Ryan Foucalt: Difference between revisions
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=Defenses= | =Defenses= | ||
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 3B/3L (armor) + 5B/5L (eufiber) | Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber) | ||
: Total- | : Total-16B/14L | ||
Willpower 5 | Willpower 5 | ||
: Temporary Willpower | : Temporary Willpower 5 | ||
Health Levels: | Health Levels: | ||
Line 112: | Line 112: | ||
Session 1: 4 XP<br> | Session 1: 4 XP<br> | ||
Session 2: 4 XP<br> | Session 2: 4 XP<br> | ||
Glory Girl: 1 XP | Glory Girl: 1 XP<br> | ||
The Widow: 1 XP<br> | |||
Spent/Total: 13/ | Spent/Total: 13/14 XP | ||
: Mega-Strength 1 (6 XP) | : Mega-Strength 1 (6 XP) | ||
: Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP) | : Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP) | ||
: Intimidation 1 (1 XP) | : Intimidation 1 (1 XP) | ||
: Hyperdense Skeleton (3 XP) | : Hyperdense Skeleton (3 XP) |
Latest revision as of 21:43, 27 February 2010
Ryan Focault
Concept: Alex Mercer, COMMANDO SCIENTIST
Nature: Visionary (enhance the human race)
Attributes
23 + 18 Ability Points
Physical 3+9
Strength 5-Powerful
- Mega-Strength 1: Pack Mule
- Might 1
Dexterity 5-Nimble
- Mega-Dexterity 1: Kensai
- Athletics 3 + 2
- Firearms 3 + 2
- Martial Arts 3
- Stealth 2
- Drive 1
Stamina 5-Untiring
- Mega-Stamina 1: Regeneration
- Endurance 3
- Resistance 3
Social 5+1
- Charisma 3
- Etiquette 0+2
- Manipulation 3
- Streetwise 0+1
- Appearance 3
Mental 7 + 5
- Perception 5-Observant
- Awareness 3 + 2
Intelligence 5-Brilliant
- Mega-Intelligence 2: Mental Prodigy (Scientific)
- Computers 1 + 2
- Engineering 2 + 1
- Survival 1
- Science 1 + 4
- Medicine 1 + 4
Wits 5-Creative
- Mega-Wits 1: Multitasking
- Rapport 1
Backgrounds
7+5 pts
- Resources 3
- Eufiber 4
- Cipher 3
- Node 2
Bonus Points
15 BP
- 14 BP for Quantum 3
- 4 BP for Willpower 5
- 1 BP for Eufiber Attuned 1
- +1 BP from Overconfidence
- +3 BP from Amnesia
Nova Points
30+4 NP
- 5 NP for 15 attribute dots
- 3 NP for 18 ability dots
- 1 NP for 5 background dots
- 5 NP for Telekinesis 5
- -5 Weakness: Only works for Firearms
- 3 NP for Mega-Wits 1 (Multitasking)
- 3 NP for Mega-Dexterity 1 (Kensai: -(Mega-Dexterity) difficulty on all weapons rolls)
- 3 NP for Mega-Stamina 1 (Regeneration)
- 6 NP for Mega-Intelligence 2 (Analyze Weakness)
- 3 NP for Armor 1
- 1 NP for Psychic Shield 1
- 1 NP for Anima Object 1 (Small SMG)
Quantum Stuff
Quantum Pool 26
Taint 2
- Temporary Taint 0/10
Powers
Psychic Shield 1: +2 successes against all mental attacks
Anima Object 1 (Small SMG): Can summon object into existence at any time for 1 Q
Personal Integrity Field [Armor 1]: +3B/3L soak
Enhanced Ammunition [Telekinesis 5]: +5 accuracy/damage for all firearm attacks.
- -5 Works only on bullets.
Redundant Organs [Extra Health Levels 2]: +4 Maimed HLs
Hyperdense Skeleton: +1B/2L soak, +1 unarmed damage
Defenses
Soak 6B/3L (stamina) + 1B/1L (mega-stamina) + 1B/2L (skeleton) + 3B/3L (armor) + 5B/5L (eufiber)
- Total-16B/14L
Willpower 5
- Temporary Willpower 5
Health Levels:
- [ ] -0 x 1
- [ ] -1 x 1
- [ ] -2 x 1
- [ ] -2 x 1
- [ ][ ][ ][ ][ ] -3 x 5
- [ ] -4 x 1
- [ ] Incapacitated
Attacks
- Small SMG: 10d + 1, Damage 6L (up to 11L with Telekinesis)
- Strike: 10d + 1, Damage 7B [5]
- Kick: 10d, Damage 9B [5]
Experience
Prelude: 4 XP
Session 1: 4 XP
Session 2: 4 XP
Glory Girl: 1 XP
The Widow: 1 XP
Spent/Total: 13/14 XP
- Mega-Strength 1 (6 XP)
- Redundant Organs x 2 [Extra Health Levels: Maimed] (3 XP)
- Intimidation 1 (1 XP)
- Hyperdense Skeleton (3 XP)