Isis Lenhart: Difference between revisions

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:Nature: Hedonist
:Nature: Hedonist
:Willpower: 10
:Willpower: 10
:Quantum: 4
:Quantum: 6
:Quantum Pool: 40
:Quantum Pool: TBD
:Health Levels: 6x -0/ 2x -1/ 5x -2/ 7x -4/Incap
:Health Levels: -0 x 10/-1 x 5/ -2 x 11/-4 x 10/Incap 4x
:Taint: 2
:Permanent Taint: 1
:Temp Taint(as of latest session): 0
 
:Soak:
::Natural: 23B/18L/8.5A
::Natural w/ Att Biomods: 29B/21L/11.5A
::Natural w/ All Biomods: 32B/24L/11.5A
::Equipment Soak: 11B/11L
::Total w/ Equipment: 43B/35L/11.5A


:Attributes:
:Attributes:
::Primary(7)
::Primary(7)
::Str: 1 + 4 + 3 Mods = 8 (Mega 2)(Ferocity)
::Str: 1 + 4 + 3 Mods = 8(Athletic Powerhouse) (Mega 5)(Ferocity)(Quantum Leap)
::Dex: 5 (Mega 1)
::Dex: 8 (Athletic) (Mega 4) (Rapid Strike)
::Stam: 4 + 1 + 3 Mods= 8 (Mega 1)(Resiliency)
::Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body)
 
::Secondary(5)
::Secondary(5)
::Wits: 2 + 3 = 5
::Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness)
::Int: 5(Mega 1)
::Int: 5(Something that modifies powers)(Mega 2)(Fast Learner)
::Per: 1 + 4 = 5(Mega 1)
::Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement)
 
::Tertiary(3)
::Tertiary(3)
::Cha: 1 + 4 = 5
::Cha: 1 + 4 = 5(Convincing)(Mega 2)
::Manip: 1 + 3 = 4
::Manip: 1 + 3 = 4(Persuasive)
::App: 4 + 1 + 3 Mods = 8(Mega 1 - Enticing)(Seductive Looks)
::App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 4 - Enticing)(Seductive Looks)(Identity Shield)


:Powers:
:Powers:
::Lethal Mental Blast(L3) - 1
::Mental Blast - 1
::Agg. Claws(L2) - 1
::Agg. Claws - 5 (Mastery 1, AP: 3, Effect +5)
::Forcefield - 1
::Feedback Forcefield - 1
::Precognition - 1
::Precognition - 2(Effect +2)
::Disintegrate - 2 (AP: 3, Effect +2)
::Invisibility - 1
::Armor - 2
::Arsenal - 1
::Elemental Mastery(Kinetics) - 5(Mastery 1)


:Nova Points(50)
:Nova Points(50)
::20 Extra Attributes: 10
::20 Extra Attributes: 10
::60 Extra Abilities: 10
::84 Extra Abilities: 14
::7 extra Willpower: 7
::2 extra Willpower: 2
::3 extra Quantum(2x taint): 9
::3 extra Quantum(2x taint): 9
::112 xp of Biomods: 14
::120 xp of Biomods: 15


:Abilities (23)
:Abilities (23)
::Brawl: 3 + 2 = 5
::Brawl: 3 + 2 = 5(Claw Power 3)
::Athletics: 3 + 2 = 5
::Athletics: 3 + 2 +1 = 6(Specialty Ability: +3 to Clinches)
::Drive: 1 + 2 = 3
::Drive: 1 + 2 = 3
::Firearms: 3 + 2 = 5
::Firearms: 3 + 2 = 5
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::Endurance: 3 + 2 = 5
::Endurance: 3 + 2 = 5
::Resistance: 3 + 2 = 5
::Resistance: 3 + 2 = 5
::Gunnery
::Gunnery: +5 = 5
::Languages: +2 = 2
::Computers: +2 = 2
::Computers: +2 = 2
::Awareness: 3 + 2 = 5
::Awareness: 3 + 2 = 5
Line 50: Line 66:
::Tactics: + 3 = 3
::Tactics: + 3 = 3
::Strategy: + 3 = 3
::Strategy: + 3 = 3
::Survival: + 3 = 3
::Survival: + 1 = 1
::Command: + 3 = 3
::Command: + 3 = 3
::Intimidation: 1 + 4 = 5
::Intimidation: 1 + 4 = 5
::Style: 1 + 4 = 5
::Style: 1 + 4 = 5
::Interrogation: +5 = 5
::Interrogation: +5 = 5
::Streetwise: +2 = 2
::Streetwise: +5 = 5
::Subterfuge: +2 = 2
::Subterfuge: +5 = 5
::Etiquette: +2 = 2
::Etiquette: +5 = 5
::Intrusion: +5 = 5
::Rapport: +5 = 5
::Medicine: 1(bonus)
::Piloting: 1(bonus)
::Engineering - Electronics: 1


:Background:
:Background:
::Node: 2
::Node: 2
::Attunement: 1
::Attunement: 2
::Resources: 3
::Resources: 3 (Hidden stash of gold!)
::Sanctum: 2(Bitchin' Yacht)


:Body mods: 95
:Body mods: 117 (12 free)
::Tough Skin (3)
::Tough Skin (3)
::Ambidexterity (2)
::Ambidexterity (2)
::Redundant Organs/Vital Organ Shielding 3 (3 -2/ 6 -4) (6)
::Redundant Organs/Vital Organ Shielding 3 (6 -2/ 6 -4) (9)
::Hyperdense Skelton (6)
::Hyperdense Skeleton (6)
::Dense Musculature (10)
::Extrasensory Access: (12)
::Extrasensory Access: (12)
::Pain Editor
::Pain Editor
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::Hyperflexible(4)
::Hyperflexible(4)
::Pheromones(2)
::Pheromones(2)
::Rangefinder(4)
::Ultralight Body 2(12)
::Inhuman Dexterity(6)


:Bonus Points
:Bonus Points
::Taint Resistance(5 BP)
::Athletics Prodigy(3 BP)
::Sexy (1 BP)
::Extra Ability(2 BP)
::5 Extra Willpower(10 BP)
 
:Equipment:
McAllister Special Body Suit:
*Quantum 1 = 5NP
*Armor 3 = 6NP
**Impervious = 2NP
*Mega-Sta Additive 1 = 6NP
**Adaptability
*Redundant Systems x 8 = 2NP
:Total Effects: 9B/9L Impervious Soak


:Exp: 90
:Aberrations:
::Spent: 81
::Aberrant Irises
::Addiction: Excitement
 
:Exp: 539
:Spent: 526
::1x Mega Int: 6 XP
::1x Mega Int: 6 XP
::1x Mega Per: 6 XP
::1x Mega Per: 6 XP
Line 95: Line 134:
::Precognition 1: 9 XP
::Precognition 1: 9 XP
::Forcefield 1: 6 XP
::Forcefield 1: 6 XP
::Lethal Mental Blast: 9 XP
::Claws: 3 XP
::Agg Claws: 6 XP
::M-Stam 1->2: FREE
::M-Per 1->2: FREE
::M-Int 1->2: FREE
::M-App 1->2: FREE OPTIONAL
::Forcefield Extra(Feedback): 10 XP
::Taint Resistance: 10 XP
::Claws Extra: Aggravated: 10 XP
::Mega Appearance 2->3: 10 XP
::Claws 1->4: 12 XP
::Mega Wits 0->2: 11 XP
::Mega Stam 2->3: 10 XP
::Mega Dex 1->2: 5 XP
::Mega Str 2->3: 10 XP
::Sexy: 2 XP
::Mega Stamina Enhancement - Resiliency 0->2: 10 XP
::Mega Wits Enhancement - Multi-Tasking: 5 XP
::Mega Dex Enhancement - Gifted Dexterity: 5 XP
::Art(cooking) 0->1: 1 temporary taint
::M-App Enhancement: Identity Shield: 5 XP
::Mental Blast 1: 6 XP
::Mega Dex 2->3: 10 XP
::Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods
::Disintegrate 2: 16 XP
::Mega Dex 3->4: 15 XP
::Armor 0->2: 11 XP
::+4 Perm Quantum: 4 XP
::Engineering - Electronics: 3 XP
::Dexterity Paragon: 5 XP
::Dexterity Mastery: 5 XP
::Dex 5->8: 8 XP
::Arsenal 0->1: 6 XP
::Claws Strength: AP: 6 XP
::Disintegrate Strength: AP: 6 XP
::Brawl Specialty: Stuff involving Claw Powers 3: 3 XP
::Mega Cha 0->2: 11 XP
::Claws Strength: +4 damage: 12 XP
::Precog Strength: Effect +2: 6 XP
::Precog 1->2: 5 XP
::Claws 4->5: 8 XP
::Claws Strength: +1 damage: 3 XP
::Mega Strength 3->5: 35 XP
::Mega App 3->4: 15 XP
::Mega Strength Extra: Q-leap: 5 XP
::Invisibility 0->1: 6 XP
::Elemental Mastery(Kinetics): 9 XP
::Disintegrate Strength: +2 effect: 6 XP
::Quantam 5->6: 40 XP, 1 Perm Taint -> 418 effects TBD
::Claws Mastery 1: 10 XP
::Kinetics Elemental Mastery 1->3: 21 XP
::Kinetics Elemental Mastery 3->5: 49 XP
::Kinetics Elemental Mastery Mastery 1: 10 XP
 
:References
:Attacks:
::Agg. Claws Damage: 24 Agg (5 Claws +5 Claws Effect +  6 Q * 1.5 = 24) + 33d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 4 Rapid Strike = 39L/24A [10](AP:3) + Mastery Bonuses
:Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) = 3B/3L
:Body Mod HL Effects: 6x -2/6x -4(Redundant Organs/Organ Shielding)
:Extra -0 HLs from Quantum: 4x -0
:Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4
:Forcefield HLs: 5(Q)+5(STA)+6(M-STA)+2(FF) = 18 <-Note Feedback FF deals back damage to FF back to attacker
:Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3]
:Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17
 
 
:Powers:
:Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
 
:Mods:
:Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls. 
 
 
:Status Tracking:
:Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP
:Session 2: 10 timeskip + 15 XP
:Session 3: 11 XP
:Learning Session: Sanctum 2(Bitchin' yacht)
:Session 4: 13 XP
:Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds!
:Session 5(Dress Up Session!): 16 XP
:Session 6(Session after Dress Up Session): 16 XP
:Session 7(Britain Session): 16 XP
:Session 8(HOLY SHIT WTF Britain): 16 XP
:Session 9(Invasion! Attack of the Radio-Lizards): 23 XP
:Session 9.1(Post-Session 9 Interview): 1 XP
:Session 10(FSA labbing): 21 XP
:Session 11(Chromatic Planet Cameos): 5 XP
:Session 12(Isis and Star's Brazilian Adventure): 27 XP
:Session 13(FSA Redux): 4 XP
:Session 14(India Session): 32 XP
:Session 15(Vegas Baby Vegassss!): 26 XP
:Mentor Changes: 30 XP
:Session 16(Aresian Spelunking): 21 XP(cool choker necklace)
:Session 17(Colony Strike): 21 XP
:Session 18(In non-Soviet Russia...): 21 XP
:Session 19(In non-Soviet Russia 2): 21 XP
:Session 20 + Timeskip(Call of Duty: Aberrant Warfare: 30 XP
:Session 21(Some session I dropped in on): 21 XP
:Session 22(Alternate Reality Nova-Earth): 11 XP

Latest revision as of 17:52, 2 December 2011

Name: Isis Lenhart
Type: Nova
Nature: Hedonist
Willpower: 10
Quantum: 6
Quantum Pool: TBD
Health Levels: -0 x 10/-1 x 5/ -2 x 11/-4 x 10/Incap 4x
Permanent Taint: 1
Temp Taint(as of latest session): 0
Soak:
Natural: 23B/18L/8.5A
Natural w/ Att Biomods: 29B/21L/11.5A
Natural w/ All Biomods: 32B/24L/11.5A
Equipment Soak: 11B/11L
Total w/ Equipment: 43B/35L/11.5A
Attributes:
Primary(7)
Str: 1 + 4 + 3 Mods = 8(Athletic Powerhouse) (Mega 5)(Ferocity)(Quantum Leap)
Dex: 8 (Athletic) (Mega 4) (Rapid Strike)
Stam: 4 + 1 + 3 Mods= 8 (Resilient) (Mega 3)(Resiliency x2,Hard Body)
Secondary(5)
Wits: 2 + 3 = 5 (Mega 2)(Multi-tasking, Quickness)
Int: 5(Something that modifies powers)(Mega 2)(Fast Learner)
Per: 1 + 4 = 5(Observative)(Mega 2) (Quantum Attunement)
Tertiary(3)
Cha: 1 + 4 = 5(Convincing)(Mega 2)
Manip: 1 + 3 = 4(Persuasive)
App: 4 + 1 + 3 Mods = 8 (Amazonian)(Mega 4 - Enticing)(Seductive Looks)(Identity Shield)
Powers:
Mental Blast - 1
Agg. Claws - 5 (Mastery 1, AP: 3, Effect +5)
Feedback Forcefield - 1
Precognition - 2(Effect +2)
Disintegrate - 2 (AP: 3, Effect +2)
Invisibility - 1
Armor - 2
Arsenal - 1
Elemental Mastery(Kinetics) - 5(Mastery 1)
Nova Points(50)
20 Extra Attributes: 10
84 Extra Abilities: 14
2 extra Willpower: 2
3 extra Quantum(2x taint): 9
120 xp of Biomods: 15
Abilities (23)
Brawl: 3 + 2 = 5(Claw Power 3)
Athletics: 3 + 2 +1 = 6(Specialty Ability: +3 to Clinches)
Drive: 1 + 2 = 3
Firearms: 3 + 2 = 5
Heavy Weapons: +5 = 5
Stealth: 1 + 4 = 5
Endurance: 3 + 2 = 5
Resistance: 3 + 2 = 5
Gunnery: +5 = 5
Languages: +2 = 2
Computers: +2 = 2
Awareness: 3 + 2 = 5
Investigation: 1 + 4 = 5
Tactics: + 3 = 3
Strategy: + 3 = 3
Survival: + 1 = 1
Command: + 3 = 3
Intimidation: 1 + 4 = 5
Style: 1 + 4 = 5
Interrogation: +5 = 5
Streetwise: +5 = 5
Subterfuge: +5 = 5
Etiquette: +5 = 5
Intrusion: +5 = 5
Rapport: +5 = 5
Medicine: 1(bonus)
Piloting: 1(bonus)
Engineering - Electronics: 1
Background:
Node: 2
Attunement: 2
Resources: 3 (Hidden stash of gold!)
Sanctum: 2(Bitchin' Yacht)
Body mods: 117 (12 free)
Tough Skin (3)
Ambidexterity (2)
Redundant Organs/Vital Organ Shielding 3 (6 -2/ 6 -4) (9)
Hyperdense Skeleton (6)
Extrasensory Access: (12)
Pain Editor
Weakpoints
Enhanced Reactions (10)
Physical Structure Enchancement(Str) 3 (12)
Physical Structure Enchancement(Stam) 3 (12)
Somatic Calibration(App) 3 (12)
Fluidity(4)
Hyperflexible(4)
Pheromones(2)
Rangefinder(4)
Ultralight Body 2(12)
Inhuman Dexterity(6)
Bonus Points
Athletics Prodigy(3 BP)
Extra Ability(2 BP)
5 Extra Willpower(10 BP)
Equipment:

McAllister Special Body Suit:

  • Quantum 1 = 5NP
  • Armor 3 = 6NP
    • Impervious = 2NP
  • Mega-Sta Additive 1 = 6NP
    • Adaptability
  • Redundant Systems x 8 = 2NP
Total Effects: 9B/9L Impervious Soak
Aberrations:
Aberrant Irises
Addiction: Excitement
Exp: 539
Spent: 526
1x Mega Int: 6 XP
1x Mega Per: 6 XP
1x Mega App: 6 XP
2x Mega Strength: 11 XP
1x Mega Stam: 6 XP
1x Mega Dex: 6 XP
Precognition 1: 9 XP
Forcefield 1: 6 XP
Claws: 3 XP
M-Stam 1->2: FREE
M-Per 1->2: FREE
M-Int 1->2: FREE
M-App 1->2: FREE OPTIONAL
Forcefield Extra(Feedback): 10 XP
Taint Resistance: 10 XP
Claws Extra: Aggravated: 10 XP
Mega Appearance 2->3: 10 XP
Claws 1->4: 12 XP
Mega Wits 0->2: 11 XP
Mega Stam 2->3: 10 XP
Mega Dex 1->2: 5 XP
Mega Str 2->3: 10 XP
Sexy: 2 XP
Mega Stamina Enhancement - Resiliency 0->2: 10 XP
Mega Wits Enhancement - Multi-Tasking: 5 XP
Mega Dex Enhancement - Gifted Dexterity: 5 XP
Art(cooking) 0->1: 1 temporary taint
M-App Enhancement: Identity Shield: 5 XP
Mental Blast 1: 6 XP
Mega Dex 2->3: 10 XP
Tainted Quantum 5: 16 XP, 2 Perm Taint -> -2 Perm taint, -4 Quantum Pool, Cosmetic Abberation: Aberrant Irises(Process 418 effects), +2 Body Mods
Disintegrate 2: 16 XP
Mega Dex 3->4: 15 XP
Armor 0->2: 11 XP
+4 Perm Quantum: 4 XP
Engineering - Electronics: 3 XP
Dexterity Paragon: 5 XP
Dexterity Mastery: 5 XP
Dex 5->8: 8 XP
Arsenal 0->1: 6 XP
Claws Strength: AP: 6 XP
Disintegrate Strength: AP: 6 XP
Brawl Specialty: Stuff involving Claw Powers 3: 3 XP
Mega Cha 0->2: 11 XP
Claws Strength: +4 damage: 12 XP
Precog Strength: Effect +2: 6 XP
Precog 1->2: 5 XP
Claws 4->5: 8 XP
Claws Strength: +1 damage: 3 XP
Mega Strength 3->5: 35 XP
Mega App 3->4: 15 XP
Mega Strength Extra: Q-leap: 5 XP
Invisibility 0->1: 6 XP
Elemental Mastery(Kinetics): 9 XP
Disintegrate Strength: +2 effect: 6 XP
Quantam 5->6: 40 XP, 1 Perm Taint -> 418 effects TBD
Claws Mastery 1: 10 XP
Kinetics Elemental Mastery 1->3: 21 XP
Kinetics Elemental Mastery 3->5: 49 XP
Kinetics Elemental Mastery Mastery 1: 10 XP
References
Attacks:
Agg. Claws Damage: 24 Agg (5 Claws +5 Claws Effect + 6 Q * 1.5 = 24) + 33d Lethal(Base + Mega Atts) + 2 Hyperdense Skeleton + 4 Rapid Strike = 39L/24A [10](AP:3) + Mastery Bonuses
Bodymod Soak Effects: +2B/1L(Hyperdense Skeleton) + 1B/2L(Tough Skin) = 3B/3L
Body Mod HL Effects: 6x -2/6x -4(Redundant Organs/Organ Shielding)
Extra -0 HLs from Quantum: 4x -0
Extra -0 HLs from Megas: 2x -0 from M-str, 3x -0/3x -1/3x -2/3x -4 from M-Sta = 5x -0/3x -1/ 3x -2/ 3x -4
Forcefield HLs: 5(Q)+5(STA)+6(M-STA)+2(FF) = 18 <-Note Feedback FF deals back damage to FF back to attacker
Anything involving appearance roll: 8(app) + 5(social stat) + [3](Mega-App) + 2 Sexy = d15 [3]
Init bonus: 5(Dex) + 5(Wits) + 2(M-Dex) + 2(M-Wits) + 3 (Enhanced Reactions) = +17


Powers:
Seductive Looks: replace system with: +(Mega-Appearance) dice to any Sway roll where seuxality could be an additional advantage. This Enhancement requires 1 Quantum to activate for a scene.
Mods:
Hyper-Flexible (4 XP): The character can bend and disolate her limbs in disconcerting ways, which +3 to any roll which may benefit from this superhuman flexibility. Rolls which are generally valid include Stealth, Legerdemain (for contortion or escaping restraints), and certain types of Performance rolls.


Status Tracking:
Session 1: +1 M-Sta,M-App,M-Per,M-Int, -1 Taint, 15 and change XP
Session 2: 10 timeskip + 15 XP
Session 3: 11 XP
Learning Session: Sanctum 2(Bitchin' yacht)
Session 4: 13 XP
Bahrain(OP session): 5 XP, Bitchin' Bodysuit, Ancient Centerfolds!
Session 5(Dress Up Session!): 16 XP
Session 6(Session after Dress Up Session): 16 XP
Session 7(Britain Session): 16 XP
Session 8(HOLY SHIT WTF Britain): 16 XP
Session 9(Invasion! Attack of the Radio-Lizards): 23 XP
Session 9.1(Post-Session 9 Interview): 1 XP
Session 10(FSA labbing): 21 XP
Session 11(Chromatic Planet Cameos): 5 XP
Session 12(Isis and Star's Brazilian Adventure): 27 XP
Session 13(FSA Redux): 4 XP
Session 14(India Session): 32 XP
Session 15(Vegas Baby Vegassss!): 26 XP
Mentor Changes: 30 XP
Session 16(Aresian Spelunking): 21 XP(cool choker necklace)
Session 17(Colony Strike): 21 XP
Session 18(In non-Soviet Russia...): 21 XP
Session 19(In non-Soviet Russia 2): 21 XP
Session 20 + Timeskip(Call of Duty: Aberrant Warfare: 30 XP
Session 21(Some session I dropped in on): 21 XP
Session 22(Alternate Reality Nova-Earth): 11 XP