Delten Technocracy: Difference between revisions

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==Indie Design==
=Back Story=


:A1 Longshot Mission (+ Faber)
=Rule Stuff=
:A2 Dominantly Baseline (+ pop, + logistics)
:A3 Terraformable World
:A7 Artifact Rush (+ PIP)
:B1 Artifact Find (+ Dust)
:B4 Active Machinery (+ Theta, - Dust)
:C1 Artifact Find (+ Dust)
:C4 Reverse-Engineerable (+ Tech)
:D1 Isolated (+ Stockpiles)
:D2 Strange Discovery (+ Dust)
::(B4) Extra Fabs (+ Faber)
:E1 Independence!
:F1 Be Interventionist (+ Military, + Logistics)
:F2 Expanse Production Center (++ PIP, ++ CIP)
:F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
:L1 Future Government (++ Morale, + AI Tech)


===Starting Tech Bonuses===
==Paths==


:Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
*Terraformable
*Get to work
*Limited
*None
*Untouched
*Hub
*Longshot
*Outer Expanse
*New Freedoms
*People Power
*Separatists
*Civilian
*Transgenes
*Quiet
*Stability
*Go Weird
*Magnate
*Sixpacks
*Clans
*Go Away
*Transgene Future
*Military Intel
*Kinderfabers


===Chaotic Events===
==Sheet Output==


:Ran Outta People (+ Computer Tech, - Pop)
'''Final Stats'''
:SP: 101
:SP Limit: 22
:Population: 830 Base bonus: 415
:Trangene: 185
:Morale: 7.5
:Wealth: 638
:PIP: 840
:CIP: 790
:Fabbers: 0
:Delta Dust: 310
:Theta Dust: 0
:Military: 35000
:Doctrines: 15
:Logistics: 40
:Global Tech Level: 16
:Applications: 700
:Stockpiles: 0
:Debt: 0


===Summarized Rundown===


:+2 Faber
'''SP Expenditures'''
:+2 CIP
:Additional Limit: 2
:+3 PIP
:Wealth: 11
:+2 Logistics
:PIP: 14
:+2 Dust
:CIP: 14
:+2 Theta
:Dust: 20
:+5 Tech (common)
:Theta: 0
:+1 Beam/Pulse Tech
:Pop: 16
:+1 Stockpiles
:Mil: 0
:+1 Military
:Tech Indices: 1
:+2 Morale
:Apps: 0
:+1 AI tech
:Transgene: 22
:+1 Computer Tech
:Doctrine: 0
:+1 Theta Tech
:Logistics: 0
:+6 Shipbuilding
:Cruiser Construction
:Capital Construction




==Magnate Design==
'''Tech Indices'''
:Shipbuilding: 16
:Parasite Construction: 45
:Carrier Construction: 16
:Aviation Warship Construction: 16
:Aerospace Construction: 16
:Mecha Construction: 16
:Ground Construction: 20
:Projectiles: 16
:Lasers: 27
:Railguns: 20
:Particle Weapons: 16
:Mega Particle Weapons: 16
:Missiles: 16
:Propulsion: 16
:Power: 18
:Materials: 16
:Shields: 16
:Electronics: 16
:Stealth: 16
:Transgenics: 29
:Mass Production: 22
:Civilian Technologies: 17
:Xenotechnology: 30
:Basic Theotechnology: 16
:Advanced Theotechnology: 16
:Floating Points: 2


:A1 Resource Base (+ PIP)
==Transgene Templates==
:A2 Dominately Transgene (++ Transgene)
:A3 Resource Rich World
:A6 Relic Dust (+ Dust)
:B1 Military Action (+ Military)
:B3 Miner Beatdown (+ PIP)
:C1 Artifact Find (+ Dust)
:C2 Reverse-Engineerable (+ Tech)
:D1 "I'm a Magnate!" (+ Morale)
:D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
:L1 Future Government (++ Morale, + AI Tech)
:M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
:M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
:Ran outta people (+ Computer Tech, - Pop)


===Starting Applications===


:+ Ground Application
'''Worker Caste'''
:+ Aerospace Application
:Hard Working Secondary (+PIP): 3 (12)
:+5 Shipbuilding Application
:Cost: 12 x2 = 24
:Cruiser Construction
:+ Cybernetics Application
:[Time-Motion Engineers] Capital Construction


'''Scientist Caste'''
:Precise Secondary (+CIP): 3 (12)
:Cost: 12 x2 = 24


===Summary===
'''Technocrat Caste'''
:Intelligence: 3 (24)
:Cost: 24 x2 = 48


:+++++ PIP
'''Warrior Caste'''
:++++ CIP
:Physique: 2 (13)
:++ Dust
:Reactions: 3 (24)
:++ Transgene
:Cost: 37 x2 = 74 - 31 = 43
:+ Logistics
:+ Military
:+++ Morale
:+ Mothball Fleet
:+++ Tech
:+ AI Tech
:+ Computer Tech
:++ Techlevel
:- Pop


===Tech Spread===
'''Shared Augmentations'''
:Mental Communication Secondary: 2 (7)
:Fast Communication Tertiary: 2 (3)
:Cost: 10 x4 = 40


:Global Level 22
=Delten Star Yards=
:Transgenics 35
:Basic Theotech 32
:AI 24
:Railguns 26
:Materials 26
:Ground 26
:Xenotech 36
:Shipbuilding 26
:Weapons Tech 24
:Civilian Tech 18
 
==Deltenian Shipyards==
 
===Battleship===
[[File:Battleship.jpg|400px|right|Principality Battleship]]
Mobility: 2<br>
Evasion: 1<br>
Armor: 14<br>
Structure: 15<br>
Hits: 108<br>
Space: 300<br>
Engineering Coefficient: 10 <br>
Hull Coefficient: 8 <br>
Hull Expansion: +20 <br>
 
:Hull expanded five times
::+ 100 Spaces
:::Spaces Available: 300
 
Power Generation
 
:Fusion Reactor
::Spaces: 1
::Power Output: 15
 
::Twenty fitted
:::Spaces Used: 20
:::Power Output: 300
 
Engines
 
:Fusion Thrusters
::Spaces: 20
::Power: 40
::Mobility: +1
::Evasion: +0.5
 
::Two fitted
:::Spaces Used: 40
:::Power Consumed: 80
:::Mobility: +2
:::Evasion: +1
 
:Jump Drive
::Spaces: 2.5
::Power: 8
 
::Two fitted
:::Spaces Used: 5
:::Power Consumed: 16
 
Defensive Equipment
 
:Depleted Uranium Armor
::Spaces: 8
::Armor: +2
::Structure: +1
::Hits: +12
 
::Three fitted
:::Spaces Used: 24
:::Armor: +6
:::Structure: +3
:::Hits: +36
 
:Structural Reinforcement
::Spaces: 16
::Structure: +2
::Hits: +16
 
::Two fitted
:::Spaces Used: 32
:::Structure: 4
:::Hits: +32
 
:Shields (To be determined type)
::Spaces: 8
::Power: 64
 
::One fitted
:::Spaces Used: 8
:::Power Consumed: 64
 
Weaponry
 
:Large Railcannons
::Spaces: 20
::Power: 16
::Range: 32
::Accuracy: -5
::Penetration: +15
::Strength: +15
::Damage: 3
 
::Three mounted
:::Space Used: 60
:::Power Consumed: 48
 
:Medium Railcannon
::Spaces: 10
::Power: 8
::Range: 24
::Accuracy: -3
::Penetration: +10
::Strength: +10
::Damage: 2
 
::Three mounted
:::Space Used: 30
:::Power Consumed: 24
 
:Small Railcannon
::Spaces: 5
::Power: 4
::Range: 16
::Accuracy: -1
::Penetration: +7
::Strength: +7
::Damage:
 
::Six mounted
:::Space Used: 30
:::Power Consumed: 24
 
:Vulcan Point Defense
::Spaces: 2
::Power: 0
 
::Twelve mounted
:::Spaces Used: 24
:::Power Consumed: 0
 
:Flak Cannon
::Spaces: 2
::Power: 2
::Range: 12
::Accuracy: +5
::Penetration: +0
::Strength: +0
::Burst Bonus: +6
 
::Twelve mounted
:::Space Used: 24
:::Power Consumed: 24
 
 
Overall Power Consumption: 280
:Power Remaining: 20
Spaces Used: 297
:Spaces Remaining: 3

Latest revision as of 10:09, 1 October 2011

Back Story

Rule Stuff

Paths

  • Terraformable
  • Get to work
  • Limited
  • None
  • Untouched
  • Hub
  • Longshot
  • Outer Expanse
  • New Freedoms
  • People Power
  • Separatists
  • Civilian
  • Transgenes
  • Quiet
  • Stability
  • Go Weird
  • Magnate
  • Sixpacks
  • Clans
  • Go Away
  • Transgene Future
  • Military Intel
  • Kinderfabers

Sheet Output

Final Stats

SP: 101
SP Limit: 22
Population: 830 Base bonus: 415
Trangene: 185
Morale: 7.5
Wealth: 638
PIP: 840
CIP: 790
Fabbers: 0
Delta Dust: 310
Theta Dust: 0
Military: 35000
Doctrines: 15
Logistics: 40
Global Tech Level: 16
Applications: 700
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 2
Wealth: 11
PIP: 14
CIP: 14
Dust: 20
Theta: 0
Pop: 16
Mil: 0
Tech Indices: 1
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 16
Parasite Construction: 45
Carrier Construction: 16
Aviation Warship Construction: 16
Aerospace Construction: 16
Mecha Construction: 16
Ground Construction: 20
Projectiles: 16
Lasers: 27
Railguns: 20
Particle Weapons: 16
Mega Particle Weapons: 16
Missiles: 16
Propulsion: 16
Power: 18
Materials: 16
Shields: 16
Electronics: 16
Stealth: 16
Transgenics: 29
Mass Production: 22
Civilian Technologies: 17
Xenotechnology: 30
Basic Theotechnology: 16
Advanced Theotechnology: 16
Floating Points: 2

Transgene Templates

Worker Caste

Hard Working Secondary (+PIP): 3 (12)
Cost: 12 x2 = 24

Scientist Caste

Precise Secondary (+CIP): 3 (12)
Cost: 12 x2 = 24

Technocrat Caste

Intelligence: 3 (24)
Cost: 24 x2 = 48

Warrior Caste

Physique: 2 (13)
Reactions: 3 (24)
Cost: 37 x2 = 74 - 31 = 43

Shared Augmentations

Mental Communication Secondary: 2 (7)
Fast Communication Tertiary: 2 (3)
Cost: 10 x4 = 40

Delten Star Yards