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The monsters that lived in this strange place far overpowered your frail human body. But the greatest strength of Man has always been his mind.
The monsters that lived in this strange place far overpowered your frail human body. But the greatest strength of Man has always been his mind.


==Setting==
The year is 20XX. Climate change and resource crunches have rocked the world, but contrary to various grim prognostications, the crises have brought out the best in mankind. America, China, Europe and the lesser powers have worked together on the herculean task of shifting human society away from its unsustainable course, and ensuring that those whose homes have been destroyed by the shifting times can continue to live a normal life.
Criticisms remain, of course. Many say that the 'great reformation' is being directed to ensure the perpetuation of a third-world underclass, or establish an oppressive world government, or summon the antichrist. But for the majority of people, it is a relief that apocalyptic famine, pestilence and war have been prevented.
====Gore City====
Multinational Gore City is a flagship 'City of the Future',  bedecked with renewable power sources, rooftop gardens, electric mass transit and efficient apartment blocks. It is also the site of black markets and gang warfare among the poor environmental migrants, and offensive decadence among those rich enough to ignore the 'eden taxes'.
Set on a large, self-sufficient island in the Pacific Administrative Region, Gore City is a true melting pot of environmental migrants from India, Oceania and Central America, enterprising first-world businessmen and scientists, and people from all around the globe who want to escape the creaking, unsustainable old-model cities and move somewhere with a sense of hope.


==Personal==
==Personal==
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*2: 'Normal'. You get Bs and Cs.
*2: 'Normal'. You get Bs and Cs.
*3: 'Bright'. You get As and Bs.
*3: 'Bright'. You get As and Bs.
*4: 'Smartypants': You're a straight-A student, or a savant in one field.
*4: 'Smartypants'. You're a straight-A student, or a savant in one field.
*5: 'Philosopher': You're doing a university degree at weekends.
*5: 'Philosopher'. You're doing a university degree at weekends.


====Charm====
====Charm====
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*3: 'Charmer'. You have quite the circle of friends and/or hangers-on.
*3: 'Charmer'. You have quite the circle of friends and/or hangers-on.
*4: 'Star'. Dating you is a ticket to admiration.
*4: 'Star'. Dating you is a ticket to admiration.
*5: 'Casanova': You're the lead character in a harem show.
*5: 'Casanova'. You're the lead character in a harem show.


====Qualities====
====Qualities====

Revision as of 12:33, 13 October 2009

Tentative. Anime factor high, but not extreme.


You were just a normal person, living a normal life. Then you were in the wrong place at the wrong time, and ended up somewhere else. A surreal dreamscape stretched about you, mineral and biological and abstract woven together into a beautiful, horrifying land.

The monsters that lived in this strange place far overpowered your frail human body. But the greatest strength of Man has always been his mind.


Setting

The year is 20XX. Climate change and resource crunches have rocked the world, but contrary to various grim prognostications, the crises have brought out the best in mankind. America, China, Europe and the lesser powers have worked together on the herculean task of shifting human society away from its unsustainable course, and ensuring that those whose homes have been destroyed by the shifting times can continue to live a normal life.

Criticisms remain, of course. Many say that the 'great reformation' is being directed to ensure the perpetuation of a third-world underclass, or establish an oppressive world government, or summon the antichrist. But for the majority of people, it is a relief that apocalyptic famine, pestilence and war have been prevented.

Gore City

Multinational Gore City is a flagship 'City of the Future', bedecked with renewable power sources, rooftop gardens, electric mass transit and efficient apartment blocks. It is also the site of black markets and gang warfare among the poor environmental migrants, and offensive decadence among those rich enough to ignore the 'eden taxes'.

Set on a large, self-sufficient island in the Pacific Administrative Region, Gore City is a true melting pot of environmental migrants from India, Oceania and Central America, enterprising first-world businessmen and scientists, and people from all around the globe who want to escape the creaking, unsustainable old-model cities and move somewhere with a sense of hope.

Personal

Generic 1-5 system. Expect getting 5s to hurt. Your character is in high school unless you get GM permission.

Athletics

When elsewhere, this is superseded by your Persona's powers. But in the real world, it's all you have to go on.

  • 1: 'Feeble'. You're a dying sick girl, or obese, or just a plain old wimp.
  • 2: 'Normal'. You get picked in the middle for teams.
  • 3: 'Athletic'. You're on the school team.
  • 4: 'Champion'. You captain the school team.
  • 5: 'Olympian'. Sometimes you miss school because you're competing overseas.

Academics

Don't feel obligated to be a utter moron just because you dropped out, but a genius will be expected to pay for it.

  • 1: 'Dumb'. You're probably going to be held back a year, if you're still in school at all.
  • 2: 'Normal'. You get Bs and Cs.
  • 3: 'Bright'. You get As and Bs.
  • 4: 'Smartypants'. You're a straight-A student, or a savant in one field.
  • 5: 'Philosopher'. You're doing a university degree at weekends.

Charm

Your power over people.

  • 1: 'Intolerable'. You're the lead character in a harem show.
  • 2: 'Normal'. Oh him? He's alright I guess.
  • 3: 'Charmer'. You have quite the circle of friends and/or hangers-on.
  • 4: 'Star'. Dating you is a ticket to admiration.
  • 5: 'Casanova'. You're the lead character in a harem show.

Qualities

  • Cripple: You're confined to a wheelchair or something. Frequently, but not always, paired with low athletics.
  • Inhuman: You're a robot or a dog or an animate mascot suit or something. Consult the GM. May not make it to final cut.
  • Martial Arts: You've learned in your grandfather's dojo, or perhaps from the school of hard knocks.
  • Wealth: Your parents are rich. You get all the latest electronics and are probably driven to school.
  • Opulence: Your parents are millionaires. You get prototype electronics from Daddy's company and travel to school in a limousine.

Persona

Your Persona is the externalisation of your inner self, your dreams and drives and insecurities made monstrously manifest. When elsewhere, they will boost your own physical ability and can be summoned to attack enemies.

Strength

Your Persona's power at blunt fisticuffs.

Magic

Magical attacks are more versatile and powerful, but mentally draining.

Defence

The resistance to injury you gain by virtue of your persona.

Speed

The speed, mental and physical, of your persona.

Qualities

  • Almighty: Your Persona's attack is non-elemental.
  • Inviolate: Your Persona has no elemental weakness.
  • Gnosis: Your Persona has long-range sensing abilities.
  • Savior: Your Persona can heal itself and others.

Suit

Your Persona is associated with one of the suits of the Minor Arcana. Its attacks are associated with that element (but it's conceptual, so feel free to be creative), and it is vulnerable to one other of your choice.

  • Pentacles (Earth). Material things.
  • Wands (Fire). Courage and drive.
  • Cups (Water). Emotions and relationships.
  • Swords (Air). Reason and authority.

Arcana

Your Persona is associated with one of the Major Arcana. This may not have any effect, and what effect it does have may not be made public. Fool, Death, Judgement and World are restricted, and probably harder to get than adulthood.