League Applications: Difference between revisions
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*Shipbuilding IV | *Shipbuilding IV | ||
*Capital Ship Construction | *Capital Ship Construction | ||
*Parasite Construction V | *Parasite Construction V | ||
*Aerospace Construction II | *Aerospace Construction II | ||
*Ground Construction III | *Ground Construction III | ||
**Super Ground Construction | |||
*Craft Power II | *Craft Power II | ||
*Ship Power II | *Ship Power II | ||
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====Path-Specific Applications==== | |||
'''League Production Center''' | |||
:Shipbuilding V | |||
'''High Tech Bullshit''' | |||
:Super Aerospace Construction | |||
[[Category:Second Sphere Applications]] | [[Category:Second Sphere Applications]] |
Latest revision as of 13:14, 22 September 2011
Factional Modifiers
The League gets a +5 to effective tech level when reverse-engineering any piece of Magnate technology.
Starting Applications
- Shipbuilding IV
- Capital Ship Construction
- Parasite Construction V
- Aerospace Construction II
- Ground Construction III
- Super Ground Construction
- Craft Power II
- Ship Power II
- Nanofusion Cluster I
- All Tier 1 Electrothermal Applications
- Light Gas Fundamentals
- All Tier I Laser Applications
- Plasma Guns
- Naval Armor II
- Aerospace Armor II
- Ground Armor III
- Basic Armor Formulations
- Iridium Forging
- Naval Shields I
- Early Scattering Fields
- Naval Propulsion II
- Aerospace Propulsion II
- Open-Cycle Fusion Drives
- Bubble Fields
- Obselete Electronics
- Obsolete RAM
- Chameleon Fabric
- Nephilim Applique
Path-Specific Applications
League Production Center
- Shipbuilding V
High Tech Bullshit
- Super Aerospace Construction