Quasar: Difference between revisions
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=Vital Statistics= | =Vital Statistics= | ||
'''CODENAME:''' Quasar <br> | '''CODENAME:''' <s>Quasar</s> Supernova <br> | ||
'''Alias:''' Freja Zoe Galbraith <br> | '''Alias:''' Freja Zoe Galbraith <br> | ||
'''Player:''' Rex290/Andronicus<br> | '''Player:''' Rex290/Andronicus<br> | ||
Line 8: | Line 8: | ||
'''Concept:''' I am Become Light Illuminator of Worlds. <br> | '''Concept:''' I am Become Light Illuminator of Worlds. <br> | ||
'''Eruption:''' ''Fell'' into a nuclear reactor <br> | '''Eruption:''' ''Fell'' into a nuclear reactor <br> | ||
'''Archtype:''' <br> | |||
'''Nature''' Bravo.<br> | '''Nature''' Bravo.<br> | ||
'''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | '''Virtue:''' (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.<br> | ||
'''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br> | '''Vice:''' Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing. <br> | ||
'''Quantum:''' | '''Quantum:''' 6 (6 x -0, 6L/6B)<BR> | ||
:Quantum Pool: | :Quantum Pool: 65/41 | ||
:'''Willpower:''' 8/8 | :'''Willpower:''' 8/8 | ||
===Quick Combat=== | ===Quick Combat=== | ||
Quasar | Quasar | ||
: | :22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | ||
Supernova | Supernova | ||
: | :22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | ||
===Health=== | ===Health=== | ||
Mega-Stamina eliminates ? points of wound penalty<br> | Mega-Stamina eliminates ? points of wound penalty<br> | ||
• [ | • [ ]x19 Bruised:--0<br> | ||
• [ | • [ ]x12 Hurt: --0<br> | ||
• [ | • [ ]x10 Injured: --0<br> | ||
• [ | • [ ]x12 Crippled: --3<br> | ||
• [ ]x1 Incapacitated<br> | • [ ]x1 Incapacitated<br> | ||
• [ ]Dead<br> | • [ ]Dead<br> | ||
Supernova <br> | Supernova <br> | ||
• [ ] | • [ ]x19 Bruised:--0<br> | ||
• [ ] | • [ ]x12 Hurt: --0<br> | ||
• [ ] | • [ ]x10 Injured: --0<br> | ||
• [ ] | • [ ]x12 Crippled: --3<br> | ||
• [ ]x1 Incapacitated<br> | • [ ]x1 Incapacitated<br> | ||
• [ ]Dead<br> | • [ ]Dead<br> | ||
Line 41: | Line 42: | ||
==Attributes/Abilities== | ==Attributes/Abilities== | ||
===Physical (7)=== | ===Physical (7)=== | ||
'''Strength:''' 5 (Athletic) + | '''Strength:''' 5 (Athletic) +1 (PSE) <br> | ||
: '''Might:''' 5 | : '''Might:''' 5 | ||
: '''Brawl:''' 5 | : '''Brawl:''' 5 | ||
Line 51: | Line 52: | ||
: '''Stealth:''' 3 | : '''Stealth:''' 3 | ||
: '''Microgravity Ops:''' 2 | : '''Microgravity Ops:''' 2 | ||
'''Stamina:''' 5 (Resilient)<br> | '''Stamina:''' 5 (Resilient) +1 (PSE) <br> | ||
: '''Endurance:''' 3 | : '''Endurance:''' 3 | ||
: '''Resistance:''' 3 | : '''Resistance:''' 3 | ||
Line 57: | Line 58: | ||
===Social(5)=== | ===Social(5)=== | ||
'''Charisma:'''4 <br> | '''Charisma:'''4 <br> | ||
'''Manipulation:''' 4 <br> | : '''Command:''' 1 | ||
'''Manipulation:''' 4 (Belivable) <br> | |||
: '''Subterfuge:''' 3 | : '''Subterfuge:''' 3 | ||
'''Appearance:''' 7 (My eyes are up here) <br> | '''Appearance:''' 7 (My eyes are up here) <br> | ||
: '''Intimidation:''' 5 (Obey or Die +2) | : '''Intimidation:''' 5 (Obey or Die +2) + 2 (M-App) | ||
: '''Style:''' 5 (Seduction +1) | : '''Style:''' 5 + [1] (Seduction +1) | ||
===Mental(3)=== | ===Mental(3)=== | ||
'''Wits:''' 4 (Fast) <br> | '''Wits:''' 4 (Fast) <br> | ||
: '''Rapport:''' 1 | |||
'''Intelligence:''' 3 <br> | '''Intelligence:''' 3 <br> | ||
: '''Medicine:''' 0 | : '''Medicine:''' 0 | ||
Line 76: | Line 79: | ||
7+5 <br> | 7+5 <br> | ||
'''Attunement:''' 1 (p141)<br> | '''Attunement:''' 1 (p141)<br> | ||
'''Ally:''' 1 (Elaine Marquis)<br> | '''Ally:''' 1 ( [[Elaine Marquis]] )<br> | ||
'''Ally:''' 1 ( Eve )<br> | |||
'''Dormancy:''' 5 (p143) <br> | '''Dormancy:''' 5 (p143) <br> | ||
'''Node:''' 5 (p143) 20/Turn <br> | '''Node:''' 5 (p143) 20/Turn <br> | ||
'''Resources:''' 1 (Linked to....) <br> | '''Resources:''' 1 (Linked to....) <br> | ||
'''Enemy:''' 1 <br> | '''Enemy:''' 1 <br> | ||
'''Enemy:''' 5 ( | '''Enemy:''' 5 (UN) <br> | ||
'''Cipher:'''4 (free) <br> | '''Cipher:'''4 (free) <br> | ||
==Quantum == | ==Quantum == | ||
===Mega-Attributes=== | |||
'''Mega-Stamina 3''' <br> | '''Mega-Stamina 3''' <br> | ||
: Adaptability. | : Adaptability. | ||
Line 98: | Line 104: | ||
: Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | : Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node. | ||
'''Mega- | '''Mega-App 2 (Dangerous; NUCLEAR ANGEL)''' <br> | ||
: | : Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation. | ||
'''Mega- | '''Mega-Charisma 2''' <br> | ||
: | : Commanding Presence. | ||
===Quantum Powers=== | |||
'''Strong and Weak Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-1 <br> | '''Strong and Weak Nuclear Control''' ***** (Blast, Sphere, Shield, Propel) Q-1 <br> | ||
: ''Nuclear Blasts'' ROF: | : Reduced Quantum. | ||
:: Attack: d14 + Damage: Bashing 25 + [ | : ''Nuclear Blasts'' ROF: 22 110 meters | ||
:: Attack: d14 + Damage: Lethal 20 + [ | :: Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action] | ||
:: Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action] | |||
: ''Nuclear Volatile Expansion'' | : ''Nuclear Volatile Expansion'' | ||
:: Sphere Radius | :: Sphere Radius 110 meters, [6] + 15. Area: 7 | ||
:: Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll | :: Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll | ||
: ''Nuclear Solid State Dynamics'' | : ''Nuclear Solid State Dynamics'' | ||
: Shield (Ablation) | : Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn] | ||
: Propel 70 meters/action, 200 KH out of combat. [Maintenance] | : Propel 70 meters/action, 200 KH out of combat. [Maintenance] | ||
''' | '''Directed Nuclear Expansion''' ** Q-4 <br> | ||
: | : ''Nuclear Blasts'' ROF: once every two turns | ||
: | :: Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action] | ||
:: Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action] | |||
:: Range: 800m Area: 8 | |||
: | |||
: | |||
'''Intangibility''' *** [Maintenance] Q-2 <br> | '''Intangibility''' *** [Maintenance] Q-2 <br> | ||
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: Level III. ''Completely immune to physical attacks'' and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge. | : Level III. ''Completely immune to physical attacks'' and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge. | ||
''' | '''Armor''' ** <br> | ||
: Roll | Quasar's atoms are simply better then yours. | ||
: 6L/6B | |||
'''Invulnerability''' * (Radiation) <br> | |||
: 6A/6L/6B against Radiation | |||
'''Warp''' * (w/Supercharge) Q-3 <br> | |||
: Aiming: Perception+Warp | |||
: Quantum+Warp (d7) + 5 Auto sux from Quantum | |||
'''Expanded Nuclide State (Clone)''' * <br> | |||
: Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone. | |||
: Backup Extra. If the original dies, the clone becomes alike the original in every sense. | |||
: Extra: Duration x 2 | |||
'''Psychic Link ''' * <br> | |||
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them. | |||
: Roll Perception+PL | |||
'''Bioluminesence ''' * <br> | |||
: Ooooh! shiny! | |||
===Quantum Gadgets=== | ===Quantum Gadgets=== | ||
==Combat== | ==Combat== | ||
Line 148: | Line 167: | ||
'''Willpower:''' 8/8 <br> | '''Willpower:''' 8/8 <br> | ||
'''Quantum Pool''': 50/50<br> | '''Quantum Pool''': 50/50<br> | ||
'''Quantum a Turn''': | '''Quantum a Turn''': 20 Points <br> | ||
===Movement=== | ===Movement=== | ||
:Sprinting: | :Walking: 15 meters/round. | ||
:Running: 30 meters/round. | |||
:Sprinting: 57 meters/round. | |||
===Attacks=== | ===Attacks=== | ||
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===Defense=== | ===Defense=== | ||
Natural Soak ( | Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B <br> | ||
Power Soak 6A/6L/6B aganist Radiation <br> | |||
Armoured Soak 6L/6B <br> | |||
:Armor 6L/6B | |||
Combat Soak 2A/24L/30B <br> | |||
Combat Soak (Radiation) 8A/30L/36B <br> | |||
==Character== | ==Character== | ||
=== | ===Transquasarism=== | ||
Permanent Points: 6 (4 Tainted Quantum, | Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations) <br> | ||
Temporary Points: 3<br> | Temporary Points: 6<br> | ||
Chrysalis (Perm/Temp): 5/5 <br> | |||
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder <br> | |||
Transhuman Ascendence: Appearance, Dexterity <br> | Transhuman Ascendence: Appearance, Dexterity <br> | ||
Taint Resistance: | Taint Resistance: -2 Disorders | ||
''Aberrations '' | ''Aberrations '' | ||
Line 185: | Line 209: | ||
:Anima Banner (active galactic nucleus) (1) | :Anima Banner (active galactic nucleus) (1) | ||
:Distinctive Looks (1) (P72 Forceful Personalities) | :Distinctive Looks (1) (P72 Forceful Personalities) | ||
: | :Costume Fetish (Silver bodysuit/cape which is sorta optional) | ||
:Energy Emission (Radiates in the Gamma Spectrum) | :Energy Emission (Radiates in the Gamma Spectrum) | ||
:Unearthly Beauty | |||
:Quantum Halo (like a Joy) | |||
:Glow (Gives off a nuclear field aura...) | |||
''Mental Disorders'' | |||
:To be Picked | |||
===Body Modifications=== | ===Body Modifications=== | ||
Physiology <br> | Physiology <br> | ||
:Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL. | |||
:Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL. | |||
:Nuclear Lift Wings: Fly at their normal running speed, and if the Nova has the Flight power, the Nova gains a further +1 to the power's rating for speed and maneuverability. | |||
:Neural Acceleration (-4) x 2 +2 Initiative | |||
:Enchanting Feature (-2XP): Up here. UP HERE! (Add +1 automatic success to Style rolls-and 2 automatic successes to any attempts to track the character) | |||
Quantum-Taint | Quantum-Taint 12XP + 6XP from Chrysalis <br> | ||
:Tough Skin (-3) +1B/2L stackable armoured soak. | |||
:: | :Reinforced Nuclear Structure (-4). Reinforced carbon-plotonium nerve tubing increases Quasars ability to perform for long periods. +1 Stamina | ||
:Reinforced Nuclear Structure (-4). Reinforced carbon-plotonium nerve threading throughout her muscles increase the force available from her muscles. +1 Strength | |||
:Toxic Blood (-4): Quasar's blood is no longer the iron-based red blood found in most humans. Instead it is a green radioactive blood that has ill effects when touched by the unprepared. Range: (levels of damage taken) meters, dealing a base of 8L damage with AP (2) to everyone inside the radius. | |||
:Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL. | |||
:1 Taint BM XP unspent | |||
===Character Modifiers=== | ===Character Modifiers=== | ||
::-2 Difficulty to Medical rolls to treat her. | ::-2 Difficulty to Medical rolls to treat her. | ||
::- | ::-3 Difficulty to Social Rolls. (w Chrysalis and Taint) | ||
::+2 Difficulty Bonus on Perception rolls made to Identify her, but a penalty of 2 to impersonate her. | ::+2 Difficulty Bonus on Perception rolls made to Identify her, but a penalty of 2 to impersonate her. | ||
::+2 Auto Sux to Track her (visually) | |||
===Merits and Flaws=== | ===Merits and Flaws=== | ||
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. | Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist. <br> | ||
===Bonus Points=== | ===Bonus Points=== | ||
15+1. <br> | 15+1. <br> | ||
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:Density Control 1 (-6XP) 2 (-5XP) | :Density Control 1 (-6XP) 2 (-5XP) | ||
:Body Mod (-2XP) | :Body Mod (-2XP) | ||
Session 3 (16 XP) <br> | Session 3 Aeon Greysquare (16 XP) <br> | ||
:Density Control 3 (-10XP) | :Density Control 3 (-10XP) | ||
:Resiliency 2 (-5XP) | :Resiliency 2 (-5XP) | ||
Session 4 (5 XP, +4XP from Backgrounds being cashed in) <br> | Session 4 Eden Adventures (5 XP, +4XP from Backgrounds being cashed in) <br> | ||
:Mega-Intelligence 1 to 2 (5XP) | :Mega-Intelligence 1 to 2 (5XP) | ||
:Engineering to 3 (2XP) 4 (3XP) | :Engineering to 3 (2XP) 4 (3XP) | ||
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:Backup Extra for Clone (10 XP) | :Backup Extra for Clone (10 XP) | ||
:Reduced Quantum for Nuclear Control (10 XP) | :Reduced Quantum for Nuclear Control (10 XP) | ||
Session 10 Fall of Chateau Twilight (20XP) *18HL's in one shot* <br> | Session 10 Fall of Chateau Twilight (20XP) *18HL's in one shot* <br> | ||
:Ally 1 (2XP) | |||
:Psychic Link * (3XP) | |||
:M-Charisma 1 (6XP) Commanding Presence 1 | |||
:2 XP Bodymods | |||
Session Downtime The Year on Eden That I Drowned in Molten Lead + Side Story: The Glow (+29XP) <br> | |||
:5 x Chrysalis (20XP/15XP Returned for Chrysalis Stage 1) | |||
:''Chrysalis Stage 1'' | |||
::Quantum 6 (20XP) | |||
::Directed Nuclear Expansion 1+2 (17XP) | |||
::M-Charisma 2 (-3XP) M-Appearance 2 (-3XP) Invulnerability 1 (Radiation) (-3XP) Armor 1 (3) Armor 2 (3) | |||
Session 11 Drunk in the City of Light (+14XP) <br> | |||
:Rapport/Command 1 (6XP) | |||
Interlude Everything Must Go(+0.1XP) <br> | |||
:Bioluminesence * (-0.1XP) | |||
Session 12 the Coalitioning (+12XP) <br> | |||
Session 13 Coalitions 11 (+13XP) <br> | |||
:Protection Act 2XP, 2 Extras (-20XP) | |||
Session 14 Operation Sea Lion (+16XP) <br> | |||
Session 15 Q for Quantum (+16XP) <br> | |||
Session 16 Lasercide (+20XP) <br> | |||
Session 17 Fight at the Doyen Temple of Doom (+24XP) <br> | |||
===Lessons=== | ===Lessons=== | ||
:Acting as a raving lunatic HELPS when interacting with the Teragen. | :Acting as a raving lunatic HELPS when interacting with the Teragen. | ||
:Quasar learned that Niran wasn't overstating the seriousness of the downsides of Chrysalis. She has picked the path of becoming something more inhuman and she should remember what that means.... Even towards Scarlet not just baselines. | |||
===Experience Plans?=== | ===Experience Plans?=== | ||
''Intangibility'' <br> | ''Intangibility'' <br> | ||
:Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP). | :Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP). | ||
: Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge. | : Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge. | ||
: Invisibility. Wits+Invisibility-1+[5] vs energy perception. | : Invisibility. Wits+Invisibility-1+[5] vs energy perception. | ||
: | : Relativity Half-Life 1 and 2 (9+7) | ||
[[Category:Rexism]] | [[Category:Rexism]] |
Latest revision as of 18:45, 1 July 2011
<@Starlance> Quasar has Qlipphotic Rapport. :(
Vital Statistics
CODENAME: Quasar Supernova
Alias: Freja Zoe Galbraith
Player: Rex290/Andronicus
Allegiance: Daedalus League
Concept: I am Become Light Illuminator of Worlds.
Eruption: Fell into a nuclear reactor
Archtype:
Nature Bravo.
Virtue: (Virtue): Regain WP when you defeat a seemingly equal or superior foe or force him to back down.
Vice: Spend WP to resist your self-righteousness and accept a compromise. Regain WP if compromise would be a far better idea than self-righteous one-true-way moralizing.
Quantum: 6 (6 x -0, 6L/6B)
- Quantum Pool: 65/41
- Willpower: 8/8
Quick Combat
Quasar
- 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Supernova
- 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
Health
Mega-Stamina eliminates ? points of wound penalty
• [ ]x19 Bruised:--0
• [ ]x12 Hurt: --0
• [ ]x10 Injured: --0
• [ ]x12 Crippled: --3
• [ ]x1 Incapacitated
• [ ]Dead
Supernova
• [ ]x19 Bruised:--0
• [ ]x12 Hurt: --0
• [ ]x10 Injured: --0
• [ ]x12 Crippled: --3
• [ ]x1 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 5 (Athletic) +1 (PSE)
- Might: 5
- Brawl: 5
- Melee: 2
Dexterity: 9 (Fast)
- Athletics: 4
- Pilot: 2
- Firearms: 1
- Stealth: 3
- Microgravity Ops: 2
Stamina: 5 (Resilient) +1 (PSE)
- Endurance: 3
- Resistance: 3
Social(5)
Charisma:4
- Command: 1
Manipulation: 4 (Belivable)
- Subterfuge: 3
Appearance: 7 (My eyes are up here)
- Intimidation: 5 (Obey or Die +2) + 2 (M-App)
- Style: 5 + [1] (Seduction +1)
Mental(3)
Wits: 4 (Fast)
- Rapport: 1
Intelligence: 3
- Medicine: 0
- Engineering: 4 (Spacesuit Maintenance +1)
- Linguistics: 4 (German, Formal German, English, Japanese, Russian, Persian, French, French Formal)
- Science: 1 (Astronomy)
Perception: 4 (Observant)
- Awareness: 3
Backgrounds
7+5
Attunement: 1 (p141)
Ally: 1 ( Elaine Marquis )
Ally: 1 ( Eve )
Dormancy: 5 (p143)
Node: 5 (p143) 20/Turn
Resources: 1 (Linked to....)
Enemy: 1
Enemy: 5 (UN)
Cipher:4 (free)
Quantum
Mega-Attributes
Mega-Stamina 3
- Adaptability.
- Resiliency x 2
- +6B/6L Stackable soak. 3 x -0, 3 x -1, 3 x -2, 3 x -4 HL.
Mega-Str 2
- Quantum Leap. Each success on a Jump roll allows the Nova to leap up to two kilometers horizontally or half a kilometer vertically, times her number of dots in Mega-Strength.
- 2 x -0 HL's from girly muscles
- +10d Strength Based Damage + [4]
Mega-Int 2
- Taint Resistant. When the Nova gains a mental aberration subtract the Nova's M-Intel level from the character's taint to determine the level of the aberration. As well subtract the M-Intel level from Taint from the Node.
Mega-App 2 (Dangerous; NUCLEAR ANGEL)
- Awe-Inspiring: Awe-Inspiring gives +(Mega-Appearance) dice on Sway rolls where physical impressiveness is especially useful (commanding/etc). In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice. +2 Intimidation.
Mega-Charisma 2
- Commanding Presence.
Quantum Powers
Strong and Weak Nuclear Control ***** (Blast, Sphere, Shield, Propel) Q-1
- Reduced Quantum.
- Nuclear Blasts ROF: 22 110 meters
- Attack: d14 + Damage: Bashing 25 + [12] AP 5 [Action]
- Attack: d14 + Damage: Lethal 20 + [12] AP 5 [Action]
- Nuclear Volatile Expansion
- Sphere Radius 110 meters, [6] + 15. Area: 7
- Storm d9L and reduce enemy dice pools by 5 if they fail a opposed roll
- Nuclear Solid State Dynamics
- Shield (Ablation) 22/22 HL [Maintenance] [Regenerates 5HL on her Next Turn]
- Propel 70 meters/action, 200 KH out of combat. [Maintenance]
Directed Nuclear Expansion ** Q-4
- Nuclear Blasts ROF: once every two turns
- Attack: d10 + Damage: Aggravated 10 + [12] AP 8 [Action]
- Attack: d10 + Damage: Lethal 20 + [24] AP 8 [Action]
- Range: 800m Area: 8
Intangibility *** [Maintenance] Q-2
- Level I. +1 Dodge May ooze or seep through cracks and other tiny openings at the rate of one centimeter per turn.
- Level II. She takes half physical damage and deals half physical damage. +2 dice to dodge. 1m/turn.
- Level III. Completely immune to physical attacks and can walk through walls; energy, psychic attacks and gravity fields and so fourth act as normal Cannot physically attack. +3 dice to dodge.
Armor **
Quasar's atoms are simply better then yours.
- 6L/6B
Invulnerability * (Radiation)
- 6A/6L/6B against Radiation
Warp * (w/Supercharge) Q-3
- Aiming: Perception+Warp
- Quantum+Warp (d7) + 5 Auto sux from Quantum
Expanded Nuclide State (Clone) *
- Spend 1 Quantum to make 1 clone (up to Quantum) each has the same attributes, abilities, powers, clothes and equipment as the original but lack Clone.
- Backup Extra. If the original dies, the clone becomes alike the original in every sense.
- Extra: Duration x 2
Psychic Link *
Quasar's duplicates share the same atomic nucleus; therefore each can talk to each other since fundamentally there is no difference between them.
- Roll Perception+PL
Bioluminesence *
- Ooooh! shiny!
Quantum Gadgets
Combat
Dodge: 13 +1 (Level I) +2 (Level II) +3 (Level III)
Initiative: 16+d1
Willpower: 8/8
Quantum Pool: 50/50
Quantum a Turn: 20 Points
Movement
- Walking: 15 meters/round.
- Running: 30 meters/round.
- Sprinting: 57 meters/round.
Attacks
- Strike: Accuracy +0, Damage (Str + 2B), Difficulty +0
- Kick: Accuracy +0, Damage (Str + 4B), Difficulty +1
- Grapple: Accuracy +0, Damage (Str + 0B), Difficulty +0, holds target (Str + Might contests)
- Disarm: Accuracy +0, Damage (Str + 0B), Difficulty +1, disarming
- Tackle: Accuracy +0, Damage (Str + 4B), Difficulty +1, Knockdown (+2 diff), no multiple actions
Weapons
- Coil Rifle (Banji 02 Hornet): Attack: d11, Dmg 10L, Range 200, RoF 60, Magazine 60, AP:3, Conceal O, Mass 4, Min Str. 3
Defense
Natural Soak (quantum6/stamina12/m-stamina6) 2A/18L/24B
Power Soak 6A/6L/6B aganist Radiation
Armoured Soak 6L/6B
- Armor 6L/6B
Combat Soak 2A/24L/30B
Combat Soak (Radiation) 8A/30L/36B
Character
Transquasarism
Permanent Points: 6 (4 Tainted Quantum, 2 for Quantum 5/6) (3 x 1-pt, 1 x 2-pt Aberrations)
Temporary Points: 6
Chrysalis (Perm/Temp): 5/5
Node Disorders: 3 Disorders (Node 3, 4, 5) - M-Intel 2 = 1 Disorder
Transhuman Ascendence: Appearance, Dexterity
Taint Resistance: -2 Disorders
Aberrations
- Aberrant Eyes (0.33)
- Ichor (0.33)
- Aberrant Hair (Moves dramatically) (0.33)
- Anima Banner (active galactic nucleus) (1)
- Distinctive Looks (1) (P72 Forceful Personalities)
- Costume Fetish (Silver bodysuit/cape which is sorta optional)
- Energy Emission (Radiates in the Gamma Spectrum)
- Unearthly Beauty
- Quantum Halo (like a Joy)
- Glow (Gives off a nuclear field aura...)
Mental Disorders
- To be Picked
Body Modifications
Physiology
- Redundant Organs x 4 (-16XP) 6 x -0, 6 x -1, 2 x -2, 4 x -4 HL.
- Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.
- Nuclear Lift Wings: Fly at their normal running speed, and if the Nova has the Flight power, the Nova gains a further +1 to the power's rating for speed and maneuverability.
- Neural Acceleration (-4) x 2 +2 Initiative
- Enchanting Feature (-2XP): Up here. UP HERE! (Add +1 automatic success to Style rolls-and 2 automatic successes to any attempts to track the character)
Quantum-Taint 12XP + 6XP from Chrysalis
- Tough Skin (-3) +1B/2L stackable armoured soak.
- Reinforced Nuclear Structure (-4). Reinforced carbon-plotonium nerve tubing increases Quasars ability to perform for long periods. +1 Stamina
- Reinforced Nuclear Structure (-4). Reinforced carbon-plotonium nerve threading throughout her muscles increase the force available from her muscles. +1 Strength
- Toxic Blood (-4): Quasar's blood is no longer the iron-based red blood found in most humans. Instead it is a green radioactive blood that has ill effects when touched by the unprepared. Range: (levels of damage taken) meters, dealing a base of 8L damage with AP (2) to everyone inside the radius.
- Redundant Organs x 1 (-2XP) 0 x -0, 0 x -1, 1 x -2, 2 x -4 HL.
- 1 Taint BM XP unspent
Character Modifiers
- -2 Difficulty to Medical rolls to treat her.
- -3 Difficulty to Social Rolls. (w Chrysalis and Taint)
- +2 Difficulty Bonus on Perception rolls made to Identify her, but a penalty of 2 to impersonate her.
- +2 Auto Sux to Track her (visually)
Merits and Flaws
Lusty (+1). Attempts to seduce you gain three extra dice, and you are at +1 difficulty to resist.
Bonus Points
15+1.
6 x Backgrounds (-6).
5 x Willpower (-10).
Nova Points
52.
4 x Tainted Quantum (-8).
16XP of Body Mods (-2).
Mega-Stamina 3 (-6) w/Resiliency (-1)
Mega-Str 2 (-4).
Mega-Int 1 (-2) (Taint Resistant).
Nuclear Control ***** (-15) (Blast, Sphere, Shield, Propel, Storm).
Warp w/Supercharge * (-5).
14 Attribute Dots (-7).
12 Ability Dots (-2).
6 Attributes (-3).
Experience
Robots (5XP)
Session 1 (9 XP)
Session 2 (8 XP)
- Nuclear Templating (-9XP)
- Density Control 1 (-6XP) 2 (-5XP)
- Body Mod (-2XP)
Session 3 Aeon Greysquare (16 XP)
- Density Control 3 (-10XP)
- Resiliency 2 (-5XP)
Session 4 Eden Adventures (5 XP, +4XP from Backgrounds being cashed in)
- Mega-Intelligence 1 to 2 (5XP)
- Engineering to 3 (2XP) 4 (3XP)
Session 5 Hotel Tentaculat/Lady of Pain (15XP)
- AP (-10)
Session 6 Netsplitting (4XP; 0 Stored)
Session 7 Warship of Elemental Evil (13XP)
+6XP for French
Session 8 Bob (13XP)
Session 9 Angel of the Abyss (19XP) +4 XP Rule change makeup (spent)
- AP Extra Refund. +10 XP.
- M-Appearance 1 (6XP)
- Wings 12 (12XP)
- Eufiber Converted to 10XP
- Intelligence to 3 (-8 XP)
- Backup Extra for Clone (10 XP)
- Reduced Quantum for Nuclear Control (10 XP)
Session 10 Fall of Chateau Twilight (20XP) *18HL's in one shot*
- Ally 1 (2XP)
- Psychic Link * (3XP)
- M-Charisma 1 (6XP) Commanding Presence 1
- 2 XP Bodymods
Session Downtime The Year on Eden That I Drowned in Molten Lead + Side Story: The Glow (+29XP)
- 5 x Chrysalis (20XP/15XP Returned for Chrysalis Stage 1)
- Chrysalis Stage 1
- Quantum 6 (20XP)
- Directed Nuclear Expansion 1+2 (17XP)
- M-Charisma 2 (-3XP) M-Appearance 2 (-3XP) Invulnerability 1 (Radiation) (-3XP) Armor 1 (3) Armor 2 (3)
Session 11 Drunk in the City of Light (+14XP)
- Rapport/Command 1 (6XP)
Interlude Everything Must Go(+0.1XP)
- Bioluminesence * (-0.1XP)
Session 12 the Coalitioning (+12XP)
Session 13 Coalitions 11 (+13XP)
- Protection Act 2XP, 2 Extras (-20XP)
Session 14 Operation Sea Lion (+16XP)
Session 15 Q for Quantum (+16XP)
Session 16 Lasercide (+20XP)
Session 17 Fight at the Doyen Temple of Doom (+24XP)
Lessons
- Acting as a raving lunatic HELPS when interacting with the Teragen.
- Quasar learned that Niran wasn't overstating the seriousness of the downsides of Chrysalis. She has picked the path of becoming something more inhuman and she should remember what that means.... Even towards Scarlet not just baselines.
Experience Plans?
Intangibility
- Density Control 1 (-6XP) linked to Invisibility 1 (-6XP) by a 2-point Activation Delay (P143 PG), Reduce dice pool for Invisibility by 1, and a 2-pt Dependency (Invisibility must be active to use Density Control). 5 points of weaknesses exchanged to turn density control to a Level 1 power. Density Control to 2 (1XP), 3 (4XP), 4 (6XP).
- Level 4. Completely intangible to physical attacks, takes half damage from energy attacks and suffers only half normal effects from energy fields. +3 dice to dodge.
- Invisibility. Wits+Invisibility-1+[5] vs energy perception.
- Relativity Half-Life 1 and 2 (9+7)