Reality Marbles: Difference between revisions

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A Reality Marble is a manifestation of Sorcery – it is a mote of existence that depicts its sorcerer’s inner world. With proper training and mana, a sorcerer can project this world outward, engulfing anyone within a certain radius. Note that this actually does alter the real world around the caster – the area of the spell literally becomes the Marble for a time – but it also separates it from the rest of the world.
A Reality Marble is a manifestation of Sorcery – it is a mote of existence that depicts its sorcerer’s inner world. With proper training and mana, a sorcerer can project this world outward, engulfing anyone within a certain radius. Note that this actually does alter the real world around the caster – the area of the spell literally becomes the Marble for a time – but it also separates it from the rest of the world.


Reality marbles require an equivalent of a ritual to cast. Note that Spell Knowledge or Magic Circuit do not change that this is a ritual; Sorcery is not standard magic. A Marble is sustained much like a regular spell, though consumes tremendous power; and unlike normal spells, it cannot be soaked up by Circuit alone. Mana is expended each turn the Marble is active, sustaining its effect until the mage chooses to dismiss it or runs out of power. Only the strongest Circuits can sustain it for longer than a minute or so. Consider it S-class magic for the purposes of comparing it to other magic.
Reality marbles require no mana to cast, but take one round to summon. A Marble is sustained much like a regular spell, though consumes tremendous power; and unlike normal spells, it cannot be soaked up by Circuit alone. 5 Mana is expended each turn the Marble is active, sustaining its effect until the mage chooses to dismiss it or runs out of power. Only the strongest Circuits can sustain it for longer than a minute or so. Consider it S-class magic for the purposes of comparing it to other magic.


The nature of the Marble depends on its theme. This can be almost anything that the player desires, but it always exists as some tangible effect. A barren hill full of swords the caster can control depicting every weapon he’s seen, a vast glacier containing the bodies of defeated warriors,  a mighty cavern where the stones animate to crush their targets, or tower of mirrors that the caster can slip in and out of to evade his foes are all suitable.
The nature of the Marble depends on its theme. This can be almost anything that the player desires, but it always exists as some tangible effect. A barren hill full of swords the caster can control depicting every weapon he’s seen, a vast glacier containing the bodies of defeated warriors,  a mighty cavern where the stones animate to crush their targets, or tower of mirrors that the caster can slip in and out of to evade his foes are all suitable.
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Latest revision as of 21:30, 3 April 2011

A Reality Marble is a manifestation of Sorcery – it is a mote of existence that depicts its sorcerer’s inner world. With proper training and mana, a sorcerer can project this world outward, engulfing anyone within a certain radius. Note that this actually does alter the real world around the caster – the area of the spell literally becomes the Marble for a time – but it also separates it from the rest of the world.

Reality marbles require no mana to cast, but take one round to summon. A Marble is sustained much like a regular spell, though consumes tremendous power; and unlike normal spells, it cannot be soaked up by Circuit alone. 5 Mana is expended each turn the Marble is active, sustaining its effect until the mage chooses to dismiss it or runs out of power. Only the strongest Circuits can sustain it for longer than a minute or so. Consider it S-class magic for the purposes of comparing it to other magic.

The nature of the Marble depends on its theme. This can be almost anything that the player desires, but it always exists as some tangible effect. A barren hill full of swords the caster can control depicting every weapon he’s seen, a vast glacier containing the bodies of defeated warriors, a mighty cavern where the stones animate to crush their targets, or tower of mirrors that the caster can slip in and out of to evade his foes are all suitable.


Back to FSN: Clock Tower