Nefer: Difference between revisions

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{| class="infobox FCK__ShowTableBorders" style="width: 250px; border-spacing: 2px" align="right"
{| class="infobox FCK__ShowTableBorders" style="width: 250px; border-spacing: 2px" align="right"
|-
|-
! style="background: darkgreen" colspan="2" | Nefer | [[File:PYRAMID_Flag.png|center|250px]]
! style="background: darkgreen" colspan="2" | Nefer [[File:PYRAMID_Flag.png|center|250px]]
|-
|-
! style="background: silver" colspan="2" | System Info
! style="background: silver" colspan="2" | System Info
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|-
|-
! style="text-align: left" | System Name:  
! style="text-align: left" | System Name:  
| Neferti
| Helios
|-
|-
! style="text-align: left" | Map ID:  
! style="text-align: left" | Map ID:  
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|-
|-
! style="text-align: left" | Population:  
! style="text-align: left" | Population:  
| 30,000,000
| 39,000,000
|-
|-
! style="text-align: left" | Population Breakdown:  
! style="text-align: left" | Population Breakdown:  
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{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
|-
! style="text-align: left" | Net Income
! style="text-align: left" |
| 950
! style="text-align: left" |
|-
! style="text-align: left" |  
! style="text-align: left" | Primary Industry:
! style="text-align: left" |
| 950
! style="text-align: left" |  
|-
! style="text-align: left" |
! style="text-align: left" | Complex Industry:
|  
| 950
|-
! style="text-align: left" | Military:
| 22,500
|-
! style="text-align: left" | Strategic Resources:
| 500 Dust
| 200 Theta
|}
|}


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= History =
= History =


[CLASSIFIED]
=== Timeline ===
2074 - Longshot mission departs Earth. Drawing population and resources from NATO allied nations, a massive vessel exits Earth Space and transits to the failed star 'Nefer' via a Post Human Longshot FTL drive.
2075 - Project Heliopolis begins the construction of a massive RAMA I Type Colony Cylinder.
2082 - Project Heliopolis is completed. Fabricators become of increasingly little use and are disassembled to provide specialized nanofabrication.
2095 - Project Cheyenne begins the construction of sixteen tertiary O'neill colony cylinders, to augment increasing population.
2108 - Pirate presence increases in inner nebula. Colonial Administration Authority begins a military drive to destroy the menace.
2113 - Precursor ruins discovered on proto-planet 'Carmine', Delta Dust supplements existing production.
2141 - Posthuman Relic discovered in orbit of Nefer I, failed star and supermassive gas giant. Lengthy observation and testing ascertains that its purpose is to ignite Nefer I into a stable star. Why this has not occurred is yet unknown.
2147 - Headshot Asteroid detected bearing in at high speed from outer system. Unknown origin.
2149 - Fighter Ace Vector 1 destroys Headshot asteroid after six months of mission planning and preparations.
2152 - The Breakdown brings the cessation of trade. The overburdened Colonial Administration Authority collapses under its own weight. Systemic collapses lead to the destruction of infrastructure, and a state of near-anarchy as regional and municipal governments attempt to maintain control of food supplies and infrastructure bases.
2153 - The military science apparatus of the former government incorporates itself into a neo-corporate political concern known as 'Pyramid'; begins working to reorganize the civilian populace and police staggering crime rates.
2170 - Pyramid firmly entrenched as official Nefer Government. Populace once again united under one banner.
2172 - Nefer I ignites, post human ignition source shuts down. Pyramid begins disassembly and analysis. Domestic production of theta dust achieved.
2184 - Regional conflict with Tensor Industries research expeditions. Pyramid engages in corporate war.
2186 - Pyramid opens proper relations with ARROWs, contributes several older model vessels. Double-Bonded Lunar Titanium cracked.
2190 - Corporate war with Tensor ceases, Testament Treaty signed. Forced Fusion technology enters into mass use.
2194 - Inert Posthuman Relic discovered in Kuiper Belt, disassembly and analysis begun.
2195 - Pyramid launches first new wave of rimward exploratory missions since before the breakdown.
= Places and Names =
<b>Argentum:</b> The premier theotechnology institute on Heliopolis. Very high class, and holds a remarkable disdain for people who decry basic theotechnology in favour of theta-omega technology.
<b>The Tetrahedron:</b> Pyramid's headquarters, a large tetrahedral structure within the middle access of a RAMA I colony core.
= History Paths =
===Exploration Era===
:Exp1: No Suitable World, Go to Exp2
:Exp2: On The Castles of Gods (+100 CIP, +100 Dust, +100 Applications)
:Exp6: Precusor Relics: None (+20 SP, +5 SP expenditure, May not spend SP on dust)
:Exp7: Feral Drones: None (+60 Population, +100 Wealth)
:Exp8: Data Core (+150 Applications, +1 GTL)
:Exp9: Location: Hub (+60 Population)
===Colonization Era===
:Col1: Longshot (+2500 Military, +10 SP, go to Col6)
:Col6: Outer Expanse (+60 Pop, +100 PIP, +50 CIP, +100 Faber, +25 SP, +20 Transgene)
:Col6B: No Thank You (+60 Pop, +10 SP, -20 Transgene)
:Col6C: Liberal Market Capitalism (+150 CIP, +150 PIP, +300 Wealth, +60 Pop)
:Col6D: Fortune Seekers (+100 Wealth)
:Col6E: Corporate Sponsorship (+100 Wealth)
:Col6F: Specialists (+100 CIP)
===Local Affairs===
:Col7A: <i>Un</i>natural Disaster (+100 PIP)
:Col7E: Giant Fucking Rock (+200 PIP, +100 CIP, +Bruce Willis)
===Breakdown Era===
:Bre5: Posthuman Bootstrap (+200 Applications, +200 Dust, +4 Logistics, +7,500 military)
===War Era/Aftermath===


:War1: Independence (+10,000 Military)
:War9-A: Phezzan (+Intelligence, +Secrets, +Infiltration, +Relations, -2500 Military)
:War9-B: Center for Research (+4 GTL, +200 Applications, +100 CIP, -100 PIP)**
:War9-C: Supertech Bullshit (+200 Theta, +100 Dust, +200 Applications)


===Current Era===
The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.


:Cur1: Corporate Direction (+100 Wealth, +100 CIP, +100 Applications, +1 SP)
= Nefer Today =


===Chaotic Events===


:Kinderfaber Surprise! (+100 Drexlers, -100 Fabers)


= Totals =
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.


:PIP 450
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.
:CIP 904
:Wealth 700
:Population 300
:Military 17,500
:Applications 1250
:Dust 400
:Theta 200
:Drexlers 100
:Logistics 4
:SP 66
:Bruce Willis 1
:Doctrines 20


= Military =


=== SP expenditure ===
:300 Apps (-25)
:20 TL idices (-8 SP)
:20 Doctrines (-10 SP)
:104 CIP @ 8CIP/SP (-13 SP)
:100 CIP @ 10CIP/SP (-10 SP)




== Tech Indices ==
[[File:Nefer_Uniforms.jpg|right|thumb | Military Command students]]


<b>Global Technology Level:</b> 22


<b>Uniforms:</b> The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.


Ground: 22 +2(sp) = 24<br>
In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.
Aircraft: 22 +2(sp) = 24 <br>
Basic Theotech: 69 +2(sp) = 71<br>
Beam/Pulse Weapons: 22 +6(n) + 2(sp) = 30<br>
Electronics: 22 +6(n), +2(sp) = 30<br>
Materials: 22 +6(n), +2(sp) = 30<br>
Shields: 22 +2(n) = 24<br>
Power: 22 +6(n) +2(sp) = 28<br>
Propulsion: 22 +1(n) +2(sp) = 25<br>
Shipbuilding: 24 +2(sp) = 26<br>


The most recent up to date Department to Colour information is as follows:


== Military ==
:Command - Red
:Science - Green
:Tactical - Yellow
:Medical - Blue
:Civilian Authority - White/Other colours (See appendix III for details)
:Unassigned - Black


[[Weapons of Pyramid]]
[[Weapons of Pyramid]]
[[Nefertan Slang]]


[[category:Kerrus]]
[[category:Kerrus]]

Latest revision as of 18:31, 29 November 2012

Nefer
System Info
System Name: Helios
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 39,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure

History

The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.

Nefer Today

The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.

To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.

Military

Military Command students


Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.

In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.

The most recent up to date Department to Colour information is as follows:

Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)
Unassigned - Black

Weapons of Pyramid Nefertan Slang