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New page: Name: Mayumi Yoshida Calling: Police Officer Nature: Gallant Pantheon: Amatsukami God: Hachiman Background: Mayumi's maternal family has tended to one of Hachiman's shrines for countless ...
 
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Name: Mayumi Yoshida
'''Setting:  
Calling: Police Officer
'''<br>
Nature: Gallant
Aurelis is a small but independent duchy, one of many such realms in the region of the world known as the Old Kingdoms. Remaining relatively neutral in the frequent strife that sweeps through the Old Kingdoms, Aurelis has prospered under the rule of the Arthana Dynasty. However there are many troubling rumors surrounding the ruins of the long fallen and deeply mystical Empire of Archnea, which have attracted the attention of the Church of the Ascendants.
Pantheon: Amatsukami
God: Hachiman


Background:
'''Background Notes:
Mayumi's maternal family has tended to one of Hachiman's shrines for countless generations, going back to before the Warring States Period. The man she thought was her father was a fairly high ranking member of the Tokyo Metropolitan Police Department.  
'''<br>
- The Empire of Archnea was a long ago empire known for its mastery of arcane magic, which allowed it dominate the region during its heyday. Destroyed itself in a great mystical cataclysm that is said to have killed the goddess of magic and lead the remaining ascendants to ban the use of magic. Its heartland was said to lie along the great river that runs through the heart of the Old Kingdoms and many of the local realms claim to be descended from it. There are many ruins and the ilk scattered about the region.


Things progressed normally and within a few years of their marriage Mayumi came along. What they didn't know was that Hachiman had possessed Mayumi's father, attracted by her father's sense of honor and duty as a police officer as well as her mother's devotion to him and his shrine.
- The Church of the Ascendant is the main local faith, centered around a pantheon of multiple gods and lesser but still revered spirits. They ban both the study or use of arcane magic and actively hunt those involved in it. People generally worship the pantheon as a whole rather then any individual deity, giving worship to those deities related to their life. The faith has a hierarchical structure among its clergy and serves as a unifying body in the divided Old Kingdoms.


Mayumi had a fairly normal childhood, being good at both academic and athletic pursuits. At least until she found herself facing a group of Mikaboshi's Titanspawn one night on her way home from a high school graduation party.
'''Character Creation and System <br>
'''
- Standard D10 System <br>


Hachiman appeared and destroyed the titanspawn, informing Mayumi of the truth and giving her her birthrights before escorting her home. She soon found out that her elder cousin, the daughter of her mother's younger sister, was also a Scion, though of Tsuki-Yomi.
''Attributes:
''
You get 18 character points or CP to spend on your attributes, which are your basic mundane physical and mental abilities. You may also purchase specialties which represent something mundane that your character specializes in, such as being a doctor or a scholar of history. When applicable specialties can be rolled along with a related attribute, as chosen by the GM.  


Physical (Primary)
One character point purchases one point of an attribute or a specialty. No attribute may be below one or above five at charge in, while specialties cannot go higher then 3. HP is your strength (representing your physical endurance) plus your Integrity (representing your willpower to keep on going.)  
Strength = 4 dots
Dexterity = 3 dots
Stamina = 4 dots


Social (Tertiary)
Strength <br>
Charisma = 2 dots
Dexterity <br>
Manipulation = 2 dots
Wits <br>
Appearance = 3 dots
Integrity <br>
Charisma <br>
Perception <br><br>


Mental (Secondary)
''Traits
Perception = 3 dots
''<br>
Intelligence = 3 dots
Traits are special properties your character possesses such as being a Templar or a Wizard. A trait costs 2 CP at charge-in but comes with both bonuses and downsides in game. Feel free to run a potential trait by me if you would like.<br><br>
Wits = 3 dots


Abilities:
Templar – You are a warrior-knight of the Church, having been purified by the Flame of Ascension.  As a wandering knight-errant you have some freedom from the strictures of the church/knightly hierarchy but are still bound to it and the faith. Your faith and purification grants you a certain resistance to magic as well as the ability to detect it at close range. <br><br>
Academics = 1 dot
Athletics = 3 dots
Awareness = 1 dot
Brawl = 2 dot
Command = 1 dot
Fortitude = 1 dot
Integrity = 1 dot
Investigation = 3 dots
Larceny = 1 dot
Marksmanship = 3 dots
Melee = 3 dots
Occult = 3 dots
Science (Forensics) = 2 dots
Stealth = 2 dots
Survival = 2 dots
Thrown = 1 dot


Birthrights:
Wizard – You are a wizard, a wise-man, a witch, a warlock, or another figure who secretly practices arcane magic. Perhaps you found an artifact of the Fallen Empire or maybe you studied under a master? Rather then a Blessing you pick a school or type of magic that your character practices but will be hunted by the Church and often denounced by the populace. <br><br>
3 dot Guide (Mortal Cousin/experienced Scion of Tsuki-Yomi) = Soon after Mayumi received her visitation she was contacted by her elder cousin, who as it turned out is a scion herself. Mayumi's cousin has been a great help to her as she deals with being a Scion.


2 dot Relic, M9 Pistol (Seigi-no-Tetsuya) = The Seigi-no-Testsuya or Iron Arrow of Justice is a semi-automatic pistol, partially forged out of a shard of the Kusanagi-no-Tsurgi. The pistol never needs to be reloaded and allows Mayumi to channel the War purview. Like the Nihongo it was one of her birthrights given to her upon her visitation.
Noble – You are a noble of one of the Old Kingdoms, which grants you access to various resources and contacts that would remain shut to most adventurers. However, you also attract more attention and may  have attend to certain duties. Some whisper that many of the older noble lines are descended from the mage-lords of Archnea… <br><br>


3 dot Relic, Nihongo = Mayumi was given Nihongo, one of the three Great Spears of Japan, upon her visitation. The Nihongo itself is a naginta with +2 damage and allows Mayumi to channel the Guardian purview.
''Blessing/Magic
''<br>
Somewhere between the age of eight and ten all followers of the Ascendants undergo a rite in which they receive a Blessing from one of the Ascendants or the Spirits. In most cases this is a minor ability or talent related to the individual’s personal strengths and weaknesses. But in some cases a Blessing is much greater – allowing for supernatural abilities that rival the powers of the Old Magic. The strength of a Blessing can grow with training or by doing something that attracts the good will of one of the Ascendants. <br>


1 dot Relic, Nihongo  Pouch = It is rather hard to conceal the fact that you are carrying a naginta around with you, and so Hachiman gave his daughter a small pouch to hide it. While the pouch is small enough to fit in one's pocket, the Nihongo fits inside of it. The pouch can only be opened by Mayumi.
The Ascendants are said to withdraw much of their blessing from those deluded fools or malicious individuals who are corrupted by the lure of the Old Magic. Instead they have access to at least one school of magic. <br>


Animal 3: Onineko, Young Raiju (The Young Raiju appears as a regular tabby cat to mortals. To Mayumi and those with a legend rating it appears to be a cat with silver fur that constantly crackles with electricity, and glowing blue eyes. It's stats are identical to those of a small cat, with the addition of +1 to Strength and Dexterity, a Legend rating of 3, and access to the Storm Augmentation Boon).  
You get 5 Supernatural Points or SP to build your blessing or magic at the start of the game. Both Blessings and Magic need to revolve around some sort of theme – either from the deity that granted it or a particular school/style of magic. A death deity might grant some form of necromancy while a fire spirit or god might grant some control over flames. <br>


While to this day she doesn't know how Mayumi somehow managed to impress Raiden, at least enough for him to complement her and give her Oninneko.  She isn't quite sure if she managed to impress him, or if it is something else.
One SP is equal to one Dot of a particular power or spell, with each dot reprsenting more “oomph” and control. You must start with at least two abilities. <br>


Weapons:
''XP
Nihongo
''
Relic M9 Pistol
Characters will gain XP each session which can be spent in the following ways: <br><br>


Boons:
2 XP = 1 Dot of Attribute/Specialties <br>
Aegis, Blessing of Bravery
3 XP = 1 Dot of Blessing/Magic <br>
 
1 point of Tskumo-Gami
 
Epic Attributes:
2x Epic Strength
2x Epic Stamina
2x Epic Dexterity
1x Epic Wits
 
Knacks:
Trick Shooter, Cat's Grace, Holy Fortitude, Self-Healing, Meditative Focus, Uplifting Might, Holy Rampage
 
Willpower:
5 dots
 
Virtues:
Duty = 2 dots
Endurance = 2 dots
Intellect = 2 dots
Valor = 3 dots
 
Armor:
Bullet-Proof Vest
 
Legend:
 
Legend 3
9/9 Legend Points

Latest revision as of 19:57, 12 November 2017

Setting:
Aurelis is a small but independent duchy, one of many such realms in the region of the world known as the Old Kingdoms. Remaining relatively neutral in the frequent strife that sweeps through the Old Kingdoms, Aurelis has prospered under the rule of the Arthana Dynasty. However there are many troubling rumors surrounding the ruins of the long fallen and deeply mystical Empire of Archnea, which have attracted the attention of the Church of the Ascendants.

Background Notes:
- The Empire of Archnea was a long ago empire known for its mastery of arcane magic, which allowed it dominate the region during its heyday. Destroyed itself in a great mystical cataclysm that is said to have killed the goddess of magic and lead the remaining ascendants to ban the use of magic. Its heartland was said to lie along the great river that runs through the heart of the Old Kingdoms and many of the local realms claim to be descended from it. There are many ruins and the ilk scattered about the region.

- The Church of the Ascendant is the main local faith, centered around a pantheon of multiple gods and lesser but still revered spirits. They ban both the study or use of arcane magic and actively hunt those involved in it. People generally worship the pantheon as a whole rather then any individual deity, giving worship to those deities related to their life. The faith has a hierarchical structure among its clergy and serves as a unifying body in the divided Old Kingdoms.

Character Creation and System
- Standard D10 System

Attributes: You get 18 character points or CP to spend on your attributes, which are your basic mundane physical and mental abilities. You may also purchase specialties which represent something mundane that your character specializes in, such as being a doctor or a scholar of history. When applicable specialties can be rolled along with a related attribute, as chosen by the GM.

One character point purchases one point of an attribute or a specialty. No attribute may be below one or above five at charge in, while specialties cannot go higher then 3. HP is your strength (representing your physical endurance) plus your Integrity (representing your willpower to keep on going.)

Strength
Dexterity
Wits
Integrity
Charisma
Perception

Traits
Traits are special properties your character possesses such as being a Templar or a Wizard. A trait costs 2 CP at charge-in but comes with both bonuses and downsides in game. Feel free to run a potential trait by me if you would like.

Templar – You are a warrior-knight of the Church, having been purified by the Flame of Ascension. As a wandering knight-errant you have some freedom from the strictures of the church/knightly hierarchy but are still bound to it and the faith. Your faith and purification grants you a certain resistance to magic as well as the ability to detect it at close range.

Wizard – You are a wizard, a wise-man, a witch, a warlock, or another figure who secretly practices arcane magic. Perhaps you found an artifact of the Fallen Empire or maybe you studied under a master? Rather then a Blessing you pick a school or type of magic that your character practices but will be hunted by the Church and often denounced by the populace.

Noble – You are a noble of one of the Old Kingdoms, which grants you access to various resources and contacts that would remain shut to most adventurers. However, you also attract more attention and may have attend to certain duties. Some whisper that many of the older noble lines are descended from the mage-lords of Archnea…

Blessing/Magic
Somewhere between the age of eight and ten all followers of the Ascendants undergo a rite in which they receive a Blessing from one of the Ascendants or the Spirits. In most cases this is a minor ability or talent related to the individual’s personal strengths and weaknesses. But in some cases a Blessing is much greater – allowing for supernatural abilities that rival the powers of the Old Magic. The strength of a Blessing can grow with training or by doing something that attracts the good will of one of the Ascendants.

The Ascendants are said to withdraw much of their blessing from those deluded fools or malicious individuals who are corrupted by the lure of the Old Magic. Instead they have access to at least one school of magic.

You get 5 Supernatural Points or SP to build your blessing or magic at the start of the game. Both Blessings and Magic need to revolve around some sort of theme – either from the deity that granted it or a particular school/style of magic. A death deity might grant some form of necromancy while a fire spirit or god might grant some control over flames.

One SP is equal to one Dot of a particular power or spell, with each dot reprsenting more “oomph” and control. You must start with at least two abilities.

XP Characters will gain XP each session which can be spent in the following ways:

2 XP = 1 Dot of Attribute/Specialties
3 XP = 1 Dot of Blessing/Magic