Delten Technocracy: Difference between revisions

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==Snapshots in Time==
=Back Story=


Rather than look at an extensive recounting of the history of the world known as Delten, this one has deemed it necessary to give glimpses at defining moments in the birth and subsequent rise to power of the Principality. This one will do their best to provide pertinent information to the time period in question at each step along the way; however, it needs to be said that the information within this history file is assuming a basic understanding and advancement matching that of a Deltenian child. Surely, any luddites that manage to get a hold of this information will not understand and draw false conclusions from the information.
=Rule Stuff=


===Beginning Times===
==Paths==


Having left Earth amidst the backlash of the retrovirus debacle in South America - they really were amateurs weren't they - Nicholas William Delten and a selection of prime candidates entered the solar system that would  become our home. An extensive survey of all of the planetary bodies within the system showed one result that required further inspection. The colony was established on the second planetary body of note from the K-type main sequence star that was at the center of the system. Rich resource deposits were discovered under several of the primary mountain ranges and planet fall was made on the largest continent in the eastern hemisphere.
*Terraformable
*Get to work
*Limited
*None
*Untouched
*Hub
*Longshot
*Outer Expanse
*New Freedoms
*People Power
*Separatists
*Civilian
*Transgenes
*Quiet
*Stability
*Go Weird
*Magnate
*Sixpacks
*Clans
*Go Away
*Transgene Future
*Military Intel
*Kinderfabers


====An in depth look at Delten II - 'Delten'====
==Sheet Output==


Delten II is unique in its features both astronomically and geologically. It was the richest planet within the habitable zone of the K-type star - this is not saying much due to the reduced life-zone of a K-type and there only being two planetary bodies within this zone - and it sported a unique feature seen only in the gas giant of Neptune in Sol, it rotated perpendicular to its progression around its parent star. Coupled with existing at the edge of the life-zone, the axial tilt of near 90 degrees further propagates the snowball effect that the planet is currently undergoing. 
'''Final Stats'''
:SP: 101
:SP Limit: 22
:Population: 830 Base bonus: 415
:Trangene: 185
:Morale: 7.5
:Wealth: 638
:PIP: 840
:CIP: 790
:Fabbers: 0
:Delta Dust: 310
:Theta Dust: 0
:Military: 35000
:Doctrines: 15
:Logistics: 40
:Global Tech Level: 16
:Applications: 700
:Stockpiles: 0
:Debt: 0


Delten II has a sidereal day shorter than that of Earth at 23 hours, 11 minutes, and 27 seconds. One solar year is also shorter than an Earth solar year at 345.54 sidereal days. Knowing the correction for the time of days and years on Delten II, it is possible to understand how the seasons cycle.


During the winter months, there is no sunlight at all. The only light available is provided by the starfield above. During the summer months, direct sunlight is almost always present. Despite the increased sunlight, temperatures remain around 263 Kelvin for the duration of the summer. Winter temperatures have been measured to go as low as 223 Kelvin on the coldest days.
'''SP Expenditures'''
:Additional Limit: 2
:Wealth: 11
:PIP: 14
:CIP: 14
:Dust: 20
:Theta: 0
:Pop: 16
:Mil: 0
:Tech Indices: 1
:Apps: 0
:Transgene: 22
:Doctrine: 0
:Logistics: 0


Flora and fauna have adapted to the extreme conditions concerning sunlight, and the Delten summer is quite beautiful. This one is partial to when the blue tree-like plants go into their reproduction phase. The major oceans and seas are consistently covered by ice; however, expeditions to the frozen seas has discovered flora and fauna existing beneath the thick ice.


As is evident, Delten II has an atmosphere not dissimilar to that of Earth. Key differences are in the amount of carbon dioxide present. The amount of carbon dioxide that is present in the Delten II atmosphere is significantly lower than that of Earth. Researchers have postulated that this is due to the atmospheric conditions.
'''Tech Indices'''
:Shipbuilding: 16
:Parasite Construction: 45
:Carrier Construction: 16
:Aviation Warship Construction: 16
:Aerospace Construction: 16
:Mecha Construction: 16
:Ground Construction: 20
:Projectiles: 16
:Lasers: 27
:Railguns: 20
:Particle Weapons: 16
:Mega Particle Weapons: 16
:Missiles: 16
:Propulsion: 16
:Power: 18
:Materials: 16
:Shields: 16
:Electronics: 16
:Stealth: 16
:Transgenics: 29
:Mass Production: 22
:Civilian Technologies: 17
:Xenotechnology: 30
:Basic Theotechnology: 16
:Advanced Theotechnology: 16
:Floating Points: 2


Delten II has three primary continents that are similar in size to North America and a large collection of archipelagos. The three continents are the major sources of the resource deposits, but survey teams have discovered rich veins located on several old archipelagos.
==Transgene Templates==


While tectonic activity has been measured to be at a minimum, geological records indicated that Delten II has undergone significant geological activity. It is postulated by the colleagues of this one that a period of increased geological activity is probable within the next geological epoch.


'''Worker Caste'''
:Hard Working Secondary (+PIP): 3 (12)
:Cost: 12 x2 = 24


==History Paths==
'''Scientist Caste'''
:Precise Secondary (+CIP): 3 (12)
:Cost: 12 x2 = 24


:A1 Resource Base (+100 PIP)
'''Technocrat Caste'''
:A2 Dominately Transgene (+40 Transgene)
:Intelligence: 3 (24)
:A3 Resource Rich World
:Cost: 24 x2 = 48
:A6 Relic Dust (+100 Dust)
:B1 Military Action (+2,500 Military)
:B3 Feral Drone Attack (+2,500 Military)
:C1 Artifact Find (+100 Dust)
:C2 Reverse-Engineerable (+ 100 Application)
:D1 "I'm a Magnate!" (+20 SP, + Morale)
:D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
:M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
:M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
:N1 Future Government (++ Morale, +20 Transgene)
:Ran outta people (+ Computer Application, -60 Pop)
:X1 Skunkworks (++ Secrecy, +75 Application, 20% Secrets, +0% Secret Project Cost)


==Summary of Bonuses==
'''Warrior Caste'''
:Physique: 2 (13)
:Reactions: 3 (24)
:Cost: 37 x2 = 74 - 31 = 43


:+20 SP
'''Shared Augmentations'''
:+450 PIP
:Mental Communication Secondary: 2 (7)
:+400 CIP
:Fast Communication Tertiary: 2 (3)
:+200 Dust
:Cost: 10 x4 = 40
:+60 Transgene
:+ Logistics
:+5,000 Military
:+++ Morale
:+4,000 Mothball Fleet
:+375 Application
:+ Computer Application
:-60 Pop
:++ Secrecy
:20% Secrets
:+0% Secret Project Cost


==SP Purchases==
=Delten Star Yards=
 
:Available: 20 + 6 (from Tech rules)
 
:100 Application Points (-10 SP)
:+2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
:2,500 Military (-10 SP)
:5 Transgene Points (-2 SP)
 
==Tech Spread==
 
:Global Tech Level: 16
 
===Tech Bonuses===
 
:[Dominantly Transgene] +4 Transgenics
:[Military|Feral Drone Attack] +10 Xenotech
:[Artifacts!] +5 Basic Theotech
:[Artifacts!|Reverse-Engineerable] +5 Basic Theotech
:[Future Government] +2 Transgenics
:Railguns +4 
:Materials +4 
:Transgenics +9
:Ground +4 
:Xenotech +14 
:Collarize +14 
:[Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
:[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech (+2 Railgun Tech), -4 Civilian Tech
:[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace
 
===Final Breakdown===
 
:Global Tech Level 20
:Railguns 28
:Materials 24
:Transgenics 36
:Ground 24
:Xenotech 46
:Collarize 44
:Basic Theotech 30
:Shipbuilding 25
:Civilian Tech 16
:Aerospace 22
 
==Applications==
 
===Starting===
 
:+ Ground Application
:+ Aerospace Application
:+5 Shipbuilding Application
:Cruiser Construction
:+ Railgun Application
:[Time-Motion Engineers] Capital Construction
 
===Purchased===
 
Available Application: 475
 
:Shipbuilding VI: -100
:Aerospace Construction II & III: -165
 
Spent: 265 <br>
Remaining: 210<br>
 
==Genetic Modification in the Principality==
 
:Points Available: 65
 
:Level 2 Enhanced Intelligence (Complex)
:Level 2 Communications (secondary specialization)
:Level 1 Computer Interfacing (secondary specialization)
::Base Cost: 25
 
:Transgenics Level: 36
::Cost: 16
 
:Population Coverage: >90%
:Adjusted Cost: 64
::1 Transgene Point converted to 5 Weath
 
 
===Transgenic Benefits===
 
:+20% Population Wealth Output
:-10% R&D Costs
 
==Finalized Power Statistics==
 
:Population: 240
:Wealth: 510 + 5 + 144 = 659
:PIP: 1050 + 120 = 1,070
:CIP: 900 + 120 = 1020
:Dust: 450
:Military: 32,500
:Mothball Fleet: 4,000
 
==Deltenian Shipyards==
 
===Battleship===
[[File:Battleship.jpg|400px|right|Principality Battleship]]
Mobility: 1<br>
Evasion: 1<br>
Armor: 14<br>
Structure: 15<br>
Hits: 108<br>
Space: 300<br>
Engineering Coefficient: 10 <br>
Hull Coefficient: 8 <br>
Hull Expansion: +20 <br>
 
:Hull expanded five times
::+ 100 Spaces
:::Spaces Available: 300
 
Power Generation
 
:Fusion Reactor
::Spaces: 1
::Power Output: 15
 
::Twenty fitted
:::Spaces Used: 20
:::Power Output: 300
 
Engines
 
:Fusion Thrusters
::Spaces: 20
::Power: 40
::Mobility: +1
::Evasion: +0.5
 
::Two fitted
:::Spaces Used: 40
:::Power Consumed: 80
:::Mobility: +2
:::Evasion: +1
 
:Jump Drive
::Spaces: 2.5
::Power: 8
 
::Two fitted
:::Spaces Used: 5
:::Power Consumed: 16
 
Defensive Equipment
 
:Depleted Uranium Armor
::Spaces: 8
::Armor: +2
::Structure: +1
::Hits: +12
 
::Three fitted
:::Spaces Used: 24
:::Armor: +6
:::Structure: +3
:::Hits: +36
 
:Structural Reinforcement
::Spaces: 16
::Structure: +2
::Hits: +16
 
::Two fitted
:::Spaces Used: 32
:::Structure: 4
:::Hits: +32
 
:Shields (To be determined type)
::Spaces: 8
::Power: 64
 
::One fitted
:::Spaces Used: 8
:::Power Consumed: 64
 
Weaponry
 
:Large Railcannons
::Spaces: 20
::Power: 16
::Range: 32
::Accuracy: -5
::Penetration: +15
::Strength: +15
::Damage: 3
 
::Three mounted
:::Space Used: 60
:::Power Consumed: 48
 
:Medium Railcannon
::Spaces: 10
::Power: 8
::Range: 24
::Accuracy: -3
::Penetration: +10
::Strength: +10
::Damage: 2
 
::Three mounted
:::Space Used: 30
:::Power Consumed: 24
 
:Small Railcannon
::Spaces: 5
::Power: 4
::Range: 16
::Accuracy: -1
::Penetration: +7
::Strength: +7
::Damage:
 
::Six mounted
:::Space Used: 30
:::Power Consumed: 24
 
:Vulcan Point Defense
::Spaces: 2
::Power: 0
 
::Twelve mounted
:::Spaces Used: 24
:::Power Consumed: 0
 
:Flak Cannon
::Spaces: 2
::Power: 2
::Range: 12
::Accuracy: +5
::Penetration: +0
::Strength: +0
::Burst Bonus: +6
 
::Twelve mounted
:::Space Used: 24
:::Power Consumed: 24
 
 
Overall Power Consumption: 280
:Power Remaining: 20
Spaces Used: 297
:Spaces Remaining: 3

Latest revision as of 10:09, 1 October 2011

Back Story

Rule Stuff

Paths

  • Terraformable
  • Get to work
  • Limited
  • None
  • Untouched
  • Hub
  • Longshot
  • Outer Expanse
  • New Freedoms
  • People Power
  • Separatists
  • Civilian
  • Transgenes
  • Quiet
  • Stability
  • Go Weird
  • Magnate
  • Sixpacks
  • Clans
  • Go Away
  • Transgene Future
  • Military Intel
  • Kinderfabers

Sheet Output

Final Stats

SP: 101
SP Limit: 22
Population: 830 Base bonus: 415
Trangene: 185
Morale: 7.5
Wealth: 638
PIP: 840
CIP: 790
Fabbers: 0
Delta Dust: 310
Theta Dust: 0
Military: 35000
Doctrines: 15
Logistics: 40
Global Tech Level: 16
Applications: 700
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 2
Wealth: 11
PIP: 14
CIP: 14
Dust: 20
Theta: 0
Pop: 16
Mil: 0
Tech Indices: 1
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 16
Parasite Construction: 45
Carrier Construction: 16
Aviation Warship Construction: 16
Aerospace Construction: 16
Mecha Construction: 16
Ground Construction: 20
Projectiles: 16
Lasers: 27
Railguns: 20
Particle Weapons: 16
Mega Particle Weapons: 16
Missiles: 16
Propulsion: 16
Power: 18
Materials: 16
Shields: 16
Electronics: 16
Stealth: 16
Transgenics: 29
Mass Production: 22
Civilian Technologies: 17
Xenotechnology: 30
Basic Theotechnology: 16
Advanced Theotechnology: 16
Floating Points: 2

Transgene Templates

Worker Caste

Hard Working Secondary (+PIP): 3 (12)
Cost: 12 x2 = 24

Scientist Caste

Precise Secondary (+CIP): 3 (12)
Cost: 12 x2 = 24

Technocrat Caste

Intelligence: 3 (24)
Cost: 24 x2 = 48

Warrior Caste

Physique: 2 (13)
Reactions: 3 (24)
Cost: 37 x2 = 74 - 31 = 43

Shared Augmentations

Mental Communication Secondary: 2 (7)
Fast Communication Tertiary: 2 (3)
Cost: 10 x4 = 40

Delten Star Yards