Technocrat Westin: Difference between revisions
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==Physical== | ==Physical== | ||
Strength 3 | :Strength 3+1 | ||
Dexterity 5 | :Dexterity 5 | ||
: Quality: Steady Hands | :: Quality: Steady Hands | ||
Stamina 4 | :Stamina 4+1 | ||
: Quality: | :: Quality: Juggernaut | ||
==Mental== | ==Mental== | ||
Perception 3 | :Perception 3 | ||
Intelligence 3 | :Intelligence 3 | ||
Wits 4 | :Wits 4 | ||
: Quality: Calm under Fire | :: Quality: Calm under Fire | ||
==Social== | ==Social== | ||
Charisma 2 | :Charisma 2 | ||
Manipulation 4 | :Manipulation 4 | ||
: Quality: Authoritative | :: Quality: Authoritative | ||
Appearance 3 | :Appearance 3 | ||
=Abilities= | =Abilities= | ||
Line 38: | Line 38: | ||
==Skills== | ==Skills== | ||
Skills (9 + 1) (2 freebies)<br> | Skills (9 + 1) (2 freebies)<br> | ||
Firearms | Firearms 5<br> | ||
: Specialty: | : Specialty: Hypertech Weapons | ||
Stealth 4<br> | Stealth 4<br> | ||
: Specialty: Assassination | : Specialty: Assassination | ||
Line 55: | Line 55: | ||
Dodge 4<br> | Dodge 4<br> | ||
: Specialty: Gunfire | : Specialty: Gunfire | ||
Intimidation 2<br> | |||
Subterfuge 2<br> | Subterfuge 2<br> | ||
Line 65: | Line 65: | ||
Investigation 2<br> | Investigation 2<br> | ||
Law Enforcement 1<br> | Law Enforcement 1<br> | ||
Linguistics 3 (English, Chinese, | Linguistics 3 (English, Chinese, Spanish, Japanese, Arabic)<br> | ||
Medicine 2<br> | Medicine 2<br> | ||
RD Data (Nephandi) 3<br> | |||
Terrorism 4 <br> | Terrorism 4 <br> | ||
: Specialty: Bioterrorism | : Specialty: Bioterrorism | ||
=Backgrounds= | =Backgrounds= | ||
Backgrounds (7)<br> | Backgrounds (7+3)<br> | ||
Genius 3<br> | Genius 3<br> | ||
Enhancements 2 [4]-As a member of Damage Control, Armin has replaced injured flesh with biomodification. Bones laced with organically deposited diamond nanorods, enhanced blood oxygen capacity, and improved muscle tissue make him stronger, tougher, and more capable of sustaining exertion.<br> | |||
Enhancements 2-As a member of Damage Control, Armin has replaced injured flesh with biomodification.<br> | : 4 pts: Physical Structure Enhancement (+1 Strength, +1 Stamina) | ||
: 4 pts: Physical Structure Enhancement (+1 Strength) | |||
: 2 pts: Skeletal Enhancement (1 -0 HL) | : 2 pts: Skeletal Enhancement (1 -0 HL) | ||
Requisitions 2-Damage Control's stock of weapons.<br> | Requisitions 2-Damage Control's stock of weapons.<br> | ||
Line 81: | Line 81: | ||
=Enlightened Science= | =Enlightened Science= | ||
Spheres (5 + 1 | Spheres (5 + 1 Life)<br> | ||
''Thermodynamics'' (Entropy) 3 | ''Thermodynamics'' (Entropy) 3<br> | ||
''Biotechnology'' (Life) 3<br> | ''Biotechnology'' (Life) 3 (favored)<br> | ||
''Physics'' (Forces) 2<br> | ''Physics'' (Forces) 2<br> | ||
''Engineering'' (Matter) 2 | |||
Enlightenment: 4<br> | Enlightenment: 4<br> | ||
Line 90: | Line 91: | ||
=Things to Track= | =Things to Track= | ||
Willpower: 10<br> | Willpower: 10<br> | ||
Temporary Willpower: | Temporary Willpower: 10<br> | ||
Health Levels: -0 x | Health Levels: -0 x 2, -1 x 2, -2 x 2, -5 x 1, Incapacitated<br> | ||
: Current Damage: None | : Current Damage: None | ||
Line 100: | Line 101: | ||
Paradigm: Bioengineered combat veteran. | Paradigm: Bioengineered combat veteran. | ||
Freebie Points Spent/Available | Freebie Points Spent/Available 20/20 | ||
==Foci== | |||
Designer drugs, internal bioenhancements, combat experience, high-tech weaponry. | |||
==Equipment== | ==Equipment== | ||
'''10mm Mjolnir Sidearm''': Min Str 4, Dmg 10L, Range 50, Rate 1, Magazine 10 | |||
: Red Dot Sight: Initial aiming is +3d instead of +1d. | |||
'''Assault Body Armor''': 4d armor/-1 penalty | |||
'''Concealable Body Armor''': 2d armor/-0 penalty/concealable. | |||
==Merits== | ==Merits== | ||
Merits: (4 pts)<br> | Merits: (4 pts)<br> | ||
:Combat Veteran (3 pts) [roll 2d for initiative, take higher]-"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate." | :Combat Veteran (3 pts) [roll 2d for initiative, take higher]-"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate." | ||
:Acute Sight (1 pt)-"Some RD took my eyes in '04. I got them replaced, of course, but I asked the doc if he could make them a little... better." | :Acute Sight (1 pt) [-2 difficulty for sight-based awareness rolls]-"Some RD took my eyes in '04. I got them replaced, of course, but I asked the doc if he could make them a little... better." | ||
==Flaws== | ==Flaws== | ||
Flaws: (+ | Flaws: (+5 pts)<br> | ||
: | :Addiction: Stimulants (+1 pt)-When you're in combat with the Fallen, you need ''any'' edge you can get. Armin suffers from a psychological dependency on cutting-edge (but fortunately non-enlightened science) stimulants, such as ampakines. | ||
: | :Throwback (+2 pts)-He's the universal soldier... and he really is to blame. His Eidolon has seen many of the worst atrocities in the world. The nightmares drove him to internal security and Damage Control. They are part of his life, and when you look him in the eyes, he has the look of one who has seen more than his share of the world's horrors. | ||
: | :Primal Marks (+2 pts)-At a glance, you ''know'' his job is "fucking things up" for The Man. He looks like a government cleaner no matter how he dresses. Even in an aloha shirt and surfer shorts. ''Especially'' in an aloha shirt and sufer shorts. | ||
=XP and Background= | =XP and Background= | ||
Line 121: | Line 130: | ||
: RD Data: Nephandi 3 (-6 XP) [138 spent] | : RD Data: Nephandi 3 (-6 XP) [138 spent] | ||
: Terrorism 4 (-3 XP) [141 spent] | : Terrorism 4 (-3 XP) [141 spent] | ||
: Matter 2 (-18 XP) [159 spent] | |||
: Firearms 5 (-8 XP) [167 spent] | |||
: Intimidation 2 (-2 XP) [169 spent] | |||
==XP Alterations== | ==XP Alterations== | ||
:Enigmas 1 (1 ability dot) exchanged for Science (Biology) 1 | |||
:Cosmology 1 (3 XP) exchanged for Science (Biology) 2 + Science (Biology) 3 (1 + 2 XP) | :Cosmology 1 (3 XP) exchanged for Science (Biology) 2 + Science (Biology) 3 (1 + 2 XP) | ||
:Mentor 2 + Prestigious Mentor + Resources 1 (4 BG dots) exchanged for Enhancements 2 (2 BG dots) | :Mentor 2 + Prestigious Mentor + Resources 1 (4 BG dots) exchanged for Enhancements 2 (2 BG dots) |
Latest revision as of 08:02, 5 November 2010
The Exterminator
Identity
"When we hunt, we kill. No one is safe. Nothing is sacred. We will burn our own to hold the red line. It is the last line to ever hold."
Miles Armin
Nature: Fanatic
Demeanor: Machine
Convention: Progenitor
- Metholodogy: Damage Control
Eidolon: Questing
Attributes
Attributes (7/5/3)-Physical/Mental/Social
Physical
- Strength 3+1
- Dexterity 5
- Quality: Steady Hands
- Stamina 4+1
- Quality: Juggernaut
Mental
- Perception 3
- Intelligence 3
- Wits 4
- Quality: Calm under Fire
Social
- Charisma 2
- Manipulation 4
- Quality: Authoritative
- Appearance 3
Abilities
Abilities (13/9/5)
Skills
Skills (9 + 1) (2 freebies)
Firearms 5
- Specialty: Hypertech Weapons
Stealth 4
- Specialty: Assassination
Technology 1
Melee 2
Acrobatics 1
Drive 2
Talents
Talents (13)
Alertness 3
Athletics 3
Awareness 2
Brawl 3
Dodge 4
- Specialty: Gunfire
Intimidation 2
Subterfuge 2
Knowledges
Knowledges (5)
Computers 4
- Specialty: Security
Science (Biology) 3
Investigation 2
Law Enforcement 1
Linguistics 3 (English, Chinese, Spanish, Japanese, Arabic)
Medicine 2
RD Data (Nephandi) 3
Terrorism 4
- Specialty: Bioterrorism
Backgrounds
Backgrounds (7+3)
Genius 3
Enhancements 2 [4]-As a member of Damage Control, Armin has replaced injured flesh with biomodification. Bones laced with organically deposited diamond nanorods, enhanced blood oxygen capacity, and improved muscle tissue make him stronger, tougher, and more capable of sustaining exertion.
- 4 pts: Physical Structure Enhancement (+1 Strength, +1 Stamina)
- 2 pts: Skeletal Enhancement (1 -0 HL)
Requisitions 2-Damage Control's stock of weapons.
Rank (CDC) 1-[The Bitter Road, backgrounds] CDC Special Warfare "Advisor".
Enlightened Science
Spheres (5 + 1 Life)
Thermodynamics (Entropy) 3
Biotechnology (Life) 3 (favored)
Physics (Forces) 2
Engineering (Matter) 2
Enlightenment: 4
Things to Track
Willpower: 10
Temporary Willpower: 10
Health Levels: -0 x 2, -1 x 2, -2 x 2, -5 x 1, Incapacitated
- Current Damage: None
Quintessence: 3/3
Paradox: 2 (Permanent) + 0 (Temporary)
Miscellaneous
Paradigm: Bioengineered combat veteran.
Freebie Points Spent/Available 20/20
Foci
Designer drugs, internal bioenhancements, combat experience, high-tech weaponry.
Equipment
10mm Mjolnir Sidearm: Min Str 4, Dmg 10L, Range 50, Rate 1, Magazine 10
- Red Dot Sight: Initial aiming is +3d instead of +1d.
Assault Body Armor: 4d armor/-1 penalty
Concealable Body Armor: 2d armor/-0 penalty/concealable.
Merits
Merits: (4 pts)
- Combat Veteran (3 pts) [roll 2d for initiative, take higher]-"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate."
- Acute Sight (1 pt) [-2 difficulty for sight-based awareness rolls]-"Some RD took my eyes in '04. I got them replaced, of course, but I asked the doc if he could make them a little... better."
Flaws
Flaws: (+5 pts)
- Addiction: Stimulants (+1 pt)-When you're in combat with the Fallen, you need any edge you can get. Armin suffers from a psychological dependency on cutting-edge (but fortunately non-enlightened science) stimulants, such as ampakines.
- Throwback (+2 pts)-He's the universal soldier... and he really is to blame. His Eidolon has seen many of the worst atrocities in the world. The nightmares drove him to internal security and Damage Control. They are part of his life, and when you look him in the eyes, he has the look of one who has seen more than his share of the world's horrors.
- Primal Marks (+2 pts)-At a glance, you know his job is "fucking things up" for The Man. He looks like a government cleaner no matter how he dresses. Even in an aloha shirt and surfer shorts. Especially in an aloha shirt and sufer shorts.
XP and Background
XP: 169 + 1 for instruction + 5 for Life (126 spent)
- Firearms 4 (-6 XP) [132 spent]
- RD Data: Nephandi 3 (-6 XP) [138 spent]
- Terrorism 4 (-3 XP) [141 spent]
- Matter 2 (-18 XP) [159 spent]
- Firearms 5 (-8 XP) [167 spent]
- Intimidation 2 (-2 XP) [169 spent]
XP Alterations
- Enigmas 1 (1 ability dot) exchanged for Science (Biology) 1
- Cosmology 1 (3 XP) exchanged for Science (Biology) 2 + Science (Biology) 3 (1 + 2 XP)
- Mentor 2 + Prestigious Mentor + Resources 1 (4 BG dots) exchanged for Enhancements 2 (2 BG dots)
- Avatar 4 exchanged for Avatar 3 and Rank (CDC) 1 (1 BG dot)
- Firearms 4 (2 freebies) exchanged for Requisitions 2 (2 freebies)
- Instruction 2 (1 ability dot and 2 XP) exchanged for Athletics 3 (athletics is 1 ability dot and 2 XP, total is 2 ability dots and 4 XP)
- Intuition 1 (3 XP) exchanged for Terrorism 3 (1 + 2 XP)
Background
Progenitor Damage Control operative.