Rachel Razumikhina: Difference between revisions

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'''Virtue''': Hotshot<br>
'''Virtue''': Hotshot<br>
'''Vice''': Caregiver<br>
'''Vice''': Caregiver<br>
==Appearance==
Raz is about 8'10" in height and extremely muscular. The bones of her skeleton are outlined in excruciating detail on her skin in a bright, sickly green; her eyes are solidly the same color and glow very brightly. Her non-illustrated skin is tanned, and her shortish, very dark green hair is typically kept in a tight ponytail at the base of her neck. She usually wears a grubby white tank top, a pair of camo cargo pants with a graphing calculator lurking in one of the pockets, work boots, and a hard hat, accompanied by construction earmuffs around her neck. She also has an additional pair of arms under the first, which she has had to cut holes in most of her clothing for.


=Attributes and Abilities=
=Attributes and Abilities=
==Physical (Primary)==
==Physical (Primary)==
'''Strength ●●●●● (Brute)'''<br>
'''Strength ●●●●● ●●●(●●) (Brute)''' Mega-Strength ●●●● (Crush, Demolition)<br>
Brawl: ●●●●●<br>
Brawl: ●●●●●<br>
Melee: ●●●●<br>
Melee: ●●●●<br>
:Tools<br>
:Tools<br>
Might: ●●●●●<br>
Might: ●●●●● <br>
<br>
<br>
'''Dexterity ●●●'''<br>
'''Dexterity ●●●(●● movement)'''<br>
Athletics: ●●●●<br>
Athletics: ●●●●<br>
Drive: ●<br>
Drive: ●<br>
Line 22: Line 25:
Stealth:<br>
Stealth:<br>
<br>
<br>
'''Stamina ●●●'''<br>
'''Stamina ●●●●● ●●●●(● ●)(● daze/stun) (Brick Shithouse)''' Mega-Stamina ●●● (Adaptability, Durability, Regeneration)<br>
Endurance: ●●●<br>
Endurance: ●●●<br>
Resistance: ●●●<br>
Resistance: ●●●<br>
Line 32: Line 35:
Investigation:<br>
Investigation:<br>
<br>
<br>
'''Intelligence ●●●● (Nuclear Engineering Dropout)'''<br>
'''Intelligence ●●●● (Nuclear Engineering Dropout)''' Mega-Intelligence ●●● (Analyze Weakness)<br>
Academics: ●●<br>
Academics: ●●<br>
Bureaucracy:<br>
Bureaucracy:<br>
Computer: ●<br>
Computer: ●<br>
Engineering:<br>
Engineering:<br>
:Civil ●●<br>
:Civil ●●●●<br>
:Nuclear ●●●<br>
:Nuclear ●●●●<br>
Linguistics:<br>
Linguistics:<br>
Medicine:<br>
Medicine:<br>
Line 46: Line 49:
Survival:<br>
Survival:<br>
<br>
<br>
'''Wits ●●'''<br>
'''Wits ●●●''' Mega-Wits ●● (Enhanced Initiative)<br>
Arts:<br>
Arts:<br>
Biz:<br>
Biz:<br>
Line 64: Line 67:
Subterfuge:<br>
Subterfuge:<br>
<br>
<br>
'''Appearance ●●'''<br>
'''Appearance ●●''' Mega-Appearance ●● Dangerous (Awe-Inspiring)<br>
Intimidation: ●●●●<br>
Intimidation: ●●●●<br>
:Poindexters<br>
:Poindexters<br>
Line 70: Line 73:


=Backgrounds=
=Backgrounds=
Allies: ●● (Quantum Qonstruction)<br>
Attunement: ●●●●●<br>
Attunement: ●●●●●<br>
Citizenship: ● (French)<br>
Influence (Eden kids): ●<br>
Influence (Sanctuaire): ●●<br>
Node: ●●<br>
Node: ●●<br>
Resources: ●●<br>


=Willpower=
=Willpower=
Line 78: Line 86:
=Quantum and Taint=
=Quantum and Taint=
Quantum: ●●●●●<br>
Quantum: ●●●●●<br>
<br>
Quantum Pool: 30<br>
<br>
Taint: ●●●●●(●●●)<br>


Taint: ●●●●●<br>
==Aberrations==
Transhuman Ascendence: Strength, Stamina <br>
<br>
Aberrant Eyes: solid bright glowing green<br>
Anima Banner: A cloud of small flecks of glowing light fly around her, like electrons around the nucleus of an atom.<br>
Colored Skin: the bones of her skeleton are outlined in excruciating detail on her skin in the same color as her eyes.<br>


==Aberrations==
==Body Mods==
Dense Musculature: A Nova with high-density musculature masses approximately twice as much due to greatly toughened and heavier skeletal muscles. Dense musculature adds 2B/2L soak due to its higher density, a -0 HL, and +1 to Strength.<br>
<br>
Hyperdense Skeleton: A hyperdense skeleton is abnormally heavy and solid, sometimes just out of increased bone density but it is not uncommon for a Nova to end up with bones plated in some sort of dense heavy metal such as adamantium. Novas with hyperdense skeletons add +2 damage to unarmed melee attacks, +2B/1L soak, and because of the greatly reduced chance of breaking limbs, double the distance that needs to be dropped to take fall damage. Terminal fall damage stays the same, as the increased skeletal mass also increases terminal velocity. Purchasing hyperdense skeleton twice allows the Nova to deal lethal damage with unarmed blows due to the hardness of his skeleton, increases the Nova's soak against damage by 3B/2L instead of 2B/1L, and renders the Nova's bones practically unbreakable, tripling safe fall distances and the number of meters each additional damage interval is.<br>
<br>
Multitools: A character with this modification possesses an integrated set of precision tools for various purposes, reducing all penalties from insufficient tools by 2, to a minimum of 0.<br>
<br>
Blood Hyperoxygenation: The character has blood which can carry significantly more oxygen than normal. The character gains 1 automatic success on any rolls to endure strenuous physical activity, as she can sustain activity for longer, and 1 additional Incapacitated health level, as it takes a lot more damage to the heart and a lot more blood loss to kill the character. <br>
<br>
Redundant Organs/Vital Organ Shielding X 11: A character may gain additional toughness by increasing body redundancy, adding either 1 -0 and 1 -1 HL or 1 -2 HL and 2 -4 HLs per purchase. As an alternative, a character may instead provide comparable increased toughness by selectively armoring his vital organs. A character may buy a number of this body modification equal to his Stamina + 2.<br>
<br>
Trauma Tolerance: The character has fast-clotting blood, a multiple redundant circulatory system, a decentralized heart, and so on. The character automatically stabilizes himself when dying (with no need for assistance) unless wounded further, and gains another 1 -4 and 2 Incapacitated health levels.<br>
<br>
Springs: This body mod adds spring-like structures to the character's legs which greatly increase their power. Novas with this enhancement halve fall damage from controlled falls, add +2 to damage with kicks, and double jump distances and heights.<br>
<br>
Foot Anchors: The character has powerful spring-loaded barbed spurs in his feet which are primarily used to anchor the character to hard surfaces (any surface with a soak rating less than [Character's Strength + 3] is fair game). When anchored, any attempts to move or knock back the character are at +1 difficulty with one foot anchored, or +2 difficulty with both feet anchored. In addition, these anchors can be initiated immediately after connecting with a physical attack, adding an additional +1 difficulty to a kick attack but adding AP:2 and a damage add of [1] to the kick itself, as well as turning its damage lethal (having a large and very sharp barbed spike slam right into your body is not very good for health)<br>
<br>
Flexible Skeleton: A Nova with a flexible skeleton has a skeleton that bends rather than breaking under extreme stress, which grants increased blunt trauma tolerance. If the Nova would take bashing damage, that damage is reduced by 1 level (minimum 1 level) after soak as bones bend momentarily rather than snap. Furthermore, as only soft-tissue damage is inflicted, the Nova heals Bashing damage as if it was 1 level lower.<br>
<br>
Huge: A Nova with this modification is huge, easily about 180 kilos and 2.2 or more meters tall, and gains +2 Strength, +2 Stamina, 1 additional -0 HL, and 1 additional -1 HL. Huge Novas add +2 to dexterity for movement purposes only.<br>
<br>
Multiple Arms: A Nova with multiple arms reduces multiple action penalties by 1 per pair of additional arms he or she possesses. A Nova may support up to (Stamina or Wits, choose lower) sets of multiple arms, which does not count Mega-Attributes for the total.<br>
<br>
Trauma Tolerance: Modifications made to the brainstem have altered the character's autonomous functions to better withstand traumatic injury. Any attempts to stabilize the character when dying are at half difficulty (round down), the character takes twice as long to actually die (doubling the time intervals to resuscitate the character), and the character adds +1 to Stamina for the purposes of resisting Dazing or Stun.<br>
<br>
Pheromone Blockers: Nasal filters and neural bypasses immunize the character from pheromonal influence, eliminating any pheromone-granted bonuses (these include Coalition ones) and add an additional +1d to resist any attempts at seduction due to having a clearer head.<br>


==Powers==
==Powers==
Molecular Manipulation ●●: Molecular Alteration, Shape Alteration
Molecular Manipulation ●●●: Molecular Alteration, Shape Alteration, Destruction<br>
Matter Creation ●●●<br>
Armor ●●●<br>
Claws ●●●●<br>
Quantum Conversion (Radiation) ●<br>


=Combat=
=Combat=
: Initiative:
: Initiative: 13 + d1
: Movement:  
: Movement: 7m walk, 15m run, 29m sprint
: Soak:
: Soak:
::Natural:
::Natural: 17 B, 8.5 L, 2 A
::Power: -
::Power: 9 B, 9 L
::Armour:
::Armour: 4 B, 3 L
: Health Levels:
: Health Levels:
::-0: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
::-0: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
::-1: [ ][ ][ ][ ][ ][ ][ ]
::-1: [ ][ ][ ][ ][ ][ ]
::-2: [ ][ ][ ][ ][ ]
::-2: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
::-4: [ ][ ][ ][ ]
::-4: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
::Incapacitated: [ ]
::Incapacitated: [ ][ ][ ][ ]
::Dead:[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]


=Development=
=Development=
Line 111: Line 158:
-3: 24 ability points.<br>
-3: 24 ability points.<br>
-8: Quantum 2 - 5.<br>
-8: Quantum 2 - 5.<br>
-6: Molecular Manipulation level 2.
-6: Molecular Manipulation level 2.<br>
=
-6: Armor level 3.<br>
17
-4: Claws level 4.<br>
-8: Mega-Strength 4.<br>
-6: Mega-Stamina 3.<br>
-4: Mega-Intelligence 2.<br>
-1: Quantum Conversion level 1.<br>
-4: 6 Stamina, 2 Strength.
=<br>
50.


==Experience==
==Experience==
+55: catchup.<br>
-11: Mega-Wits 2.<br>
-20: Matter Creation level 3.<br>
-4: Wits 3.<br>
-14: Molecular Manipulation level 3.<br>
- a whole bunch of other shit<br>
+14: Qin fight!<br>
+1: RACISM<br>
+1: apparently smushing aliens with concrete is awesome<br>
-5: Demolition<br>
-10: M-App 2<br>
+16: getting shot by a gunship<br>
+20: makeup<br>
+4: Glowventures<br>
-5: Regeneration<br>
-16: Engineering 4.<br>
-10: M-Int 3.<br>
+13: drunktime.<br>
-5: Adaptability.<br>
+23: Crabs! <br>
+1: lolnorseman<br>
+16: oh god all those people<br>
+16: oh god quasar<br>
-74: let's get dangerous<br>
=<br>
5<br>


[[Category: Aberrant: Exile]]
[[Category: Aberrant: Exile]]

Latest revision as of 09:52, 9 June 2011

Vital Statistics

Name: Rachel Razumikhina (Jackhammer/Raz)
Concept: Construction & Demolitions
Virtue: Hotshot
Vice: Caregiver

Appearance

Raz is about 8'10" in height and extremely muscular. The bones of her skeleton are outlined in excruciating detail on her skin in a bright, sickly green; her eyes are solidly the same color and glow very brightly. Her non-illustrated skin is tanned, and her shortish, very dark green hair is typically kept in a tight ponytail at the base of her neck. She usually wears a grubby white tank top, a pair of camo cargo pants with a graphing calculator lurking in one of the pockets, work boots, and a hard hat, accompanied by construction earmuffs around her neck. She also has an additional pair of arms under the first, which she has had to cut holes in most of her clothing for.

Attributes and Abilities

Physical (Primary)

Strength ●●●●● ●●●(●●) (Brute) Mega-Strength ●●●● (Crush, Demolition)
Brawl: ●●●●●
Melee: ●●●●

Tools

Might: ●●●●●

Dexterity ●●●(●● movement)
Athletics: ●●●●
Drive: ●
Firearms: ●●
Legerdemain:
Martial Arts:
Pilot:
Stealth:

Stamina ●●●●● ●●●●(● ●)(● daze/stun) (Brick Shithouse) Mega-Stamina ●●● (Adaptability, Durability, Regeneration)
Endurance: ●●●
Resistance: ●●●

Mental (Secondary)

Perception ●●
Awareness:●●
Investigation:

Intelligence ●●●● (Nuclear Engineering Dropout) Mega-Intelligence ●●● (Analyze Weakness)
Academics: ●●
Bureaucracy:
Computer: ●
Engineering:

Civil ●●●●
Nuclear ●●●●

Linguistics:
Medicine:
Science:

Physics ●●●●
Nuclear Forces

Survival:

Wits ●●● Mega-Wits ●● (Enhanced Initiative)
Arts:
Biz:
Intrusion:
Rapport:●
Tactics:

Social (Tertiary)

Charisma ●●
Command: ●●
Etiquette:
Perform:

Manipulation ●●
Interrogation:
Streetwise: ●
Subterfuge:

Appearance ●● Mega-Appearance ●● Dangerous (Awe-Inspiring)
Intimidation: ●●●●

Poindexters

Style:

Backgrounds

Allies: ●● (Quantum Qonstruction)
Attunement: ●●●●●
Citizenship: ● (French)
Influence (Eden kids): ●
Influence (Sanctuaire): ●●
Node: ●●
Resources: ●●

Willpower

Willpower 7

Quantum and Taint

Quantum: ●●●●●

Quantum Pool: 30

Taint: ●●●●●(●●●)

Aberrations

Transhuman Ascendence: Strength, Stamina

Aberrant Eyes: solid bright glowing green
Anima Banner: A cloud of small flecks of glowing light fly around her, like electrons around the nucleus of an atom.
Colored Skin: the bones of her skeleton are outlined in excruciating detail on her skin in the same color as her eyes.

Body Mods

Dense Musculature: A Nova with high-density musculature masses approximately twice as much due to greatly toughened and heavier skeletal muscles. Dense musculature adds 2B/2L soak due to its higher density, a -0 HL, and +1 to Strength.

Hyperdense Skeleton: A hyperdense skeleton is abnormally heavy and solid, sometimes just out of increased bone density but it is not uncommon for a Nova to end up with bones plated in some sort of dense heavy metal such as adamantium. Novas with hyperdense skeletons add +2 damage to unarmed melee attacks, +2B/1L soak, and because of the greatly reduced chance of breaking limbs, double the distance that needs to be dropped to take fall damage. Terminal fall damage stays the same, as the increased skeletal mass also increases terminal velocity. Purchasing hyperdense skeleton twice allows the Nova to deal lethal damage with unarmed blows due to the hardness of his skeleton, increases the Nova's soak against damage by 3B/2L instead of 2B/1L, and renders the Nova's bones practically unbreakable, tripling safe fall distances and the number of meters each additional damage interval is.

Multitools: A character with this modification possesses an integrated set of precision tools for various purposes, reducing all penalties from insufficient tools by 2, to a minimum of 0.

Blood Hyperoxygenation: The character has blood which can carry significantly more oxygen than normal. The character gains 1 automatic success on any rolls to endure strenuous physical activity, as she can sustain activity for longer, and 1 additional Incapacitated health level, as it takes a lot more damage to the heart and a lot more blood loss to kill the character.

Redundant Organs/Vital Organ Shielding X 11: A character may gain additional toughness by increasing body redundancy, adding either 1 -0 and 1 -1 HL or 1 -2 HL and 2 -4 HLs per purchase. As an alternative, a character may instead provide comparable increased toughness by selectively armoring his vital organs. A character may buy a number of this body modification equal to his Stamina + 2.

Trauma Tolerance: The character has fast-clotting blood, a multiple redundant circulatory system, a decentralized heart, and so on. The character automatically stabilizes himself when dying (with no need for assistance) unless wounded further, and gains another 1 -4 and 2 Incapacitated health levels.

Springs: This body mod adds spring-like structures to the character's legs which greatly increase their power. Novas with this enhancement halve fall damage from controlled falls, add +2 to damage with kicks, and double jump distances and heights.

Foot Anchors: The character has powerful spring-loaded barbed spurs in his feet which are primarily used to anchor the character to hard surfaces (any surface with a soak rating less than [Character's Strength + 3] is fair game). When anchored, any attempts to move or knock back the character are at +1 difficulty with one foot anchored, or +2 difficulty with both feet anchored. In addition, these anchors can be initiated immediately after connecting with a physical attack, adding an additional +1 difficulty to a kick attack but adding AP:2 and a damage add of [1] to the kick itself, as well as turning its damage lethal (having a large and very sharp barbed spike slam right into your body is not very good for health)

Flexible Skeleton: A Nova with a flexible skeleton has a skeleton that bends rather than breaking under extreme stress, which grants increased blunt trauma tolerance. If the Nova would take bashing damage, that damage is reduced by 1 level (minimum 1 level) after soak as bones bend momentarily rather than snap. Furthermore, as only soft-tissue damage is inflicted, the Nova heals Bashing damage as if it was 1 level lower.

Huge: A Nova with this modification is huge, easily about 180 kilos and 2.2 or more meters tall, and gains +2 Strength, +2 Stamina, 1 additional -0 HL, and 1 additional -1 HL. Huge Novas add +2 to dexterity for movement purposes only.

Multiple Arms: A Nova with multiple arms reduces multiple action penalties by 1 per pair of additional arms he or she possesses. A Nova may support up to (Stamina or Wits, choose lower) sets of multiple arms, which does not count Mega-Attributes for the total.

Trauma Tolerance: Modifications made to the brainstem have altered the character's autonomous functions to better withstand traumatic injury. Any attempts to stabilize the character when dying are at half difficulty (round down), the character takes twice as long to actually die (doubling the time intervals to resuscitate the character), and the character adds +1 to Stamina for the purposes of resisting Dazing or Stun.

Pheromone Blockers: Nasal filters and neural bypasses immunize the character from pheromonal influence, eliminating any pheromone-granted bonuses (these include Coalition ones) and add an additional +1d to resist any attempts at seduction due to having a clearer head.

Powers

Molecular Manipulation ●●●: Molecular Alteration, Shape Alteration, Destruction
Matter Creation ●●●
Armor ●●●
Claws ●●●●
Quantum Conversion (Radiation) ●

Combat

Initiative: 13 + d1
Movement: 7m walk, 15m run, 29m sprint
Soak:
Natural: 17 B, 8.5 L, 2 A
Power: 9 B, 9 L
Armour: 4 B, 3 L
Health Levels:
-0: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-1: [ ][ ][ ][ ][ ][ ]
-2: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
-4: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Incapacitated: [ ][ ][ ][ ]
Dead:[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Development

Bonus Points

-8: 4 willpower.
-5: 1 Dexterity.
-2: 1 Rapport.
=
15

Nova Points

-3: 24 ability points.
-8: Quantum 2 - 5.
-6: Molecular Manipulation level 2.
-6: Armor level 3.
-4: Claws level 4.
-8: Mega-Strength 4.
-6: Mega-Stamina 3.
-4: Mega-Intelligence 2.
-1: Quantum Conversion level 1.
-4: 6 Stamina, 2 Strength. =
50.

Experience

+55: catchup.
-11: Mega-Wits 2.
-20: Matter Creation level 3.
-4: Wits 3.
-14: Molecular Manipulation level 3.
- a whole bunch of other shit
+14: Qin fight!
+1: RACISM
+1: apparently smushing aliens with concrete is awesome
-5: Demolition
-10: M-App 2
+16: getting shot by a gunship
+20: makeup
+4: Glowventures
-5: Regeneration
-16: Engineering 4.
-10: M-Int 3.
+13: drunktime.
-5: Adaptability.
+23: Crabs!
+1: lolnorseman
+16: oh god all those people
+16: oh god quasar
-74: let's get dangerous
=
5