Marcheland: Difference between revisions

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A1) Pioneers (+60 pop) <br>
A1) Pioneers (+60 pop) <br>
A2) Transhuman (+20 transgene) <br>
A2) Transhuman (+25 transgene) <br>
A3) Garden World (+60 pop) <br>
A3) Garden World (+60 pop) <br>
B)  The New Men (+60 pop, +20 transgene) <br>
B)  The New Men (+60 pop, +25 transgene) <br>
C)  Reconnection (+100 wealth, +50 dust, +50 applications)  <br>
C)  Reconnection (+100 wealth, +50 dust, +50 applications)  <br>


Line 20: Line 20:
E3) Into the Darkness (+FTL application, +100 dust) <br>
E3) Into the Darkness (+FTL application, +100 dust) <br>


Chaotic Event: Freaks (+20 transgene, -60 pop) <br>
Chaotic Event: Freaks (+25 transgene, -60 pop) <br>




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*330 population
*330 population
*60 transgene
*80 transgene
*100 fabricators
*300 PIP
*200 CIP
*500 wealth
*350 delta dust
*12,500 military
*100 Application
*+2 FTL Application
*+375 stockpiles
 
==== Pre-SP ====
 
*330 population
*75 transgene
*100 fabricators
*100 fabricators
*300 PIP
*300 PIP
Line 38: Line 52:
*15 SP
*15 SP


==== SP expenditures ====
*+5 transgene (2)
*+375 stockpiles (3)
*+50 application (5)
*+50 dust (5)


== Transgene Templates ==
== Transgene Templates ==
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=== Merchant-class ===
=== Merchant-class ===


Enhanced Socialization 2 (12)<br>
Enhanced Socialization 2 (13)<br>
Enhanced Intelligence 1 (7)<br>
Enhanced Intelligence 1 (7)<br>


Point Sum: 19<br>
Point Sum: 20<br>
Prevalence: 25% pop (X2)<br>
Prevalence: 25% pop (X2)<br>
Total Cost: 38<br>
Total Cost: 40<br>




Line 59: Line 79:


Point Sum: 19<br>
Point Sum: 19<br>
Prevalence: 10% (X1)<br>
Prevalence: 25% (X2)<br>
Total Cost: 19<br>
Total Cost: 38<br>

Latest revision as of 16:04, 9 March 2010

Description

Named after its founder, David Marche, this nation was originally a collection of transhumans, commissioned by a private company to set up a mining operation. In order to circumvent competition with the British-based Kentwich Corporation, the Rim was considered, and Marche leapted upon the opportunity. After cajoling for a the funds and manpower necessary for his vision, set out with a colonization force towards a cluster of potential systems, with dreams of personal power as undisputed leader of a thriving mining operation.

They awoke from their slumber amid several uncharted worlds, contact with Earth abruptly broken partway into the voyage. With no word from the company, Marche landed on the most suitable world – a lush planet replete with tangled rainforests – and begun constructing his empire. Seeking to explore further, the colonists focused on propulsion technologies and building transports, to acquire further resources and to reestablish connection with Earth. The latter proved difficult, and like any good, patriotic Earther, Marche gave up on it in favour of his own people.

Today, Marcheland has a strong economy, bolstered by advanced propulsion systems. The discovery of delta dust led to the advent of prolific FTL, lengthening supply routes and extending the transgenes further into the Rim. The discovery of other longshots provided Marcheland with the one thing that was lacking – a greater international market, which the businessmen and smugglers approach with lucrative intents.


History Paths

A1) Pioneers (+60 pop)
A2) Transhuman (+25 transgene)
A3) Garden World (+60 pop)
B) The New Men (+60 pop, +25 transgene)
C) Reconnection (+100 wealth, +50 dust, +50 applications)

E1) Open for Business (+100 wealth, +FTL application)
E2) Crossroads (+60 pop, +100 wealth)
E3) Into the Darkness (+FTL application, +100 dust)

Chaotic Event: Freaks (+25 transgene, -60 pop)


Totals

  • 330 population
  • 80 transgene
  • 100 fabricators
  • 300 PIP
  • 200 CIP
  • 500 wealth
  • 350 delta dust
  • 12,500 military
  • 100 Application
  • +2 FTL Application
  • +375 stockpiles

Pre-SP

  • 330 population
  • 75 transgene
  • 100 fabricators
  • 300 PIP
  • 200 CIP
  • 500 wealth
  • 300 delta dust
  • 12,500 military
  • 50 Application
  • +2 FTL Application
  • 15 SP

SP expenditures

  • +5 transgene (2)
  • +375 stockpiles (3)
  • +50 application (5)
  • +50 dust (5)

Transgene Templates

Merchant-class

Enhanced Socialization 2 (13)
Enhanced Intelligence 1 (7)

Point Sum: 20
Prevalence: 25% pop (X2)
Total Cost: 40


Conquistador-class

Enhanced Socialization 1 (6)
Enhanced Reactions 1 (7)
Enhanced Physical 1 (6)

Point Sum: 19
Prevalence: 25% (X2)
Total Cost: 38