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Created page with "Scarlet Blanche ==Name, Nature and Concept== '''Name:''' Scarlet Haraway<br> '''Nature:''' Analyst <br> '''Virtue:''' Regain Will whenever you solve a problem using rationali..."
 
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Scarlet Blanche
=Vital Statistics=
'''CODENAME:''' Scarlet Blanche <br>
'''Alias:''' Too many to list <br>
'''Player:''' FBH<br>
'''Allegiance:''' Utopia <br>
'''Concept:''' Good at everything <br>
'''Eruption:''' An espionage mission gone wrong <br>
'''Nature'''  Analyist <br>
'''Virtue:''' Gain Will whenever you use logic and reason to solve a puzzle <br>
'''Vice:'''  Lose will whenever you ignore a puzzle, gain will power to stick around and solve a puzzle when you really shouldn't <br>
'''Quantum:''' 5 <br>
* Quantum Pool:  43 <br>
'''Willpower:''' 10 <br>


==Name, Nature and Concept==
===Health===
'''Name:'''  Scarlet Haraway<br>
<br>
'''Nature:'''  Analyst  <br>
• [ ]x8 Bruised: -0<br>
'''Virtue:''' Regain Will whenever you solve a problem using rationality
• [ ]x17 Hurt: -1<br>
'''Vice:''' Lose Will whenever you have to move past an intriguing problem.
• [ ]x5 Injured: -2<br>
'''Concept:'''  A girl who’s good at everything
• [ ]x4 Crippled: -4<br>
• [ ]x14 Incapacitated<br>
• [ ]Dead<br>


'''Description:''' Standing five foot eleven, Scarlet is perfectly proportioned woman somewhere between nineteen and twenty two. She’s got brown hair done in a pony tail, a ready smile and attractive brown eyes.
==Attributes/Abilities==
===Physical (7)===
'''Strength:''' 6 (Athletic) <br>
: '''Might:''' 5
: '''Brawl:''' 5
: '''Melee:''' 5
'''Dexterity:''' 6 (Precise) <br>
: '''Athletics''': 5
: '''Drive''': 5
: '''Firearms''': 5
: '''Heavy Weapons''': 5
: '''Legerdemain''': 5
: '''Martial Arts''': 5
: '''Pilot''': 5
: '''Stealth''': 5
: '''Microgravity Ops:''' 5
'''Stamina:''' 6 (Tireless)<br>
: '''Endurance:''' 5
: '''Resistance:''' 5


==Attributes==  
===Social(5)===
(10 Nova points) (4BP) <br>
'''Charisma:'''6 (Vivacious) <br>
'''Physical''' <br>
: '''Command''': 5
Strength 5 <br>
: '''Etiquette''': 5
Dexterity 5 <br>
: '''Performance (Singing, Dance, Stringed Instruments, Pianos and keyboards, Stand up Comedy)''': 5
Stamina 5 <br>
: '''Instruction''': 5


'''Mental''' <br>
'''Manipulation:''' 6 (She seems so nice) <br>
Perception 5 <br>
: '''Interrogation''':5
Intelligence 5 <br>
: '''Streetwise''':  5
Wits 5 <br>
: '''Subterfuge''': 5 (Novas 1)


'''Social''' <br>
'''Appearance:''' 6 (Sexy) <br>
Appearance 5<br>
: '''Intimidation:''' 5
Charisma 5<br>
: '''Style:''' 5 (Disguise 1) (Catsuit 1)
Manipulation 5<br>
 
===Mental(3)===
'''Wits:''' 6 (Quick Thinking) <br>
: '''Art (Painting, Music, Pottery, Sculpture, Literature, Drawing, Cooking)''':  5
: '''Biz''': 5
: '''Intrusion''':  5
: '''Rapport''': 5
: '''Tactics''': 5
:        '''Helmsman''': 5
'''Intelligence:''' 6(Analytical)<br>
: '''Academics (Fine Art, Political Science, Sociology, History, Psychology, Economics, Geography, Philosophy, Exotic matter 2)''':  5
: '''Bureaucracy''':  5
: '''Computer''': 5
: '''Engineering (Bioengineering, Robotics, Electronics, Aerospace, Nanotech, Mechanical Engineering)''': 5
: '''Linguistics''':  5 English (formal) Japanese (formal) Mandarin (Formal) French (formal) Spanish (Formal) German, Portuguese
: '''Medicine''': 5
: '''Science (Physics, Biology, Chemistry, Astronomy, Mathematics, Cryptography, Noetics (5))''': 5
: '''Strategy''': 5
: '''Survival''': 5
 
'''Perception:''' 6 (Watchful) <br>
: '''Awareness''': 5
: '''Investigation''': 5
: '''Gunnery''':  5


==Backgrounds==
==Backgrounds==
???
7 <br>
'''Ally:''' 5 (p142)<br>
'''Node:''' 2 (p143) <br>
'''Cipher:'''4 (free) <br>
'''Aeon stuff''' 5 <br>
'''Citizen''' 1 <br>
 
==Quantum ==
Mega Attribute Perception 3: Electromagnetic Vision, High end electromagnetic Scan, Discriminating Touch <br>
Mega Attribute Wits 3: Enhanced Initiative x2, Quickness x2 <br>
Mega Attribute Intelligence 3: Eidetic memory, Fast Learner, tactical prodigy, Strategic Prodigy, Scientific Prodigy, Engineering Prodigy <br>
Mega Attribute Strength 3: Quantum Leap, <br>
Mega Attribute Dexterity 3: Physical Prodigy <br>
Mega Attribute Stamina 3: Regeneration, I'll Be Back, Adaptability <br>
Mega Attribute Manipulation 3: Trickster, Hypnosis <br>
Mega Attribute Appearance 3: Appearance Alteration, Seductive looks <br>
Mega Attribute Charisma 3: Seductive <br>
Luck: 5 <br>
Mind Shield: 5 <br>
intuition: 5 <br>
Entropic Control 3: Probability Corruption, Entropic Shield <br>
Temporal Manipulation 4: (Dilate time) <br>
 
==Combat==
 
===Attacks===
: Punch
: Kick
:'''Missile Launcher (L-K Killjoy)''': Accuracy +2, Dmg 12L [6], Range 2,500, Rate 1, Magazine 4, AA, Exp(3), Guided, Mass 20, Min Str. 3
:'''Light Coilgun (ClinTech M-60)''': Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3
 
===Defense===
Soak: 8B/5L/0A right now without armor, 24B/21L/0A with it <br>
:Gadget Armour 3 (9 Lethal/ 9 bashing)
:'''Combat Armor''': Soak 8B/7L, Penalty -1, +2 Strength Mass 20, Destruction 35
 
==Character==
 
===Taint===
Permanent Points: 0 <br>
Temporary Points: 0<br>
 
===Body Modifications===
Sleepless 9 XP.
 
===Cybernetics===
Level 7 enhancement <br>
:Hyperdensity Skeleton (6 XP)
:Range Finder(4 XP)
:Hyper-Flexible (4 XP)
:Sub-dermal Mesh (4 XP)
:Implanted Computer (8 XP)
:Weapon Link (6 XP)
:Radio Implant (2 XP)
:Fluidity (4 XP)
:Redundent Organs x 4 (4 -0 health levels, 12 -1 health levels)
:Physical Structure Enhancement +1 strength/dex/stamina/
:Mental Structural Enhancements +1 Intelligence/perception/Wits
:Social Enhancements +1 Appear/Manipulation/Charisma
:thermal, UV, radar, and motion sense
:ambidextrous
 
===Merits and Flaws===
Natural Leader (1 BP) <br>
===Bonus Points===
15. <br>
1 x Attribute (-4) <br>
5 x Willpower (-10).<br>
1 Merit
===Nova Points===
50.<br>
10 Points (attributes)<br>
36 points (abilities) <br>
2 points (Mega attributes) <br>
 
==Experience==
510 (3 unspent) XP <br>
 
==Personal Effects==
x1 really nice laptop <br>
x5 kilogram hard drives filled with games, media and other things which aren't in the ships net. <br>
Several changes of clothes<br>
Adventuring kit (Rope, a knife, etc.)<br>
Gadget: (Based on armored clothing [+2B/3L soak], 1 year lifespan)
: Quantum 2
: Armor 2 (+6B/6L/0A soak, total 8B/9L/0A soak)
: Telekinesis 2 (Dex + Telekinesis for manipulation)
: 8 Quantum Pool
 
Gadget: Hyperkinetic launcher
:Quantum 4
:Quantum Bolt 4
:Quantum 4
:Extras
:+4 damage
:+6 AP
:Permanent
:20 Quantum Charge


'''Willpower''' 8 (10 BP) <br>
'''Entropic Disruptor'''<br>
The Entropic Disruptor was a personal-scale sidearm the size of a large heavy pistol, firing entropic bursts bonded to a simple doped-silicon kinetic projectile. The projectiles themselves are smart, loaded with a simple "mind-drive" (telekinetic generator and guiding intellect?) that provides them with insect-level autonomous intelligence. However, under the command of the pistol itself, these projectiles can seek out targets past cover and around corners.


==Abilities ==
:Accuracy +2, Damage 20L [8], AP:10, Range 500, RoF 24, Magazine 24, Mass 12, Min. Str 5, Guided
(35 Novapoints) <br>
:The entropic burst deals an additional (15 - Target's Stamina) dice of unsoakable lethal damage in a radius of 1m to all objects near the target, and the guidance system subtracts 2 dodge successes from the target.
Might 5 <br>
Athletics 5 <br>
Drive 5<br>
Legerdemain 5<br>
Martial Arts 5<br>
Melee 5<br>
Pilot 5<br>
Stealth 5 <br>
Endurance 5<br>
Resistance 5<br>
Awareness 5<br>
Investigation 5 <br>
Academics 5<br>
Bureaucracy 5<br>
Computer 5<br>
Engineering 5<br>
Intrusion 5<br>
Linguistics 5<br>
Medicine 5<br>
Science 5<br>
Survival 5 <br>
Tactics 5<br>
Arts 5<br>
Biz 5<br>
Rapport 5<br>
Diplomacy 5 <br>
Intimidation 5<br>
Style 5<br>
Disguise 5 <br>
Subterfuge 5<br>
Streetwise 5<br>
Command 5<br>
Etiquette 5<br>
Perform 5<br>

Latest revision as of 20:37, 11 November 2011

Vital Statistics

CODENAME: Scarlet Blanche
Alias: Too many to list
Player: FBH
Allegiance: Utopia
Concept: Good at everything
Eruption: An espionage mission gone wrong
Nature Analyist
Virtue: Gain Will whenever you use logic and reason to solve a puzzle
Vice: Lose will whenever you ignore a puzzle, gain will power to stick around and solve a puzzle when you really shouldn't
Quantum: 5

  • Quantum Pool: 43

Willpower: 10

Health


• [ ]x8 Bruised: -0
• [ ]x17 Hurt: -1
• [ ]x5 Injured: -2
• [ ]x4 Crippled: -4
• [ ]x14 Incapacitated
• [ ]Dead

Attributes/Abilities

Physical (7)

Strength: 6 (Athletic)

Might: 5
Brawl: 5
Melee: 5

Dexterity: 6 (Precise)

Athletics: 5
Drive: 5
Firearms: 5
Heavy Weapons: 5
Legerdemain: 5
Martial Arts: 5
Pilot: 5
Stealth: 5
Microgravity Ops: 5

Stamina: 6 (Tireless)

Endurance: 5
Resistance: 5

Social(5)

Charisma:6 (Vivacious)

Command: 5
Etiquette: 5
Performance (Singing, Dance, Stringed Instruments, Pianos and keyboards, Stand up Comedy): 5
Instruction: 5

Manipulation: 6 (She seems so nice)

Interrogation:5
Streetwise: 5
Subterfuge: 5 (Novas 1)

Appearance: 6 (Sexy)

Intimidation: 5
Style: 5 (Disguise 1) (Catsuit 1)

Mental(3)

Wits: 6 (Quick Thinking)

Art (Painting, Music, Pottery, Sculpture, Literature, Drawing, Cooking): 5
Biz: 5
Intrusion: 5
Rapport: 5
Tactics: 5
Helmsman: 5

Intelligence: 6(Analytical)

Academics (Fine Art, Political Science, Sociology, History, Psychology, Economics, Geography, Philosophy, Exotic matter 2): 5
Bureaucracy: 5
Computer: 5
Engineering (Bioengineering, Robotics, Electronics, Aerospace, Nanotech, Mechanical Engineering): 5
Linguistics: 5 English (formal) Japanese (formal) Mandarin (Formal) French (formal) Spanish (Formal) German, Portuguese
Medicine: 5
Science (Physics, Biology, Chemistry, Astronomy, Mathematics, Cryptography, Noetics (5)): 5
Strategy: 5
Survival: 5

Perception: 6 (Watchful)

Awareness: 5
Investigation: 5
Gunnery: 5

Backgrounds

7
Ally: 5 (p142)
Node: 2 (p143)
Cipher:4 (free)
Aeon stuff 5
Citizen 1

Quantum

Mega Attribute Perception 3: Electromagnetic Vision, High end electromagnetic Scan, Discriminating Touch
Mega Attribute Wits 3: Enhanced Initiative x2, Quickness x2
Mega Attribute Intelligence 3: Eidetic memory, Fast Learner, tactical prodigy, Strategic Prodigy, Scientific Prodigy, Engineering Prodigy
Mega Attribute Strength 3: Quantum Leap,
Mega Attribute Dexterity 3: Physical Prodigy
Mega Attribute Stamina 3: Regeneration, I'll Be Back, Adaptability
Mega Attribute Manipulation 3: Trickster, Hypnosis
Mega Attribute Appearance 3: Appearance Alteration, Seductive looks
Mega Attribute Charisma 3: Seductive
Luck: 5
Mind Shield: 5
intuition: 5
Entropic Control 3: Probability Corruption, Entropic Shield
Temporal Manipulation 4: (Dilate time)

Combat

Attacks

Punch
Kick
Missile Launcher (L-K Killjoy): Accuracy +2, Dmg 12L [6], Range 2,500, Rate 1, Magazine 4, AA, Exp(3), Guided, Mass 20, Min Str. 3
Light Coilgun (ClinTech M-60): Accuracy +1, Dmg 9L [5], Range 600, Rate 50/10, Magazine 100, Burst (5), AP (2), Mass 15, Min Str. 3

Defense

Soak: 8B/5L/0A right now without armor, 24B/21L/0A with it

Gadget Armour 3 (9 Lethal/ 9 bashing)
Combat Armor: Soak 8B/7L, Penalty -1, +2 Strength Mass 20, Destruction 35

Character

Taint

Permanent Points: 0
Temporary Points: 0

Body Modifications

Sleepless 9 XP.

Cybernetics

Level 7 enhancement

Hyperdensity Skeleton (6 XP)
Range Finder(4 XP)
Hyper-Flexible (4 XP)
Sub-dermal Mesh (4 XP)
Implanted Computer (8 XP)
Weapon Link (6 XP)
Radio Implant (2 XP)
Fluidity (4 XP)
Redundent Organs x 4 (4 -0 health levels, 12 -1 health levels)
Physical Structure Enhancement +1 strength/dex/stamina/
Mental Structural Enhancements +1 Intelligence/perception/Wits
Social Enhancements +1 Appear/Manipulation/Charisma
thermal, UV, radar, and motion sense
ambidextrous

Merits and Flaws

Natural Leader (1 BP)

Bonus Points

15.
1 x Attribute (-4)
5 x Willpower (-10).
1 Merit

Nova Points

50.
10 Points (attributes)
36 points (abilities)
2 points (Mega attributes)

Experience

510 (3 unspent) XP

Personal Effects

x1 really nice laptop
x5 kilogram hard drives filled with games, media and other things which aren't in the ships net.
Several changes of clothes
Adventuring kit (Rope, a knife, etc.)
Gadget: (Based on armored clothing [+2B/3L soak], 1 year lifespan)

Quantum 2
Armor 2 (+6B/6L/0A soak, total 8B/9L/0A soak)
Telekinesis 2 (Dex + Telekinesis for manipulation)
8 Quantum Pool

Gadget: Hyperkinetic launcher

Quantum 4
Quantum Bolt 4
Quantum 4
Extras
+4 damage
+6 AP
Permanent
20 Quantum Charge

Entropic Disruptor
The Entropic Disruptor was a personal-scale sidearm the size of a large heavy pistol, firing entropic bursts bonded to a simple doped-silicon kinetic projectile. The projectiles themselves are smart, loaded with a simple "mind-drive" (telekinetic generator and guiding intellect?) that provides them with insect-level autonomous intelligence. However, under the command of the pistol itself, these projectiles can seek out targets past cover and around corners.

Accuracy +2, Damage 20L [8], AP:10, Range 500, RoF 24, Magazine 24, Mass 12, Min. Str 5, Guided
The entropic burst deals an additional (15 - Target's Stamina) dice of unsoakable lethal damage in a radius of 1m to all objects near the target, and the guidance system subtracts 2 dodge successes from the target.