Kingdom of Thanast: Difference between revisions
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! style="text-align: left;" | Religion: | ! style="text-align: left;" | Religion: | ||
| | | Cult of the Volksgeist | ||
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! style="text-align: left;" | Government: | ! style="text-align: left;" | Government: | ||
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! style="text-align: left;" | Leader (Diarchs): | ! style="text-align: left;" | Leader (Diarchs): | ||
| Kaiser Wilheim zu Vogelmann (de jure) <br>Prince-Appointed Karl zu Vogelmann (de facto)<br> Kaiser Hermann | | Kaiser Wilheim zu Vogelmann (de jure) <br>Prince-Appointed Karl zu Vogelmann (de facto)<br> Kaiser Hermann de Ritter | ||
|} | |} | ||
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! style="text-align: left;" | Population: | ! style="text-align: left;" | Population: | ||
| | | 69% Human%, 14% Djinnae, 13% Sergia, 4% Other | ||
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! style="text-align: left" | Languages: | ! style="text-align: left" | Languages: | ||
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==The Crunch== | ==The Crunch== | ||
===Regions=== | |||
====Principality of Thanast==== | |||
The capital region of the country, holding the capital sity of Thanast itself, the Principality of Thanast is ruled by the two national kings, unlike the indirectly ruled lands of the other principalities. It is a sprawling and heavily developed landscape of urban terrain and military bases, along with the only Thanastian space port. | |||
'''Developed Countryside'''<br> | |||
''Developed countryside is almost entirely unnatural and covered in mechanized farmland.''<br> | |||
10 points <br> | |||
Supports 10 Population <br> | |||
'''Mega-Metropolis'''<br> | |||
''Huge sprawling or towering centres of humanity, Mega-Metropolis are bustling centres of international importance and power.''<br> | |||
150 Points <br> | |||
Provides 25 Population <br> | |||
Produces 1500 Wealth, 250 Training <br> | |||
-1 Population Support for Zone <br> | |||
Production sites for all Mechanized units. <br> | |||
'''Hydroponic Tower'''<br> | |||
''Large skyscraper sized greenhouses which provide food regardless of outside conditions.''<br> | |||
10 Points <br> | |||
Supports 10 Population <br> | |||
Requires 150 Wealth <br> | |||
'''Military Base'''<br> | |||
''Large fortified staging areas, barracks, vehicle pools and command centres.''<br> | |||
30 points <br> | |||
Requires 1 Population, 10 Wealth <br> | |||
Provides 250 Training Points <br> | |||
Must be seized and captured/Destroyed before the associated Zone can be conquered. <br> | |||
Maintains 25 wealth/month of units free of charge, so long as they remain in the Zone. <br> | |||
'''Military Aeroport''' | |||
''Large fortified staging areas, Docking Towers, landing strips, Repair yards and command centres.''<br> | |||
15 Points <br> | |||
Requires: 10 Wealth <br> | |||
Provides 5 training units, Air only <br> | |||
Provides Military Airships <br> | |||
Provides 250,000CP of transport <br> | |||
Handles Aircraft up to 50 Deckage. <br> | |||
'''Military Academy & Training Facility'''<br> | |||
''Military Academy and associated training facilities, vital for a first rate military.''<br> | |||
10 Points <br> | |||
Requires: 50 Wealth <br> | |||
Provides 75 training units, multi-discipline <br> | |||
'''Space Port'''<br> | |||
''An addition to either Naval ports, or Aeroports, this adds facilities for handling space launches. Usually a system of mass drivers deliver cargo packets or transport bullets into orbit as well as fuel facilities for airships capable of space travel.'' <br> | |||
10 Points <br> | |||
====Principality of Noreris==== | |||
A more rural territory, the Principality of Noreris is a population center, and little else. | |||
====Principality of Panitica==== | |||
A site known for it's materia wealth, the Principality of Panitica is a heavily guarded section of the country due to it's vital importance to the nation. | |||
====Principality of Agrisana==== | |||
A lesser metropolitan region, Agrisana is never-the-less an important part of the nation, particularly for it's location on as the only naval port of the nation. | |||
===Military=== | |||
====Infantry==== | |||
=====Hunter===== | |||
Light Infantry, utilizing Gauss Blasters, designed to work with Paladins as anti-vehicle and sniper support. | |||
=====Paladin===== | |||
Power Armor Infantry, utilizing Materia Gauntlets and built around teams designed to support Light Blasters teams. | |||
=====Parivar===== | |||
Mass Production Aspect Company, elites of the elite, considered one of the highest honors. They utilize Powered Armor and Materia Gauntlets. | |||
====Armor Units==== | |||
=====Trickster===== | |||
Light Tanks, utilizing Light Blastercannon and Stealth Matrices to hunt and kill enemy armor units. | |||
=====Warrior===== | |||
Infantry Support Tanks, intended for urban combat and infantry support, these heavy tanks utilize Sapient Esper Engines and Gauss Blastercannons to better support infantry. | |||
=====Defender===== | |||
A line of both Infantry Fighting Vehicles and Armored Personal Carriers designed to support infantry, notable for their use of Stealth Matrices. | |||
=====Cannoneer===== | |||
Self-Propelled Artillery | |||
=====Templar===== | |||
Long-Range Heavy Artillery units, utilizing rapid fire artillery and Sapient Esper Engines. | |||
=====Mechanized Units===== | |||
====Gladiator==== | |||
Highly mobile Blitz Gear units, Gladiators utilize Light Blastercannons to engage enemy vehicles. | |||
====Dragoon==== | |||
High-value and rare Storm Gear units, Dragoons utilize Gauss Blastercannons, Levitation Engines, and Sapient Esper Engines. They are primarily used against high-value urban targets, where their mobility and versatility can be best exploited. | |||
====Aerial Units==== | |||
=====Archer===== | |||
=====Assassin===== | |||
=====Fencer===== | |||
=====Spellblade===== | |||
=====Sniper===== | |||
====Aspects==== | |||
=====Berserker===== | |||
A genetically modified Sergia aspect, code name Berserker is an Experienced Mystic Type Aspect that is somewhat out of place in the Thanastian forces, but his unique style can often be exploited as unexpected. | |||
=====Lanista===== | |||
A human aspect, code name Lanista is a Veteran Avatar Knight of Vanguard discipline. He is the leader of the Thanastian Aspect team "Seeq." He is an experienced leader, capable of using his team to it's fullest extent. However, some concern has been shown in his lack of restraint. | |||
=====Ranger===== | |||
A secretive Djinnae aspect, code name Ranger is an Experienced Avatar Knight Infiltrator. He generally keeps to himself, but many have been saved, and ended, by his precise sniper fire and infiltrating prowess. | |||
=====Viking===== | |||
Code name Viking is the newest member of Aspect Team "Seeq." He is a rookie human Assault Type Avatar Knight, utilizing heavy equipments and providing fire support to the team. He is somewhat naive and inexperienced, but eager to prove his prowess. |
Latest revision as of 21:49, 14 July 2010
Kingdom of Thanast | |||||||||
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Politics and Religion | |||||||||
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Population and Economy | |||||||||
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History
Early History
Modern History
Politics
Political Structures
Coregency
Appointed Heirs
Theopolitics
Religion
Mythology
Geography and Ecology
Geography
Biosphere
Military
Cast
- Insert Here:
The Crunch
Regions
Principality of Thanast
The capital region of the country, holding the capital sity of Thanast itself, the Principality of Thanast is ruled by the two national kings, unlike the indirectly ruled lands of the other principalities. It is a sprawling and heavily developed landscape of urban terrain and military bases, along with the only Thanastian space port.
Developed Countryside
Developed countryside is almost entirely unnatural and covered in mechanized farmland.
10 points
Supports 10 Population
Mega-Metropolis
Huge sprawling or towering centres of humanity, Mega-Metropolis are bustling centres of international importance and power.
150 Points
Provides 25 Population
Produces 1500 Wealth, 250 Training
-1 Population Support for Zone
Production sites for all Mechanized units.
Hydroponic Tower
Large skyscraper sized greenhouses which provide food regardless of outside conditions.
10 Points
Supports 10 Population
Requires 150 Wealth
Military Base
Large fortified staging areas, barracks, vehicle pools and command centres.
30 points
Requires 1 Population, 10 Wealth
Provides 250 Training Points
Must be seized and captured/Destroyed before the associated Zone can be conquered.
Maintains 25 wealth/month of units free of charge, so long as they remain in the Zone.
Military Aeroport
Large fortified staging areas, Docking Towers, landing strips, Repair yards and command centres.
15 Points
Requires: 10 Wealth
Provides 5 training units, Air only
Provides Military Airships
Provides 250,000CP of transport
Handles Aircraft up to 50 Deckage.
Military Academy & Training Facility
Military Academy and associated training facilities, vital for a first rate military.
10 Points
Requires: 50 Wealth
Provides 75 training units, multi-discipline
Space Port
An addition to either Naval ports, or Aeroports, this adds facilities for handling space launches. Usually a system of mass drivers deliver cargo packets or transport bullets into orbit as well as fuel facilities for airships capable of space travel.
10 Points
Principality of Noreris
A more rural territory, the Principality of Noreris is a population center, and little else.
Principality of Panitica
A site known for it's materia wealth, the Principality of Panitica is a heavily guarded section of the country due to it's vital importance to the nation.
Principality of Agrisana
A lesser metropolitan region, Agrisana is never-the-less an important part of the nation, particularly for it's location on as the only naval port of the nation.
Military
Infantry
Hunter
Light Infantry, utilizing Gauss Blasters, designed to work with Paladins as anti-vehicle and sniper support.
Paladin
Power Armor Infantry, utilizing Materia Gauntlets and built around teams designed to support Light Blasters teams.
Parivar
Mass Production Aspect Company, elites of the elite, considered one of the highest honors. They utilize Powered Armor and Materia Gauntlets.
Armor Units
Trickster
Light Tanks, utilizing Light Blastercannon and Stealth Matrices to hunt and kill enemy armor units.
Warrior
Infantry Support Tanks, intended for urban combat and infantry support, these heavy tanks utilize Sapient Esper Engines and Gauss Blastercannons to better support infantry.
Defender
A line of both Infantry Fighting Vehicles and Armored Personal Carriers designed to support infantry, notable for their use of Stealth Matrices.
Cannoneer
Self-Propelled Artillery
Templar
Long-Range Heavy Artillery units, utilizing rapid fire artillery and Sapient Esper Engines.
Mechanized Units
Gladiator
Highly mobile Blitz Gear units, Gladiators utilize Light Blastercannons to engage enemy vehicles.
Dragoon
High-value and rare Storm Gear units, Dragoons utilize Gauss Blastercannons, Levitation Engines, and Sapient Esper Engines. They are primarily used against high-value urban targets, where their mobility and versatility can be best exploited.
Aerial Units
Archer
Assassin
Fencer
Spellblade
Sniper
Aspects
Berserker
A genetically modified Sergia aspect, code name Berserker is an Experienced Mystic Type Aspect that is somewhat out of place in the Thanastian forces, but his unique style can often be exploited as unexpected.
Lanista
A human aspect, code name Lanista is a Veteran Avatar Knight of Vanguard discipline. He is the leader of the Thanastian Aspect team "Seeq." He is an experienced leader, capable of using his team to it's fullest extent. However, some concern has been shown in his lack of restraint.
Ranger
A secretive Djinnae aspect, code name Ranger is an Experienced Avatar Knight Infiltrator. He generally keeps to himself, but many have been saved, and ended, by his precise sniper fire and infiltrating prowess.
Viking
Code name Viking is the newest member of Aspect Team "Seeq." He is a rookie human Assault Type Avatar Knight, utilizing heavy equipments and providing fire support to the team. He is somewhat naive and inexperienced, but eager to prove his prowess.