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|-
|-
! style="background: darkgreen" colspan="2" | Nefer
! style="background: darkgreen" colspan="2" | Nefer [[File:PYRAMID_Flag.png|center|250px]]
|-
|-
! style="background: silver" colspan="2" | System Info
! style="background: silver" colspan="2" | System Info
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|-
|-
! style="text-align: left" | System Name:  
! style="text-align: left" | System Name:  
| Neferti
| Helios
|-
|-
! style="text-align: left" | Map ID:  
! style="text-align: left" | Map ID:  
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|-
|-
! style="text-align: left" | Population:  
! style="text-align: left" | Population:  
| 30,000,000
| 39,000,000
|-
|-
! style="text-align: left" | Population Breakdown:  
! style="text-align: left" | Population Breakdown:  
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|-
|-
! style="text-align: left" | Capital:  
! style="text-align: left" | Capital:  
| Heliopolis Cylinder
| Heliopolis
|-
|-
! style="text-align: left" | Type of Power:  
! style="text-align: left" | Type of Power:  
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{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
|-
! style="text-align: left" | Net Income
! style="text-align: left" |
| 950
! style="text-align: left" |
|-
! style="text-align: left" |  
! style="text-align: left" | Primary Industry:
! style="text-align: left" |
| 950
! style="text-align: left" |  
|-
! style="text-align: left" |
! style="text-align: left" | Complex Industry:
|  
| 950
|-
! style="text-align: left" | Military:
| 22,500
|-
! style="text-align: left" | Strategic Resources:
| 500 Dust
| 250 Theta
|}
|}


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= History =
= History =
<b>Concept:</b> O'neill Cylinder array in a heavy elements nebula surrounding a failed star.
The expedition was funded by Tenser Industries and involved many of their scientists and engineers who were working on sensitive projects then facing litigation. Rather then bow to the pressure from the UN, Tenser loaded up a significant portion of its Sol based workforce and left with the blessings of the Posthumans.




The Neferti Nebula Cluster was their destination. A curious nebula made of failed starstuff, it was initially just a curiosity being studied by the colony ships while their limpdrives recharged. However, the discovery of abundant water-ice in the system's kupier-belt analogue, as well as a freefloating structure of unknown design convinced the leaders of the expedition to devote more time to study.


The longer the expedition stayed, the more they yearned to learn about the nebula, and the strange structures that were occasionally spotted within. During the early 2080s, one such structure was 'captured', and discovered to be a precursor automated drone, still operating after millions of years. The massive structure was some sort of helium harvester, moving from the rich He3 flows in the inner nebula, to a jump point on its outskirts. The gathered He3 was deposited in orbit of a Kupier object, where its orbit eventually decayed and it fell. The object was named 'Nocturne', for the perpetual night it experiences, and a small outpost was established.
The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.


With their stay at the nebula looking to be increasingly permanent, and contact with the main branch currently impossible, the regional heads of the expedition made the decision to canabalize their ships and whatever reasources they could find and construct a permanent presence. Initially constructing O'neill cylinders from Kupier-belt objects and harvested precursor drone-structures, the colony was soon thriving. As more colonists were woken and introduced to their new home, a sociopolitical schism began to spread across the colonists- between those who were assured a planet beneath their feet and not endless travel in space, and those who were content to live here, away from the prying eyes of the core.
= Nefer Today =


In 2090, contact was reestablished with the core, and Tenser, eager to see what had become of their expedition, reaffirmed its control of the then-fledgeling colony. Asserting control was not a bloodless happenstance, as several independent interests had sprung up in the name of capitalism. Ruthelessly suppressed, Tenser began arming and equiping its own paramilitary ground force to replace the colony's own- believing that it is better to have a truly loyal military force, than to have the population trust you.


It was this changing of the guard that served as the initial spark of discord that would later result in the Testament Incident, and the formation of Pyramid.


When the Breakdown hit, Tenser had begun to see a decrease in new artifacts and material being passed back to their main offices from the Nefertan colony. Profits were down, and efficiency, the god of the corporate dynamic, was behind.  
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.


While several attempts were made to increase the previously high influx of resources, it was determined that aggressive harvesting by Tenser edict had 'tapped out' the Nebula of its precursor relics, and with no sign of local posthumanity, the decision was made to pack up and move on.
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.


Naturally, the colonists, having invested significant time, effort, and other resources into their current home objected strenuously. But Tenser 'knew best', and deployed its paramilitary ground forces to quell the potential conflict before it could begin. However, they did not count on the objection of the local police forces, which were composed primarily of ex-military men and women who were left jobless when Tenser replaced the military with their own all those years ago. This sharp opposition of trained, efficient, and dedicated soldiers resulted in a brief 'brush war' that lasted for several weeks, before the regional director threatened to decompress Heliopolis, the main O'neill cylinder if the opposition did not give in to his demands and cease their resistance.
= Military =


Obviously against UN regulation, his act of desperate terrorism would cause irreparable damage to Tenser's reputation- and the colonists knew it. It was a bluff- a stalling measure to keep them in line until Tenser could get its naval fleet to the Nefer system- with the hope that the captains of the colonial navy would not risk damage to the colony, and surrender their vessels and assets.




Fortuitously, the Breakdown struck before the Tenser fleet could arrive. As weeks- and then months of standoff passed, along with the discovery of their sudden isolation, the Governor folded to the pressure from the civilian authorities, and stood down.
[[File:Nefer_Uniforms.jpg|right|thumb | Military Command students]]


= History Paths & Totals =


:<b>A1:</b> Longshot (+Fabbers)
<b>Uniforms:</b> The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.
:<b>A2:</b> No Suitable World | Build Our Own (+PIP)
:<b>B1:</b> Artifact Find | Reverse Engineerables (+100 Dust, +100 Applications)
:<b>C1:</b> Artifact Find | Reverse Engineerables (+100 DUst, +100 Applications)
:<b>D1:</b> Isolated | Strange Discovery | Reverse Engineerables (+100 Dust, +100 Applications, +30 SP, +2500 Stockpiles)
:<b>E1:</b> Independence (go to F1)
:<b>F1:</b> Planet Wal*Mart (+200 PIP, +100 Wealth, +ARROWs Relations, -2500 Military)
:<b>F2:</b> Center for Research (+4 Global Tech Level, +100 Applications, +100 CIP, -100 PIP)
:<b>F3:</b> Hypertech Bullshit (+250 Theta, + Theta application, + 200 applications, - 50 dust)
:<b>N1:</b> Corporate Direction (+100 Wealth, +100 CIP, +100 Applications)
:<b>CE:</b> Kinderfabber Surprise


== Totals: ==
In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.


:900 Applications
The most recent up to date Department to Colour information is as follows:
:300 Applications (Common)
:300 Population
:500 Dust
:200 Theta
:950 PIP
:950 CIP
:950 Wealth
:100 Drexlers
:10 Doctrine Points
:2,500 Stockpiles
:22,500 Military
:Beam/Pulse Application
:Omega Application


== Tech Indices ==
:Command - Red
:Science - Green
:Tactical - Yellow
:Medical - Blue
:Civilian Authority - White/Other colours (See appendix III for details)
:Unassigned - Black


<b>Global Technology Level:</b> 24
[[Weapons of Pyramid]]
[[Nefertan Slang]]


:Basic Theotech [65]
[[category:Kerrus]]
:Shipbuilding  [30]
:Power [30]
:Propulsion [30]
:Beam/Pulse Weapons [30]
:Materials [35]
:Electronics [30]
:Aircraft [30]
:Mass Production [30]

Latest revision as of 18:31, 29 November 2012

Nefer
System Info
System Name: Helios
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 39,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure

History

The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.

Nefer Today

The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.

To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.

Military

Military Command students


Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.

In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.

The most recent up to date Department to Colour information is as follows:

Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)
Unassigned - Black

Weapons of Pyramid Nefertan Slang