Ryan Foucalt: Difference between revisions

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=Defenses=
=Defenses=
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 3B/3L (armor) + 5B/5L (eufiber)
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
: Total-15B/12L
: Total-16B/14L


Willpower 5
Willpower 5
: Temporary Willpower 4
: Temporary Willpower 5


Health Levels:
Health Levels:
Line 112: Line 112:
Session 1: 4 XP<br>
Session 1: 4 XP<br>
Session 2: 4 XP<br>
Session 2: 4 XP<br>
Glory Girl: 1 XP
Glory Girl: 1 XP<br>
The Widow: 1 XP<br>


Spent/Total: 13/13 XP
Spent/Total: 13/14 XP
: Mega-Strength 1 (6 XP)
: Mega-Strength 1 (6 XP)
: Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP)
: Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP)
: Intimidation 1 (1 XP)
: Intimidation 1 (1 XP)
: Hyperdense Skeleton (3 XP)
: Hyperdense Skeleton (3 XP)

Latest revision as of 21:43, 27 February 2010

Ryan Focault
Concept: Alex Mercer, COMMANDO SCIENTIST
Nature: Visionary (enhance the human race)

Attributes

23 + 18 Ability Points

Physical 3+9
Strength 5-Powerful

Mega-Strength 1: Pack Mule
Might 1

Dexterity 5-Nimble

Mega-Dexterity 1: Kensai
Athletics 3 + 2
Firearms 3 + 2
Martial Arts 3
Stealth 2
Drive 1

Stamina 5-Untiring

Mega-Stamina 1: Regeneration
Endurance 3
Resistance 3

Social 5+1

Charisma 3
Etiquette 0+2
Manipulation 3
Streetwise 0+1
Appearance 3

Mental 7 + 5

Perception 5-Observant
Awareness 3 + 2

Intelligence 5-Brilliant

Mega-Intelligence 2: Mental Prodigy (Scientific)
Computers 1 + 2
Engineering 2 + 1
Survival 1
Science 1 + 4
Medicine 1 + 4

Wits 5-Creative

Mega-Wits 1: Multitasking
Rapport 1

Backgrounds

7+5 pts

Resources 3
Eufiber 4
Cipher 3
Node 2

Bonus Points

15 BP

14 BP for Quantum 3
4 BP for Willpower 5
1 BP for Eufiber Attuned 1
+1 BP from Overconfidence
+3 BP from Amnesia

Nova Points

30+4 NP

5 NP for 15 attribute dots
3 NP for 18 ability dots
1 NP for 5 background dots
5 NP for Telekinesis 5
-5 Weakness: Only works for Firearms
3 NP for Mega-Wits 1 (Multitasking)
3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
3 NP for Mega-Stamina 1 (Regeneration)
6 NP for Mega-Intelligence 2 (Analyze Weakness)
3 NP for Armor 1
1 NP for Psychic Shield 1
1 NP for Anima Object 1 (Small SMG)

Quantum Stuff

Quantum Pool 26
Taint 2

Temporary Taint 0/10

Powers

Psychic Shield 1: +2 successes against all mental attacks
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q
Personal Integrity Field [Armor 1]: +3B/3L soak
Enhanced Ammunition [Telekinesis 5]: +5 accuracy/damage for all firearm attacks.

-5 Works only on bullets.

Redundant Organs [Extra Health Levels 2]: +4 Maimed HLs
Hyperdense Skeleton: +1B/2L soak, +1 unarmed damage

Defenses

Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)

Total-16B/14L

Willpower 5

Temporary Willpower 5

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ][ ][ ][ ][ ] -3 x 5
[ ] -4 x 1
[ ] Incapacitated

Attacks

Small SMG: 10d + 1, Damage 6L (up to 11L with Telekinesis)
Strike: 10d + 1, Damage 7B [5]
Kick: 10d, Damage 9B [5]

Experience

Prelude: 4 XP
Session 1: 4 XP
Session 2: 4 XP
Glory Girl: 1 XP
The Widow: 1 XP

Spent/Total: 13/14 XP

Mega-Strength 1 (6 XP)
Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP)
Intimidation 1 (1 XP)
Hyperdense Skeleton (3 XP)