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==Indie Design==
=Back Story=


:A1 Longshot Mission (+ Faber)
=Rule Stuff=
:A2 Dominantly Baseline (+ pop, + logistics)
:A3 Terraformable World
:A7 Artifact Rush (+ PIP)
:B1 Artifact Find (+ Dust)
:B4 Active Machinery (+ Theta, - Dust)
:C1 Artifact Find (+ Dust)
:C4 Reverse-Engineerable (+ Tech)
:D1 Isolated (+ Stockpiles)
:D2 Strange Discovery (+ Dust)
::(B4) Extra Fabs (+ Faber)
:E1 Independence!
:F1 Be Interventionist (+ Military, + Logistics)
:F2 Expanse Production Center (++ PIP, ++ CIP)
:F3 Hypertech Bullshit (+ Theta, +Theta Tech, ++ Tech)
:L1 Future Government (++ Morale, + AI Tech)


===Starting Tech Bonuses===
==Paths==


:Independent ++ Tech, +6 Shipbuilding, Cruiser Construction, Capital Construction, + Beam/Pulse Tech
*Terraformable
*Get to work
*Limited
*None
*Untouched
*Hub
*Longshot
*Outer Expanse
*New Freedoms
*People Power
*Separatists
*Civilian
*Transgenes
*Quiet
*Stability
*Go Weird
*Magnate
*Sixpacks
*Clans
*Go Away
*Transgene Future
*Military Intel
*Kinderfabers


===Chaotic Events===
==Sheet Output==


:Ran Outta People (+ Computer Tech, - Pop)
'''Final Stats'''
:SP: 101
:SP Limit: 22
:Population: 830 Base bonus: 415
:Trangene: 185
:Morale: 7.5
:Wealth: 638
:PIP: 840
:CIP: 790
:Fabbers: 0
:Delta Dust: 310
:Theta Dust: 0
:Military: 35000
:Doctrines: 15
:Logistics: 40
:Global Tech Level: 16
:Applications: 700
:Stockpiles: 0
:Debt: 0


===Summarized Rundown===


:+2 Faber
'''SP Expenditures'''
:+2 CIP
:Additional Limit: 2
:+3 PIP
:Wealth: 11
:+2 Logistics
:PIP: 14
:+2 Dust
:CIP: 14
:+2 Theta
:Dust: 20
:+5 Tech (common)
:Theta: 0
:+1 Beam/Pulse Tech
:Pop: 16
:+1 Stockpiles
:Mil: 0
:+1 Military
:Tech Indices: 1
:+2 Morale
:Apps: 0
:+1 AI tech
:Transgene: 22
:+1 Computer Tech
:Doctrine: 0
:+1 Theta Tech
:Logistics: 0
:+6 Shipbuilding
:Cruiser Construction
:Capital Construction




==Magnate Design==
'''Tech Indices'''
:Shipbuilding: 16
:Parasite Construction: 45
:Carrier Construction: 16
:Aviation Warship Construction: 16
:Aerospace Construction: 16
:Mecha Construction: 16
:Ground Construction: 20
:Projectiles: 16
:Lasers: 27
:Railguns: 20
:Particle Weapons: 16
:Mega Particle Weapons: 16
:Missiles: 16
:Propulsion: 16
:Power: 18
:Materials: 16
:Shields: 16
:Electronics: 16
:Stealth: 16
:Transgenics: 29
:Mass Production: 22
:Civilian Technologies: 17
:Xenotechnology: 30
:Basic Theotechnology: 16
:Advanced Theotechnology: 16
:Floating Points: 2


:A1 Resource Base (+ PIP)
==Transgene Templates==
:A2 Dominately Transgene (++ Transgene)
:A3 Resource Rich World
:A6 Relic Dust (+ Dust)
:B1 Military Action (+ Military)
:B3 Miner Beatdown (+ PIP)
:C1 Artifact Find (+ Dust)
:C2 Reverse-Engineerable (+ Tech)
:D1 "I'm a Magnate!" (+ Morale)
:D5 Planning for the Long Term (+ Stockpiles, + PIP, + CIP, + Mothball Fleet)
:L1 Future Government (++ Morale, + AI Tech)
:M1 Time-Motion Engineers (++ PIP, ++ CIP, + Logistics)
:M2 Holy Shit it's the Clans (++ Techlevel, ++ Tech, + CIP)
:Ran outta people (+ Computer Tech, - Pop)


===Starting Applications===


:+ Ground Application
'''Worker Caste'''
:+ Aerospace Application
:Hard Working Secondary (+PIP): 3 (12)
:+5 Shipbuilding Application
:Cost: 12 x2 = 24
:Cruiser Construction
:+ Cybernetics Application
:[Time-Motion Engineers] Capital Construction


'''Scientist Caste'''
:Precise Secondary (+CIP): 3 (12)
:Cost: 12 x2 = 24


===Summary===
'''Technocrat Caste'''
:Intelligence: 3 (24)
:Cost: 24 x2 = 48


:+++++ PIP
'''Warrior Caste'''
:++++ CIP
:Physique: 2 (13)
:++ Dust
:Reactions: 3 (24)
:++ Transgene
:Cost: 37 x2 = 74 - 31 = 43
:+ Logistics
 
:+ Military
'''Shared Augmentations'''
:+++ Morale
:Mental Communication Secondary: 2 (7)
:+ Mothball Fleet
:Fast Communication Tertiary: 2 (3)
:+++ Tech
:Cost: 10 x4 = 40
:+ AI Tech
 
:+ Computer Tech
=Delten Star Yards=
:++ Techlevel
:- Pop

Latest revision as of 10:09, 1 October 2011

Back Story

Rule Stuff

Paths

  • Terraformable
  • Get to work
  • Limited
  • None
  • Untouched
  • Hub
  • Longshot
  • Outer Expanse
  • New Freedoms
  • People Power
  • Separatists
  • Civilian
  • Transgenes
  • Quiet
  • Stability
  • Go Weird
  • Magnate
  • Sixpacks
  • Clans
  • Go Away
  • Transgene Future
  • Military Intel
  • Kinderfabers

Sheet Output

Final Stats

SP: 101
SP Limit: 22
Population: 830 Base bonus: 415
Trangene: 185
Morale: 7.5
Wealth: 638
PIP: 840
CIP: 790
Fabbers: 0
Delta Dust: 310
Theta Dust: 0
Military: 35000
Doctrines: 15
Logistics: 40
Global Tech Level: 16
Applications: 700
Stockpiles: 0
Debt: 0


SP Expenditures

Additional Limit: 2
Wealth: 11
PIP: 14
CIP: 14
Dust: 20
Theta: 0
Pop: 16
Mil: 0
Tech Indices: 1
Apps: 0
Transgene: 22
Doctrine: 0
Logistics: 0


Tech Indices

Shipbuilding: 16
Parasite Construction: 45
Carrier Construction: 16
Aviation Warship Construction: 16
Aerospace Construction: 16
Mecha Construction: 16
Ground Construction: 20
Projectiles: 16
Lasers: 27
Railguns: 20
Particle Weapons: 16
Mega Particle Weapons: 16
Missiles: 16
Propulsion: 16
Power: 18
Materials: 16
Shields: 16
Electronics: 16
Stealth: 16
Transgenics: 29
Mass Production: 22
Civilian Technologies: 17
Xenotechnology: 30
Basic Theotechnology: 16
Advanced Theotechnology: 16
Floating Points: 2

Transgene Templates

Worker Caste

Hard Working Secondary (+PIP): 3 (12)
Cost: 12 x2 = 24

Scientist Caste

Precise Secondary (+CIP): 3 (12)
Cost: 12 x2 = 24

Technocrat Caste

Intelligence: 3 (24)
Cost: 24 x2 = 48

Warrior Caste

Physique: 2 (13)
Reactions: 3 (24)
Cost: 37 x2 = 74 - 31 = 43

Shared Augmentations

Mental Communication Secondary: 2 (7)
Fast Communication Tertiary: 2 (3)
Cost: 10 x4 = 40

Delten Star Yards