Singular Blade of Hope: Difference between revisions

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: Anima: A stained-glass mural of the wonders of Autochthon
: Anima: A stained-glass mural of the wonders of Autochthon
: Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.  
: Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.  
Appearance: A beautiful young woman hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface.<br>
Appearance: A beautiful but inhuman female figure hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface where it isn't interrupted with crystal or metal charm traceries, multifaceted crystalline eyes full of circuitry, and fiberoptic hair.<br>
Motivation: Return the Great Maker to Creation<br>
Motivation: Return the Great Maker to Creation<br>


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: Strength 5
: Strength 5
: Dexterity 5+2 (7)
: Dexterity 5+2 (7)
: Stamina 4+2 (6)
: Stamina 5+2 (7)


==Mental Attributes==
==Mental Attributes==
: Perception 5+2 (7)
: Perception 5+2 (7)
: Intelligence 3
: Intelligence 3
: Wits 4
: Wits 4+2 (6)


==Social Attributes==
==Social Attributes==
: Charisma 4+1 (5)
: Charisma 4+1 (5)
: Manipulation 1
: Manipulation 2
: Appearance 5+1 (6)
: Appearance 5+1 (6)


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: Athletics 2
: Athletics 2
: Awareness 3
: Awareness 3
: Larceny 1
: Larceny 2
: Stealth 3
: Stealth 3
: Survival 1 (+1 from mutations)
: Survival 1 (+4 from mutations)


==Social==
==Social==
Line 64: Line 64:
=Charms=
=Charms=
==Dedicated Slots==
==Dedicated Slots==
19 Dedicated Slots
27 Dedicated Slots
 
===Augmentations===
: '''5th Dexterity Augmentation''' [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
: '''5th Dexterity Augmentation''' [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
: '''4th Dexterity Augmentation''' [1m] x 2 [+2 Dexterity]
: '''4th Dexterity Augmentation''' [1m] x 2 [+2 Dexterity]
: '''4th Wits Augmentation''' [1m] x 2 [+2 Wits]
: '''4th Stamina Augmentation''' [1m] x 2 [+2 Stamina]
: '''4th Stamina Augmentation''' [1m] x 2 [+2 Stamina]
: '''4th Perception Augmentation''' x 2 [1m] [+2 Perception]
===Stealth===
: '''Optical Shroud''' [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
: '''Optical Shroud''' [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
:: Dynamic Cloaking Module x 8 (may move up to 9m/tick without detectability)
:: Dynamic Cloaking Module (may move at full speed without detectability)
:: Sense-Countering Upgrades x 3 (can no longer be automatically pierced by superhuman senses of any sort except Essence Sight)
:: Sense-Countering Upgrades x 3 (can no longer be automatically pierced by superhuman senses of any sort except Essence Sight)
:: Essence Veil (invisible to Essence Sight)
:: Maximized Ambush Processor (successes on an attack roll count double for damage when attacking from surprise)
: '''Aura-Dampening Component''' (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
: '''Aura-Dampening Component''' (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
: '''4th Perception Augmentation''' x 2 [1m] [+2 Perception]
: '''Hidden Assembly Conclave''' [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)
: '''Aim-Calibrating Sensors''' [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
:: '''Vapor Mirage Strike Team''' (can cloak an entire military unit with Magnitude 4 or less)
 
 
===Survival===
: '''Alloyed Reinforcement of Flesh''' (is only taken down to last -4 level by first killing/incapacitating attack)
: '''Alloyed Reinforcement of Flesh''' (is only taken down to last -4 level by first killing/incapacitating attack)
: '''Accelerated Response System''' (Dodge) [1m] (2m to cancel all Dodge DV penalties)
: '''Industrial Survival Frame''' [1m] (6m cost for environmental resistance, 2m for subsequent activations)
: '''Precalculated Evasion System''' [1m] (4m perfect defense against non-undodgeable attacks)
:: Crystal: protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
::'''Flaw of Invulnerability''': Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
 
: '''Industrial Survival Frame''' [1m] (6m cost, 2m for subsequent activations)
===Social===
:: Crystal-protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.
 
: '''Transmodal Rapid Targeting Systems''' [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
 
===Mobility===
: '''Personal Gravity Manipulation Apparatus''' [1m] (4m to either alter direction of gravity or reduce weight [double speed and jump distance], for one scene)
: '''Personal Gravity Manipulation Apparatus''' [1m] (4m to either alter direction of gravity or reduce weight [double speed and jump distance], for one scene)
: '''Gyroscopic Stability System''' (2m, perfect balance, automatically succeeds on all Dexterity + Athletics actions)
: '''Gyroscopic Stability System''' (2m, perfect balance, automatically succeeds on all Dexterity + Athletics actions)
:: Stabilizer Beacon (pay +3m to give -2 internal penalty on all balance-related actions, -1 penalty to all non-reflexive other actions to foes and give benefits of gyroscopic stability system to friends)
:: Stabilizer Beacon (pay +3m to give -2 internal penalty on all balance-related actions, -1 penalty to all non-reflexive other actions to foes and give benefits of gyroscopic stability system to friends)
: '''Technomorphic Integration Engine''' [1m] (1m to internalize any artifact, [attunement cost] to extrude artifact in ready to use state)
: '''Parabolic Leap Overcharger Device''' (3m to double jumping distance)
:: Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize)
: '''Momentum Redirection Pulse Injector''' (3m to make a reflexive jump, even in midair)
:: Instant Aegis Upgrade (armor extruded is instantly donned)
 
: '''Toroidal Shockwave Catalyst''' [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action)
===Combat===
::
: '''Precalculated Evasion System''' [1m] (11m perfect defense against non-undodgeable attacks)
:: Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
:: Transphase Engine: +1m to dodge undodgeable attacks that do not strike immaterial, only provides normal DV against attacks that can strike dematerialized
: '''Accelerated Response System''' (Dodge) [1m] (2m to cancel all Dodge DV penalties)
: '''Aim-Calibrating Sensors''' [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
: '''Transmodal Rapid Targeting Systems''' [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
: '''Toroidal Shockwave Catalyst''' [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action, also knocks all affected prone if they lack superhuman balance)
:: Gravitational Resonator: The Alchemical may exchange knockback for dropping everyone within the radius prone instead.
:: Order-Asserting Pulse: Creatures of the Void are crippled for 2 actions instead of 1 and cannot flurry rising from prone
:: Mind-Battering Force Emitter: Foes hit by this lose 1 WP or pay 4 motes.
:: Holocaustic Fury Device: +1wp to allow area of effect to be seen up to 10 miles away, area of effect is turned superheated (4L/action Trauma 3).
: '''Shock and Awe Cannonade Delivery''' (6m to use Shockwave Catalyst to supplement a ranged attack)
: '''Hundredfold Strafing Methodology''' [1m] (5m, 1wp, negates all bonuses for superior magnitude, doubles post-soak damage against an army)
: '''Dedicated Harmonic Targeting''' [1m] (3m, bypass cover, including walls, does not bypass armor)
:: Armor-Bypassing Algorithm: +2m allows it to bypass armor with an artifact rating of less than (Essence), including armor granted from charms or sorcery
: '''All-Inclusive Targeting Calculations''' [2m] (5m, attack is undodgeable)


==General Slots==
==General Slots==
5 General Slots
7 General Slots
: '''Auxillary Essence Storage Unit''' [1m] (+10 motes)
 
===Augmentations===
 
===Combat===
: '''Essence Irradiation Corona''' (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
: '''Essence Irradiation Corona''' (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
:: Field Stabilization Fins (+3 raw damage)
:: Field Stabilization Fins (+3 raw damage)
:: Optimized Trauma Upgrade (+1 post-soak damage)
:: Optimized Trauma Upgrade (+1 post-soak damage)
: '''Essence Shield Projector''' [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
:: Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
: '''Recursive Fractal Targeting Equations''' [1m] (7m, 1wp, attack up to [lower of Dexterity or Wits], missed attacks give a cumulative +1 accuracy, hitting resets)
===Utility===
: '''Auxillary Essence Storage Unit''' [1m] (+10 motes)
: '''Technomorphic Integration Engine''' [1m] (1m to internalize any artifact, [attunement cost] to extrude artifact in ready to use state)
:: Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize)
:: Instant Aegis Upgrade (armor extruded is instantly donned)
:: Resonance Harmonizer x 3 (-3m to all extrusion costs, min 1m)
===Sensory===
: '''Optical Enhancement''' [2m]
: '''Optical Enhancement''' [2m]
:: Light-Intensification Filters (no penalties from darkness)
:: Light-Intensification Filters (no penalties from darkness)
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:: Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
:: Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
:: Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
:: Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
: '''Essence Shield Projector''' [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
:: Mass-Penetrating Scan (see through up to Essence yards of solid matter, cannot see through magical materials)
:: Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
 
: '''Shock And Awe Cannonade Delivery''' (6m to use Toroidal Shockwave Catalyst at range)
===Spiritual===
: '''Man-Machine Weaving Engine''' [1m] (learn man-machine protocols)
 
==Protocols==
: '''Vat Surrogate Reweaving Technique''' (10m cost, replace 1 charm with another)
: '''Docility Assurance Field''' (25m cost, affected target takes 1B/mote spent or 1L/2 motes spent)
: '''Autocthonian Element Benediction''' (30m, enchants item with elemental benediction)
:: Crystal: +1 to appearance (clothing), +2 damage to weapons (for 1m), +2L/2B hardness (armor)
:: Lightning: -1 to commitment cost, reduces darkness penalties by 1, +1 damage to weapons (for 1m)
:: Oil: waterproofed clothing, +1 Rate to weapons with moving parts, +poison (for 1m), -1 to mobility penalty (armor)
:: Metal: +2 to Str + Athletics (armor/clothing), +2 damage (weapons)
:: Smoke: +3L damage (weapons), +1 Resistance to cold (clothing), +2d to stealth in darkness (armor)
:: Steam: Fatigue value 0, 50% reduction in weight, +2 defense +1 damage (for weapons)


==On Retainder==
==On Retainder==
: '''Parabolic Leap Overcharger Device''' (3m to double jumping distance)
: '''4th Appearance Augmentation''' [1m] x 2 (+2 Appearance)
: '''4th Intelligence Augmentation''' [1m] (+1 Intelligence)
: '''Integrated Artifact Transmogrifier''' [1m] (5m to disguise charms as Internal or self as human)
: '''Integrated Artifact Transmogrifier''' [1m] (5m to disguise charms as Internal or self as human)
: '''4th Appearance Augmentation''' [1m] (+1 Appearance)
: '''Thousandfold Courtesan Calculations''' [1m] (5m, doubles max MDV effects of appearance, UMI in the bedroom that takes 2WP to resist, creating intimacies of lust or infatuation are undodgeable and require 3WP to resist)
: '''Hidden Assembly Conclave''' [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)
: '''Husk-Sculpting Apparatus''' [2m] (6m 1wp, disguise self as any person, change height, weight, appearance, gender)
:: Self-Sculpt (+4wp to create permanent changes)
:: Identity Distortion Mirage (cannot be pierced by superhumanly acute vision)
:: Essence-Warping Anatomy (cannot be pierced by Essence Sight)
:: Metamorphic Physiology (when active, shifting again costs 2m, no charm activation)


=Virtues=
=Virtues=
Line 122: Line 181:


: Willpower 10
: Willpower 10
: Clarity 0
: Clarity 1


=Essence=
=Essence=
Essence 3 (3 extra -2 HLs)
Essence 4 (4 extra -2 HLs)


Personal Essence 19 (4)
Personal Essence 22 (3)
: Installation Costs 19 (15 after array bonus)
: Installation Costs 25 (18.75 after array bonus)


Peripheral Essence 55 (45)
Peripheral Essence 70 (53)
: Adamant Hearthstone Bracers: 4
: Essence Shield Projector: 4
: Essence Shield Projector: 4
: Industrial Survival Frame: 6
: Industrial Survival Frame: 6
: Technomorphic Integration Engine: 2
:: Celestial Battle Armor + Essence Capacitors: (7m cost to extrude)
:: Onslaught Crossbow + Core: (3m cost to extrude)


=Attacks=
=Attacks=
Line 143: Line 206:
=Defenses=
=Defenses=
Health Levels & Soak
Health Levels & Soak
:Soak: 11B/8L/0A
:Soak: 13B/9L/0A + 15B/17L/17A CBA (28B/26L/17A)
:Hardness: 20B/15L/10A (Essence Shield)
:Hardness: 20B/15L/10A (Essence Shield)
:Health Levels: -0 x 1/-1 x 2/-2 x 5/-4 x 1/Incapacitated
:Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated
Permanent Willpower: 10
Permanent Willpower: 10
: Temporary Willpower: 10
: Temporary Willpower: 10
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==Merits==
==Merits==
: Perfected Form (+1 Charisma, +1 Appearance)
27 Mutation Points
: Scales (body covered entirely in multicolored crystal shards) (+1B/1L soak, +1 survival,)
: Perfected Form: +1 Charisma, +1 Appearance
: Wolf's Pace (+2 Dexterity for movement, +2 Strength for jumping, +1d to competitive running)
: Attribute Reallocation: +1 Dexterity, -1 Stamina
: Armored Hide (+4B/4L Soak) [stained-glass and crystal plates barely visible under the skin]
: <s>Stone</s> Adamant Body: +6B/6L Soak, +1 Stamina, -1 Dexterity, +4 Survival
: Inexhaustible (never suffers fatigue)
: Inexhaustible: never suffers fatigue
: Enhanced Sense (Sight) [+2 to Awareness for sight]
: Enhanced Senses (Sight, Hearing): +2 to Awareness for sight and hearing
: Gazelle's Pace [+4 to Dexterity for movement, +4 to Strength for jumping, +2d for competitive running]
: Cheetah's Pace: +6 to Dexterity for movement, +6 to Strength for jumping, +3d for competitive running
: Superhuman Quickness: +6 to Dexterity for movement
: Elemental Adaptations (Air, Fire, Water, Wood): Immunity to natural cold and heat, double swim speed, photosynthesis [never goes hungry with sufficient sunlight], total immunity to all plant toxins, even supernatural ones)


=BP Expenditure=
=BP Expenditure=
Line 203: Line 268:


=XP Expenditure=
=XP Expenditure=
175/189 XP spent/total
261/261 XP spent/total
: -16 XP for Essence 3
: -52 XP for 13x Dedicated Charm Slots
: -32 XP for 8x Charms
: -2 XP for Submodule: Field Stabilization Fins
: -2 XP for Submodule: Optimized Trauma Upgrade
: -4 XP for 4x Submodule: Dynamic Cloaking Module
: -4 XP for Submodule: Stabilizer Beacon
: -4 XP for Submodule: Instant Aegis Upgrade
: -3 XP for Valor 2
: -3 XP for Temperance 2
: -18 XP for Wits 4
: -3 XP for Larceny 1
: -3 XP for Mentor 4
: -2 XP for Integrity 2
: -2 XP for Craft (Fire) 2
: -3 XP for Performance 1
: -2 XP for Athletics 2
: -6 XP for Archery 4
: -6 XP for Martial Arts 4
: -8 XP for 4 mutation points

Latest revision as of 13:27, 17 March 2012

Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant

Anima: A stained-glass mural of the wonders of Autochthon
Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.

Appearance: A beautiful but inhuman female figure hewn of finest crystal, with translucent skin that reveals glittering crystal plates just under its surface where it isn't interrupted with crystal or metal charm traceries, multifaceted crystalline eyes full of circuitry, and fiberoptic hair.
Motivation: Return the Great Maker to Creation

Attributes

Caste Attributes: Strength, Appearance, Perception (9)
Favored Attributes: Dexterity, Stamina, Wits (7)
Misc. Attributes: Charisma, Manipulation, Intelligence (5)
+1 Additional dot to caste or favored

Physical Attributes

Strength 5
Dexterity 5+2 (7)
Stamina 5+2 (7)

Mental Attributes

Perception 5+2 (7)
Intelligence 3
Wits 4+2 (6)

Social Attributes

Charisma 4+1 (5)
Manipulation 2
Appearance 5+1 (6)

Abilities

28 Ability Dots

Combat

Archery 4
Crossbows + 3
Martial Arts 4
Melee 1
War 1

Defensive

Dodge 4
Integrity 2
Resistance 3

Crafts

Craft (Fire) 2

Sneaky

Athletics 2
Awareness 3
Larceny 2
Stealth 3
Survival 1 (+4 from mutations)

Social

Performance 1

Investigative

Investigation 1
Lore 2
Autochthon +1
Linguistics 2 (Old Realm, Autochthonic, some other language)

Charms

Dedicated Slots

27 Dedicated Slots

Augmentations

5th Dexterity Augmentation [1m] (cost 3m to add +1 to Dexterity for 1 scene, limit [Dexterity], first activation costs 1 wp)
4th Dexterity Augmentation [1m] x 2 [+2 Dexterity]
4th Wits Augmentation [1m] x 2 [+2 Wits]
4th Stamina Augmentation [1m] x 2 [+2 Stamina]
4th Perception Augmentation x 2 [1m] [+2 Perception]

Stealth

Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -[Appearance] external penalty to detect via smell/sound)
Dynamic Cloaking Module (may move at full speed without detectability)
Sense-Countering Upgrades x 3 (can no longer be automatically pierced by superhuman senses of any sort except Essence Sight)
Essence Veil (invisible to Essence Sight)
Maximized Ambush Processor (successes on an attack roll count double for damage when attacking from surprise)
Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
Hidden Assembly Conclave [1m] (1m, 1wp to enhance up to [Appearance] others with effects of Optical Shroud)
Vapor Mirage Strike Team (can cloak an entire military unit with Magnitude 4 or less)


Survival

Alloyed Reinforcement of Flesh (is only taken down to last -4 level by first killing/incapacitating attack)
Industrial Survival Frame [1m] (6m cost for environmental resistance, 2m for subsequent activations)
Crystal: protects against environmental damage from "natural"/mineral sources (i.e. rocks, landslides, bonestorms, thorny-plants) as well as acting as Integrity-Protecting Prana.

Social

Mobility

Personal Gravity Manipulation Apparatus [1m] (4m to either alter direction of gravity or reduce weight [double speed and jump distance], for one scene)
Gyroscopic Stability System (2m, perfect balance, automatically succeeds on all Dexterity + Athletics actions)
Stabilizer Beacon (pay +3m to give -2 internal penalty on all balance-related actions, -1 penalty to all non-reflexive other actions to foes and give benefits of gyroscopic stability system to friends)
Parabolic Leap Overcharger Device (3m to double jumping distance)
Momentum Redirection Pulse Injector (3m to make a reflexive jump, even in midair)

Combat

Precalculated Evasion System [1m] (11m perfect defense against non-undodgeable attacks)
Flaw of Invulnerability: Alchemical Temperance (after invocation, can only use flurries generated by extra-action charms)
Transphase Engine: +1m to dodge undodgeable attacks that do not strike immaterial, only provides normal DV against attacks that can strike dematerialized
Accelerated Response System (Dodge) [1m] (2m to cancel all Dodge DV penalties)
Aim-Calibrating Sensors [1m] (3m to negate all external penalties [i.e. called shots, brutal attack, etc] to an attack)
Transmodal Rapid Targeting Systems [1m] (3m/attack, may make up to [Essence + 1] attacks with one projectile, ignoring rate, must all be made against multiple targets, successful wounding gives back 2m)
Toroidal Shockwave Catalyst [1m] (4m to knock all surrounding targets back [Str + Essence] yards, -3 internal penalty for all people knocked back until the Alchemical's next action, also knocks all affected prone if they lack superhuman balance)
Gravitational Resonator: The Alchemical may exchange knockback for dropping everyone within the radius prone instead.
Order-Asserting Pulse: Creatures of the Void are crippled for 2 actions instead of 1 and cannot flurry rising from prone
Mind-Battering Force Emitter: Foes hit by this lose 1 WP or pay 4 motes.
Holocaustic Fury Device: +1wp to allow area of effect to be seen up to 10 miles away, area of effect is turned superheated (4L/action Trauma 3).
Shock and Awe Cannonade Delivery (6m to use Shockwave Catalyst to supplement a ranged attack)
Hundredfold Strafing Methodology [1m] (5m, 1wp, negates all bonuses for superior magnitude, doubles post-soak damage against an army)
Dedicated Harmonic Targeting [1m] (3m, bypass cover, including walls, does not bypass armor)
Armor-Bypassing Algorithm: +2m allows it to bypass armor with an artifact rating of less than (Essence), including armor granted from charms or sorcery
All-Inclusive Targeting Calculations [2m] (5m, attack is undodgeable)

General Slots

7 General Slots

Augmentations

Combat

Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
Field Stabilization Fins (+3 raw damage)
Optimized Trauma Upgrade (+1 post-soak damage)
Essence Shield Projector [3m] (4m to give 20B/15L/10A hardness, attack that penetrates overloads shield, attack that overloads shield has damage negated)
Motonic Stabilizer Fields (Indefinite duration, no longer glows unless hit, reduced cost)
Recursive Fractal Targeting Equations [1m] (7m, 1wp, attack up to [lower of Dexterity or Wits], missed attacks give a cumulative +1 accuracy, hitting resets)

Utility

Auxillary Essence Storage Unit [1m] (+10 motes)
Technomorphic Integration Engine [1m] (1m to internalize any artifact, [attunement cost] to extrude artifact in ready to use state)
Precursor Technology Absorption (can internalize and extrude mundane equipment (costs 1m to extrude) but 0m to internalize)
Instant Aegis Upgrade (armor extruded is instantly donned)
Resonance Harmonizer x 3 (-3m to all extrusion costs, min 1m)

Sensory

Optical Enhancement [2m]
Light-Intensification Filters (no penalties from darkness)
Flash Shutters (Cannot be blinded)
Motion-Tracking Targeting Glance (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
Thermal Vision (can see body heat, -2d penalty to attack or notice objects close to surrounding temperature when active, gives situational perception bonuses)
Mass-Penetrating Scan (see through up to Essence yards of solid matter, cannot see through magical materials)

Spiritual

Man-Machine Weaving Engine [1m] (learn man-machine protocols)

Protocols

Vat Surrogate Reweaving Technique (10m cost, replace 1 charm with another)
Docility Assurance Field (25m cost, affected target takes 1B/mote spent or 1L/2 motes spent)
Autocthonian Element Benediction (30m, enchants item with elemental benediction)
Crystal: +1 to appearance (clothing), +2 damage to weapons (for 1m), +2L/2B hardness (armor)
Lightning: -1 to commitment cost, reduces darkness penalties by 1, +1 damage to weapons (for 1m)
Oil: waterproofed clothing, +1 Rate to weapons with moving parts, +poison (for 1m), -1 to mobility penalty (armor)
Metal: +2 to Str + Athletics (armor/clothing), +2 damage (weapons)
Smoke: +3L damage (weapons), +1 Resistance to cold (clothing), +2d to stealth in darkness (armor)
Steam: Fatigue value 0, 50% reduction in weight, +2 defense +1 damage (for weapons)

On Retainder

4th Appearance Augmentation [1m] x 2 (+2 Appearance)
4th Intelligence Augmentation [1m] (+1 Intelligence)
Integrated Artifact Transmogrifier [1m] (5m to disguise charms as Internal or self as human)
Thousandfold Courtesan Calculations [1m] (5m, doubles max MDV effects of appearance, UMI in the bedroom that takes 2WP to resist, creating intimacies of lust or infatuation are undodgeable and require 3WP to resist)
Husk-Sculpting Apparatus [2m] (6m 1wp, disguise self as any person, change height, weight, appearance, gender)
Self-Sculpt (+4wp to create permanent changes)
Identity Distortion Mirage (cannot be pierced by superhumanly acute vision)
Essence-Warping Anatomy (cannot be pierced by Essence Sight)
Metamorphic Physiology (when active, shifting again costs 2m, no charm activation)

Virtues

Compassion 3
Intimacy: Protecting Autochthonian Society (Duty)
Intimacy: Assist Mortals (Sympathy)
Intimacy: The Divine Ministers (Devotion)
Intimacy: Spiralling Lao (Love)
Conviction 5
Temperance 2
Valor 2
Willpower 10
Clarity 1

Essence

Essence 4 (4 extra -2 HLs)

Personal Essence 22 (3)

Installation Costs 25 (18.75 after array bonus)

Peripheral Essence 70 (53)

Adamant Hearthstone Bracers: 4
Essence Shield Projector: 4
Industrial Survival Frame: 6
Technomorphic Integration Engine: 2
Celestial Battle Armor + Essence Capacitors: (7m cost to extrude)
Onslaught Crossbow + Core: (3m cost to extrude)

Attacks

Onslaught Crossbow: Speed 5, Accuracy 15, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
Perfect War Fans: Speed 5, Accuracy 15, Damage 7L, Parry DV 7, Rate 5 ea.
Punch: Speed 5, Accuracy 13, Damage 9B (Piercing), Parry DV 7, Rate 5
Kick: Speed 5, Accuracy 12, Damage 10B (Piercing), Parry DV 4, Rate 4
Clinch: Speed 6, Accuracy 12, Damage 4B, Rate 1

Defenses

Health Levels & Soak

Soak: 13B/9L/0A + 15B/17L/17A CBA (28B/26L/17A)
Hardness: 20B/15L/10A (Essence Shield)
Health Levels: -0 x 1/-1 x 2/-2 x 6/-4 x 1/Incapacitated

Permanent Willpower: 10

Temporary Willpower: 10

Dodge DV

9

Dodge MDV

9

Parry MDV

2

Equipment

Perfect Knife
Perfect War Fan
Other sneaky stuff
Synthetic Leather Buff Jacket (+5B/4L/4A soak)

Backgrounds and Merits

10 Background + Mentor 3

Mentor 4
Artifact 5 (15 artifact dots)
Adamant Onslaught Crossbow (-3) [Attune 6]
Adamant MM effect: Deals Piercing (or -4 soak if already piercing)
Scrying Apparatus (Level 2 Elemental Core) (-2)
Currently powering Onslaught Crossbow, can detach and pay 3m to see any unwarded location (Essence x 10 meters) away
Adamant Hearthstone Bracers (-2) [Attune 4]
+1 Accuracy, +2 Rate to weapons.
Adamant Trinket of Dignified Conduct (-2) [Attune 2]
+2 Appearance for a scene for 2m, +1 Dodge MDV
Adamant Celestial Battle Armor (-5) [Attune 10]
Enhanced Healing, Spirit Bane, Enchanted Stride
+12B/15L soak, 8B/8L hardness
Powered by 3 3-dot Essence Capacitors (25 hours duration, 50 hours recharge each)
+2 Awareness, Essence Sight for 3m/scene
+2 Stealth when stationary, +3 when moving
+2 Strength for lifting/damage, heal 1 bashing/tick, 1 lethal/hour
Double movement speed, pay 5m/dash action to multiply move by 10
Pay 3m to affect dematerialized spirits with weapons for a scene.
Eidolon 2
Use to simulate human interaction twice/story
3 Background points exchanged for 3 Retainder charms

Merits

27 Mutation Points

Perfected Form: +1 Charisma, +1 Appearance
Attribute Reallocation: +1 Dexterity, -1 Stamina
Stone Adamant Body: +6B/6L Soak, +1 Stamina, -1 Dexterity, +4 Survival
Inexhaustible: never suffers fatigue
Enhanced Senses (Sight, Hearing): +2 to Awareness for sight and hearing
Cheetah's Pace: +6 to Dexterity for movement, +6 to Strength for jumping, +3d for competitive running
Superhuman Quickness: +6 to Dexterity for movement
Elemental Adaptations (Air, Fire, Water, Wood): Immunity to natural cold and heat, double swim speed, photosynthesis [never goes hungry with sufficient sunlight], total immunity to all plant toxins, even supernatural ones)

BP Expenditure

18 Bonus Points

-5 for Willpower 10
-6 for Strength 5
-1 for Conviction 5
-6 for extra Charms

XP Expenditure

261/261 XP spent/total