Transgenic Civilian Bonuses: Difference between revisions
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Common Bonus: These bonuses exist because of a transhuman being better in a relatively commonplace, "foundation" job where many are employed in, such as working in factories, repairing widgets, and so forth. A common bonus is ''reduced'' dependent on the relative population of the transgenics in question. Therefore, if only 25% of the population has those bonuses, the bonuses are quartered and so forth. | Common Bonus: These bonuses exist because of a transhuman being better in a relatively commonplace, "foundation" job where many are employed in, such as working in factories, repairing widgets, and so forth. A common bonus is ''reduced'' dependent on the relative population of the transgenics in question. Therefore, if only 25% of the population has those bonuses, the bonuses are quartered and so forth. | ||
Uncommon bonuses: Uncommon bonuses come from a relatively small elite and thus are unaffected by the relative proportion of transgenics in the power's population-the cream always rises to the top, after all, and do you really ''need'' that many brilliant researchers in your nation? | Uncommon bonuses: Uncommon bonuses come from a relatively small elite and thus are unaffected by the relative proportion of transgenics in the power's population-the cream always rises to the top, after all, and do you really ''need'' that many brilliant researchers in your nation? The transgenic caste with the highest modifier is the sole determinant of the size of an uncommon bonus. | ||
=Bonuses by Enhancement= | =Bonuses by Enhancement= | ||
Note that some secondaries might directly apply to these bonuses as well, such as Enhanced Endurance (would act like Enhanced Physique) or Enhanced Creativity (would act like Enhanced Intelligence). | |||
==Enhanced Physique== | ==Enhanced Physique== | ||
The production of "dumb" goods in PIP is primarily automated, but there often need to be people to move the end products around and people to watch out when the robots inevitably malfunction. The main muscle of PIP production might be the forklift and the really dumb robot, but having a bit of muscle helps when you're on a colony world, and when these robots do break down, elbow grease never hurts. | The production of "dumb" goods in PIP is primarily automated, but there often need to be people to move the end products around and people to watch out when the robots inevitably malfunction. The main muscle of PIP production might be the forklift and the really dumb robot, but having a bit of muscle helps when you're on a colony world, and when these robots do break down, elbow grease never hurts. | ||
Common Bonus: + | Common Bonus: +20% to PIP population bonus per level of enhanced physique | ||
==Enhanced Reactions== | ==Enhanced Reactions== | ||
Production of "high-tech" goods via CIP requires intelligence, but efficient production more often than not requires the ability to finish complex steps quickly rather than come up with new and brilliant ideas. Enhancing cognitive speed can improve the effectiveness of your nation's CIP production as high-tech products are built on time, on budget, and up to spec. | Production of "high-tech" goods via CIP requires intelligence, but efficient production more often than not requires the ability to finish complex steps quickly rather than come up with new and brilliant ideas. Enhancing cognitive speed can improve the effectiveness of your nation's CIP production as high-tech products are built on time, on budget, and up to spec. | ||
Common Bonus: + | Common Bonus: +20% to CIP population bonus per level of enhanced reactions | ||
==Enhanced Intelligence== | ==Enhanced Intelligence== | ||
Covering the ability to comprehend concepts and often the ability to put these concepts together in interesting ways, enhanced intelligence primarily improves research capability. Speed and ease of education is also a factor of enhanced intellect, and societies with a high proportion of intelligent transgenes often find themselves richer per-capita. | Covering the ability to comprehend concepts and often the ability to put these concepts together in interesting ways, enhanced intelligence primarily improves research capability. Speed and ease of education is also a factor of enhanced intellect, and societies with a high proportion of intelligent transgenes often find themselves richer per-capita. | ||
Common Bonus: + | Common Bonus: +10% to Wealth population bonus per level of enhanced intelligence<br> | ||
Uncommon Bonus: -5% to research and development costs per level of enhanced intelligence | Uncommon Bonus: -5% to research and development costs per level of enhanced intelligence | ||
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Superhuman social ability helps to glue a society together, improving the willingness of the population to go along with the government's whims. | Superhuman social ability helps to glue a society together, improving the willingness of the population to go along with the government's whims. | ||
Uncommon Bonus: +1 additional Support generated per quarter per level of enhanced socialization | Uncommon Bonus: +1 additional Support generated per quarter per level of enhanced socialization<br> | ||
Uncommon Bonus: +1 additional DAP per quarter per level of enhanced socialization<br> |
Latest revision as of 05:15, 19 February 2010
The science of human enhancement, although pioneered by DARPA in the US and the People's Liberation Army in China, only became a common topic when the military augmentations were used to enhance civilian performance.
Bonus Types
Common Bonus: These bonuses exist because of a transhuman being better in a relatively commonplace, "foundation" job where many are employed in, such as working in factories, repairing widgets, and so forth. A common bonus is reduced dependent on the relative population of the transgenics in question. Therefore, if only 25% of the population has those bonuses, the bonuses are quartered and so forth.
Uncommon bonuses: Uncommon bonuses come from a relatively small elite and thus are unaffected by the relative proportion of transgenics in the power's population-the cream always rises to the top, after all, and do you really need that many brilliant researchers in your nation? The transgenic caste with the highest modifier is the sole determinant of the size of an uncommon bonus.
Bonuses by Enhancement
Note that some secondaries might directly apply to these bonuses as well, such as Enhanced Endurance (would act like Enhanced Physique) or Enhanced Creativity (would act like Enhanced Intelligence).
Enhanced Physique
The production of "dumb" goods in PIP is primarily automated, but there often need to be people to move the end products around and people to watch out when the robots inevitably malfunction. The main muscle of PIP production might be the forklift and the really dumb robot, but having a bit of muscle helps when you're on a colony world, and when these robots do break down, elbow grease never hurts.
Common Bonus: +20% to PIP population bonus per level of enhanced physique
Enhanced Reactions
Production of "high-tech" goods via CIP requires intelligence, but efficient production more often than not requires the ability to finish complex steps quickly rather than come up with new and brilliant ideas. Enhancing cognitive speed can improve the effectiveness of your nation's CIP production as high-tech products are built on time, on budget, and up to spec.
Common Bonus: +20% to CIP population bonus per level of enhanced reactions
Enhanced Intelligence
Covering the ability to comprehend concepts and often the ability to put these concepts together in interesting ways, enhanced intelligence primarily improves research capability. Speed and ease of education is also a factor of enhanced intellect, and societies with a high proportion of intelligent transgenes often find themselves richer per-capita.
Common Bonus: +10% to Wealth population bonus per level of enhanced intelligence
Uncommon Bonus: -5% to research and development costs per level of enhanced intelligence
Enhanced Socialization
Superhuman social ability helps to glue a society together, improving the willingness of the population to go along with the government's whims.
Uncommon Bonus: +1 additional Support generated per quarter per level of enhanced socialization
Uncommon Bonus: +1 additional DAP per quarter per level of enhanced socialization