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FUTURE Avi!
Rebuilding.


=Characteristics=
=Characteristics=
[[Image:Avitoken.png|thumb|Maptools Token]]
Name: Avicenna Fresnel<br>
Name: Avicenna Fresnel<br>
Concept: Avatar of Correspondence<br>
Concept: Physicist-in-training turned into a physics experiment<br>
Power Paradigm: Grand Unified Theory<br>
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?<br>
Nature: Caretaker
Nature: Paragon


Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round
Movement: Running at 17m/round, Sprinting at 35m/round
: 270 m/round flight movement
: 510m & 1050 m/rd with spatial compression
: Quadruple all movement using EM


=Attributes=
=Attributes=
==Physical==
==Physical==
:Strength 3
Strength 3
: Mega-Strength 1 (Lifter)
:: Might 1
:: Might 1
:Dexterity 6 (Swift)
:: Brawl 1
:Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
Dexterity 5 (Swift)
: Mega-Dexterity 2 (Fast Tasks)
:: Drive 1
:: Drive 1
:: Martial Arts 3
:: Martial Arts 1
:: Athletics 4
:: Athletics 5
:Stamina 5 (Untiring)
Stamina 4 (Untiring)
: Mega-Stamina 4 (Adaptability, Hardbody, Regeneration)
: Mega-Stamina 2 (Adaptability)
:: Endurance 4
:: Endurance 3
:: Resistance 4
:: Resistance 3


==Mental==
==Mental==
:Perception 6 (Observant)
: Perception 5 (Observant)
: Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement)
:: Awareness 3
:: Awareness 4
: Intelligence 5 (Brilliant)
:Intelligence 7 (Brilliant)
:: Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
: Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance)
:: Academics 3
:: Science 5
:: Science 5
::: Bioscience +3
::: Quantum Devices + 2
:: Computers 3
:: Computers 3
:: Engineering 4 (Must I do everything myself?)
:: Engineering 2
::: Quantum Engineering +3
::: Battlesuits +1
:: Linguistics 1 (English, French)
:: Linguistics 2 (English, French, Chinese)
:Wits 4
: Wits 4 (Fast Thinker)
: Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
:: Mega-Wits 2 (Multitasking)
:: Arts 2
:: Biz 1
:: Biz 2
:: Rapport 3


==Social==
==Social==
: Charisma 4 (Kind)
: Charisma 4 (Charming)
: Mega-Charisma 3 (Dreadful Mien, Soothe)
:: Etiquette 3
:: Etiquette 3
: Manipulation 3
: Manipulation 1
: Mega-Manipulation 1 (Persuader)
: Appearance 5 (Elegant)
: Appearance 4 (Elegant)
: Mega-Appearance 1 (Almost Live)
: Mega-Appearance 3 (Natural Style, Awe-Inspiring)
:: Style 3+1
:: Style 3 (+6 from M-App bonus)


=Backgrounds=
=Backgrounds=
: Attunement 2
: Node 4
: Node 4 (15 Q/turn)
: Resources 5
: Resources 5
:: Singlehandedly revolutionizing the space launch industry tends to do that.
:: Singlehandedly revolutionizing the space launch industry tends to do that.
: Gadgets 5
: Allies 2 ([[Daniel Evaristo]])
: Eufiber 5
:: Always good to have a buddy in this world.
: Contacts 1 (Sinister Conspiracy)
:: Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
: Gadget 1 (Conspiracy Shades)
:: How sinister.
: Eufiber 3
: Influence 2 (Scientific Community)


=Bonus Points=
15 + 6 (21) BP
:-8 BP for WP 7
:-8 BP for 2 attribute dots
:-2 BP for 1 ability dot
:-2 BP for 2 background dots
:+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
:+1 BP for Aberration: Anima Banner (accretion-disk!)
:+2 BP for Debt (1 pt Flaw)
:: Sometimes when you get in too deep, you need someone to pull you out.
=Nova Points=
45 + 6 [51] NP (2 Taint)
:-20 NP for Quantum 5 (1 Taint)
:-15 NP for Spatial Manipulation 5
:-6 NP for Mega-Intelligence 3
:-5 NP for 10 attribute dots
:-1 NP for 4 ability dots
:-1 NP for 5 background dots


==Nova Powers==
==Nova Powers==
Bodymorph (Energy) 3 [Permanent]
Spatial Manipulation 5
: +1 difficulty to be hit, inflicts lethal damage w/melee attacks
: Armor 2 (+6B/6L soak)
: Absorption 1 [Energy Damage]
 
Co-Location (Clone) 2
 
Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)
: Spatial Shockwave (Aeon Pulse!)
: Spatial Shockwave (Aeon Pulse!)
: Ripple Shield (+16B/16L soak against all ranged attacks)
: Ripple Shield (+16B/16L soak against all ranged attacks)
Line 79: Line 90:
: Spatial Compression (Hypermovement)
: Spatial Compression (Hypermovement)
: Askew
: Askew
Relativity Mastery 5 (Extras: Extended Range)
: Gravitokinesis
: Gravitational Shield
: Gravitational Field
: Accelerate Time
: Dilate Time
Disrupt 3 (Extras: Burning, Extended Range)
Flight 5 [Permanent] (Extras: Interplanetary Flight)
Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)
Invulnerability 3 (Extras: Broad Category)
: Physical Attacks 1
: Energy Attacks 1
: Mental Powers 1
Psychic Link 3 (Extras: Multiple Links, Extended Range)
Quantum Authority 3
: Quantum Intensification
: Quantum Diffusion
: Quantum Duplication
Time Travel 2
: Time Warp (gateway to another time!)
Body Modifications
: Dispersed Organs (L2)
: 10 Extra Maimed HLs


=Depletables=
=Depletables=
Quantum 8
Quantum 5
: Taint 6
: Taint 3 (6 XP body modifications, 1 aberration pt)
: Temporary Taint 0/10
: Temporary Taint 0/10
: Quantum Pool 40/40
: Quantum Pool 45/45
Willpower 7
Willpower 7
: Temporary Willpower 7
: Temporary Willpower 7
==Merits==
==Flaws==
==Aberrations==
6 total
:Energy Emissions (small objects around her are repulsed or occasionally attracted)
:Glow (spacetime ripples)
:Anima Banner (accretion-disk!)
:Altered Appearance (seems to blur into the background, semi-translucently)
:Altered Voice (resonant, almost godlike)
:


=Quantum Powers=
=Quantum Powers=
Bodymorph (Permanent)
'''Spatial Manipulation''' (Armor Piercing, each net success reduces soak against power by 2)
: +1 difficulty to be hit, inflicts lethal damage w/melee attacks  
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Armor 2 (+6B/6L soak)
: Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
: Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)
:: +5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
: Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
: Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
: Warp (Roll 10d + 5 for distance, 11d for accuracy)
:: Max. teleport distance of ''at least'' 20,000 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)


Colocation (3Q)
'''Mega-Attribute Enhancements'''
: Up to 10 Clones


Disrupt (costs 2 Q)
: Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
: 10d + 7 vs. Quantum + Node, successes reduce power rating by 1.
: Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
: Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
: Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
: Multitasking: -2 to multiple action penalties.


Flight (Permanent)
'''Body Modifications'''
: Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
: Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
: Speed 270 m/turn, much faster in space
: Extra Health Levels (2 x -2, 2 x -4): 2 XP


Immolate (costs 2 Q per 10 turns)
=Equipment=
: Damage: 12A, can add to melee strikes
Quantum Armor (base 2B/1L soak)
: Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
: Powers
:: Mega-Strength 2 +[10] to might/damage rolls
:: Mega-Stamina 1 (+1B/1L, Adaptability)
:: Armor 3 (+9B/9L soak)
:: Adhesive Grip x 2
:: Improved Jump x 1
:: Quantum 1


Invulnerability
=Combat=
: +6B/6L/6A soak, +6 success v. mental attack
==Attacks==
Powers
: Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
: Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost
Physical Attacks (not included: +5 damage from hypermovement)
: Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
: Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)


Psychic Link (Permanent)
==Defenses==
: Infinite Range, up to 3 simultaneous links, +1 success v. mental attack per linked person (successful mental attack affects entire group)
Soak: 20B/19L/2A
: Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
: Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
: Armor: 3B/3L/0A (Eufiber)


Quantum Authority (6d + 1 pool)
Health Levels (subtract 2 from all wound penalties)
: Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
: -0 x 8 (+5 from Quantum, +2 from M-Sta)
: Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras)
: -1 x 4 (+2 from M-Sta)
: Quantum Duplication (first success copies Nova's signature, others allow copying of powers)
: -2 x 6 (+2 from M-Sta, +2 from body mods)
: -4 x 5 (+2 from M-Sta, +2 from body mods)
: Incapacitated x 1
: Dead


Relativity Mastery (costs 3 Q)
Willpower 7
: Gravitokinesis
: 14 points of Casual Sway required to create Intimate Sway
: Gravitational Shield
: +4d to any roll to resist Sway
: Gravitational Field
: Accelerate Time
: Dilate Time


Spatial Manipulation (costs 1 Q)
Quantum + Node 9
: Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
: Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
: Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], -2 soak/success
: Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
: Teleport (12d + 12 for distance, 12d + 4 for accuracy)
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
: Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)


Time Travel (costs 5 Q)
=XP=
: Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
76 XP
: Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)
:76 XP spent of 76
::-11 XP for Mega-Stamina 2 (Adaptability)
::-15 XP for Mega-Intelligence 4 (Discerning Mind)
::-10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
::-6 XP for Specialties
::-6 XP for Mega-Appearance 1 (Perfect Style)
::-11 XP for Mega-Wits 2 (Multitasking)
::-2 XP for Linguistics 2
::-11 XP for Mega-Dexterity 2 (Fast Tasks)
::-5 XP for M-Dex Enhancements (Accuracy)


==Enhancements==
==Things To Buy==
: Adaptability: Survive any environment with no problems (always on, no cost).
:Mega-Stamina 3 (10 XP)
: Avian: +3 successes to flight rolls (not combat ones)
:: Enhancements: Regeneration, Hardbody (10 XP)
: Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost).
:Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
: EM Vision: +3 to Perception for sight, see various spectra
:: Enhancements: Enhanced Movement, Avian (5 XP)
: Enhanced Initiative: +5 Initiative
:Mega-Wits 1 (0 XP)
: Enhanced Movement: x5 to all movement rates, +2 to attack damage, 1Q/action, 3Q/scene.
:: Enhancements: Mind Over Matter (5 XP)
: Hardbody: Soak Aggravated w/natural Lethal
:Mega-Charisma 1 (6 XP)
: Fast Tasks: Spend 1Q to greatly increase speed of accomplishing tasks.
:: Enhancements: Soothe
: Lifter: Spend 1Q to double lifting capacity for a scene.
:Mega-Perception 2 (6 + 5 [11] XP)
: Natural Style: Doubled style bonus dice, cannot botch style rolls.
:: Enhancements: Quantum Attunement
: Quantum Attunement: Spend 1Q to activate for an action, compensates for lack of other senses, can be used to detect Nova abilities/taint.
:Armor (Impervious) 1 (9 XP)
: Rapid Strike: +4 to melee damage
: Regeneration: Heal up to 4 HL/turn for 1Q/HL.
: Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
: Taint Resistance: -5 Taint from Node background


=Health and Defense=
Total for desired stuff: 77 XP
Soak: 5B/2L/2A + 4B/2L/2A + 6B/6L + 6B/6L/6A + 5B/5L = 26B/21L/10A
: +1 Difficulty to be hit (bodymorph)


Health Levels
==Lessons Learned==
: -0 (Bruised) x 3
* Dealing with shadowy organizations can have great benefits and great prices as well.
: -0 (Hurt) x 1
* Sometimes you should shoot to kill.
: -0 (Injured) x 1
: -0 (Wounded) x 1
: -0 (Maimed) x 11
: -0 (Crippled) x 1
: Incapacitated x 1
: Dead
 
=XP=
Lots
* Even a fairly non-combat Nova can do some serious damage with the right powers.
* Even a fairly non-combat Nova can do some serious damage with the right powers.
* Being nice to people often has good results later.
* There are many problems a relative pittance of money can solve.
* You need to take care of your teammates.
* I have an important role in the team even with everyone else around.
* Baselines are relatively harmless, deal with them less harshly.
* There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.

Latest revision as of 22:07, 30 December 2010

Rebuilding.

Characteristics

Maptools Token

Name: Avicenna Fresnel
Concept: Physicist-in-training turned into a physics experiment
Power Paradigm: Spatial metric-warping bullshit. It's all physics right?
Nature: Paragon

Movement: Running at 17m/round, Sprinting at 35m/round

510m & 1050 m/rd with spatial compression

Attributes

Physical

Strength 3

Might 1
Brawl 1

Dexterity 5 (Swift)

Mega-Dexterity 2 (Fast Tasks)
Drive 1
Martial Arts 1
Athletics 5

Stamina 4 (Untiring)

Mega-Stamina 2 (Adaptability)
Endurance 3
Resistance 3

Mental

Perception 5 (Observant)
Awareness 3
Intelligence 5 (Brilliant)
Mega-Intelligence 4 (Discerning Mind, Scientific Prodigy, Taint Resistance)
Science 5
Quantum Devices + 2
Computers 3
Engineering 2
Battlesuits +1
Linguistics 2 (English, French, Chinese)
Wits 4 (Fast Thinker)
Mega-Wits 2 (Multitasking)
Biz 1

Social

Charisma 4 (Charming)
Etiquette 3
Manipulation 1
Appearance 5 (Elegant)
Mega-Appearance 1 (Almost Live)
Style 3+1

Backgrounds

Node 4
Resources 5
Singlehandedly revolutionizing the space launch industry tends to do that.
Allies 2 (Daniel Evaristo)
Always good to have a buddy in this world.
Contacts 1 (Sinister Conspiracy)
Silly X-Com. Don't they know that all spells are coincidental in the Deep Umbra?
Gadget 1 (Conspiracy Shades)
How sinister.
Eufiber 3
Influence 2 (Scientific Community)

Bonus Points

15 + 6 (21) BP

-8 BP for WP 7
-8 BP for 2 attribute dots
-2 BP for 1 ability dot
-2 BP for 2 background dots
+2 BP for Aberration: Energy Emissions (small objects around her are repulsed or occasionally attracted)
+1 BP for Aberration: Anima Banner (accretion-disk!)
+2 BP for Debt (1 pt Flaw)
Sometimes when you get in too deep, you need someone to pull you out.

Nova Points

45 + 6 [51] NP (2 Taint)

-20 NP for Quantum 5 (1 Taint)
-15 NP for Spatial Manipulation 5
-6 NP for Mega-Intelligence 3
-5 NP for 10 attribute dots
-1 NP for 4 ability dots
-1 NP for 5 background dots

Nova Powers

Spatial Manipulation 5

Spatial Shockwave (Aeon Pulse!)
Ripple Shield (+16B/16L soak against all ranged attacks)
Quantum Tunnel (Warp)
Weakness: Incapable of being used in combat time
Spatial Compression (Hypermovement)
Askew

Depletables

Quantum 5

Taint 3 (6 XP body modifications, 1 aberration pt)
Temporary Taint 0/10
Quantum Pool 45/45

Willpower 7

Temporary Willpower 7

Quantum Powers

Spatial Manipulation (Armor Piercing, each net success reduces soak against power by 2)

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Ripple Shield (Specialized [Ranged Attacks] Deflection + Soak)
+5 difficulty to be hit by any ranged attack, +10B/10L/0A power soak against ranged attacks
Spatial Shockwave-Accuracy 13d + 2 (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 20B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 11d + 2, Range 150m, Damage 20L + [10], 3Q Cost/action
Warp (Roll 10d + 5 for distance, 11d for accuracy)
Max. teleport distance of at least 20,000 km, x10 for every additional success on the 10d rolled.
Spatial Compression (3,000 km/h strategic movement, x30 to tactical movement)

Mega-Attribute Enhancements

Accuracy: +1 accuracy to all Nova powers, +2 to first turn aiming bonuses
Adaptability: Survive any environment with no problems (always on, no cost), +(Mega-Stamina) dice to resist toxins or diseases that the Nova is not immune to.
Discerning Mind: +6d to willpower rolls to resist mental influence (always on, no cost).
Scientific Prodigy: +4d for science rolls, successes add dice to any Science roll.
Multitasking: -2 to multiple action penalties.

Body Modifications

Lateral Line (can sense nervous systems of nearby living things via Per + Awareness): 4 XP
Extra Health Levels (2 x -2, 2 x -4): 2 XP

Equipment

Quantum Armor (base 2B/1L soak)

Total Benefits: 11B/10L soak, Adaptability, Mega-Strength 2, Double jump height and can run up any surface
Powers
Mega-Strength 2 +[10] to might/damage rolls
Mega-Stamina 1 (+1B/1L, Adaptability)
Armor 3 (+9B/9L soak)
Adhesive Grip x 2
Improved Jump x 1
Quantum 1

Combat

Attacks

Powers

Askew (6d vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
Spatial Shockwave-Accuracy 12d (cannot be dodged without the ability to get out of radius), Radius 100m, Damage 15B + [10], 3Q Cost
Spatial Lance (Point Spatial Shockwave)-Accuracy 10d, Range 150m, Damage 10L + [10], 3Q Cost

Physical Attacks (not included: +5 damage from hypermovement)

Strike-Accuracy 6d, Damage 5B (5B [5] with armor)
Kick-Accuracy 6d-1, Damage 7B (7B [5] with armor)

Defenses

Soak: 20B/19L/2A

Natural Soak: 5B/5L/2A (Quantum), 6B/4L (M-Sta) = 5B/5L/2A + 3B/2L = 8B/7L/2A
Power: 10B/10L/0A (versus ranged only), 9B/9L/0A (from devices) = 9B/9L/0A + 5B/5L/0A (v. ranged) = 9B/9L/0A (14B/14L/0A against ranged)
Armor: 3B/3L/0A (Eufiber)

Health Levels (subtract 2 from all wound penalties)

-0 x 8 (+5 from Quantum, +2 from M-Sta)
-1 x 4 (+2 from M-Sta)
-2 x 6 (+2 from M-Sta, +2 from body mods)
-4 x 5 (+2 from M-Sta, +2 from body mods)
Incapacitated x 1
Dead

Willpower 7

14 points of Casual Sway required to create Intimate Sway
+4d to any roll to resist Sway

Quantum + Node 9

XP

76 XP

76 XP spent of 76
-11 XP for Mega-Stamina 2 (Adaptability)
-15 XP for Mega-Intelligence 4 (Discerning Mind)
-10 XP for M-Int Enhancements (Scientific Prodigy, Taint Resistance)
-6 XP for Specialties
-6 XP for Mega-Appearance 1 (Perfect Style)
-11 XP for Mega-Wits 2 (Multitasking)
-2 XP for Linguistics 2
-11 XP for Mega-Dexterity 2 (Fast Tasks)
-5 XP for M-Dex Enhancements (Accuracy)

Things To Buy

Mega-Stamina 3 (10 XP)
Enhancements: Regeneration, Hardbody (10 XP)
Mega-Dexterity 3 (6 + 5 + 10 [21] XP)
Enhancements: Enhanced Movement, Avian (5 XP)
Mega-Wits 1 (0 XP)
Enhancements: Mind Over Matter (5 XP)
Mega-Charisma 1 (6 XP)
Enhancements: Soothe
Mega-Perception 2 (6 + 5 [11] XP)
Enhancements: Quantum Attunement
Armor (Impervious) 1 (9 XP)

Total for desired stuff: 77 XP

Lessons Learned

  • Dealing with shadowy organizations can have great benefits and great prices as well.
  • Sometimes you should shoot to kill.
  • Even a fairly non-combat Nova can do some serious damage with the right powers.
  • Being nice to people often has good results later.
  • There are many problems a relative pittance of money can solve.
  • You need to take care of your teammates.
  • I have an important role in the team even with everyone else around.
  • Baselines are relatively harmless, deal with them less harshly.
  • There are those who do not wish to accept your help, for they do not understand. Show them why their logic is flawed.