Notice, Prestidigitation, Crafting, Bluff
Ritual Weapon: Fan Blade
Avatar:
Opposed Alignments: August Matron of the Night

Bishamonten, Amazonian Samurai Goddess

Paths: Good, Heroism, War, Order
Alignment Skills: Athletics, Acrobatics, Ride, Tactics
Ritual Weapon: Katana
Avatar:
Opposed Alignments: Ebon Sword of Darkness

Youxia, Soldier Scholar God

Paths: Good, Travel, Knowledge, Metal
Alignment Skills: Acrobatics, Athletics, Disguise, Bluff
Ritual Weapon: Scholar's Sword
Avatar:
Opposed Alignments: Crone of Devilry

Blood Gods of the Khans

The Blood Skinned One, Barbarian Warlord

Paths: Strength, War, Destruction, Fire
Alignment Skills: Acrobatics, Athletics, Tactics, Ride
Ritual Weapon: Broad Axe
Avatar: A massive Ogre, covered in a blood red cloak
Opposed Alignments: The entire Celestial Court

Orcish, Goblin, & Ogre Ancestors

Paths: Nature, Chaos, Earth, Travel
Alignment Skills: Acrobatics, Athletics, Survival, Crafting
Ritual Weapon: Battle Axe
Avatar:
Opposed Alignments: Great King Oda'xalan

Spirits of the Land

Dargeth, Noble King

Paths:
Alignment Skills:
Ritual Weapon:
Avatar:
Opposed Alignments: Great King Oda'xalan

Unaligned

????, Psycho-pomp

Paths: Death, Travel, Chaos, Spirits
Alignment Skills:
Ritual Weapon:
Avatar:
Opposed Alignments:

Quests and Important Plots