Tata-Hindustan: Difference between revisions

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! style="text-align: left" | Delta Dust:   
! style="text-align: left" | Delta Dust:   
| 650
| 300
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! style="text-align: left" | Theta Dust:   
! style="text-align: left" | Theta Dust:   
| 100
| 0
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! style="text-align: left" | Military:   
! style="text-align: left" | Military:   
| 37,500
| 47,500


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Latest revision as of 00:12, 7 August 2011

Tata-Hindustan Lever Industrial Colony
System Info
World Name: Ohm
Map ID:
Surface Gravity:
Climate: Temperate
Atmosphere: Oxygen-Nitrogen
Population:
Population Breakdown:
Capital: New Pipli
Type of Power: Indie
Infrastructure
Wealth: 550 + 165
PIP: 900 + 165
CIP: 700 + 165
Delta Dust: 300
Theta Dust: 0
Military: 47,500


Sphere 2

Paths

Exp-1): Terraformable World

Exp-4): Get To Work (+ 90 pop, +150 PIP)

Exp-6): None (+100 PIP, +10 SP, SP limit for options increased by +5, may not spend SP on dust)

Exp-7): Limited (+ 30 population, +50 Wealth, +100 PIP)

Exp-8): Nano-Factories (+ 100 Fabers, +100 PIP)

Exp-9): Routed (+ 10 SP)

Col-1): Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)

Col-6): Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B): Headcount Increase Exercise (+ 60 Pop)

Col-6C): Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)

Col-6D): Pioneers (+ 100 PIP)

Col-6E): Whoever we could get (+60 pop)

Col-7A): Natural Disaster (+ morale, go to Col-7E)

Col-7E): Giant Fucking Rock (+ 200 PIP, + 100 CIP, + Bruce Willis)

Break-1): Stability! (no modifiers)

Break-3): I'M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)

War-1): Independence! (+ 10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9) *Must be Broken Down factional, any UN or Longshot, negates Dust to Dust

War-9A): Friend To Everyone (+ 100 Wealth, + 100 PIP, + 50 CIP, + 30 Population, + relations)

War-9B): Fab It Good! (+ 500 Fabers)

War-9C): Salvation Armada (+ 7,500 military, +2 logistics, +100 PIP)

Cur-1): Single Party Governance (+ 100 PIP, + 100 Wealth, + 60 Population)

Final Stats

SP: 71
SP Limit: 45
Population: 810 Base bonus: 405
Trangene: 20
Morale: 6
Wealth: 450 + 405
PIP: 1900 + 405
CIP: 400 + 405
Fabbers: 700
Delta Dust: 0
Theta Dust: 0
Military: 37500
Doctrines: 22
Logistics: 75
Global Tech Level: 18
Applications: 0
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 0
Theta: 0
Pop: 45
Mil: 0
Tech Indices: 0
Apps: 0
Transgene: 0
Doctrine: 11
Logistics: 15


(Includes Sphereday Bonus)

Technology

Tech Indexes

Global Technology Level: 18
Shields: 20
Particle Weapons: 20
Shipbuilding: 26
Materials: 20
Mass Production: 30
Civilian: 23
Xenotech: 33

Applications

1200 Application points from Fab it Good, Salvation Armada and Friend to everyone
+10,000 fleet from Salvation Armada
+300 Dust from Salvation Armada

Indie standard / Universal:
Shipbuilding VII (110)
Aerospace Construction II
Ground Construction II
Craft Power II
Ship Power V (240)
All Tier 1 Railgun applications
Particle Weapon fundamentals + warship use
Swarm Formatting
Plasma Cannon
Mk I Bubble Fields (100)
Naval Armor II (300)
Aerospace Armor II
Ground Armor III
Basic Armor Formulations
Naval Shields I
Aerospace Shields I
Early Scattering Field
Naval Propulsion III (160)
Aerospace Propulsion II
Forced-Cycle Fusion Drives(120)
Combat electronics (50)
Modern Ram(100)

Transgenics

General Information

TBC

Geography

Arcologies

TBC


History

TBC