Alexandra Solaimani: Difference between revisions

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'''Demeanor:''' Bon Vivant (Joie de vivre/Hedonism)<br>
'''Demeanor:''' Bon Vivant (Joie de vivre/Hedonism)<br>
'''Nature:''' Avant-Garde (Foresight/Pride)<br>
'''Nature:''' Avant-Garde (Foresight/Pride)<br>
'''XP:''' 19/27<br>
'''Arete:''' 3<br>
'''Arete:''' 3<br>
'''Willpower:''' 10/10<br>
'''Willpower:''' 5/10<br>
'''Quint:''' 5<br>
'''Quint:''' 4/2<br>
'''Paradox:''' 0 <br>
'''Paradox:''' 0 <br>
'''Chantry:''' Pharos of Abkazia <br>
'''Chantry:''' Pharos of Abkazia <br>
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::Awareness: 2 <br>
::Awareness: 2 <br>
::Brawl: 2 <br>
::Brawl: 2 <br>
::Dodge: 2 <br>
::Dodge: 3 <br>
::Intuition: 2 <br>
::Intuition: 2 <br>
::Streetwise: 2 <br>
::Streetwise: 2 <br>
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'''Ars Animae (The Refining Fire):''' 0<br>
'''Ars Animae (The Refining Fire):''' 0<br>
'''Ars Conjunctionis (Similitude):''' 0<br>
'''Ars Conjunctionis (Similitude):''' 0<br>
'''Ars Essentiae (The Gateway):''' 2<br>
'''Ars Essentiae (The Gateway):''' 3<br>
'''Ars Fati (Venom):''' 1<br>
'''Ars Fati (Venom):''' 1<br>
'''Ars Manium (The Pharaoh's Army):''' 1<br>
'''Ars Manium (The Pharaoh's Army):''' 1<br>
Line 82: Line 83:


===Magickal and Mundane Equipment===
===Magickal and Mundane Equipment===
:Whip Diff 6  Str+1 (Can Grapple, +1 diff) (Destinys Price 119)
:Whip Diff 6  Str+1 (Can Grapple, +1 diff) (Destinys Price 119)
:Gun Device, Diff 7, 8 Damage die.
 
<b>Gun Device</b>
 
:Diff 7
:Damage die: 8
:Arete  2
:Quintessence 10
 
Effect: Creates its own bullets and charges them with a prime 2 conjunctional effect. Can create different materials of bullets, like silver or glass, but they're the same caliber. It creates a 'clip' of 5 bullets at a time, but the prime charge only lasts for the scene.
 
 
<b>Necromonicon Egyptalis</b>
 
:Arete 4
:Quintessence 18
 
Effect (rank 4): Living Bridge (Spirit's name must be in the book)<br>
Effect (rank 3): Summon Locusts (Free the Mad Howlers)<br>
Effect (rank 2): Call Spirit (Spirit's name must be in the book)<br>
Effect (Rank 1): Grants user Lore: Umbrood 4 (Egyptian Spirits)<br>


===Description===
===Description===
Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's.  Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes.  When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes.  An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types.
Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's.  Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes.  When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes.  An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types.
''[[Mage: The Ascension|Back]]''
[[Category:Mage_NPCS]]
===XP record===
Dodge to 3 (4 xp)
Forces to 3 (16 xp)

Latest revision as of 22:48, 23 November 2010

Vital Statistics

Craft Name: Alexandra Solaimani
Shadow Name:
Tradition: Order of Hermes
Avatar: Dynamic
Demeanor: Bon Vivant (Joie de vivre/Hedonism)
Nature: Avant-Garde (Foresight/Pride)
XP: 19/27
Arete: 3
Willpower: 5/10
Quint: 4/2
Paradox: 0
Chantry: Pharos of Abkazia

Attributes

Physical
Strength: 3
Dexterity: 4 (Quick Hands)
Stamina: 3
Social
Charisma: 4 (Enchanting)
Manipulation: 1
Appearance: 2
Mental
Perception: 3
Intelligence: 2
Wits: 4 (Escape routes!)

Abilities

Talents
Alertness: 4 (Traps)
Athletics: 3
Awareness: 2
Brawl: 2
Dodge: 3
Intuition: 2
Streetwise: 2
Subterfuge: 1
Skills
Pilot: 1
Drive: 2
Firearms: 3
Meditation: 1
Melee: 4 (Whip)
Stealth: 2
Survival: 1
Knowledges
Cosmology: 1
Enochian: 2
Enigmas: 1
Lore (Lost Treasures): 1
Linguistics: 4 (Ancient Languages: English, Arabic, Latin, Ancient Greek, Ancient Eqyptian. . .)
Occult: 1

Backgrounds

Avatar: 2
Talisman(s): 12
Legend (Tomb Raider): 3

Ars Hermetici

Ars Animae (The Refining Fire): 0
Ars Conjunctionis (Similitude): 0
Ars Essentiae (The Gateway): 3
Ars Fati (Venom): 1
Ars Manium (The Pharaoh's Army): 1
Ars Materiae (Clay): 0
Ars Mentis (The Watcher): 0
Ars Temporia (All Men Know): 0
Ars Vis (the South): 2

Foci

Enochian, first order goetic spells, enchanted weapons

Merits and Flaws

Daredevil (-3pts): Roll three extra dice and ignore one '1' on dangerous rolls of difficulty 8 or more
Lucky (-4pts): Three non-magical rerolls per story.
Phobia (+2pts): Snakes
Vengeful (+2pts): "I'm going to find that slimy no-good treacherous double-dealing Void Engineer bastard who stole the Shield of Honorious from me and make him pay if it's the last thing I do!"

Magickal and Mundane Equipment

Whip Diff 6 Str+1 (Can Grapple, +1 diff) (Destinys Price 119)

Gun Device

Diff 7
Damage die: 8
Arete 2
Quintessence 10

Effect: Creates its own bullets and charges them with a prime 2 conjunctional effect. Can create different materials of bullets, like silver or glass, but they're the same caliber. It creates a 'clip' of 5 bullets at a time, but the prime charge only lasts for the scene.


Necromonicon Egyptalis

Arete 4
Quintessence 18

Effect (rank 4): Living Bridge (Spirit's name must be in the book)
Effect (rank 3): Summon Locusts (Free the Mad Howlers)
Effect (rank 2): Call Spirit (Spirit's name must be in the book)
Effect (Rank 1): Grants user Lore: Umbrood 4 (Egyptian Spirits)

Description

Alexandra is a feisty British-Lebanese mage, who appears as a petite young woman in her mid 20's. Unremarkable in looks ('cute' rather than 'pretty') most comment on her bubbly personality first, and the sense of pure confidence she exudes. When she was growing up the youngest daughter of a poor refugee family in London, she listened to her grandfather's tales of forgotten mysteries, which eventually lead her to one of the the gateway mystical cults of the Order of Hermes. An indifferent mage, she fancies herself quite the adventurer, and uses her mystickal powers to go on grand adventures for House Shaea, bringing back artifacts and scrolls for study by the more fuddy-duddy, stay at home librarian types.


Back


XP record

Dodge to 3 (4 xp) Forces to 3 (16 xp)