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== Nefer (Planet) ==
{| class="infobox FCK__ShowTableBorders" style="width: 250px; border-spacing: 2px" align="right"
|-
! style="background: darkgreen" colspan="2" | Nefer [[File:PYRAMID_Flag.png|center|250px]]
|-
! style="background: silver" colspan="2" | System Info
|-
| style="font-size: 90%; border-bottom: #aaa 1px solid; text-align: right" colspan="2" |
{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
! style="text-align: left" | System Name:
| Helios
|-
! style="text-align: left" | Map ID:
|
|-
! style="text-align: left" | Surface Gravity:
| 1.0 G
|-
! style="text-align: left" | Climate:
| Artificial
|-
! style="text-align: left" | Atmosphere:
| Nitrogen-Oxygen Mix
|}


<b>History:</b>
|-
| style="font-size: 90%; text-align: right" colspan="2" |
{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
! style="text-align: left" | Population:
| 39,000,000
|-
! style="text-align: left" | Population Breakdown:
| 98% Baseline
|-
! style="text-align: left" | Capital:
| Heliopolis
|-
! style="text-align: left" | Type of Power:
| Independent
|}


<b>Modern Nefer:</b>
|-
! style="background: silver" colspan="2" | Infrastructure
|-
| style="font-size: 90%; text-align: right" colspan="2" |
{| class="infobox FCK__ShowTableBorders" style="border-right: 0px; padding-right: 0px; border-top: 0px; padding-left: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" width="100%"
|-
! style="text-align: left" |
! style="text-align: left" |
! style="text-align: left" |
! style="text-align: left" |
! style="text-align: left" |
! style="text-align: left" |
|
|}


|}


== Heliopolis ==
= History =


<b>History:</b>


<b>Modern Heliopolis:</b>


The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.


= Nefer Today =


== PYRAMID Heavy Industries ==


<b>History:</b> Born during the breakdown, PYRAMID started as a group of powerful individuals with interests across the board who came together during the economic recession that followed the loss of standard FTL effectiveness. With smaller companies no longer able to continue daily operations due to the cessation of trade, or even contact with the neighboring powers, many flocked to the banner of PYRAMID for the hope it embodied. While primarily a business concern, PYRAMID does appear to care for those in its employ and their dependents, going out of its way to ensure they are treated with a respect above the grade compared to its more coreward rivals.


<b>Modern PYRAMID:</b> Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight.
The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.


== Rules & Mechanics ==
To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.


= Military =


:A1: Late National
:A2: Dominantly Baseline
:A3-A4: Hell World | Make Do
:B1-B3: Military Action | Training Ground
:C1-C4: Artifact Find | Active Machinery
:N1: Corporate Direction
:D1-D2: Isolated | Experimental Drives
:E1-L1: TZO | Make My Own Bloc
:L1: Be Interventionalist
:L2: Regional Port
:L3: Magnate Killteams
:CE: Cut to the Bone


<b>Totals:</b>


:420 Pop
[[File:Nefer_Uniforms.jpg|right|thumb | Military Command students]]
:300 Dust
:450 Theta
:810 Wealth
:910 CIP
:910 PIP


<b>Other Bonuses</b> (not counting starting apps)


:Scraphunters
<b>Uniforms:</b> The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.
:+Tech
:+Stealth Tech
:+FTL Tech
:++Shipbuilding Application
:++Sneaky Stuff
:++Logistics
:++++Doctrines
:+2500 Military


<b>Penalties</b>
In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.


:-Ground Tech
The most recent up to date Department to Colour information is as follows:


= Ships =
:Command - Red
:Science - Green
:Tactical - Yellow
:Medical - Blue
:Civilian Authority - White/Other colours (See appendix III for details)
:Unassigned - Black


== Nep Class Medium Corvette ==
[[Weapons of Pyramid]]
[[Nefertan Slang]]


:Mobility: 8
[[category:Kerrus]]
:Evasion: 6
:Armour: 17
:Structure: 4
:Hits: 8
:Space: 36.5/37
:Power: 26/30
 
<b>Internal Components</b>
 
:6x Fusion Thruster (-6 Spaces, -24 Power, +6 Mobility, +3 Evasion)
:2x Jump Drive: (-0.5 Spaces, -2 Power)
:2x Fusion Reactors (-2 Spaces, +30 Power)
:6x Laminate Armour (-6 Spaces, +15 Armour, +3 Structure, +3 Hits)
 
<b>Armament & Active Defences</b>
 
:2x Vulcan Point Defence (-4 Spaces)
:4x Flak Cannons (-8 Spaces)
:2x Anti-Air Missile Launchers (-10 Spaces)
 
 
 
== Akhen Class Heavy Battleship ==
 
:Mobility: 3
:Evasion: 1.5
:Armour: 22
:Structure: 17
:Hits: 116
:Space: 279.5/280 (4x Battleship)
:Power: 150/150
 
<b>Internal Components</b>
 
:3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
:3x Jump Drive (-7.5 Spaces, -30 Power)
:10x Fusion Reactor (-10 Spaces, +150 Power)
 
:2x Structural Reinforcement (-40 Spaces, +6 Structure, +40 Hits)
:2x Belted Armour (-16 Spaces, +4 Armour, +1 Structure, +16 Hits)
:4x Laminate Armour (-32 Spaces, +10 Armour, +2 Structure, +20 Hits)
:4x External Latch (-8 Spaces)
 
<b>Weaponry & Active Defences</b>
 
:4x Vulcan Point Defence (-8 Spaces)
:2x Charge Launcher (-10 Spaces)
 
:6x Anti-Ship Missile Launcher (-30 Spaces)
:2x Anti-Air Missile Launcher (-10 Spaces)
:4x Flak Cannon (-8 Spaces)
:2x Large Naval Rifle (-40 Spaces)

Latest revision as of 18:31, 29 November 2012

Nefer
System Info
System Name: Helios
Map ID:
Surface Gravity: 1.0 G
Climate: Artificial
Atmosphere: Nitrogen-Oxygen Mix
Population: 39,000,000
Population Breakdown: 98% Baseline
Capital: Heliopolis
Type of Power: Independent
Infrastructure

History

The colony world of Helios saw its earliest beginnings as an outpost from which to launch exploration missions into the deep rim. Situated on the world of Helios 3, nicknamed Neferti, a low gravity world lush with a complex biosphere and extensive precursor dust deposits, the colony would harvest resources to build and maintain an expansive exploration fleet, and bring the wealth of discoveries back to the Core where they could be studied and profited from.

Nefer Today

The Nefer of the modern era is a nation dedicated to a capitalist-socialistic ideal, which melds the earning of resources on a personal level with a healthy safety net available to all residents of the state. This system, while not the height of engineered efficiency such as those used by the so named Magnates, has served Nefer well over the years, and encouraged a healthy trade industry. Given that it is hard to determine where Nefer's government ends and Pyramid Industries begins, Nefer is often stereotyped as a corporate pawn- little more than an industry with a vestigial civilian sector attached. However, this perception is hardly accurate- for while Pyramid is certainly a megacorporation worthy of the name, its operations for the past two decades have largely been fueled by a supreme patriotism and a dedication to its people. Between governmental safeguards, and a healthy optimism, Pyramid has yet to become in truth what it is stereotyped as by many.

To put it simply, Pyramid is the Business of the Government. They handle Nefer's civil service and contribute heavily to its military- although by necessity the military is not under the direct authority of the Board of Directors. If roads need to be laid down, it is Pyramid that handles the work. If new hulls need to be produced, it is the Pyramid Yards that handle the order. While Nefer has plenty of local corporations that vie for contracts and work, Pyramid operates in a market that is separate- to a degree, yet still indisputably linked. Their competitors are foreign governments and star spanning megacorporation, not that new fry franchise that's popped up in Sphere 12.

Military

Military Command students


Uniforms: The uniforms employed by the Nefertan military are an adaption of those used by Pyramid's exclusive military training institute, which serves as a prerequisite to actual military service. The uniforms are a blend of military service finery, as well as the more business oriented garb of Pyramid's civilian employees.

In order to allow for quick identification of roles and specialties, Pyramid assigns each department a specific colour. Those departments utilize that colour on the ties of their uniforms, indicating their specialty.

The most recent up to date Department to Colour information is as follows:

Command - Red
Science - Green
Tactical - Yellow
Medical - Blue
Civilian Authority - White/Other colours (See appendix III for details)
Unassigned - Black

Weapons of Pyramid Nefertan Slang