Domains of Highfall: Difference between revisions
FluidKarma (talk | contribs) No edit summary |
FluidKarma (talk | contribs) mNo edit summary |
||
Line 12: | Line 12: | ||
**Ruined Wizard Tower - 5 | **Ruined Wizard Tower - 5 | ||
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position | The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position ensures that it maintains considerable influence over its sister areas. | ||
==Area Two== | ==Area Two== | ||
Line 38: | Line 38: | ||
**Ruined Wizard Tower - 5 | **Ruined Wizard Tower - 5 | ||
Area Three has the distinction of being the first successful expansion of the technocracy. Before | Area Three has the distinction of being the first successful expansion of the technocracy. Before city and and cultivation operations were established, the area was largely wild and known to contain numerous rebels. Now it's a proud part of Highfall as well as the area with the highest military presence for "safety" reasons. | ||
==Area Four== | ==Area Four== | ||
Line 50: | Line 50: | ||
**Adamantium Mine - 10 | **Adamantium Mine - 10 | ||
===Cursed | ===Cursed Hills=== | ||
*Cursed Hills - 5 | *Cursed Hills - 5 | ||
**Adamantium Mine - 10 | **Adamantium Mine - 10 | ||
Line 69: | Line 69: | ||
**Levistone - 10 | **Levistone - 10 | ||
The newest area to bear the technocracy's banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding | The newest area to bear the technocracy's banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding horrors, but in the mean time, they are more than happy with the great wealth that it is bringing them. | ||
==Totals== | ==Totals== |
Latest revision as of 00:24, 12 October 2009
Highfall
Area One
Greater Highfall
- Countryside - 10
- City - 50
Zone One
- Underdark Lightfield - 20
- Ruined Underhold - 13
- Ruined Wizard Tower - 5
The administrative capital of Highfall. It naturally rests in area one, and while it does not provide the most resources for the technocracy, its historical position ensures that it maintains considerable influence over its sister areas.
Area Two
Lesser Highfall
- Countryside - 10
- City - 50
Zone Two
- Underdark Lightfield - 20
- Ruined Town - 5
- Ruined Wizard Tower - 5
Area Two was the first area to be restored and pacified. They are fiercely devoted to the technocracy thanks to numerous "re-assignments" and intensive "re-education" campaigns in the past.
Area Three
New Highfall
- Countryside - 10
- City - 50
Zone Three
- Underdark Lightfield - 20
- Ruined Town - 5
- Ruined Wizard Tower - 5
Area Three has the distinction of being the first successful expansion of the technocracy. Before city and and cultivation operations were established, the area was largely wild and known to contain numerous rebels. Now it's a proud part of Highfall as well as the area with the highest military presence for "safety" reasons.
Area Four
Cursed Hills
- Cursed Hills - 5
- Adamantium Mine - 10
Cursed Hills
- Cursed Hills - 5
- Adamantium Mine - 10
Cursed Hills
- Cursed Hills - 5
- Adamantium Mine - 10
Cursed Wastes
- Cursed Wastes - 1
Cursed Wastes
- Cursed Wastes - 1
Area Four is an inhospitable place that the Technocracy has made numerous attempts to "reclaim" in the past. All of these attempts failed miserably and have resulted in quite a large number of "resignations" amongst the council in the past.
Area Five
Zone Four
- Cursed Mountains - 3
- Levistone - 10
- Levistone - 10
The newest area to bear the technocracy's banner. It lies in the mountains and as such is a perfect place to mine quite a large number of precious rare resources. The council eventually plans to build fortifications here to protect it from marauding horrors, but in the mean time, they are more than happy with the great wealth that it is bringing them.
Totals
- Points - 348/400
- Food - 15/15
- Gold - 3700
- Mana - 1125
- Adamantium - 750
- Books - 90
- Levistone - 20
- Common - 33
- Noble - 3