Nefer: Difference between revisions

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! style="text-align: left" | System Name:  
! style="text-align: left" | System Name:  
| Neferti
| Helios
|-
|-
! style="text-align: left" | Map ID:  
! style="text-align: left" | Map ID:  
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{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
|-
! style="text-align: left" | Net Income
! style="text-align: left" |
| 445
! style="text-align: left" |
! style="text-align: left" | Primary Industry:
! style="text-align: left" |  
| 995
! style="text-align: left" |
|-
! style="text-align: left" |  
! style="text-align: left" | Complex Industry:
! style="text-align: left" |
| 995
|  
! style="text-align: left" | Variable Industry:
| 1000
|-
! style="text-align: left" | Military:
| 17,500
! style="text-align: left" | Strategic Resources:
| 550 Dust
| 300 Theta
|}
|}


|}
|}
= Under New Management/[REDACTED] =
Now an Advanced Theotech garden world. Because science or something.


= History =
= History =


The Helios Project was one of the early UN launches, designed to set up 'guidestone' colonies with eyes towards the future of the then fledgling human sphere. Funded by numerous donation drives, the colony was slated to set up on a garden world orbiting a red giant. However, initial scans failed to reveal the presence of an interloper in the target system. A rogue planet.
When the colony vessels transited to the Helios star system, they found their target world gone- smashed into dust and ruin. In its place was a molten, liquid rock nearly twice as large as Earth, and utterly inhospitable. Incredulity, then despair began to set in. The colonists had neither the resources, nor the technology to build a world where there was none- not even by cannibalizing their own vessels.
But then a star of hope rose over that horizon of despair. The Nefer Object. A Posthuman Spire located deeper in system. Initially labeled as a curiosity, the exploration vessels soon took to it as a hope to survive. The Posthumans had promised neither success nor failure, but perhaps were ill content to let the colony perish. The Nefer Object was generating an atmospheric sheath. While nowhere near the size of an actual planet, the presence of a contained sphere of human breathable air- and as later discovered- weather patterns, water, and vital trace elements- this was a godsend to a people in need.
As the River Nile once gave birth to the Egyptian Civlization, so too did the Nefer Object give birth to a new colony. Named Nefer in honor of their salvation, the colony soon made up for lost time.
=== The Breakdown ===
The Breakdown hit Nefer as hard as it did many other nations. While the nation relied primarily on the use of cornucopia machines to maintain its development, there were certain materials that were not feasible to replicate. As a result, Nefer's continued existence relied on the import of these materials. Without the use of Delta dust FTL, these shipments came to a sudden halt. As the Nefer government struggled to find old alpha-FTL slow drives (many of which had since been disassembled), it was the corporate monolith Pyramid Industries who came to the rescue.
Running a quick and brutal electoral campaign, Pyramid <i>itself</i>, in a rather obscure use of the corporate identity laws, ran for office; and won. Their first order of business was to allocate government resources- and their own- towards the construction of catapults. While Pyramid had the schematics, acquired through their continued support of the ARROWs organization, they had formerly lacked the resources to build anything larger than a testbed.
However, even with government support and the support of the populace, Nefer simply lacked the industrial infrastructure to build a FTL Catapult from scratch. Admitting this, Pyramid's CEO of the time, Miranda Castle offered to step down if any other solution was found.
Of course, there weren't any- Backengineering Delta FTL from the fragmentary and corrupted source code would take decades, and while many projects boasted the testing of alternative FTL drive systems, none possessed any practical results. Moreover, extensive indexing and study and confirmed that no intact Alpha-FTL slow drives were left intact. With dwindling resources, the people of Nefer turned to the only option: Build the industry necessary to build a catapult system from scratch.
Against all odds they succeded, nearly bankrupting Pyramid and many lesser corporations in the process.
Nefer was saved- but the long crawl out of the dark had only begun.
=== The Great War ===
The greatest and only war in recent memory for the people of Nefer, the Great War was a war that should never have happened. Ultimately, its routes can be traced to Nefer's once popular exploratory initiative. A task force of cruiser grade vessels, along with support craft, set out to chart a newly discovered jump node along the Nefer - Ho Chi Minh catapult line. After several months of travel, the task force arrived in the Che system. They were promptly mistaken for a PACT false flag operation, and attacked. Though they fought bravely and attempted to withdraw, the task force took heavy casualties. Several vessels were lost- only four of the original twelve ships escaped to report back to Nefer.
Che initially denied that ships under their command had destroyed Nefer's task force- and Nefer's records on the incident were sketchy- primarily from witness reports or hardened data recorders that captured only snippets of the battle. However, intelligence arose that during the ambush, two of the ships thought destroyed, the NSS Ethas, and the NSS Hamilton, had actually been captured largely intact with their crews being held in an internment camp.
Nefer attempted to resolve the situation diplomatically, with the ultimate goal of recovering its people and technology- but Che, already involved with a major invasion against Esperanca, was disinterested in such a resolution. While their official reason was due to resource shortages, in reality it was to give them time to study the captured ships which were several years more advanced than the then-current Libertador standard.
When the diplomatic solution fell through, Nefer- whom had until then been quietly gearing up to a wartime footing, mounted a rescue mission. Although ultimately successful, it led to a limited war between the two powers over control of the Nefer-Che redline. Eventually, although not after inconsiderable losses, an armistice was achieved, and a demilitarized zone was formed.
If anything was gained from the conflict, it be that it eliminated a then-progressive movement to demilitarize in favour of becoming a purely industrial nation that relied on foreign organizations such as ARROWs to maintain security.
=== Timeline ===
In Progress
= Places and Names =
<b>Argentum:</b> The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.
<b>The Annex:</b> Pyramid's main offices and manufactory, the Annex is a large cathedral like structure originally tasked as some sort of theta dust pumping station. When Nefer's combat engineers cleared the area out shortly after the breakdown, the then fledgeling megacorp decided that the aesthetics were suitably fitting to be used as their main offices, and moved in. The Annex has since grown and become a large and open business area, with several sections existing open to the sky.
<b>The Vault:</b> Altus Technical's secret headquarters, the location of the Vault is known only to a few. Many who work there never leave, or are only there in the first place via telepresence holography.
= Politics =
Nefertan politics are complicated, but can be reduced to a form of Unitary Direct Democracy. The democratic process embraces the digital networking of the modern era, allowing for relatively quick voting and resolution on major issues. Political representatives are elected by their constituents, who allow those representatives to act in their interests. However, the 'power' a representative possesses is only that of their constituents- an elected representative can use the voting power of their constituents towards or against political measures. However, each citizen maintains the ability to change their specific vote on a given issue. While a representative is trusted to act in the interests of those they are responsible for, they are not given unilateral authority to act against their electorate as those from other polities are *cough*Americans*cough*.
This democratic structure continues largely up to a certain point- the higher levels of the government are run by the higher levels of the megacorporation Pyramid Industries- to the point that the CEO of Pyramid is also traditionally the President. Similarly, Pyramid's board of directors perform a similar function for Nefer's continued operation. Ultimately, the president *can* be vetoed by a majority of the people, but has specific authority otherwise to allow him to cut through the bureaucracy and red tape associated with mishandled democracy.
= History Paths =
===Exploration Era===
===Colonial Era===
===Local Events===
===Breakdown Era===
===War Era/Aftermath===
===Current Era===
===Chaotic Events===
===Covert Operations===
:Hard. TEMPEST Hard (+++ Secrecy, + Intelligence, 15% secrets, + 50% secret project cost)
::"Is your computer behind an inch of lead with no connection to the outside world?"
= Final Stats =
:SP: 37
:SP Limit: 30
:Population: 390
:Trangene: 10
:Morale: 6
:Wealth: 406 + 117
:PIP: 950 + 117
:CIP: 950 + 117
:Fabbers: 300
:Delta Dust: 550
:Theta Dust: 300
:Military: 30000
:Doctrines: 60
:Logistics: 70
:Global Tech Level: 18
:Applications: 500
:Stockpiles: 0
:Debt: 0
= Morale =
:Public Order: 6
:Taxes: 3
:Military Discipline: 5
:Societal Closure: 2
=SP Expenditures=
:Additional Limit: 0
:Wealth: 6
:PIP: 0
:CIP: 0
:Dust: 0
:Theta: 0
:Pop: 0
:Mil: 0
:Tech Indices: 3
:Apps: 0
:Transgene: 0
:Doctrine: 20
:Logistics: 0
= Covert Selection =
Ninja Vanish (+5 Infiltration, +1 Intelligence)
    "Is it true then that you kill whichever man sleeps with you, by poisoning him?"
= Nefer Tech Indices =
:Global Technology Level: 18
:Shipbuilding: 24
:Particle Weapons: 23
:Materials: 28
:Shields: 23
:Mass Production: 28
:Basic Theotechnology: 63
= Nefer Applications =




The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.


:Shipbuilding IV
= Nefer Today =
:Aerospace Construction II
:Ground Construction II
:Craft Power II
:Ship Power II
:All Tier 1 Railgun applications
:Naval Armor I
:Aerospace Armor II
:Ground Armor III
:Basic Armor Formulations
:Naval Shields I
:Aerospace Shields I
:Early Scattering Field
:Naval Propulsion II
:Aerospace Propulsion II
:Open-Cycle Fusion Drives
:Obselete Electronics
:Obsolete RAM


:+40 Basic Theotech (100 apps, Tech Level: 65)
:Agile Electronics (150 apps)
:Bilayer Bubble Field + Regen (200 apps)
:Artificial Gravity (50 apps)
:T-forced Cells II (225 apps)
:T-Forced Reactors II (150 apps)
:Needle Fundamentals (100 apps)
:Glitterrail Applications (Theta) (160 apps)
:All Tier 1 Megaparticle Apps (ZOCU) (260 apps)
:Mercurion Drives (ZOCU) (200 apps)
:Naval Armor II (300 apps)
:Beta Titanium (70 apps)
:Naval + Craft Needle Beams (120 apps)


= Nefer Transgenics =


Zeegee Adaption Tertiary +2 (3x4=12. TL= 18, ergo this part costs 6)<br>
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.
Pretty +1 (1x4=4. TL=18, ergo this costs 2)<br>
Health +1 (1x4 TL18, costs 2)<br>


Nefer template total cost: 10 transgene
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.


= Military =
= Military =

Latest revision as of 17:31, 29 November 2012

Nefer
System Info
System Name: Helios
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 39,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure

History

The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.

Nefer Today

The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.

To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.

Military

Military Command students


Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.

In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.

The most recent up to date Department to Colour information is as follows:

Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)
Unassigned - Black

Weapons of Pyramid Nefertan Slang