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=History Paths= | |||
==Initial== | |||
:'''Terraformable World''' | |||
:: '''Get To Work''' | |||
:'''Limited Precursors''' | |||
:'''Limited Drones''' | |||
:'''Posthuman Observation Posts''' | |||
:'''Backwater''' | |||
:'''Longshot''' | |||
==Longshot== | |||
:'''Inner Rim''' | |||
:'''New Freedoms''' | |||
:'''Pod People''' | |||
:'''Idealists''' | |||
:'''Ragged''' | |||
:'''Fleeing Transgenes''' | |||
==History== | |||
:'''Quiet''' | |||
:'''Juche''' | |||
:'''Magnate''' | |||
==War== | |||
:'''Managed Society''' | |||
:'''Science of War''' | |||
==Present Day== | |||
:'''Future Government (TG)''' | |||
:'''Hippies Under The Bed''' | |||
:'''Chaos:''' Toaster Hit Singularity | |||
==Totals== | |||
'''Final Stats''' | |||
:SP: 87 | |||
:SP Limit: 25 | |||
:Population: 640 (Base bonus: 320) | |||
:Trangene: 170 | |||
:Morale: 11 (-1 caste system = 10) | |||
:Wealth: 650 + 416 | |||
:PIP: 1070 + 576 | |||
:CIP: 650 + 576 | |||
:Fabbers: 100 | |||
:Delta Dust: 390 | |||
:Theta Dust: 0 | |||
:Military: 30000 | |||
:Doctrines: 40 | |||
:Logistics: 50 | |||
:Global Tech Level: 16 | |||
:Applications: 300 | |||
:Stockpiles: 0 | |||
:Debt: 0 | |||
'''SP Expenditures''' | |||
:Additional Limit: 0 | |||
:Wealth: 0 | |||
:PIP: 2 | |||
:CIP: 20 | |||
:Dust: 5 | |||
:Theta: 0 | |||
:Pop: 20 | |||
:Mil: 0 | |||
:Tech Indices: 0 | |||
:Apps: 20 | |||
:Transgene: 20 | |||
:Doctrine: 0 | |||
:Logistics: 0 | |||
=Transgenics= | |||
More transgenics, unlike other worlds, are extremely specialized for their roles. Each caste has a limited segment of roles it is intended to work in, and cross-caste movement is essentially nonexistent due to both societal cues and practical reasons. | |||
==Workers== | |||
'''Laborers''' (25%) | |||
: Physical + 1 (6), Hard Workers + 3 (12) = 18 x 2 = 36 pts total | |||
: Having stripped the then-new Atlas-series genome of its accelerated reaction speeds and fast-twitch reactions in favor of extensive fatigue resistance, laborers are poor soldiers but are the best blue-collar workers of any transgenic upgrade in the sphere due to their fatigue resistance and conditioning. | |||
'''Technicians''' (25%) | |||
: Reactions + 1 (7), High Precision + 3 (12) = 19 x 2 = 38 pts total | |||
: The technician caste is modified for precision of movement, attention to detail that borders on obsessive compulsive disorder, and a level of precision of thought that is nearly savantlike, although their actual ability to comprehend concepts is merely baseline. | |||
==Administrators== | |||
'''Directors''' (10%) | |||
: Intellect + 2 (15), Improved Rationality (wealth bonus boost) + 2 (7) = 22 pts | |||
: An upgrade of the Mentis, the Directors have had their neurology drastically rewired to dampen emotional responses and reduce irrationality, making them extremely good planners and financiers beyond any other in the Sphere. | |||
'''Orators''' (10%) | |||
: Socialization + 2 (13), Ingroup Socialization + 2 (7) = 20 pts | |||
: Ishtar upgrades with the improved physical fitness stripped out in favor of specialized pheromones and empathic responses specifically intended to improve their ability to lead and convince the citizens of More. | |||
==Combatants== | |||
'''Protectors''' (25%) | |||
: Physical + 2 (13), Reactions + 2 (15), Intellect + 1 (7), Tough + 2 (7) = 42 x 2 = 84 pts | |||
: Protectors are used for More law enforcement (as rigid as the caste system and indoctrination is, crime still very occasionally happens, especially in the baseline enclaves) and in its military force. An overhaul of the Atlas-series upgrade with further increased redundancies, improved reaction times, and superior intelligence, their imposing forms were a common sight in the Magnate Wars. | |||
==Miscellaneous== | |||
'''Control (Baselines)''' (5%) | |||
: For testing of new transgenic concepts, More has a few enclaves of isolated baselines left alone from greater society, who are used as a control for various sociopolitical experiments. |
Latest revision as of 05:03, 15 May 2011
More | |||||||||||||
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System Info | |||||||||||||
| |||||||||||||
| |||||||||||||
Infrastructure | |||||||||||||
|
History Paths
Initial
- Terraformable World
- Get To Work
- Limited Precursors
- Limited Drones
- Posthuman Observation Posts
- Backwater
- Longshot
Longshot
- Inner Rim
- New Freedoms
- Pod People
- Idealists
- Ragged
- Fleeing Transgenes
History
- Quiet
- Juche
- Magnate
War
- Managed Society
- Science of War
Present Day
- Future Government (TG)
- Hippies Under The Bed
- Chaos: Toaster Hit Singularity
Totals
Final Stats
- SP: 87
- SP Limit: 25
- Population: 640 (Base bonus: 320)
- Trangene: 170
- Morale: 11 (-1 caste system = 10)
- Wealth: 650 + 416
- PIP: 1070 + 576
- CIP: 650 + 576
- Fabbers: 100
- Delta Dust: 390
- Theta Dust: 0
- Military: 30000
- Doctrines: 40
- Logistics: 50
- Global Tech Level: 16
- Applications: 300
- Stockpiles: 0
- Debt: 0
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 2
- CIP: 20
- Dust: 5
- Theta: 0
- Pop: 20
- Mil: 0
- Tech Indices: 0
- Apps: 20
- Transgene: 20
- Doctrine: 0
- Logistics: 0
Transgenics
More transgenics, unlike other worlds, are extremely specialized for their roles. Each caste has a limited segment of roles it is intended to work in, and cross-caste movement is essentially nonexistent due to both societal cues and practical reasons.
Workers
Laborers (25%)
- Physical + 1 (6), Hard Workers + 3 (12) = 18 x 2 = 36 pts total
- Having stripped the then-new Atlas-series genome of its accelerated reaction speeds and fast-twitch reactions in favor of extensive fatigue resistance, laborers are poor soldiers but are the best blue-collar workers of any transgenic upgrade in the sphere due to their fatigue resistance and conditioning.
Technicians (25%)
- Reactions + 1 (7), High Precision + 3 (12) = 19 x 2 = 38 pts total
- The technician caste is modified for precision of movement, attention to detail that borders on obsessive compulsive disorder, and a level of precision of thought that is nearly savantlike, although their actual ability to comprehend concepts is merely baseline.
Administrators
Directors (10%)
- Intellect + 2 (15), Improved Rationality (wealth bonus boost) + 2 (7) = 22 pts
- An upgrade of the Mentis, the Directors have had their neurology drastically rewired to dampen emotional responses and reduce irrationality, making them extremely good planners and financiers beyond any other in the Sphere.
Orators (10%)
- Socialization + 2 (13), Ingroup Socialization + 2 (7) = 20 pts
- Ishtar upgrades with the improved physical fitness stripped out in favor of specialized pheromones and empathic responses specifically intended to improve their ability to lead and convince the citizens of More.
Combatants
Protectors (25%)
- Physical + 2 (13), Reactions + 2 (15), Intellect + 1 (7), Tough + 2 (7) = 42 x 2 = 84 pts
- Protectors are used for More law enforcement (as rigid as the caste system and indoctrination is, crime still very occasionally happens, especially in the baseline enclaves) and in its military force. An overhaul of the Atlas-series upgrade with further increased redundancies, improved reaction times, and superior intelligence, their imposing forms were a common sight in the Magnate Wars.
Miscellaneous
Control (Baselines) (5%)
- For testing of new transgenic concepts, More has a few enclaves of isolated baselines left alone from greater society, who are used as a control for various sociopolitical experiments.