Transbaal: Difference between revisions
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====Transbaal==== | ====Transbaal==== | ||
'''Final Stats''' | |||
:SP: 60 | :SP: 60 | ||
:SP Limit: | :SP Limit: 20 | ||
:Population: | :Population: 300 Base bonus: 150 | ||
:Trangene: | :Trangene: 80 | ||
:Morale: | :Morale: 4 | ||
:Wealth: | :Wealth: 650 + 180 | ||
:PIP: | :PIP: 850 + 150 | ||
:CIP: | :CIP: 650 + 180 | ||
:Fabbers: 400 | :Fabbers: 400 | ||
:Delta Dust: | :Delta Dust: 770 | ||
:Theta Dust: 200 | :Theta Dust: 200 | ||
:Military: | :Military: 35000 | ||
:Doctrines: | :Doctrines: 40 | ||
:Logistics: 60 | :Logistics: 60 | ||
:Global Tech Level: 19 | :Global Tech Level: 19 | ||
:Applications: | :Applications: 630 | ||
:Stockpiles: 2500 | :Stockpiles: 2500 | ||
:Debt: - | :Debt: -2 | ||
'''SP Expenditures''' | |||
:Additional Limit: 0 | :Additional Limit: 0 | ||
:Wealth: 0 | :Wealth: 0 | ||
:PIP: | :PIP: 0 | ||
:CIP: 0 | :CIP: 0 | ||
:Dust: | :Dust: 10 | ||
:Theta: | :Theta: 0 | ||
:Pop: | :Pop: 5 | ||
:Mil: | :Mil: 0 | ||
:Tech Indices: | :Tech Indices: 10 | ||
:Apps: | :Apps: 15 | ||
:Transgene: | :Transgene: 0 | ||
:Doctrine: | :Doctrine: 20 | ||
:Logistics: 0 | :Logistics: 0 | ||
=== Politics === | === Politics === |
Latest revision as of 21:59, 14 May 2011
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National Overview
As Of January 2195
Genre:
Head of State:
Head of Government:
Government:
Political Alignment:
Traits:
Transbaal was originally settled by predominantly white Africans who made the choice to depart a continent damaged by both natural and man-made catastrophes, trading insecurity for the frontier. Far from Earth, they embraced the genetic modification technology that had matured in the decades since the infamous 'Mad Augment' tragedies. The defining period came in the late 2130s, when a small brushfire conflict between several settler groups forced the deployment of UN peacekeepers and the creation of a more substantial local military, one of the first in the Expanse. Isolated far from any catapult during the Breakdown and sharing a general heritage with Londenium, Transbaal was an early member of ZOCU.
Situated comfortably behind the front lines, Transbaal's genetic expertise made it a center for fundamental research. Most of the ZOCU mobile armor designs were designed here and a preponderance of ZOCU's heavily-augmented aces including the #2 scorer Y.G. Kruger called Transbaal home. Unfortunately the crash demilitarization at the end of the war damaged Transbaal's economy and its scandal-ridden government has struggled to reposition the world as a center for civilian learning and high-tech industry.
Transbaal
Final Stats
- SP: 60
- SP Limit: 20
- Population: 300 Base bonus: 150
- Trangene: 80
- Morale: 4
- Wealth: 650 + 180
- PIP: 850 + 150
- CIP: 650 + 180
- Fabbers: 400
- Delta Dust: 770
- Theta Dust: 200
- Military: 35000
- Doctrines: 40
- Logistics: 60
- Global Tech Level: 19
- Applications: 630
- Stockpiles: 2500
- Debt: -2
SP Expenditures
- Additional Limit: 0
- Wealth: 0
- PIP: 0
- CIP: 0
- Dust: 10
- Theta: 0
- Pop: 5
- Mil: 0
- Tech Indices: 10
- Apps: 15
- Transgene: 0
- Doctrine: 20
- Logistics: 0