Mira D'Cruz: Difference between revisions

From Sphere
Jump to navigation Jump to search
Yue (talk | contribs)
No edit summary
Yue (talk | contribs)
No edit summary
 
(48 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Character =
= Character =
 
'''Name:''' Mira D'Cruz<br>
'''Name:''' Amy Renwright<br>
'''Player:''' Yue<br>
'''Player:''' Yue<br>
'''Concept:''' Changeling'd Ensorcelee<br>
'''Campaign:''' [[Changeling: The Lost]]<br>
'''Virtue:''' <br>
'''Concept:''' Ensorcelee-turned-Changeling<br>
'''Vice:''' <br>
'''Virtue:''' Fortitude<br>
'''Vice:''' Lust<br>
'''Seeming:''' Fairest<br>
'''Seeming:''' Fairest<br>
'''Kith:''' Appolonian <br>
'''Kith:''' Courtesan<br>
'''Court:''' Spring<br>
'''Court:''' Spring<br>
'''Fetch:''' [[Alexander Volkov]]
=== Appearance ===


Hot amazon is probablY Amy's defining trope. She's nearly 6'4" and built like an athlete...with extensive plastic surgery. Every muscle is toned and defined, giving her a look similar to a swimmer or a pole vaulter, but she's also strikingly beautiful - clear, pale skin, moderately well-endowed, a bright smile on a symmetrical face, and long brown hair that always looks to be styled just right. The only thing to really identify her as a changeling are her long, pointed ears. Her mask takes some of the edge off; a little shorter, her face is a little rounder, but not much more.


Her outfits vary; lots of the expected stuff, tight workout clothes that show off as much of her body as possible, but more often she wears oversized T-shirts, always with something nerdy on it, whether a catchphrase or some logo or a character, baggy pants, and a brown double-breasted wool trenchcoat. She also has a matching brown pinstripe suit to match, but good luck getting her in it.
=== Backstory ===
The youth formerly known as Alex Volkov been associated with the Lost longer than most Changelings have survived. After a chance encounter with someone fresh from the Heddge, he was ensorceled as a general gopher and errand boy for the Philadelphia freehold. His desire to be a part of this world was helped along no small amount by the fact that leaving a troubled home life to hang out with magic fairies is the coolest thing ever if you're as much a nerd as he was. Besides associating with younger members of the Freehold, his main point of contact was Emily, an Fairest that really dug the whole court thing, and the one responsible for his ensorcelment. Emily invited him along on her various shenanigans, and teaching him how to into courts and interpersonal politics...Nobody could say WHAT about Alex she liked, but she did. So there. Shut up.


== Vital Characteristics  ==
Which did a fantastic job of backfiring when Emily's connection to the Wyrd grew powerful enough to affect her mind. To her, this was just another someone to prove wrong, which is not the attitude you want to take when your Clarity drops like a stone. Alex tried to stay by her side through this and defend her as best as a mortal can, but the Summer court was having none of this; she was a Betwixt, a threat to the Freehold, and had to be dealt with before she went Fae. What with the big sister complex, and the pledges made to her through the years, Alex felt compelled to tell her before it was too late. Seeing no other option, Emily came up with a cunning plan: Her mortal thrall always wished she could be as awesome as all of her Changeling friends were, though she learned early on that vocalizing this belief was a bad idea, and wanted some pretty radical changes to her body. Something about being a transsomething? Doesn't matter! She had a plan!
 
So the Freehold was no longer safe for Emily. Not a problem! She'd known for a long time now how to get to Arcadia, and did just that with Alex in tow, a pledge made: He sticks with her until the heat dies down in reality, and since they're already there she can use the place's crazy magic to make him a changeling, whatever kind he likes! It's perfect! Except how it wasn't. Almost as soon as they arrived, Emily started pretty much dominating the bizzare, arcane courts of the True Fae and making a purchase for herself and


'''Health:''' Stamina + Size
After years of this torture, Alex barely resembled his old self at all, his wish finally granted. Mostly. Barely even realizing she'd changed at all, so used to having to babysit her mortal thrall, she was able to escape simply by running away. Finding herself in Chicago, a phone call to her old friends caught her up: It had been three years. Philadelphia was no longer safe, either; her Fetch had become a Hunter for the sole purpose of terrorizing her old friends. Stuck in Chicago until he can be dealt with, the now-girl known as Mira is all alone, and in over her head. Be careful what you wish for, right?
'''Willpower:''' Resolve + Composure
'''Wyrd:''' 1, or higher with Merits.
* Glamour: Half of Harvest + Max Glamour, Max is 10 for Wyrd 1
* Glamour/Turn: 1 for Wyrd 1
* Goblin Fruit: 3 for Wyrd 1
* Vows: 4 at Wyrd 1
'''Clarity:''' 7, can be reduced by up to 2 points for 5 bonus XP. May cause Derangements.


'''Size:''' 5 by Default<br>
== Vital Characteristics  ==
'''Speed:''' Strength + Dex + 5<br>
'''Health:''' 7/7 <br>
'''Initiative:''' Dex + Composure<br>
'''Willpower:''' 3/3 <br> <br>
'''Defense:''' Lowest of Wits or Dex<br>
'''Wyrd:''' ● <br>
'''Armor:''' 0/0 without Armor<br>
'''Glamour:''' 6/10 <br>
'''Clarity:''' 7 <br> <br>
'''Size:''' 5 <br>
'''Speed:''' 11 <br>
'''Initiative:''' 5 <br>
'''Defense:''' 2 <br>
'''Armor:''' 0/0<br><br>
'''Glamour Spendable per turn:''' 1 <br>
'''Goblin Fruit Inventory:''' 0/3 <br>
'''Vows:''' 0/4 <br>


== Inventory ==
== Inventory ==
-Smartphone
*Smartphone
-Some kind of weapon.
*Purple scooter with matching helmet.
-Purple scooter
 


Mira's room in the apartment is a nerd den, plain and simple. The only decorations are a desk with a computer on it - custom-built from the look of it, an empty bookshelf, and a bed with multiple covers, a giant pillow, and a teddy bear.


= Statistics =
= Statistics =
== Attributes ==
== Attributes ==
'''Mental'''
'''Mental'''
**** Intelligence
* Intelligence ●●●●
** Wits
* Wits ●●
* Resolve
* Resolve
'''Physical'''
'''Physical'''
*** Strength
* Strength
*** Dexterity
* Dexterity ●●●
** Stamina
* Stamina ●●
'''Social'''
'''Social'''
*** Charisma
* Charisma ●●●
* Manipulation
* Manipulation ●●●
** Composure
* Composure ●●


== Skills ==
== Skills ==
'''Mental'''  
'''Mental''' (-3 Untrained Penalty)
* Academics
* Academics
**** Computer
* Computer ●●● (Internet)
Crafts
* Crafts
Investigation
* Investigation ●●●●
Occult
* Occult
** Politics
* Politics ●●● (Courts and the Freehold)
Science
* Science
 
'''Physical'''
*****+1 Athletics
*** Brawl
Drive
Firearms
Larceny
Stealth
** Survival
Weaponry


'''Social'''
'''Physical''' (-1 Untrained Penalty)
Animal Ken
* Athletics
Empathy
* Brawl
Expression
* Drive
** Intimidation
* Firearms
Persuasion
* Larceny ●●●
Socialize
* Stealth
Streetwise
* Survival ●●
** Subterfuge
* Weaponry ●●●


Specialties: Computer (Internet), Subterfuge (Lying)
'''Social''' (-1 Untrained Penalty)
* Animal Ken
* Empathy ●●
* Expression ●●
* Intimidation
* Persuasion ●●●
* Socialize ●●●
* Streetwise ●●
* Subterfuge


= Advantages =
= Advantages =
'''Seeming Boon:''' Spend glamour to add dice to a Social attribute roll at a 1:1 rate.<br>
'''Seeming Boon:''' Spend glamour to add dice to a Social attribute roll at a 1:1 rate.<br>
'''Seeming Curse:''' -1 on rolls to avoid losing Clarity.<br>
'''Seeming Curse:''' -1 on rolls to avoid losing Clarity.<br>
'''Kith Boon:''' +1 Athletics. For 1 glamour, they can also reroll any failed Athletics roll.<br>
'''Kith Boon:''' Contacts are bought for half-price. Spent one glamour to reroll any failed social roll.<br>


== Merits ==
== Merits ==
**** Striking Looks - OH MY GOD HOTNESS '''I WANNA BANG YOU.''' +2 to any roll where looks are a factor.
* Striking Looks ●●●● - +2 to any roll where looks are a factor.
*** Mentor - Someone's looking out for her and showing her the ropes.
* New Identity ●●●● - Her identity is fully, entirely legitimate and untouchable.
** New Identity - Her identity looks mostly legit. Mostly.
* Allies ●●● - Grover has her back.
** Technophile - Knows everything about nerd shit; video games, comic books, technology, internet culture.
* Technophile - Knows everything about nerdy stuff.
* Athletics Dodge - Add Athletics to Dodge roll.
* Spring Mantle ● - A member of the Spring court. +1 to socialize rolls.
 
 


== Contracts ==
== Contracts ==
 
=== Vainglory ===
Changeling characters get 5 dots of Contracts, but can take no more than 1 dot of Goblin Contracts.
All Vainglory contracts are +2 thanks to Striking Looks.
*'''Mask of Superiority:''' 2 glamour, Wyrd + Intimidation - Resolve. Convince someone she's a superior or of higher social status. It's free if she's a socialite or someone else that's famous because of looks alone.
*'''Songs of Distant Arcadia:''' 2 glamour, Presence + Expression. Become an incredible performer of some kind. Free if her audience is wealthy and powerful.
=== Hearth ===
*'''Fickle Fate:''' 1 glamour. Fuck up someone's attempt at doing stuff. -2 to whatever her target's next roll is.
*'''Favored Fate:''' 1 glamour. Make your attempt at doing stuff awesome. +4 to whatever she or her target's next roll is.
=== Eternal Spring ===
*'''Gift of Warm Breath:''' 1 glamour, Resolve + Survival + Spring Mantle. Makes someone healthy and alert like they had a full night's sleep and a big breakfast. Free if the target freely offered her sustenance since last sunrise.


== Pledges ==
== Pledges ==

Latest revision as of 02:05, 6 December 2011

Character

Name: Mira D'Cruz
Player: Yue
Campaign: Changeling: The Lost
Concept: Ensorcelee-turned-Changeling
Virtue: Fortitude
Vice: Lust
Seeming: Fairest
Kith: Courtesan
Court: Spring
Fetch: Alexander Volkov

Appearance

Backstory

The youth formerly known as Alex Volkov been associated with the Lost longer than most Changelings have survived. After a chance encounter with someone fresh from the Heddge, he was ensorceled as a general gopher and errand boy for the Philadelphia freehold. His desire to be a part of this world was helped along no small amount by the fact that leaving a troubled home life to hang out with magic fairies is the coolest thing ever if you're as much a nerd as he was. Besides associating with younger members of the Freehold, his main point of contact was Emily, an Fairest that really dug the whole court thing, and the one responsible for his ensorcelment. Emily invited him along on her various shenanigans, and teaching him how to into courts and interpersonal politics...Nobody could say WHAT about Alex she liked, but she did. So there. Shut up.

Which did a fantastic job of backfiring when Emily's connection to the Wyrd grew powerful enough to affect her mind. To her, this was just another someone to prove wrong, which is not the attitude you want to take when your Clarity drops like a stone. Alex tried to stay by her side through this and defend her as best as a mortal can, but the Summer court was having none of this; she was a Betwixt, a threat to the Freehold, and had to be dealt with before she went Fae. What with the big sister complex, and the pledges made to her through the years, Alex felt compelled to tell her before it was too late. Seeing no other option, Emily came up with a cunning plan: Her mortal thrall always wished she could be as awesome as all of her Changeling friends were, though she learned early on that vocalizing this belief was a bad idea, and wanted some pretty radical changes to her body. Something about being a transsomething? Doesn't matter! She had a plan!

So the Freehold was no longer safe for Emily. Not a problem! She'd known for a long time now how to get to Arcadia, and did just that with Alex in tow, a pledge made: He sticks with her until the heat dies down in reality, and since they're already there she can use the place's crazy magic to make him a changeling, whatever kind he likes! It's perfect! Except how it wasn't. Almost as soon as they arrived, Emily started pretty much dominating the bizzare, arcane courts of the True Fae and making a purchase for herself and

After years of this torture, Alex barely resembled his old self at all, his wish finally granted. Mostly. Barely even realizing she'd changed at all, so used to having to babysit her mortal thrall, she was able to escape simply by running away. Finding herself in Chicago, a phone call to her old friends caught her up: It had been three years. Philadelphia was no longer safe, either; her Fetch had become a Hunter for the sole purpose of terrorizing her old friends. Stuck in Chicago until he can be dealt with, the now-girl known as Mira is all alone, and in over her head. Be careful what you wish for, right?

Vital Characteristics

Health: 7/7
Willpower: 3/3

Wyrd:
Glamour: 6/10
Clarity: 7

Size: 5
Speed: 11
Initiative: 5
Defense: 2
Armor: 0/0

Glamour Spendable per turn: 1
Goblin Fruit Inventory: 0/3
Vows: 0/4

Inventory

  • Smartphone
  • Purple scooter with matching helmet.

Mira's room in the apartment is a nerd den, plain and simple. The only decorations are a desk with a computer on it - custom-built from the look of it, an empty bookshelf, and a bed with multiple covers, a giant pillow, and a teddy bear.

Statistics

Attributes

Mental

  • Intelligence ●●●●
  • Wits ●●
  • Resolve ●

Physical

  • Strength ●
  • Dexterity ●●●
  • Stamina ●●

Social

  • Charisma ●●●
  • Manipulation ●●●
  • Composure ●●

Skills

Mental (-3 Untrained Penalty)

  • Academics ●
  • Computer ●●● (Internet)
  • Crafts
  • Investigation ●●●●
  • Occult
  • Politics ●●● (Courts and the Freehold)
  • Science

Physical (-1 Untrained Penalty)

  • Athletics
  • Brawl
  • Drive
  • Firearms
  • Larceny ●●●
  • Stealth
  • Survival ●●
  • Weaponry ●●●

Social (-1 Untrained Penalty)

  • Animal Ken
  • Empathy ●●
  • Expression ●●
  • Intimidation
  • Persuasion ●●●
  • Socialize ●●●
  • Streetwise ●●
  • Subterfuge

Advantages

Seeming Boon: Spend glamour to add dice to a Social attribute roll at a 1:1 rate.
Seeming Curse: -1 on rolls to avoid losing Clarity.
Kith Boon: Contacts are bought for half-price. Spent one glamour to reroll any failed social roll.

Merits

  • Striking Looks ●●●● - +2 to any roll where looks are a factor.
  • New Identity ●●●● - Her identity is fully, entirely legitimate and untouchable.
  • Allies ●●● - Grover has her back.
  • Technophile ● - Knows everything about nerdy stuff.
  • Spring Mantle ● - A member of the Spring court. +1 to socialize rolls.

Contracts

Vainglory

All Vainglory contracts are +2 thanks to Striking Looks.

  • Mask of Superiority: 2 glamour, Wyrd + Intimidation - Resolve. Convince someone she's a superior or of higher social status. It's free if she's a socialite or someone else that's famous because of looks alone.
  • Songs of Distant Arcadia: 2 glamour, Presence + Expression. Become an incredible performer of some kind. Free if her audience is wealthy and powerful.

Hearth

  • Fickle Fate: 1 glamour. Fuck up someone's attempt at doing stuff. -2 to whatever her target's next roll is.
  • Favored Fate: 1 glamour. Make your attempt at doing stuff awesome. +4 to whatever she or her target's next roll is.

Eternal Spring

  • Gift of Warm Breath: 1 glamour, Resolve + Survival + Spring Mantle. Makes someone healthy and alert like they had a full night's sleep and a big breakfast. Free if the target freely offered her sustenance since last sunrise.

Pledges