Zen (Aberrant 2.0): Difference between revisions

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'''Alias:'''  Stephen DuPont<br>
'''Alias:'''  Stephen DuPont<br>
'''Player:''' Exhack<br>
'''Player:''' Exhack<br>
'''Allegiance:''' Team Yesterday<br>
'''Allegiance:''' Utopian Peacekeeping Force<br>
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
'''Concept:''' Aging Utopian Futurist, ''also'' The Dude<br>
'''Eruption''': Excitement<br>
'''Eruption''': Excitement<br>
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'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
'''Vice:''' Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.  <br>
'''Quantum:''' 1+3 <br>
'''Quantum:''' 1+3 <br>
* Quantum Pool: 10 + [(Quantum + Node) * 5]
* Quantum Pool: 60
'''Willpower:''' 9<br>
'''Willpower:''' 9<br>


===Health===
===Health===
Mega-Stamina eliminates ? points of wound penalty<br>
• [ ]x5 Bruised: -0<br>
• [ ]x8 Bruised: -0<br>
• [ ]x2 Hurt: -1<br>
• [ ]x5 Hurt: -1<br>
• [ ]x2 Injured: -2<br>
• [ ]x2 Injured: -2<br>
• [ ]x1 Crippled: -4<br>
• [ ]x1 Crippled: -4<br>
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===Physical (3)===
===Physical (3)===
'''Strength:''' 2<br>
'''Strength:''' 2<br>
:Brawl 2
:Brawl 1
'''Dexterity:''' 4<br>
'''Dexterity:''' 4 (Coordinated)<br>
:Martial Arts 2
:Firearms 4 (+2 Pistols)
:Drive 3
:Drive 3
:Athletics 5 (Thrown +2)
:Athletics 5
'''Stamina:''' 2<br>
'''Stamina:''' 2<br>
:Endurance 3
:Endurance 3
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:Instruction 3
:Instruction 3
:Command 1
:Command 1
'''Manipulation:''' 5<br>
'''Manipulation:''' 5 (Cunning)<br>
:Subterfuge 2
:Subterfuge 2
'''Appearance:''' 2<br>
'''Appearance:''' 2<br>
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===Mental(7)===
===Mental(7)===
'''Wits:''' 5<br>
'''Wits:''' 5 (Ingenious)<br>
:Rapport 4
:Rapport 4
:Tactics 5 (Cyberwarfare +1)
:Tactics 5 (Cyberwarfare +1)
'''Intelligence:''' 5<br>
'''Intelligence:''' 5 (Rational)<br>
:Computer 5
:Computer 5
:Academics (Philosophy) 2
:Academics (Philosophy) 4
:Engineering (Computer) 5
:Engineering (Computer) 5
:Science (Quantum Theory) 5
:Science (Quantum Theory) 5
:Linguistics (English, French) 1
:Linguistics (English, French, Japanese) 2
'''Perception:''' 2<br>
'''Perception:''' 2<br>


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'''Allies:''' 1 <br>
'''Allies:''' 1 <br>
'''Eufiber:''' 1 <br>
'''Eufiber:''' 1 <br>
'''Gadget:''' 5<br>
'''Resources:''' 5<br>


==Quantum ==
==Quantum ==
 
'''Mega Manipulation [1]'''
'''Mega Manipulation [2]'''
:''Trickster:'' +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.
:''The Voice:'' The Nova may affect any one person within 20 meters who can hear them without any significant impedement, and force them to take any command which can be performed in a single movement. Even a net single success on a Manipulation roll allows it to work, but The Voice may be resisted by an opposed Wits roll. The character can also spend Willpower at a 1:1 rate to negate successes.
'''Mega Wits [3]'''
:''Trickster:'' Whenever the Nova attempts to fool, trick or deceive another character, they receive 3 automatic successes on any roll necessary to the task. The character must spend a Quantum to activate it and the effects last for the duration of the situation the Nova is seeking to turn to his advantage.
:''Multitasking:'' Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.
'''Mega Wits [2]'''
'''Mega Intelligence [3]'''
'''Mega Intelligence [2]'''
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Taint Resistance:'' The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
:''Mental Prodigy (Engineering)'': Whenever the Nova works with electronics or mechanical devices, the player may make an Intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls.
:''Mental Prodigy (Tactics):'' +(Mega-Intelligence) dice to any roll made related to the field in question.
:''Mental Prodigy (Tactical)'': Whenever the Nova is concerned with a problem or situation concerning tactics, strategy or warfare, the player may make an intelligence roll. For each success he achieves, he may roll on extra die when making Engineering or related rolls. He also permanently gains + 3 Initiative
:''Mental Prodigy (Engineering):'' +(Mega-Intelligence) dice to any roll made related to the field in question.


'''Cyberkinesis [4]'''
'''Cyberkinesis [4]'''
:Range: ; Area: ; Duration: ; Effect:Controls computers and machines. ; Multiple Actions: Yes
:Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
:''Control'': (Manipulation + Cyberkinesis)
:''Control'': (Manipulation + Cyberkinesis)
::Control machines, including purely mechanical ones.
::Control machines, including purely mechanical ones.
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:''Overload'' (Wits + Cyberkinesis)
:''Overload'' (Wits + Cyberkinesis)
::Cause devices to jam or seize up.
::Cause devices to jam or seize up.
'''Psychic Shield [3]'''
:Range: Self; Area: N/A; Duration: Permanent; Effect: Provides two extra successes per dot to resist mental powers. ; Multiple Actions: N/A
::Adds 2 successes to resist mental control, and 2 soak to resist mental attacks. Does not resist emotional control or manipulation.
'''Gadget [5]'''


==Combat==
==Combat==


===Attacks===
===Attacks===
: Punch (Attack: d0  Damage: d+[0])
:Punch (Attack: d5 Damage: d2B)
: Disc Throw (Attack: d0  Damage: d0+[0])


===Defense===
===Defense===
Soak (Aggravated/Lethal/Bashing): 0A/0L/0B<br>
Soak (Aggravated/Lethal/Bashing): 2A/7L/9B<br>
: w/+0L/0B (Stamina) 0L/0B
:w/+2L/4B (Stamina)
: w/2A/+4L/4B/ (Quantum Natural Soak) 0L/0B (Stacks with Stamina/M-Stamina Soak)
:w/+2A/4L/4B/ (Quantum Natural Soak)
 
:w/1L/1B (Eufiber)


==Character==
==Character==


===Taint===
===Taint===
Permanent Points: 3<br>
Permanent Points: 3 (3 +[3 -3])<br>
Temporary Points: 0<br>
Temporary Points: 0<br>


''Aberrations:'' <br>
''Aberrations:''


===Body Modifications===
===Body Modifications===
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===Nova Points===
===Nova Points===
Abilities (4): Athletics, Physics (Quantum Theory), Drive, Tactics, Rapport, Style<br>
Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics<br>
Attributes (3): Dexterity, Intelligence, Wits, Manipulation<br>
Attributes (4): Dexterity, Intelligence, Wits, Manipulation<br>
Backgrounds (3): Gadget, Node<br>
Backgrounds (2): Resources, Node<br>
Mega Attribute (12): Wits [2], Intelligence [2], Manipulation [2]<br>
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]<br>
Quantum [3] (15)<br>
Tainted Quantum [3] (6)<br>
Enhancements (5)<br>
Enhancements (2)<br>
Cyberkinesis [4] (12)<br>
Cyberkinesis [4] (12)<br>
Psychic Shield [3] (3)<br>


==Experience==
==Experience==

Latest revision as of 17:02, 15 January 2011

Vital Statistics

CODENAME: Zen
Alias: Stephen DuPont
Player: Exhack
Allegiance: Utopian Peacekeeping Force
Concept: Aging Utopian Futurist, also The Dude
Eruption: Excitement
Nature Architect/Perfectionist
Virtue: Regain WP when your character takes a concrete step towards realizing his greater goal.
Vice: Spend WP to trust a hastily-put-together plan or jury-rigged system. Regain WP when you end up going without because of this insistence on a perfect plan (or mechanism) or none at all.
Quantum: 1+3

  • Quantum Pool: 60

Willpower: 9

Health

• [ ]x5 Bruised: -0
• [ ]x2 Hurt: -1
• [ ]x2 Injured: -2
• [ ]x1 Crippled: -4
• [ ]x1 Incapacitated
• [ ]Dead

Attributes/Abilities/Megas

Physical (3)

Strength: 2

Brawl 1

Dexterity: 4 (Coordinated)

Firearms 4 (+2 Pistols)
Drive 3
Athletics 5

Stamina: 2

Endurance 3
Resistance 3

Social(5)

Charisma: 3

Etiquette 2
Instruction 3
Command 1

Manipulation: 5 (Cunning)

Subterfuge 2

Appearance: 2

Style 4

Mental(7)

Wits: 5 (Ingenious)

Rapport 4
Tactics 5 (Cyberwarfare +1)

Intelligence: 5 (Rational)

Computer 5
Academics (Philosophy) 4
Engineering (Computer) 5
Science (Quantum Theory) 5
Linguistics (English, French, Japanese) 2

Perception: 2

Backgrounds

Node 5
Contacts: 3
Influence: 3
Cipher: 4
Allies: 1
Eufiber: 1
Resources: 5

Quantum

Mega Manipulation [1]

Trickster: +(Mega-Manipulation) to any roll made to create Sway that would convince a character of a fundamental untruth or otherwise deceive them. In especially fitting situations, a character may be able to add 1 success to the roll along with the bonus dice.

Mega Wits [3]

Multitasking: Multitasking reduces multiple action penalties by (Mega-Wits). Multitasking is a permanent Enhancement which is always on and costs no Quantum points.

Mega Intelligence [3]

Taint Resistance: The Nova subtracts their Mega Intelligence value from any Taint gained from the Node background.
Mental Prodigy (Tactics): +(Mega-Intelligence) dice to any roll made related to the field in question.
Mental Prodigy (Engineering): +(Mega-Intelligence) dice to any roll made related to the field in question.

Cyberkinesis [4]

Range: (Quantum + Cyberkinesis) x 10 Meters; Area: Special; Duration: Special; Effect: Controls computers and machines. ; Multiple Actions: Yes
Control: (Manipulation + Cyberkinesis)
Control machines, including purely mechanical ones.
Fool: (Manipulation + Cyberkinesis)
Trick security, surveillance and communications devices.
Reprogram (Intelligence + Cyberkinesis)
Forcibly alter the software or firmware of computerized devices.
Overload (Wits + Cyberkinesis)
Cause devices to jam or seize up.

Combat

Attacks

Punch (Attack: d5 Damage: d2B)

Defense

Soak (Aggravated/Lethal/Bashing): 2A/7L/9B

w/+2L/4B (Stamina)
w/+2A/4L/4B/ (Quantum Natural Soak)
w/1L/1B (Eufiber)

Character

Taint

Permanent Points: 3 (3 +[3 -3])
Temporary Points: 0

Aberrations:

Body Modifications

Bonus Points

Background: Eufiber (1), Allies (1), Cipher (3)
Willpower (6)
Abilities: Engineering (Computer) (4)

Nova Points

Abilities (5): Athletics, Physics, Drive, Tactics, Rapport, Style, Linguistics, Firearms, Academics
Attributes (4): Dexterity, Intelligence, Wits, Manipulation
Backgrounds (2): Resources, Node
Mega Attribute (14): Wits [3], Intelligence [3], Manipulation [1]
Tainted Quantum [3] (6)
Enhancements (2)
Cyberkinesis [4] (12)

Experience