Talk:Glint (Aberrant:Exile): Difference between revisions

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Created page with "= Glint as a Main = == Entropic Glint == Notable features: * Area control and disruption. * Hard to hit, and hard to hurt. * Can boobytrap zones in combat. * No longer wholly r..."
 
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=2.1 Stats=
'''Defense:''' 11/2 (Wits + M-Wits * 2)/2 = +5<br>
'''Health:''' Willpower (8) + Quantum (6) + Stamina * 2 (8) + Mega-Stamina * 6 (18) + Mega-Strength (2) + Mega-Dexterity (3) + X HLs * 2 (12) = 57
: '''Penalties:''' (Stamina (4) + Resistance (3) + Mega-Stamina * 2 (6))/2 + 1 = 7 HLs/-1 penalty
: '''HL Track:''' -0 x 7/-1 x 7/-2 x 7/-3 x 7/-4 x 7/-5 x 7/-6 x 7/-7 x 7/-8 x 1/INC x 10/Dying x 36
'''Note''': 6 XP of body modifications must be put into other areas.
= Glint as a Main =
= Glint as a Main =


Line 21: Line 30:
* Entropy Control 5 [79]
* Entropy Control 5 [79]
* Entropy Control: Trigger [10]
* Entropy Control: Trigger [10]
* Entropy Control: Aggravated [10]
* Entropy Control: Activation [15]
* Entropy Control: Activation [15]
* Mega Appearance 3 [10]
* Mega Stamina 3 [10]
* Mega Stamina 3 [10]
* Resilience [5]
* Resilience [5]
Line 72: Line 81:
=== Expenditures ===
=== Expenditures ===
162 XP (1 Unspent)
162 XP (1 Unspent)
*Quantum 5 [54]
*Quantum 4 [24]
*Cyberkinesis 5 [79]
*Cyberkinesis 5 [79]
*Cyberkinesis: Area [10]
*Cyberkinesis: Activation [15]
*Cyberkinesis: Activation [15]
*Intuition 1 [3]
*Mega Intelligence [6] (Gifted Intelligence)
*Intelligence Paragon [5]
*Intelligence 10 [32]

Latest revision as of 00:16, 28 November 2011

2.1 Stats

Defense: 11/2 (Wits + M-Wits * 2)/2 = +5

Health: Willpower (8) + Quantum (6) + Stamina * 2 (8) + Mega-Stamina * 6 (18) + Mega-Strength (2) + Mega-Dexterity (3) + X HLs * 2 (12) = 57

Penalties: (Stamina (4) + Resistance (3) + Mega-Stamina * 2 (6))/2 + 1 = 7 HLs/-1 penalty
HL Track: -0 x 7/-1 x 7/-2 x 7/-3 x 7/-4 x 7/-5 x 7/-6 x 7/-7 x 7/-8 x 1/INC x 10/Dying x 36

Note: 6 XP of body modifications must be put into other areas.

Glint as a Main

Entropic Glint

Notable features:

  • Area control and disruption.
  • Hard to hit, and hard to hurt.
  • Can boobytrap zones in combat.
  • No longer wholly reliant on guns for offense.

Gains

351 XP

  • Starlance (Alt): 310 XP
  • Session 1: 10 XP
  • Session 2: 15 XP
  • Session 3: 16 XP

Expenditures

163 XP (0 Unspent)

  • Quantum 4 [24]
  • Entropy Control 5 [79]
  • Entropy Control: Trigger [10]
  • Entropy Control: Activation [15]
  • Mega Appearance 3 [10]
  • Mega Stamina 3 [10]
  • Resilience [5]
  • Hardbody [5]
  • Achilles Heel [5]

White Glint

Notable features:

  • High mega-attributes and attributes, especially physicals.
  • Hard to hit, and hard to hurt.
  • Uses weapons for offense.

Gains

351 XP

  • Starlance (Alt): 310 XP
  • Session 1: 10 XP
  • Session 2: 15 XP
  • Session 3: 16 XP

Expenditures

163 XP (0 Unspent)

  • Quantum 4 [24]
  • Mega Stamina 4 [25]
  • Gifted Stamina [5]
  • Stamina Paragon [5]
  • Stamina 10 [26]
  • Resilience 2 [10]
  • Hardbody [5]
  • Mega Wits 5 [35]
  • Gifted Wits [5]
  • Wits Paragon[5]
  • Wits 10 [18]

Bullet Hell Glint

Notable features:

  • Uses a lot of weapons for offense, using Cyberkinesis and Telekinesis to aim multiple guns.
  • Adept at subverting enemy weapons for own use.
  • Cyberkinetic.

Gains

351 XP

  • Starlance (Alt): 310 XP
  • Session 1: 10 XP
  • Session 2: 15 XP
  • Session 3: 16 XP

Expenditures

162 XP (1 Unspent)

  • Quantum 4 [24]
  • Cyberkinesis 5 [79]
  • Cyberkinesis: Activation [15]
  • Mega Intelligence [6] (Gifted Intelligence)
  • Intelligence Paragon [5]
  • Intelligence 10 [32]