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== Mage Theoretical Character ==
=Death Street Game=
http://swiki.fancruft.com/index.php?title=Death_Street_Game


:Name: Shu Izanagi
:Player: Kerrus
:Nature: Survivor
:Essence: Pattern
:Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over)
:Tradition: Euthanatos
:Concept: Assassin from the Past (Not sure how far back yet)


:Attributes
= Krenn Info =


:Strength: 3
All Krenn are insectoid, and operate on a sort of automatic dominate the lessers, be dominated by the superiors' setup. All non-Krenn life are lessers, so the Krenn naturally work to dominate them in every aspect- physical, cultural, social- they aim to be superior, though that superiority also includes a total lack of respect for the lessers.
:Dexterity: 3
:Stamina 4
:Charisma: 2
:Manipulation: 2
:Appearance: 2
:Perception: 3
:Intelligence: 2
:Wits: 3


:Talents
This is a biological imperative, and the Krenn are themselves aware it exists, but have (that you know) taken no steps to eliminate or restrict it, because it's just how they work. So like, the Krenn leader dominates all other lesser Krenn, whom automatically defer to it and its imperatives. Any Krenn warlord might have a collection of lesser Krenn under its command, whom automatically defer to it (in its presence).


:Alertness: 3
While there's some degree of political plotting, for the Krenn it all comes down to self improving, be that training to be better (biologically Krenn have no limit to how much they can improve), or sourcing some new find, technology, development, cultural or social model from them. Krenn don't 'lie' about the origin of things, and there's a consideration that the particular individual that brings something under the domination of the empire to be made superior by the magnitude of that find.
:Athletics: 2
:Awareness: 3
:Dodge: 2
:Subterfuge: 3


:Skills
So naturally invading the Alpha and Beta quadrants was a major push that elevated a lot of lesser Krenn to higher positions.


:Meditation: 2
:Melee: 3
:Stealth: 3
:Survival: 1


:Knowledges
Some Krenn are of the Explorer subtype, and is much less fanatic than the warrior subtype. Explorers are, occasionally, willing to take measures to suppress their innate requirement to dominate other species, particularly if it means they can make contact with species that can provide them interesting things that might serve to elevate their position in Krenn society.


:Investigation: 3
Krenn armaments are nasty. They don't like, have weapons as a discrete thing- they believe the necessity of having a deliberately designed weapon is the mark of an inferior race. So all their 'weapons' are actually 'tools' that they can also use to kill or damage or the like.
:Medicine: 2


 
Oh, also, nobody knows how they do it, but Krenn have access to some sort of psychometry ability where they can instantly know all the things that someone knows- even at range. You don't know the limits of this power, but there were a couple times during the war when explorer type Krenn contacted starfleet captains on their personal secure ultra top secret emergency frequencies using all the correct code
:Spheres
 
:Entropy: 3
:Time: 3
 
:Backgrounds
 
:Avatar: 3
:Mentor: 1
:Arcane: 1
 
:Arete: 3
:Willpower: 7
:Quintessence: 3
 
:Paradigm: Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.
 
:Powers are primarily focused on the self- enhancing self into a better instrument of death. Typically uses Entropy/Time to glimpse into the future to determine enemy course of action. Melee focused- death god powers typically require a close contact with the victim. (Not a shooty character)
 
:Typically views the world through the concept that people and things have a certain definable essence, and that to invoke Death's Art, one must invoke those essences- basically praying to the objects for the... right? Permission, maybe, to end them or use them to end someone. So like, he'd invoke the name of his sword, the lineage of it, its forger, and the like. He'd invoke the spirit of being sharp and true striking and stuff, and this would give him power.
 
:Conversely, he wouldn't be able to really do stuff that he can't attribute to Death's Art- summoning a fireball out of <i>thin air</i> wouldn't be within his paradigm, because it's completely outside his view of how the world works. You can't invoke the spirit of fire and burning unless you have something to burn- to him, 'air', as we know it, isn't a substance. He might be able to light something on fire, but again, it would definitely have to be melee (and that assumes he even has points in Prime :p)
 
:Merits + Flaws
 
:Ambidextrous (1 point Merit)
:(From another) Age (1 point flaw)

Latest revision as of 13:23, 19 August 2013

Death Street Game

http://swiki.fancruft.com/index.php?title=Death_Street_Game


Krenn Info

All Krenn are insectoid, and operate on a sort of automatic dominate the lessers, be dominated by the superiors' setup. All non-Krenn life are lessers, so the Krenn naturally work to dominate them in every aspect- physical, cultural, social- they aim to be superior, though that superiority also includes a total lack of respect for the lessers.

This is a biological imperative, and the Krenn are themselves aware it exists, but have (that you know) taken no steps to eliminate or restrict it, because it's just how they work. So like, the Krenn leader dominates all other lesser Krenn, whom automatically defer to it and its imperatives. Any Krenn warlord might have a collection of lesser Krenn under its command, whom automatically defer to it (in its presence).

While there's some degree of political plotting, for the Krenn it all comes down to self improving, be that training to be better (biologically Krenn have no limit to how much they can improve), or sourcing some new find, technology, development, cultural or social model from them. Krenn don't 'lie' about the origin of things, and there's a consideration that the particular individual that brings something under the domination of the empire to be made superior by the magnitude of that find.

So naturally invading the Alpha and Beta quadrants was a major push that elevated a lot of lesser Krenn to higher positions.


Some Krenn are of the Explorer subtype, and is much less fanatic than the warrior subtype. Explorers are, occasionally, willing to take measures to suppress their innate requirement to dominate other species, particularly if it means they can make contact with species that can provide them interesting things that might serve to elevate their position in Krenn society.

Krenn armaments are nasty. They don't like, have weapons as a discrete thing- they believe the necessity of having a deliberately designed weapon is the mark of an inferior race. So all their 'weapons' are actually 'tools' that they can also use to kill or damage or the like.

Oh, also, nobody knows how they do it, but Krenn have access to some sort of psychometry ability where they can instantly know all the things that someone knows- even at range. You don't know the limits of this power, but there were a couple times during the war when explorer type Krenn contacted starfleet captains on their personal secure ultra top secret emergency frequencies using all the correct code