Hyperborea: Difference between revisions

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Population:   
Population:   


| +120
| 36 million
|-
|-
! style="text-align: left;" | Population Breakdown:  
! style="text-align: left;" | Population Breakdown:  
| 90%+ augmented
| 50% augmented / 50% baseline
|-
|-
! style="text-align: left;" | Capital:  
! style="text-align: left;" | Capital:  
Line 50: Line 50:
|-
|-
! style="text-align: left;" | Domestic Support:  
! style="text-align: left;" | Domestic Support:  
| ???
| +2 Morale
|-
|-
!|
| +1 Support a Quarter
|-
|-
! style="text-align: left;" | Wealth:  
! style="text-align: left;" | Wealth:  
| +200
| 830
|-
|-
! style="text-align: left;" | Industry (PIP):  
! style="text-align: left;" | Industry (PIP):  
| +100
| 880
|-
|-
! style="text-align: left;" | Industry (CIP):  
! style="text-align: left;" | Industry (CIP):  
| +100
| 880
|-
|-
! style="text-align: left;" | He3:  
! style="text-align: left;" | He3:  
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Strategic Resources:  
Strategic Resources:  


| ??? Delta Dust
| 350 Delta Dust
|-
|-
! style="text-align: left;" | Military:  
! style="text-align: left;" | Military:  
| +2500
| 32 500
|}
|}


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=History Paths=
=History Paths=
A1) Initial Colonization
A1) Initial Colonization
: Longshot Colony (+100 Fabers):
: Resource Base (+100 PIP):
A2) Initial Population
A2) Initial Population
: Dominantly Transgene (++Transgene):
: Dominantly Transgene (+40 Transgene):
A3) Destination
A3) Destination
: Resource Rich World:
: Hell World:
:: Fascinating Pharmaceuticals (+100 Wealth):
:: Tough It Out (+ Morale, Balls):
B1) History of the Colony (Volume 1)
B1) History of the Colony (Volume 1)
: Transgene Migration (+ transgene, + 60 population):
: Military Action (+ 2,500 Military, Go to B3):
:: Training Ground (+ doctrines):
C1) History of the Colony (Volume 2)
C1) History of the Colony (Volume 2)
: Transgene Migration (+Transgene, +60 Population):
: Military Action (+ 2,500 Military, Go to B3):
:: Narco-Warfare (+ 2,500 military, + doctrines, - 60 pop):
D1) Breakdown
D1) Breakdown
: I'm a Magnate (+Morale):
: I'm a Magnate (+Morale):
N1) The Business of Government
: Single Party Governance (+ 100 PIP, + 100 Wealth, +60 Population)
D5) "Mankind must be Managed"
D5) "Mankind must be Managed"
: Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + transgene):
: Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + 20 transgene):
M1) Socio-Economic
M1) Socio-Economic
: A Truly Managed Society (+ Transgene, + 60 Population, + 100 Wealth, + 100 PIP, + Morale, Managed Society):
: We're People Too (+ relations, + FTL tech, + logistics, + 2 Global tech level, + 100 dust, + 50 Wealth):
M2) Socio-Military
M2) Socio-Military
: Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):
: Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):
Chaotic Event) Ran Outta People (+ Computer Tech, - 60 Pop)
Chaotic Event) My Little Lacus (+ 20 Transgene, - 2,500 Military)
 
Magnate: +Ground Tech, +Aerospace Tech, +5 Shipbuilding, +Cruiser Construction, +Armor Tech, +Railgun Tech


==Path Bonuses==
==Path Bonuses==
(Does not include base tech)<br>
(Does not include base tech)<br>
+100 Fabbers; +200 Wealth; + 200 CIP; +100 PIP; +180 Population; +2500 Military; ++++++ Transgene; ++ Morale; + Doctrines; Managed Society; ++ Sneaky Stuff; + Stealth Tech; + Computer Tech
+200 PIP<br>
+200 CIP<br>
+150 Wealth<br>
+80 Transgene<br>
+60 Pop<br>
+100 Dust<br>
+7 500 Military<br>
+++ Doctrines<br>
++ Morale<br>
+ Relations<br>
++ Sneaky Stuff<br>
+ Stealth Tech<br>
+ FTL tech<br>
+ Logistics<br>
+ 2 Global Tech Level<br>
 
==SP Expenditure==
+25 Transgene (10SP)
+100 Application (10SP)


==Technical Advancement==
==Technical Advancement==
'''Global Technology Level''': 16
'''Global Technology Level''': 18
: Railguns +4 (20)  
: Railguns +4 (22)  
: Materials +4 (20)  
: Materials +4 (22)  
: Transgenics +19 (35)  
: Transgenics +15 (33)  
: Ground +4 (20)  
: Ground +4 (22)
: Xenotech +14 (30)
: Xenotech +14 (32)
: Collarize +14 (30)
: Collarize +14 (32)
: Stealth Tech +9 (25)
: Stealth Tech +9 (27)
: Civilian Tech +4 (22)
 
==Technical Applications==
Magnate
: + Ground Application
: + Aerospace Application
: + 5 Shipbuilding Application
: Cruiser Construction
: + Cybernetics Application
: + Railgun Application
: + Armour Application
: + Stealth Application
: + FTL application


=Sociology=
=Sociology=
Line 138: Line 173:


''Tentative''<br>
''Tentative''<br>
120 Tentative Points/4 for 100% of population = 30 pt template
105 Tentative Points/3 for 50% of population = 35 pt template
: Primary Attributes (30 pts)
: Primary Attributes (43 pts)
:: Enhanced Physique 0 (0)
:: Enhanced Physique 0 (0)
:: Enhanced Reactions 0 (0)
:: Enhanced Reactions 2 (15)
:: Enhanced Intelligence 4 (18)
:: Enhanced Intelligence 2 (15)
:: Enhanced Socialization 2 (7)
:: Enhanced Socialization 2 (13)
Integration Modifier: 12 - 7 = 5<br>
Transgenic Tech Bonus: -8 pts
(30/30 spent)<br>
(35/35 spent)<br>


=Military=
=Military=

Latest revision as of 02:51, 20 February 2010

Hyperborean Commonwealth
System Info
World Name: Hyperborea
Map ID: ???
Surface Gravity: 1.05G
Climate: Tropical to Sub Tropical
Atmosphere: Oxy-Nitrogen, 138 kPa

Population: 

36 million
Population Breakdown: 50% augmented / 50% baseline
Capital: Thule
Type of Power: Magnate
Infrastructure
Domestic Support: +2 Morale
+1 Support a Quarter
Wealth: 830
Industry (PIP): 880
Industry (CIP): 880
He3: ???

Strategic Resources:

350 Delta Dust
Military: 32 500

History

The Exodus

Magnates

Invasion of Hyperborea

Aftermath

The Planet of Hyperborea

History Paths

A1) Initial Colonization

Resource Base (+100 PIP):

A2) Initial Population

Dominantly Transgene (+40 Transgene):

A3) Destination

Hell World:
Tough It Out (+ Morale, Balls):

B1) History of the Colony (Volume 1)

Military Action (+ 2,500 Military, Go to B3):
Training Ground (+ doctrines):

C1) History of the Colony (Volume 2)

Military Action (+ 2,500 Military, Go to B3):
Narco-Warfare (+ 2,500 military, + doctrines, - 60 pop):

D1) Breakdown

I'm a Magnate (+Morale):

N1) The Business of Government

Single Party Governance (+ 100 PIP, + 100 Wealth, +60 Population)

D5) "Mankind must be Managed"

Perfected Society (+ 60 Pop, + 100 CIP, + doctrines, + 20 transgene):

M1) Socio-Economic

We're People Too (+ relations, + FTL tech, + logistics, + 2 Global tech level, + 100 dust, + 50 Wealth):

M2) Socio-Military

Face Dancers (++ Sneaky Stuff, + Stealth Tech, + 100 CIP, + 2,500 military):

Chaotic Event) My Little Lacus (+ 20 Transgene, - 2,500 Military)

Path Bonuses

(Does not include base tech)
+200 PIP
+200 CIP
+150 Wealth
+80 Transgene
+60 Pop
+100 Dust
+7 500 Military
+++ Doctrines
++ Morale
+ Relations
++ Sneaky Stuff
+ Stealth Tech
+ FTL tech
+ Logistics
+ 2 Global Tech Level

SP Expenditure

+25 Transgene (10SP) +100 Application (10SP)

Technical Advancement

Global Technology Level: 18

Railguns +4 (22)
Materials +4 (22)
Transgenics +15 (33)
Ground +4 (22)
Xenotech +14 (32)
Collarize +14 (32)
Stealth Tech +9 (27)
Civilian Tech +4 (22)

Technical Applications

Magnate

+ Ground Application
+ Aerospace Application
+ 5 Shipbuilding Application
Cruiser Construction
+ Cybernetics Application
+ Railgun Application
+ Armour Application
+ Stealth Application
+ FTL application

Sociology

Hyperborean Augmentation

Culture

Biology and Biotech

Hyperborean Transgenic Template

""
-

Tentative
105 Tentative Points/3 for 50% of population = 35 pt template

Primary Attributes (43 pts)
Enhanced Physique 0 (0)
Enhanced Reactions 2 (15)
Enhanced Intelligence 2 (15)
Enhanced Socialization 2 (13)

Transgenic Tech Bonus: -8 pts (35/35 spent)

Military