Knowledge: Difference between revisions
Created page with 'You have 1000 SP To buy everything from this point <br> There are 5 tech and 5 magic categories. Each runs from 0 to 1000 <br> From 0 to 100 each point costs 1 RP at game start…' |
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Each SP gives 50 RP at game start. | Each SP gives 50 RP at game start. | ||
=== | ==genres== | ||
==== | ===Ancient=== | ||
==== | ===Medieval=== | ||
===High Fantasy=== | |||
==== | ===Age of Steam=== | ||
===Modern=== | |||
==== | ===Post Modern=== | ||
===Space Opera=== | |||
==== | ===Biotech=== | ||
==Modifiers== | |||
1 Free, the rest cost 10 SP unless otherwise noted. | |||
=== | ===Wunder Waffens=== | ||
Allows you to build weird units like mobile suits, mobile armors, mobile gunforts, land ships and hangerized ships etc. more cheaply. | |||
=== | ===X-Punk=== | ||
Allows you to build selected items from above your own tech level. Initially cheap but grows in cost as you buy more technologies. | |||
===Halo Star 5=== | |||
Prevents you from building selected items from your own tech level in exchange for a substantial cost reduction on the items you can build. | |||
=== | ===Technomagic=== | ||
Combines technology and magic, allows high technology to be enchanted | |||
=== | ===Transhumanize!=== | ||
Makes augmentation cheaper/allows for augmented population | |||
==== | ==Tech Categories== | ||
=Material <br> | |||
Forces<br> | |||
Biology<br> | |||
Mind<br> | |||
Cosmology<br> | |||
Level 1: Medieval and bellow<br> | |||
Level 2: Gunpowder<br> | |||
Level 3: Industrial <br> | |||
Level 4: Mechanised<br> | |||
Level 5: Miniaturization<br> | |||
Level 6: Electromagnetism<br> | |||
Level 7: Fusion<br> | |||
Level 8: Minor Metric Alteration<br> | |||
Level 9: Anti-gravity<br> | |||
Level 10:Major Metric Alteration<br> | |||
Material level 1<br> | |||
Forged Steel, worked stone, castles, plate mail armour, wooden ship, master worked enchantable objects. | |||
Materials level 2<br> | |||
Full Plate, cannon proof fortifications, large wooden ships, expensive enchantable objects. | |||
Materials Level 3<br> | |||
Mass Production, Iron Clad Warships, bunkers, trench lines, concrete, mass production enchantable objects. | |||
Material level 4<br> | |||
Armoured vehicles, all metal ships, concrete forts, aluminium. | |||
Material level 5<br> | |||
Composite Materials, advanced alloys, stealth materials | |||
Material Level 6<br> | |||
Room temperature super conductors, carbon nanotubes, Iridium armour | |||
Materials Level 7<br> | |||
Thermal superconductor, BPC, electroshifting armour, nanofacturing | |||
Materials Level 8<br> | |||
Phase shift armour, omnifabricators, smart matter, nanoswarms. | |||
Materials level 9 <br> | |||
Structural Bonding Generators, Admantium | |||
Materials level 10<br> | |||
Virtual matter, Oricalcum, multi-phase materials. | |||
Forces Level 1<br> | |||
Fire, Water Power, Muscle power, Charcoal burning | |||
Forces level 2 <br> | |||
Gunpowder | |||
Forces Level 3 <br> | |||
Dynamite, Steam Engines, Smokeless powder | |||
Forces Level 4 <br> | |||
High Explosives, internal combustion engines, radio, nuclear weapons, nuclear reactors, electrify | |||
Forces Level 5 <br> | |||
Solar Generators, renewable energy, practical rocketry, superior batteries, thermoelectrics, lasers | |||
Forces Level 6 <br> | |||
Basic fusion generators, enhanced nuclear generators, railguns, magnetic levitation, | |||
Forces Level 7 <br> | |||
Practical fusion generators, energy weapons, Duodecaplylatomate, electromatrixes | |||
Forces Level 8 <br> | |||
Anti-matter creation, metric alteration fusion generators, coherent particle weapons. | |||
Forces Level 9 <br> | |||
Anti-gravity, antimatter reactors, force fields, beamed power, shear beams | |||
Forces level 10 <br> | |||
Riptide Cores, Vector Cannons, disintegrators. | |||
Biology level 1: <br> | |||
Basic sanitation, animal domestication, a lot of stuff that doesn't actually work | |||
Biology level 2: <br> | |||
Good herbal Medicine, Monster domestication | |||
Biology level 3: <br> | |||
Anesthesia, effective surgery, anatomy | |||
Biology level 4: <br> | |||
Microbiology, Germ Warfare, Antibiotics | |||
Biology level 5: <br> | |||
Anti-Virals, Chemotherapy, very good surgery. | |||
Biology level 6: <br> | |||
Cybernetics, genetic augmentation | |||
Biology level 7: <br> | |||
Living Machines, domesticated space monsters, radical transhumanism | |||
Biology level 8: <br> | |||
Living starships, biotech society, domesticate huge space monsters | |||
Biology level 9: <br> | |||
Domesticated leviathan space monsters, instant clones, species construction | |||
Biology level 10: <br> | |||
Proteus Viruses, Exalted transhumans | |||
==Magic Categories== | |||
Alteration: changing things <br> | Alteration: changing things <br> | ||
Movement: Moving things <br> | Movement: Moving things <br> | ||
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Alteration 1: Minor self-upgrades | |||
Alteration: | |||
Alteration 2: Simple enchantments, minor curses | |||
Alteration 3: Boosted attributes, weakened attributes | |||
Alteration 4: Alter materials, moderate enchantment, alter self | |||
Alteration 5: Shapechanging, strong enchantment, fabricate common items in abundance | |||
Alteration 6: Shapechange into inorganic stuff, create complex itesm and magical materials. | |||
Alteration 7: Massive physical alteration to living things, mass enchantment, fabricate large and complex items quickly | |||
Alteration 8: Minor changes to landscape and climate, build cities out of materials, create i | |||
Alteration 9: make major planetary changes, immensely increate or decrease physical power, mass fabrication of complex items | |||
Alteration 10: Completely change planetary climates, universal transmutation | |||
[[Lands]] |
Latest revision as of 10:33, 1 October 2010
You have 1000 SP To buy everything from this point
There are 5 tech and 5 magic categories. Each runs from 0 to 1000
From 0 to 100 each point costs 1 RP at game start. From 101-200 it costs 2 RP, from 201-300 3 RP and so on.
Each SP gives 50 RP at game start.
genres
Ancient
Medieval
High Fantasy
Age of Steam
Modern
Post Modern
Space Opera
Biotech
Modifiers
1 Free, the rest cost 10 SP unless otherwise noted.
Wunder Waffens
Allows you to build weird units like mobile suits, mobile armors, mobile gunforts, land ships and hangerized ships etc. more cheaply.
X-Punk
Allows you to build selected items from above your own tech level. Initially cheap but grows in cost as you buy more technologies.
Halo Star 5
Prevents you from building selected items from your own tech level in exchange for a substantial cost reduction on the items you can build.
Technomagic
Combines technology and magic, allows high technology to be enchanted
Transhumanize!
Makes augmentation cheaper/allows for augmented population
Tech Categories
=Material
Forces
Biology
Mind
Cosmology
Level 1: Medieval and bellow
Level 2: Gunpowder
Level 3: Industrial
Level 4: Mechanised
Level 5: Miniaturization
Level 6: Electromagnetism
Level 7: Fusion
Level 8: Minor Metric Alteration
Level 9: Anti-gravity
Level 10:Major Metric Alteration
Material level 1
Forged Steel, worked stone, castles, plate mail armour, wooden ship, master worked enchantable objects.
Materials level 2
Full Plate, cannon proof fortifications, large wooden ships, expensive enchantable objects.
Materials Level 3
Mass Production, Iron Clad Warships, bunkers, trench lines, concrete, mass production enchantable objects.
Material level 4
Armoured vehicles, all metal ships, concrete forts, aluminium.
Material level 5
Composite Materials, advanced alloys, stealth materials
Material Level 6
Room temperature super conductors, carbon nanotubes, Iridium armour
Materials Level 7
Thermal superconductor, BPC, electroshifting armour, nanofacturing
Materials Level 8
Phase shift armour, omnifabricators, smart matter, nanoswarms.
Materials level 9
Structural Bonding Generators, Admantium
Materials level 10
Virtual matter, Oricalcum, multi-phase materials.
Forces Level 1
Fire, Water Power, Muscle power, Charcoal burning
Forces level 2
Gunpowder
Forces Level 3
Dynamite, Steam Engines, Smokeless powder
Forces Level 4
High Explosives, internal combustion engines, radio, nuclear weapons, nuclear reactors, electrify
Forces Level 5
Solar Generators, renewable energy, practical rocketry, superior batteries, thermoelectrics, lasers
Forces Level 6
Basic fusion generators, enhanced nuclear generators, railguns, magnetic levitation,
Forces Level 7
Practical fusion generators, energy weapons, Duodecaplylatomate, electromatrixes
Forces Level 8
Anti-matter creation, metric alteration fusion generators, coherent particle weapons.
Forces Level 9
Anti-gravity, antimatter reactors, force fields, beamed power, shear beams
Forces level 10
Riptide Cores, Vector Cannons, disintegrators.
Biology level 1:
Basic sanitation, animal domestication, a lot of stuff that doesn't actually work
Biology level 2:
Good herbal Medicine, Monster domestication
Biology level 3:
Anesthesia, effective surgery, anatomy
Biology level 4:
Microbiology, Germ Warfare, Antibiotics
Biology level 5:
Anti-Virals, Chemotherapy, very good surgery.
Biology level 6:
Cybernetics, genetic augmentation
Biology level 7:
Living Machines, domesticated space monsters, radical transhumanism
Biology level 8:
Living starships, biotech society, domesticate huge space monsters
Biology level 9:
Domesticated leviathan space monsters, instant clones, species construction
Biology level 10:
Proteus Viruses, Exalted transhumans
Magic Categories
Alteration: changing things
Movement: Moving things
Conjuring: creating things
Destruction: destroying things
Mentalism: affecting minds
Alteration 1: Minor self-upgrades
Alteration 2: Simple enchantments, minor curses
Alteration 3: Boosted attributes, weakened attributes
Alteration 4: Alter materials, moderate enchantment, alter self
Alteration 5: Shapechanging, strong enchantment, fabricate common items in abundance
Alteration 6: Shapechange into inorganic stuff, create complex itesm and magical materials.
Alteration 7: Massive physical alteration to living things, mass enchantment, fabricate large and complex items quickly
Alteration 8: Minor changes to landscape and climate, build cities out of materials, create i
Alteration 9: make major planetary changes, immensely increate or decrease physical power, mass fabrication of complex items
Alteration 10: Completely change planetary climates, universal transmutation