Daniel Evaristo: Difference between revisions
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Concept: Hardcore Ex-Marine<br> | Concept: Hardcore Ex-Marine<br> | ||
=Attributes= | |||
==Physical== | ==Physical== | ||
Strength | : Strength 5 (Mighty) | ||
:: Might | :: Mega-Strength 2 (Pack Mule) | ||
Dexterity | :: Might 5 | ||
:: Athletics | : Dexterity 5 (Fast) | ||
:: Firearms | :: Mega-Dexterity 3 (Rapid Strike) | ||
:: Martial Arts | :: Athletics 5 | ||
: Stamina | :: Drive 2 | ||
::: Military Vehicles + 1 | |||
:: Firearms 5 | |||
::: Heavy Weapons + 1 | |||
:: Melee 2 | |||
:: Martial Arts 5 | |||
:: Stealth 5 | |||
: Stamina 5 (Hardy) | |||
:: Mega-Stamina 2 (Adaptability, Regeneration) | |||
:: Endurance 3 | :: Endurance 3 | ||
:: Resistance 3 | :: Resistance 3 | ||
==Mental== | ==Mental== | ||
: Perception | : Perception 5 (Prescient) | ||
:: Awareness 3 | :: Mega-Perception 1 (Electromagnetic Vision) | ||
: Intelligence | :: Awareness 5 | ||
:: Survival | : Intelligence 3 | ||
:: Linguistics | :: Mega-Intelligence 1 (Tactical Prodigy) | ||
: Wits | :: Survival 5 | ||
:: Tactics | :: Linguistics 3 (English, Arabic, Spanish) | ||
: Wits 5 (Calm under Fire) | |||
:: Mega-Wits 1 (Quickness) | |||
:: Tactics 5 | |||
::: Small Unit + 1 | |||
==Social== | ==Social== | ||
: Charisma | : Charisma 4 (Commanding) | ||
:: Mega-Charisma 1 (Commanding Presence) | |||
:: Etiquette 2 | :: Etiquette 2 | ||
: Manipulation | :: Command 3 | ||
::: Commanding Special Forces + 1 | |||
: Manipulation 3 | |||
:: Streetwise 3 | :: Streetwise 3 | ||
: Appearance 4 (Ripped) | : Appearance 4 (Ripped) | ||
:: Style | :: Intimidation 3 | ||
:: Style 1 | |||
=Backgrounds= | =Backgrounds= | ||
: Resources 3 | : Resources 3 | ||
: Cipher 4 | |||
:: Being ex black ops is a wonderful thing to be. | |||
: Contacts (Ex-Military) 2 | : Contacts (Ex-Military) 2 | ||
: Influence (Ex-Military) 2 | : Influence (Ex-Military) 2 | ||
Line 58: | Line 76: | ||
:"Costume Fetish": Uncomfortable when not armed. | :"Costume Fetish": Uncomfortable when not armed. | ||
:Eufiber Rejection: Cannot wear Eufiber | :Eufiber Rejection: Cannot wear Eufiber | ||
:Minority ( | :Minority (Hispanic): Self-Explanatory | ||
:Dependent: His favorite niece. | :Dependent: His favorite niece. | ||
= | ==Powers== | ||
:Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage) | |||
:Psychic Shield 2 (-4 successes for opposing psychic powers) | |||
:Armor 1 (+3B/3L soak) | |||
:Body Modification: Extra Health Levels (2x Extra Maimed HLs) | |||
=Depletables= | =Depletables= | ||
Quantum | Quantum 2 | ||
: Quantum Pool | : Quantum Pool 24 | ||
Willpower 6 | Willpower 6 | ||
: Temporary Willpower 6 | : Temporary Willpower 6 | ||
= | =Attacks= | ||
: Strike: Accuracy 6d, Damage 7B [10] | |||
: Kick: Accuracy 6d (+1 difficulty), Damage 9B [10] | |||
: Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m | |||
: BFG: Accuracy 10d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m | |||
=Health and Defense= | =Health and Defense= | ||
Soak: 6B/3L | Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total | ||
: Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L. | |||
Health Levels | Health Levels | ||
: -0 (Bruised) x | : -0 (Bruised) x 3 | ||
: -0 (Hurt) x 1 | : -0 (Hurt) x 1 | ||
: -0 (Injured) x 1 | : -0 (Injured) x 1 | ||
: -0 (Wounded) x 1 | : -0 (Wounded) x 1 | ||
: - | : -1 (Maimed) x 3 | ||
: - | : -2 (Crippled) x 1 | ||
: Incapacitated x 1 | : Incapacitated x 1 | ||
: Dead | : Dead | ||
=Character Building= | |||
==NP== | |||
30 | |||
: 4 NP for 12 attribute points | |||
: 5 NP for 26 ability points + 4 Specialties | |||
: 3 NP for Mega-Strength 1 | |||
: 3 NP for Mega-Dexterity 1 | |||
: 3 NP for Mega-Stamina 1 | |||
: 3 NP for Mega-Intelligence 1 | |||
: 3 NP for Mega-Wits 1 | |||
: 5 NP for Luck 5 | |||
: 1 NP for Psychic Shield 1 | |||
=XP= | =XP= | ||
72 | |||
: -6 XP for Strength 4 | : -8 XP for Quantum 2 | ||
: -6 XP for Charisma | : -6 XP for Willpower 7 | ||
: -2 XP for | : -7 XP for Willpower 8 | ||
: -2 XP for | : -5 XP for Mega-Strength 2 | ||
: - | : -15 XP for Mega-Dexterity 3 | ||
: -2 XP for | : -5 XP for Mega-Stamina 2 | ||
: -6 XP for Armor 1 | |||
: -4 XP for Cipher 2 | |||
: -6 XP for Mega-Charisma 1 | |||
: -2 XP for Psychic Shield 2 | |||
: -2 XP for Body Modification: Extra Health Levels | |||
: -5 XP for Enhancement: Regeneration | |||
: -2 XP for Drive 2 |
Latest revision as of 14:43, 8 August 2010
Characteristics
Name: Daniel Evaristo
Concept: Hardcore Ex-Marine
Attributes
Physical
- Strength 5 (Mighty)
- Mega-Strength 2 (Pack Mule)
- Might 5
- Dexterity 5 (Fast)
- Mega-Dexterity 3 (Rapid Strike)
- Athletics 5
- Drive 2
- Military Vehicles + 1
- Firearms 5
- Heavy Weapons + 1
- Melee 2
- Martial Arts 5
- Stealth 5
- Stamina 5 (Hardy)
- Mega-Stamina 2 (Adaptability, Regeneration)
- Endurance 3
- Resistance 3
Mental
- Perception 5 (Prescient)
- Mega-Perception 1 (Electromagnetic Vision)
- Awareness 5
- Intelligence 3
- Mega-Intelligence 1 (Tactical Prodigy)
- Survival 5
- Linguistics 3 (English, Arabic, Spanish)
- Wits 5 (Calm under Fire)
- Mega-Wits 1 (Quickness)
- Tactics 5
- Small Unit + 1
Social
- Charisma 4 (Commanding)
- Mega-Charisma 1 (Commanding Presence)
- Etiquette 2
- Command 3
- Commanding Special Forces + 1
- Manipulation 3
- Streetwise 3
- Appearance 4 (Ripped)
- Intimidation 3
- Style 1
Backgrounds
- Resources 3
- Cipher 4
- Being ex black ops is a wonderful thing to be.
- Contacts (Ex-Military) 2
- Influence (Ex-Military) 2
Bonus Points
15 BP
- -6 BP for Willpower 6
- -5 BP for Dexterity 4
- -2 BP for Firearms 4
- -4 BP for Huge Size
- -3 BP for Merit: Combat Veteran
- -2 BP for Merit: Devotion
- +1 BP for Minority (Homosexual)
- +1 BP for "Costume Fetish"
- +2 BP for Eufiber Rejection
- +4 BP for Dependent
Merits
- Huge Size: +1 Stamina for soaking damage, +1 -0 HL.
- Combat Veteran: Roll 2d for initiative, always use higher dice.
- Devotion (to some important friendly group): +3 difficulty to sway from object of devotion.
Flaws
- "Costume Fetish": Uncomfortable when not armed.
- Eufiber Rejection: Cannot wear Eufiber
- Minority (Hispanic): Self-Explanatory
- Dependent: His favorite niece.
Powers
- Luck 5 (once per scene, 5 successes to any defensive roll or ability/background use out of combat OR +5d to attack accuracy or damage)
- Psychic Shield 2 (-4 successes for opposing psychic powers)
- Armor 1 (+3B/3L soak)
- Body Modification: Extra Health Levels (2x Extra Maimed HLs)
Depletables
Quantum 2
- Quantum Pool 24
Willpower 6
- Temporary Willpower 6
Attacks
- Strike: Accuracy 6d, Damage 7B [10]
- Kick: Accuracy 6d (+1 difficulty), Damage 9B [10]
- Heavy Pistol: Accuracy 10d [3], Damage 5L, RoF 3, Magazine 7+1, Range 50m
- BFG: Accuracy 10d [3], Damage 15L [12], RoF 18, Magazine 500 (20 bursts), Range 200m
Health and Defense
Soak: 6B/3L Stamina + 2B/1L Mega-Stamina + 3B/3L Armor = 11B/7L total
- Typically wearing at least a Kevlar Vest (2B/3L, -1 Penalty) for 13B/10L soak, wears military Body Armor (4B/4L, -1 penalty) in combat zones for 15B/11L.
Health Levels
- -0 (Bruised) x 3
- -0 (Hurt) x 1
- -0 (Injured) x 1
- -0 (Wounded) x 1
- -1 (Maimed) x 3
- -2 (Crippled) x 1
- Incapacitated x 1
- Dead
Character Building
NP
30
- 4 NP for 12 attribute points
- 5 NP for 26 ability points + 4 Specialties
- 3 NP for Mega-Strength 1
- 3 NP for Mega-Dexterity 1
- 3 NP for Mega-Stamina 1
- 3 NP for Mega-Intelligence 1
- 3 NP for Mega-Wits 1
- 5 NP for Luck 5
- 1 NP for Psychic Shield 1
XP
72
- -8 XP for Quantum 2
- -6 XP for Willpower 7
- -7 XP for Willpower 8
- -5 XP for Mega-Strength 2
- -15 XP for Mega-Dexterity 3
- -5 XP for Mega-Stamina 2
- -6 XP for Armor 1
- -4 XP for Cipher 2
- -6 XP for Mega-Charisma 1
- -2 XP for Psychic Shield 2
- -2 XP for Body Modification: Extra Health Levels
- -5 XP for Enhancement: Regeneration
- -2 XP for Drive 2