Isis Lenhart: Difference between revisions
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Line 3: | Line 3: | ||
:Nature: Hedonist | :Nature: Hedonist | ||
:Willpower: 10 | :Willpower: 10 | ||
:Quantum: | :Quantum: 6 | ||
:Quantum Pool: | :Quantum Pool: TBD | ||
:Health Levels: | :Health Levels: -0 x 10/-1 x 5/ -2 x 11/-4 x 10/Incap 4x | ||
:Taint: | :Permanent Taint: 1 | ||
:Temp Taint(as of latest session): 0 | |||
:Soak: | |||
::Natural: 23B/18L/8.5A | |||
::Natural w/ Att Biomods: 29B/21L/11.5A | |||
::Natural w/ All Biomods: 32B/24L/11.5A | |||
::Equipment Soak: 11B/11L | |||
::Total w/ Equipment: 43B/35L/11.5A | |||
:Attributes: | :Attributes: | ||
::Primary(7) | ::Primary(7) | ||
::Str: 1 + 4 + 3 Mods = 8 (Mega | ::Str: 1 + 4 + 3 Mods = 8(Athletic Powerhouse) (Mega 5)(Ferocity)(Quantum Leap) | ||
::Dex: | ::Dex: 8 (Athletic) (Mega 4) (Rapid Strike) | ||
::Stam: 4 + 1 + 3 Mods= 8 (Mega | ::Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body) | ||
::Secondary(5) | ::Secondary(5) | ||
::Wits: 2 + 3 = 5 | ::Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness) | ||
::Int: 5(Mega | ::Int: 5(Something that modifies powers)(Mega 2)(Fast Learner) | ||
::Per: 1 + 4 = 5(Mega | ::Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement) | ||
::Tertiary(3) | ::Tertiary(3) | ||
::Cha: 1 + 4 = 5 | ::Cha: 1 + 4 = 5(Convincing)(Mega 2) | ||
::Manip: 1 + 3 = 4 | ::Manip: 1 + 3 = 4(Persuasive) | ||
::App: 4 + 1 + 3 Mods = 8(Mega | ::App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 4 - Enticing)(Seductive Looks)(Identity Shield) | ||
:Powers: | :Powers: | ||
:: | ::Mental Blast - 1 | ||
::Agg. Claws( | ::Agg. Claws - 5 (Mastery 1, AP: 3, Effect +5) | ||
:: | ::Feedback Forcefield - 1 | ||
:: | ::Precognition - 2(Effect +2) | ||
::Disintegrate - 2 (AP: 3, Effect +2) | |||
::Invisibility - 1 | |||
::Armor - 2 | |||
::Arsenal - 1 | |||
::Elemental Mastery(Kinetics) - 5(Mastery 1) | |||
:Nova Points(50) | :Nova Points(50) | ||
::20 Extra Attributes: 10 | ::20 Extra Attributes: 10 | ||
:: | ::84 Extra Abilities: 14 | ||
:: | ::2 extra Willpower: 2 | ||
::3 extra Quantum(2x taint): 9 | ::3 extra Quantum(2x taint): 9 | ||
:: | ::120 xp of Biomods: 15 | ||
:Abilities (23) | :Abilities (23) | ||
::Brawl: 3 + 2 = 5 | ::Brawl: 3 + 2 = 5(Claw Power 3) | ||
::Athletics: 3 + 2 = | ::Athletics: 3 + 2 +1 = 6(Specialty Ability: +3 to Clinches) | ||
::Drive: 1 + 2 = 3 | ::Drive: 1 + 2 = 3 | ||
::Firearms: 3 + 2 = 5 | ::Firearms: 3 + 2 = 5 | ||
Line 44: | Line 59: | ||
::Endurance: 3 + 2 = 5 | ::Endurance: 3 + 2 = 5 | ||
::Resistance: 3 + 2 = 5 | ::Resistance: 3 + 2 = 5 | ||
::Gunnery | ::Gunnery: +5 = 5 | ||
::Languages: +2 = 2 | |||
::Computers: +2 = 2 | ::Computers: +2 = 2 | ||
::Awareness: 3 + 2 = 5 | ::Awareness: 3 + 2 = 5 | ||
Line 50: | Line 66: | ||
::Tactics: + 3 = 3 | ::Tactics: + 3 = 3 | ||
::Strategy: + 3 = 3 | ::Strategy: + 3 = 3 | ||
::Survival: + | ::Survival: + 1 = 1 | ||
::Command: + 3 = 3 | ::Command: + 3 = 3 | ||
::Intimidation: 1 + 4 = 5 | ::Intimidation: 1 + 4 = 5 | ||
::Style: 1 + 4 = 5 | ::Style: 1 + 4 = 5 | ||
::Interrogation: +5 = 5 | ::Interrogation: +5 = 5 | ||
::Streetwise: + | ::Streetwise: +5 = 5 | ||
::Subterfuge: + | ::Subterfuge: +5 = 5 | ||
::Etiquette: + | ::Etiquette: +5 = 5 | ||
::Intrusion: +5 = 5 | |||
::Rapport: +5 = 5 | |||
::Medicine: 1(bonus) | |||
::Piloting: 1(bonus) | |||
::Engineering - Electronics: 1 | |||
:Background: | :Background: | ||
::Node: 2 | ::Node: 2 | ||
::Attunement: | ::Attunement: 2 | ||
::Resources: 3 | ::Resources: 3 (Hidden stash of gold!) | ||
::Sanctum: 2(Bitchin' Yacht) | |||
:Body mods: | :Body mods: 117 (12 free) | ||
::Tough Skin (3) | ::Tough Skin (3) | ||
::Ambidexterity (2) | ::Ambidexterity (2) | ||
::Redundant Organs/Vital Organ Shielding 3 ( | ::Redundant Organs/Vital Organ Shielding 3 (6 -2/ 6 -4) (9) | ||
::Hyperdense | ::Hyperdense Skeleton (6) | ||
::Extrasensory Access: (12) | ::Extrasensory Access: (12) | ||
::Pain Editor | ::Pain Editor | ||
Line 80: | Line 101: | ||
::Hyperflexible(4) | ::Hyperflexible(4) | ||
::Pheromones(2) | ::Pheromones(2) | ||
::Rangefinder(4) | |||
::Ultralight Body 2(12) | |||
::Inhuman Dexterity(6) | |||
:Bonus Points | :Bonus Points | ||
:: | ::Athletics Prodigy(3 BP) | ||
:: | ::Extra Ability(2 BP) | ||
::5 Extra Willpower(10 BP) | |||
:Equipment: | |||
McAllister Special Body Suit: | |||
*Quantum 1 = 5NP | |||
*Armor 3 = 6NP | |||
**Impervious = 2NP | |||
*Mega-Sta Additive 1 = 6NP | |||
**Adaptability | |||
*Redundant Systems x 8 = 2NP | |||
:Total Effects: 9B/9L Impervious Soak | |||
:Exp: | :Aberrations: | ||
::Aberrant Irises | |||
::Addiction: Excitement | |||
:Exp: 539 | |||
:Spent: 526 | |||
::1x Mega Int: 6 XP | ::1x Mega Int: 6 XP | ||
::1x Mega Per: 6 XP | ::1x Mega Per: 6 XP | ||
Line 95: | Line 134: | ||
::Precognition 1: 9 XP | ::Precognition 1: 9 XP | ||
::Forcefield 1: 6 XP | ::Forcefield 1: 6 XP | ||
:: | ::Claws: 3 XP | ||
::Agg Claws: 6 XP | ::M-Stam 1->2: FREE | ||
::M-Per 1->2: FREE | |||
::M-Int 1->2: FREE | |||
::M-App 1->2: FREE OPTIONAL | |||
::Forcefield Extra(Feedback): 10 XP | |||
::Taint Resistance: 10 XP | |||
::Claws Extra: Aggravated: 10 XP | |||
::Mega Appearance 2->3: 10 XP | |||
::Claws 1->4: 12 XP | |||
::Mega Wits 0->2: 11 XP | |||
::Mega Stam 2->3: 10 XP | |||
::Mega Dex 1->2: 5 XP | |||
::Mega Str 2->3: 10 XP | |||
::Sexy: 2 XP | |||
::Mega Stamina Enhancement - Resiliency 0->2: 10 XP | |||
::Mega Wits Enhancement - Multi-Tasking: 5 XP | |||
::Mega Dex Enhancement - Gifted Dexterity: 5 XP | |||
::Art(cooking) 0->1: 1 temporary taint | |||
::M-App Enhancement: Identity Shield: 5 XP | |||
::Mental Blast 1: 6 XP | |||
::Mega Dex 2->3: 10 XP | |||
::Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods | |||
::Disintegrate 2: 16 XP | |||
::Mega Dex 3->4: 15 XP | |||
::Armor 0->2: 11 XP | |||
::+4 Perm Quantum: 4 XP | |||
::Engineering - Electronics: 3 XP | |||
::Dexterity Paragon: 5 XP | |||
::Dexterity Mastery: 5 XP | |||
::Dex 5->8: 8 XP | |||
::Arsenal 0->1: 6 XP | |||
::Claws Strength: AP: 6 XP | |||
::Disintegrate Strength: AP: 6 XP | |||
::Brawl Specialty: Stuff involving Claw Powers 3: 3 XP | |||
::Mega Cha 0->2: 11 XP | |||
::Claws Strength: +4 damage: 12 XP | |||
::Precog Strength: Effect +2: 6 XP | |||
::Precog 1->2: 5 XP | |||
::Claws 4->5: 8 XP | |||
::Claws Strength: +1 damage: 3 XP | |||
::Mega Strength 3->5: 35 XP | |||
::Mega App 3->4: 15 XP | |||
::Mega Strength Extra: Q-leap: 5 XP | |||
::Invisibility 0->1: 6 XP | |||
::Elemental Mastery(Kinetics): 9 XP | |||
::Disintegrate Strength: +2 effect: 6 XP | |||
::Quantam 5->6: 40 XP, 1 Perm Taint -> 418 effects TBD | |||
::Claws Mastery 1: 10 XP | |||
::Kinetics Elemental Mastery 1->3: 21 XP | |||
::Kinetics Elemental Mastery 3->5: 49 XP | |||
::Kinetics Elemental Mastery Mastery 1: 10 XP | |||
:References | |||
:Attacks: | |||
::Agg. Claws Damage: 24 Agg (5 Claws +5 Claws Effect + 6 Q * 1.5 = 24) + 33d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 4 Rapid Strike = 39L/24A [10](AP:3) + Mastery Bonuses | |||
:Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) = 3B/3L | |||
:Body Mod HL Effects: 6x -2/6x -4(Redundant Organs/Organ Shielding) | |||
:Extra -0 HLs from Quantum: 4x -0 | |||
:Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4 | |||
:Forcefield HLs: 5(Q)+5(STA)+6(M-STA)+2(FF) = 18 <-Note Feedback FF deals back damage to FF back to attacker | |||
:Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3] | |||
:Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17 | |||
:Powers: | |||
:Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene. | |||
:Mods: | |||
:Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls. | |||
:Status Tracking: | |||
:Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP | |||
:Session 2: 10 timeskip + 15 XP | |||
:Session 3: 11 XP | |||
:Learning Session: Sanctum 2(Bitchin' yacht) | |||
:Session 4: 13 XP | |||
:Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds! | |||
:Session 5(Dress Up Session!): 16 XP | |||
:Session 6(Session after Dress Up Session): 16 XP | |||
:Session 7(Britain Session): 16 XP | |||
:Session 8(HOLY SHIT WTF Britain): 16 XP | |||
:Session 9(Invasion! Attack of the Radio-Lizards): 23 XP | |||
:Session 9.1(Post-Session 9 Interview): 1 XP | |||
:Session 10(FSA labbing): 21 XP | |||
:Session 11(Chromatic Planet Cameos): 5 XP | |||
:Session 12(Isis and Star's Brazilian Adventure): 27 XP | |||
:Session 13(FSA Redux): 4 XP | |||
:Session 14(India Session): 32 XP | |||
:Session 15(Vegas Baby Vegassss!): 26 XP | |||
:Mentor Changes: 30 XP | |||
:Session 16(Aresian Spelunking): 21 XP(cool choker necklace) | |||
:Session 17(Colony Strike): 21 XP | |||
:Session 18(In non-Soviet Russia...): 21 XP | |||
:Session 19(In non-Soviet Russia 2): 21 XP | |||
:Session 20 + Timeskip(Call of Duty: Aberrant Warfare: 30 XP | |||
:Session 21(Some session I dropped in on): 21 XP | |||
:Session 22(Alternate Reality Nova-Earth): 11 XP |
Latest revision as of 17:52, 2 December 2011
- Name: Isis Lenhart
- Type: Nova
- Nature: Hedonist
- Willpower: 10
- Quantum: 6
- Quantum Pool: TBD
- Health Levels: -0 x 10/-1 x 5/ -2 x 11/-4 x 10/Incap 4x
- Permanent Taint: 1
- Temp Taint(as of latest session): 0
- Soak:
- Natural: 23B/18L/8.5A
- Natural w/ Att Biomods: 29B/21L/11.5A
- Natural w/ All Biomods: 32B/24L/11.5A
- Equipment Soak: 11B/11L
- Total w/ Equipment: 43B/35L/11.5A
- Attributes:
- Primary(7)
- Str: 1 + 4 + 3 Mods = 8(Athletic Powerhouse) (Mega 5)(Ferocity)(Quantum Leap)
- Dex: 8 (Athletic) (Mega 4) (Rapid Strike)
- Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body)
- Secondary(5)
- Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness)
- Int: 5(Something that modifies powers)(Mega 2)(Fast Learner)
- Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement)
- Tertiary(3)
- Cha: 1 + 4 = 5(Convincing)(Mega 2)
- Manip: 1 + 3 = 4(Persuasive)
- App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 4 - Enticing)(Seductive Looks)(Identity Shield)
- Powers:
- Mental Blast - 1
- Agg. Claws - 5 (Mastery 1, AP: 3, Effect +5)
- Feedback Forcefield - 1
- Precognition - 2(Effect +2)
- Disintegrate - 2 (AP: 3, Effect +2)
- Invisibility - 1
- Armor - 2
- Arsenal - 1
- Elemental Mastery(Kinetics) - 5(Mastery 1)
- Nova Points(50)
- 20 Extra Attributes: 10
- 84 Extra Abilities: 14
- 2 extra Willpower: 2
- 3 extra Quantum(2x taint): 9
- 120 xp of Biomods: 15
- Abilities (23)
- Brawl: 3 + 2 = 5(Claw Power 3)
- Athletics: 3 + 2 +1 = 6(Specialty Ability: +3 to Clinches)
- Drive: 1 + 2 = 3
- Firearms: 3 + 2 = 5
- Heavy Weapons: +5 = 5
- Stealth: 1 + 4 = 5
- Endurance: 3 + 2 = 5
- Resistance: 3 + 2 = 5
- Gunnery: +5 = 5
- Languages: +2 = 2
- Computers: +2 = 2
- Awareness: 3 + 2 = 5
- Investigation: 1 + 4 = 5
- Tactics: + 3 = 3
- Strategy: + 3 = 3
- Survival: + 1 = 1
- Command: + 3 = 3
- Intimidation: 1 + 4 = 5
- Style: 1 + 4 = 5
- Interrogation: +5 = 5
- Streetwise: +5 = 5
- Subterfuge: +5 = 5
- Etiquette: +5 = 5
- Intrusion: +5 = 5
- Rapport: +5 = 5
- Medicine: 1(bonus)
- Piloting: 1(bonus)
- Engineering - Electronics: 1
- Background:
- Node: 2
- Attunement: 2
- Resources: 3 (Hidden stash of gold!)
- Sanctum: 2(Bitchin' Yacht)
- Body mods: 117 (12 free)
- Tough Skin (3)
- Ambidexterity (2)
- Redundant Organs/Vital Organ Shielding 3 (6 -2/ 6 -4) (9)
- Hyperdense Skeleton (6)
- Extrasensory Access: (12)
- Pain Editor
- Weakpoints
- Enhanced Reactions (10)
- Physical Structure Enchancement(Str) 3 (12)
- Physical Structure Enchancement(Stam) 3 (12)
- Somatic Calibration(App) 3 (12)
- Fluidity(4)
- Hyperflexible(4)
- Pheromones(2)
- Rangefinder(4)
- Ultralight Body 2(12)
- Inhuman Dexterity(6)
- Bonus Points
- Athletics Prodigy(3 BP)
- Extra Ability(2 BP)
- 5 Extra Willpower(10 BP)
- Equipment:
McAllister Special Body Suit:
- Quantum 1 = 5NP
- Armor 3 = 6NP
- Impervious = 2NP
- Mega-Sta Additive 1 = 6NP
- Adaptability
- Redundant Systems x 8 = 2NP
- Total Effects: 9B/9L Impervious Soak
- Aberrations:
- Aberrant Irises
- Addiction: Excitement
- Exp: 539
- Spent: 526
- 1x Mega Int: 6 XP
- 1x Mega Per: 6 XP
- 1x Mega App: 6 XP
- 2x Mega Strength: 11 XP
- 1x Mega Stam: 6 XP
- 1x Mega Dex: 6 XP
- Precognition 1: 9 XP
- Forcefield 1: 6 XP
- Claws: 3 XP
- M-Stam 1->2: FREE
- M-Per 1->2: FREE
- M-Int 1->2: FREE
- M-App 1->2: FREE OPTIONAL
- Forcefield Extra(Feedback): 10 XP
- Taint Resistance: 10 XP
- Claws Extra: Aggravated: 10 XP
- Mega Appearance 2->3: 10 XP
- Claws 1->4: 12 XP
- Mega Wits 0->2: 11 XP
- Mega Stam 2->3: 10 XP
- Mega Dex 1->2: 5 XP
- Mega Str 2->3: 10 XP
- Sexy: 2 XP
- Mega Stamina Enhancement - Resiliency 0->2: 10 XP
- Mega Wits Enhancement - Multi-Tasking: 5 XP
- Mega Dex Enhancement - Gifted Dexterity: 5 XP
- Art(cooking) 0->1: 1 temporary taint
- M-App Enhancement: Identity Shield: 5 XP
- Mental Blast 1: 6 XP
- Mega Dex 2->3: 10 XP
- Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods
- Disintegrate 2: 16 XP
- Mega Dex 3->4: 15 XP
- Armor 0->2: 11 XP
- +4 Perm Quantum: 4 XP
- Engineering - Electronics: 3 XP
- Dexterity Paragon: 5 XP
- Dexterity Mastery: 5 XP
- Dex 5->8: 8 XP
- Arsenal 0->1: 6 XP
- Claws Strength: AP: 6 XP
- Disintegrate Strength: AP: 6 XP
- Brawl Specialty: Stuff involving Claw Powers 3: 3 XP
- Mega Cha 0->2: 11 XP
- Claws Strength: +4 damage: 12 XP
- Precog Strength: Effect +2: 6 XP
- Precog 1->2: 5 XP
- Claws 4->5: 8 XP
- Claws Strength: +1 damage: 3 XP
- Mega Strength 3->5: 35 XP
- Mega App 3->4: 15 XP
- Mega Strength Extra: Q-leap: 5 XP
- Invisibility 0->1: 6 XP
- Elemental Mastery(Kinetics): 9 XP
- Disintegrate Strength: +2 effect: 6 XP
- Quantam 5->6: 40 XP, 1 Perm Taint -> 418 effects TBD
- Claws Mastery 1: 10 XP
- Kinetics Elemental Mastery 1->3: 21 XP
- Kinetics Elemental Mastery 3->5: 49 XP
- Kinetics Elemental Mastery Mastery 1: 10 XP
- References
- Attacks:
- Agg. Claws Damage: 24 Agg (5 Claws +5 Claws Effect + 6 Q * 1.5 = 24) + 33d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 4 Rapid Strike = 39L/24A [10](AP:3) + Mastery Bonuses
- Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) = 3B/3L
- Body Mod HL Effects: 6x -2/6x -4(Redundant Organs/Organ Shielding)
- Extra -0 HLs from Quantum: 4x -0
- Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4
- Forcefield HLs: 5(Q)+5(STA)+6(M-STA)+2(FF) = 18 <-Note Feedback FF deals back damage to FF back to attacker
- Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3]
- Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17
- Powers:
- Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
- Mods:
- Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.
- Status Tracking:
- Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP
- Session 2: 10 timeskip + 15 XP
- Session 3: 11 XP
- Learning Session: Sanctum 2(Bitchin' yacht)
- Session 4: 13 XP
- Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds!
- Session 5(Dress Up Session!): 16 XP
- Session 6(Session after Dress Up Session): 16 XP
- Session 7(Britain Session): 16 XP
- Session 8(HOLY SHIT WTF Britain): 16 XP
- Session 9(Invasion! Attack of the Radio-Lizards): 23 XP
- Session 9.1(Post-Session 9 Interview): 1 XP
- Session 10(FSA labbing): 21 XP
- Session 11(Chromatic Planet Cameos): 5 XP
- Session 12(Isis and Star's Brazilian Adventure): 27 XP
- Session 13(FSA Redux): 4 XP
- Session 14(India Session): 32 XP
- Session 15(Vegas Baby Vegassss!): 26 XP
- Mentor Changes: 30 XP
- Session 16(Aresian Spelunking): 21 XP(cool choker necklace)
- Session 17(Colony Strike): 21 XP
- Session 18(In non-Soviet Russia...): 21 XP
- Session 19(In non-Soviet Russia 2): 21 XP
- Session 20 + Timeskip(Call of Duty: Aberrant Warfare: 30 XP
- Session 21(Some session I dropped in on): 21 XP
- Session 22(Alternate Reality Nova-Earth): 11 XP