Scarlet: Difference between revisions
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Scarlet Blanche | =Vital Statistics= | ||
'''CODENAME:''' Scarlet Blanche <br> | |||
'''Alias:''' Too many to list <br> | |||
'''Player:''' FBH<br> | |||
'''Allegiance:''' Utopia <br> | |||
'''Concept:''' Good at everything <br> | |||
'''Eruption:''' An espionage mission gone wrong <br> | |||
'''Nature''' Analyist <br> | |||
'''Virtue:''' Gain Will whenever you use logic and reason to solve a puzzle <br> | |||
'''Vice:''' Lose will whenever you ignore a puzzle, gain will power to stick around and solve a puzzle when you really shouldn't <br> | |||
'''Quantum:''' 5 <br> | |||
* Quantum Pool: 43 <br> | |||
'''Willpower:''' 10 <br> | |||
== | ===Health=== | ||
<br> | |||
• [ ]x8 Bruised: -0<br> | |||
• [ ]x17 Hurt: -1<br> | |||
• [ ]x5 Injured: -2<br> | |||
• [ ]x4 Crippled: -4<br> | |||
• [ ]x14 Incapacitated<br> | |||
• [ ]Dead<br> | |||
''' | ==Attributes/Abilities== | ||
===Physical (7)=== | |||
'''Strength:''' 6 (Athletic) <br> | |||
: '''Might:''' 5 | |||
: '''Brawl:''' 5 | |||
: '''Melee:''' 5 | |||
'''Dexterity:''' 6 (Precise) <br> | |||
: '''Athletics''': 5 | |||
: '''Drive''': 5 | |||
: '''Firearms''': 5 | |||
: '''Heavy Weapons''': 5 | |||
: '''Legerdemain''': 5 | |||
: '''Martial Arts''': 5 | |||
: '''Pilot''': 5 | |||
: '''Stealth''': 5 | |||
: '''Microgravity Ops:''' 5 | |||
'''Stamina:''' 6 (Tireless)<br> | |||
: '''Endurance:''' 5 | |||
: '''Resistance:''' 5 | |||
== | ===Social(5)=== | ||
( | '''Charisma:'''6 (Vivacious) <br> | ||
''' | : '''Command''': 5 | ||
: '''Etiquette''': 5 | |||
: '''Performance (Singing, Dance, Stringed Instruments, Pianos and keyboards, Stand up Comedy)''': 5 | |||
: '''Instruction''': 5 | |||
''' | '''Manipulation:''' 6 (She seems so nice) <br> | ||
: '''Interrogation''':5 | |||
: '''Streetwise''': 5 | |||
: '''Subterfuge''': 5 (Novas 1) | |||
''' | '''Appearance:''' 6 (Sexy) <br> | ||
: '''Intimidation:''' 5 | |||
: '''Style:''' 5 (Disguise 1) (Catsuit 1) | |||
===Mental(3)=== | |||
'''Wits:''' 6 (Quick Thinking) <br> | |||
: '''Art (Painting, Music, Pottery, Sculpture, Literature, Drawing, Cooking)''': 5 | |||
: '''Biz''': 5 | |||
: '''Intrusion''': 5 | |||
: '''Rapport''': 5 | |||
: '''Tactics''': 5 | |||
: '''Helmsman''': 5 | |||
'''Intelligence:''' 6(Analytical)<br> | |||
: '''Academics (Fine Art, Political Science, Sociology, History, Psychology, Economics, Geography, Philosophy, Exotic matter 2)''': 5 | |||
: '''Bureaucracy''': 5 | |||
: '''Computer''': 5 | |||
: '''Engineering (Bioengineering, Robotics, Electronics, Aerospace, Nanotech, Mechanical Engineering)''': 5 | |||
: '''Linguistics''': 5 English (formal) Japanese (formal) Mandarin (Formal) French (formal) Spanish (Formal) German, Portuguese | |||
: '''Medicine''': 5 | |||
: '''Science (Physics, Biology, Chemistry, Astronomy, Mathematics, Cryptography, Noetics (5))''': 5 | |||
: '''Strategy''': 5 | |||
: '''Survival''': 5 | |||
'''Perception:''' 6 (Watchful) <br> | |||
: '''Awareness''': 5 | |||
: '''Investigation''': 5 | |||
: '''Gunnery''': 5 | |||
==Backgrounds== | ==Backgrounds== | ||
7 <br> | |||
'''Ally:''' 5 (p142)<br> | |||
'''Node:''' 2 (p143) <br> | |||
'''Cipher:'''4 (free) <br> | |||
'''Aeon stuff''' 5 <br> | |||
'''Citizen''' 1 <br> | |||
==Quantum == | |||
Mega Attribute Perception 3: Electromagnetic Vision, High end electromagnetic Scan, Discriminating Touch <br> | |||
Mega Attribute Wits 3: Enhanced Initiative x2, Quickness x2 <br> | |||
Mega Attribute Intelligence 3: Eidetic memory, Fast Learner, tactical prodigy, Strategic Prodigy, Scientific Prodigy, Engineering Prodigy <br> | |||
Mega Attribute Strength 3: Quantum Leap, <br> | |||
Mega Attribute Dexterity 3: Physical Prodigy <br> | |||
Mega Attribute Stamina 3: Regeneration, I'll Be Back, Adaptability <br> | |||
Mega Attribute Manipulation 3: Trickster, Hypnosis <br> | |||
Mega Attribute Appearance 3: Appearance Alteration, Seductive looks <br> | |||
Mega Attribute Charisma 3: Seductive <br> | |||
Luck: 5 <br> | |||
Mind Shield: 5 <br> | |||
intuition: 5 <br> | |||
Entropic Control 3: Probability Corruption, Entropic Shield <br> | |||
Temporal Manipulation 4: (Dilate time) <br> | |||
==Combat== | |||
===Attacks=== | |||
: Punch | |||
: Kick | |||
:'''Missile Launcher (L-K Killjoy)''': Accuracy +2, Dmg 12L [6], Range 2,500, Rate 1, Magazine 4, AA, Exp(3), Guided, Mass 20, Min Str. 3 | |||
:'''Light Coilgun (ClinTech M-60)''': Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3 | |||
===Defense=== | |||
Soak: 8B/5L/0A right now without armor, 24B/21L/0A with it <br> | |||
:Gadget Armour 3 (9 Lethal/ 9 bashing) | |||
:'''Combat Armor''': Soak 8B/7L, Penalty -1, +2 Strength Mass 20, Destruction 35 | |||
==Character== | |||
===Taint=== | |||
Permanent Points: 0 <br> | |||
Temporary Points: 0<br> | |||
===Body Modifications=== | |||
Sleepless 9 XP. | |||
===Cybernetics=== | |||
Level 7 enhancement <br> | |||
:Hyperdensity Skeleton (6 XP) | |||
:Range Finder(4 XP) | |||
:Hyper-Flexible (4 XP) | |||
:Sub-dermal Mesh (4 XP) | |||
:Implanted Computer (8 XP) | |||
:Weapon Link (6 XP) | |||
:Radio Implant (2 XP) | |||
:Fluidity (4 XP) | |||
:Redundent Organs x 4 (4 -0 health levels, 12 -1 health levels) | |||
:Physical Structure Enhancement +1 strength/dex/stamina/ | |||
:Mental Structural Enhancements +1 Intelligence/perception/Wits | |||
:Social Enhancements +1 Appear/Manipulation/Charisma | |||
:thermal, UV, radar, and motion sense | |||
:ambidextrous | |||
===Merits and Flaws=== | |||
Natural Leader (1 BP) <br> | |||
===Bonus Points=== | |||
15. <br> | |||
1 x Attribute (-4) <br> | |||
5 x Willpower (-10).<br> | |||
1 Merit | |||
===Nova Points=== | |||
50.<br> | |||
10 Points (attributes)<br> | |||
36 points (abilities) <br> | |||
2 points (Mega attributes) <br> | |||
==Experience== | |||
510 (3 unspent) XP <br> | |||
==Personal Effects== | |||
x1 really nice laptop <br> | |||
x5 kilogram hard drives filled with games, media and other things which aren't in the ships net. <br> | |||
Several changes of clothes<br> | |||
Adventuring kit (Rope, a knife, etc.)<br> | |||
Gadget: (Based on armored clothing [+2B/3L soak], 1 year lifespan) | |||
: Quantum 2 | |||
: Armor 2 (+6B/6L/0A soak, total 8B/9L/0A soak) | |||
: Telekinesis 2 (Dex + Telekinesis for manipulation) | |||
: 8 Quantum Pool | |||
Gadget: Hyperkinetic launcher | |||
:Quantum 4 | |||
:Quantum Bolt 4 | |||
:Quantum 4 | |||
:Extras | |||
:+4 damage | |||
:+6 AP | |||
:Permanent | |||
:20 Quantum Charge | |||
''' | '''Entropic Disruptor'''<br> | ||
The Entropic Disruptor was a personal-scale sidearm the size of a large heavy pistol, firing entropic bursts bonded to a simple doped-silicon kinetic projectile. The projectiles themselves are smart, loaded with a simple "mind-drive" (telekinetic generator and guiding intellect?) that provides them with insect-level autonomous intelligence. However, under the command of the pistol itself, these projectiles can seek out targets past cover and around corners. | |||
:Accuracy +2, Damage 20L [8], AP:10, Range 500, RoF 24, Magazine 24, Mass 12, Min. Str 5, Guided | |||
( | :The entropic burst deals an additional (15 - Target's Stamina) dice of unsoakable lethal damage in a radius of 1m to all objects near the target, and the guidance system subtracts 2 dodge successes from the target. | ||
Latest revision as of 20:37, 11 November 2011
Vital Statistics
CODENAME: Scarlet Blanche
Alias: Too many to list
Player: FBH
Allegiance: Utopia
Concept: Good at everything
Eruption: An espionage mission gone wrong
Nature Analyist
Virtue: Gain Will whenever you use logic and reason to solve a puzzle
Vice: Lose will whenever you ignore a puzzle, gain will power to stick around and solve a puzzle when you really shouldn't
Quantum: 5
- Quantum Pool: 43
Willpower: 10
Health
• [ ]x8 Bruised: -0
• [ ]x17 Hurt: -1
• [ ]x5 Injured: -2
• [ ]x4 Crippled: -4
• [ ]x14 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 6 (Athletic)
- Might: 5
- Brawl: 5
- Melee: 5
Dexterity: 6 (Precise)
- Athletics: 5
- Drive: 5
- Firearms: 5
- Heavy Weapons: 5
- Legerdemain: 5
- Martial Arts: 5
- Pilot: 5
- Stealth: 5
- Microgravity Ops: 5
Stamina: 6 (Tireless)
- Endurance: 5
- Resistance: 5
Social(5)
Charisma:6 (Vivacious)
- Command: 5
- Etiquette: 5
- Performance (Singing, Dance, Stringed Instruments, Pianos and keyboards, Stand up Comedy): 5
- Instruction: 5
Manipulation: 6 (She seems so nice)
- Interrogation:5
- Streetwise: 5
- Subterfuge: 5 (Novas 1)
Appearance: 6 (Sexy)
- Intimidation: 5
- Style: 5 (Disguise 1) (Catsuit 1)
Mental(3)
Wits: 6 (Quick Thinking)
- Art (Painting, Music, Pottery, Sculpture, Literature, Drawing, Cooking): 5
- Biz: 5
- Intrusion: 5
- Rapport: 5
- Tactics: 5
- Helmsman: 5
Intelligence: 6(Analytical)
- Academics (Fine Art, Political Science, Sociology, History, Psychology, Economics, Geography, Philosophy, Exotic matter 2): 5
- Bureaucracy: 5
- Computer: 5
- Engineering (Bioengineering, Robotics, Electronics, Aerospace, Nanotech, Mechanical Engineering): 5
- Linguistics: 5 English (formal) Japanese (formal) Mandarin (Formal) French (formal) Spanish (Formal) German, Portuguese
- Medicine: 5
- Science (Physics, Biology, Chemistry, Astronomy, Mathematics, Cryptography, Noetics (5)): 5
- Strategy: 5
- Survival: 5
Perception: 6 (Watchful)
- Awareness: 5
- Investigation: 5
- Gunnery: 5
Backgrounds
7
Ally: 5 (p142)
Node: 2 (p143)
Cipher:4 (free)
Aeon stuff 5
Citizen 1
Quantum
Mega Attribute Perception 3: Electromagnetic Vision, High end electromagnetic Scan, Discriminating Touch
Mega Attribute Wits 3: Enhanced Initiative x2, Quickness x2
Mega Attribute Intelligence 3: Eidetic memory, Fast Learner, tactical prodigy, Strategic Prodigy, Scientific Prodigy, Engineering Prodigy
Mega Attribute Strength 3: Quantum Leap,
Mega Attribute Dexterity 3: Physical Prodigy
Mega Attribute Stamina 3: Regeneration, I'll Be Back, Adaptability
Mega Attribute Manipulation 3: Trickster, Hypnosis
Mega Attribute Appearance 3: Appearance Alteration, Seductive looks
Mega Attribute Charisma 3: Seductive
Luck: 5
Mind Shield: 5
intuition: 5
Entropic Control 3: Probability Corruption, Entropic Shield
Temporal Manipulation 4: (Dilate time)
Combat
Attacks
- Punch
- Kick
- Missile Launcher (L-K Killjoy): Accuracy +2, Dmg 12L [6], Range 2,500, Rate 1, Magazine 4, AA, Exp(3), Guided, Mass 20, Min Str. 3
- Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3
Defense
Soak: 8B/5L/0A right now without armor, 24B/21L/0A with it
- Gadget Armour 3 (9 Lethal/ 9 bashing)
- Combat Armor: Soak 8B/7L, Penalty -1, +2 Strength Mass 20, Destruction 35
Character
Taint
Permanent Points: 0
Temporary Points: 0
Body Modifications
Sleepless 9 XP.
Cybernetics
Level 7 enhancement
- Hyperdensity Skeleton (6 XP)
- Range Finder(4 XP)
- Hyper-Flexible (4 XP)
- Sub-dermal Mesh (4 XP)
- Implanted Computer (8 XP)
- Weapon Link (6 XP)
- Radio Implant (2 XP)
- Fluidity (4 XP)
- Redundent Organs x 4 (4 -0 health levels, 12 -1 health levels)
- Physical Structure Enhancement +1 strength/dex/stamina/
- Mental Structural Enhancements +1 Intelligence/perception/Wits
- Social Enhancements +1 Appear/Manipulation/Charisma
- thermal, UV, radar, and motion sense
- ambidextrous
Merits and Flaws
Natural Leader (1 BP)
Bonus Points
15.
1 x Attribute (-4)
5 x Willpower (-10).
1 Merit
Nova Points
50.
10 Points (attributes)
36 points (abilities)
2 points (Mega attributes)
Experience
510 (3 unspent) XP
Personal Effects
x1 really nice laptop
x5 kilogram hard drives filled with games, media and other things which aren't in the ships net.
Several changes of clothes
Adventuring kit (Rope, a knife, etc.)
Gadget: (Based on armored clothing [+2B/3L soak], 1 year lifespan)
- Quantum 2
- Armor 2 (+6B/6L/0A soak, total 8B/9L/0A soak)
- Telekinesis 2 (Dex + Telekinesis for manipulation)
- 8 Quantum Pool
Gadget: Hyperkinetic launcher
- Quantum 4
- Quantum Bolt 4
- Quantum 4
- Extras
- +4 damage
- +6 AP
- Permanent
- 20 Quantum Charge
Entropic Disruptor
The Entropic Disruptor was a personal-scale sidearm the size of a large heavy pistol, firing entropic bursts bonded to a simple doped-silicon kinetic projectile. The projectiles themselves are smart, loaded with a simple "mind-drive" (telekinetic generator and guiding intellect?) that provides them with insect-level autonomous intelligence. However, under the command of the pistol itself, these projectiles can seek out targets past cover and around corners.
- Accuracy +2, Damage 20L [8], AP:10, Range 500, RoF 24, Magazine 24, Mass 12, Min. Str 5, Guided
- The entropic burst deals an additional (15 - Target's Stamina) dice of unsoakable lethal damage in a radius of 1m to all objects near the target, and the guidance system subtracts 2 dodge successes from the target.